X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=b547c6a1fe9893b34346aede7e922cd9b1afaa45;hp=09434a02b75ea53228d61f0a91ca606459e8a577;hb=80ee5d5a70f17f78900a8a3ae2d803ed1f2f14c9;hpb=6fba6e0c029afc74a780ef845a02659da53c84e0 diff --git a/server/sockets.js b/server/sockets.js index 09434a02..b547c6a1 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -20,97 +20,129 @@ module.exports = function(wss) { // TODO: later, allow duplicate connections (shouldn't be much more complicated) if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = socket; - // Notify room: - Object.keys(clients).forEach(k => { - if (k != sid) - clients[k].send(JSON.stringify({code:"connect",sid:sid})); - }); + clients[sid] = {sock: socket, page: query["page"]}; + const notifyRoom = (page,code,obj={},excluded=[]) => { + Object.keys(clients).forEach(k => { + if (k in excluded) + return; + if (k != sid && clients[k].page == page) + { + clients[k].sock.send(JSON.stringify(Object.assign( + {code:code, from:sid}, obj))); + } + }); + }; + notifyRoom(query["page"], "connect"); //Hall or Game socket.on("message", objtxt => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do - //console.log(obj.code); + +console.log(obj.code); +console.log(clients); + switch (obj.code) { case "pollclients": + const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", - sockIds:Object.keys(clients).filter(k => k != sid)})); + sockIds: Object.keys(clients).filter(k => k != sid && + (clients[k].page == curPage || + // Consider that people playing are in Hall too: + (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) + )})); + break; + case "pagechange": + notifyRoom(clients[sid].page, "disconnect"); + clients[sid].page = obj.page; + notifyRoom(obj.page, "connect"); break; case "askidentity": - clients[obj.target].send( - JSON.stringify({code:"askidentity",from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"askidentity",from:sid})); break; case "askchallenge": - clients[obj.target].send( - JSON.stringify({code:"askchallenge",from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"askchallenge",from:sid})); break; case "askgame": - clients[obj.target].send( - JSON.stringify({code:"askgame",from:sid})); + // Check all clients playing, and send them a "askgame" message + Object.keys(clients).forEach(k => { + if (k != sid && clients[k].page.indexOf("/game/") >= 0) + { + clients[k].sock.send(JSON.stringify( + {code:"askgame", from: sid})); + } + }); + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame",from:sid})); break; case "identity": - clients[obj.target].send( - JSON.stringify({code:"identity",user:obj.user})); - break; - case "challenge": - clients[obj.target].send( - JSON.stringify({code:"challenge", chall:obj.chall, from:sid})); - break; - case "acceptchallenge": - clients[obj.target].send( - JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid})); - break; - case "withdrawchallenge": - clients[obj.target].send( - JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"identity",user:obj.user})); break; case "refusechallenge": - clients[obj.target].send( - JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"refusechallenge", cid:obj.cid, from:sid})); break; case "deletechallenge": - clients[obj.target].send( - JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"deletechallenge", cid:obj.cid, from:sid})); break; case "newgame": - clients[obj.target].send(JSON.stringify( + clients[obj.target].sock.send(JSON.stringify( {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); break; + case "challenge": + clients[obj.target].sock.send(JSON.stringify( + {code:"challenge", chall:obj.chall, from:sid})); + break; case "game": - // TODO: relay (live) game to other player + if (!!obj.target) + { + clients[obj.target].sock.send(JSON.stringify( + {code:"game", game:obj.game, from:sid})); + } + else + { + // Notify all room except opponent and me: + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + } break; case "newchat": - clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg})); + notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name}); break; - // Transmit chats and moves to current room // TODO: WebRTC instead in this case (most demanding?) case "newmove": - clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move})); - break; - // TODO: generalize that for several opponents - case "ping": - socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); + clients[obj.target].sock.send(JSON.stringify( + {code:"newmove", move:obj.move})); break; case "lastate": - const oppId = obj.target; - obj.oppid = sid; //I'm the opponent of my opponent(s) - clients[oppId].send(JSON.stringify(obj)); + clients[obj.target].sock.send(JSON.stringify( + {code:"lastate", state:obj.state})); break; case "resign": - clients[obj.target].send(JSON.stringify({code:"resign"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"resign"})); break; case "abort": - clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg})); + clients[obj.target].sock.send(JSON.stringify( + {code:"abort",msg:obj.msg})); + break; + case "drawoffer": + clients[obj.target].sock.send(JSON.stringify( + {code:"drawoffer"})); + break; + case "draw": + clients[obj.target].sock.send(JSON.stringify( + {code:"draw"})); break; } }); socket.on("close", () => { + const page = clients[sid].page; delete clients[sid]; - // Notify every other connected client - Object.keys(clients).forEach( k => { - clients[k].send(JSON.stringify({code:"disconnect",sid:sid})); - }); + notifyRoom(page, "disconnect"); }); }); }