Bugs fixing, finalization of rules in french+english
[vchess.git] / public / javascripts / variants / Marseille.js
index 6e72a23..618e833 100644 (file)
@@ -73,40 +73,37 @@ class MarseilleRules extends ChessRules
                const startRank = (color == "w" ? sizeX-2 : 1);
                const lastRank = (color == "w" ? 0 : sizeX-1);
                const pawnColor = this.getColor(x,y); //can be different for checkered
+               const finalPieces = x + shiftX == lastRank
+                       ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]
+                       : [V.PAWN];
 
-               if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true
+               // One square forward
+               if (this.board[x+shiftX][y] == V.EMPTY)
                {
-                       const finalPieces = x + shiftX == lastRank
-                               ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]
-                               : [V.PAWN]
-                       // One square forward
-                       if (this.board[x+shiftX][y] == V.EMPTY)
+                       for (let piece of finalPieces)
                        {
-                               for (let piece of finalPieces)
-                               {
-                                       moves.push(this.getBasicMove([x,y], [x+shiftX,y],
-                                               {c:pawnColor,p:piece}));
-                               }
-                               // Next condition because pawns on 1st rank can generally jump
-                               if ([startRank,firstRank].includes(x)
-                                       && this.board[x+2*shiftX][y] == V.EMPTY)
-                               {
-                                       // Two squares jump
-                                       moves.push(this.getBasicMove([x,y], [x+2*shiftX,y]));
-                               }
+                               moves.push(this.getBasicMove([x,y], [x+shiftX,y],
+                                       {c:pawnColor,p:piece}));
                        }
-                       // Captures
-                       for (let shiftY of [-1,1])
+                       // Next condition because pawns on 1st rank can generally jump
+                       if ([startRank,firstRank].includes(x)
+                               && this.board[x+2*shiftX][y] == V.EMPTY)
                        {
-                               if (y + shiftY >= 0 && y + shiftY < sizeY
-                                       && this.board[x+shiftX][y+shiftY] != V.EMPTY
-                                       && this.canTake([x,y], [x+shiftX,y+shiftY]))
+                               // Two squares jump
+                               moves.push(this.getBasicMove([x,y], [x+2*shiftX,y]));
+                       }
+               }
+               // Captures
+               for (let shiftY of [-1,1])
+               {
+                       if (y + shiftY >= 0 && y + shiftY < sizeY
+                               && this.board[x+shiftX][y+shiftY] != V.EMPTY
+                               && this.canTake([x,y], [x+shiftX,y+shiftY]))
+                       {
+                               for (let piece of finalPieces)
                                {
-                                       for (let piece of finalPieces)
-                                       {
-                                               moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY],
-                                                       {c:pawnColor,p:piece}));
-                                       }
+                                       moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY],
+                                               {c:pawnColor,p:piece}));
                                }
                        }
                }
@@ -127,6 +124,7 @@ class MarseilleRules extends ChessRules
                {
                        if (this.subTurn == 1 || (epSqs.length == 2 &&
                                // Was this en-passant capture already played at subturn 1 ?
+                               // (Or maybe the opponent filled the en-passant square with a piece)
                                this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY))
                        {
                                if (sq.x == x+shiftX && Math.abs(sq.y - y) == 1)
@@ -362,7 +360,6 @@ class MarseilleRules extends ChessRules
 
                return pgn;
        }
-
 }
 
 const VariantRules = MarseilleRules;