Small fix
[vchess.git] / server / sockets.js
index 09434a0..04422f4 100644 (file)
@@ -30,7 +30,6 @@ module.exports = function(wss) {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
         return; //receiver not connected, nothing we can do
-      //console.log(obj.code);
       switch (obj.code)
       {
         case "pollclients":
@@ -53,18 +52,6 @@ module.exports = function(wss) {
           clients[obj.target].send(
             JSON.stringify({code:"identity",user:obj.user}));
           break;
-        case "challenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
-          break;
-        case "acceptchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
-          break;
-        case "withdrawchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
-          break;
         case "refusechallenge":
           clients[obj.target].send(
             JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
@@ -77,20 +64,24 @@ module.exports = function(wss) {
           clients[obj.target].send(JSON.stringify(
             {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
           break;
+        case "challenge":
+          clients[obj.target].send(JSON.stringify(
+            {code:"challenge", chall:obj.chall, from:sid}));
+          break;
         case "game":
-          // TODO: relay (live) game to other player
+          clients[obj.target].send(JSON.stringify(
+            {code:"game", game:obj.game, from:sid}));
           break;
         case "newchat":
           clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
           break;
-        // Transmit chats and moves to current room
         // TODO: WebRTC instead in this case (most demanding?)
         case "newmove":
           clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
           break;
-        // TODO: generalize that for several opponents
         case "ping":
-          socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+          // If this code is reached, then obj.target is connected
+          socket.send(JSON.stringify({code:"pong"}));
           break;
         case "lastate":
           const oppId = obj.target;
@@ -103,6 +94,12 @@ module.exports = function(wss) {
         case "abort":
           clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg}));
           break;
+        case "drawoffer":
+          clients[obj.target].send(JSON.stringify({code:"drawoffer"}));
+          break;
+        case "draw":
+          clients[obj.target].send(JSON.stringify({code:"draw"}));
+          break;
       }
     });
     socket.on("close", () => {