Small fix
[vchess.git] / server / sockets.js
index fcda981..04422f4 100644 (file)
@@ -30,7 +30,6 @@ module.exports = function(wss) {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
         return; //receiver not connected, nothing we can do
-      //console.log(obj.code);
       switch (obj.code)
       {
         case "pollclients":
@@ -53,18 +52,6 @@ module.exports = function(wss) {
           clients[obj.target].send(
             JSON.stringify({code:"identity",user:obj.user}));
           break;
-        case "challenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
-          break;
-        case "acceptchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
-          break;
-        case "withdrawchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
-          break;
         case "refusechallenge":
           clients[obj.target].send(
             JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
@@ -77,8 +64,13 @@ module.exports = function(wss) {
           clients[obj.target].send(JSON.stringify(
             {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
           break;
+        case "challenge":
+          clients[obj.target].send(JSON.stringify(
+            {code:"challenge", chall:obj.chall, from:sid}));
+          break;
         case "game":
-          // TODO: relay (live) game to other player
+          clients[obj.target].send(JSON.stringify(
+            {code:"game", game:obj.game, from:sid}));
           break;
         case "newchat":
           clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));