X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FMarseille.js;h=618e8330a1d277efbd6051d986874c67ce6c9728;hp=6e72a23609152ec29d1475a5a03ac47c0ce5bbfc;hb=69f3d8014e594ef949792d04d97b8286e9c2c268;hpb=1b61a94dbd13f6a37a89e62216615d2496c760a2 diff --git a/public/javascripts/variants/Marseille.js b/public/javascripts/variants/Marseille.js index 6e72a236..618e8330 100644 --- a/public/javascripts/variants/Marseille.js +++ b/public/javascripts/variants/Marseille.js @@ -73,40 +73,37 @@ class MarseilleRules extends ChessRules const startRank = (color == "w" ? sizeX-2 : 1); const lastRank = (color == "w" ? 0 : sizeX-1); const pawnColor = this.getColor(x,y); //can be different for checkered + const finalPieces = x + shiftX == lastRank + ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] + : [V.PAWN]; - if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true + // One square forward + if (this.board[x+shiftX][y] == V.EMPTY) { - const finalPieces = x + shiftX == lastRank - ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] - : [V.PAWN] - // One square forward - if (this.board[x+shiftX][y] == V.EMPTY) + for (let piece of finalPieces) { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y], - {c:pawnColor,p:piece})); - } - // Next condition because pawns on 1st rank can generally jump - if ([startRank,firstRank].includes(x) - && this.board[x+2*shiftX][y] == V.EMPTY) - { - // Two squares jump - moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); - } + moves.push(this.getBasicMove([x,y], [x+shiftX,y], + {c:pawnColor,p:piece})); } - // Captures - for (let shiftY of [-1,1]) + // Next condition because pawns on 1st rank can generally jump + if ([startRank,firstRank].includes(x) + && this.board[x+2*shiftX][y] == V.EMPTY) { - if (y + shiftY >= 0 && y + shiftY < sizeY - && this.board[x+shiftX][y+shiftY] != V.EMPTY - && this.canTake([x,y], [x+shiftX,y+shiftY])) + // Two squares jump + moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); + } + } + // Captures + for (let shiftY of [-1,1]) + { + if (y + shiftY >= 0 && y + shiftY < sizeY + && this.board[x+shiftX][y+shiftY] != V.EMPTY + && this.canTake([x,y], [x+shiftX,y+shiftY])) + { + for (let piece of finalPieces) { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], - {c:pawnColor,p:piece})); - } + moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], + {c:pawnColor,p:piece})); } } } @@ -127,6 +124,7 @@ class MarseilleRules extends ChessRules { if (this.subTurn == 1 || (epSqs.length == 2 && // Was this en-passant capture already played at subturn 1 ? + // (Or maybe the opponent filled the en-passant square with a piece) this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY)) { if (sq.x == x+shiftX && Math.abs(sq.y - y) == 1) @@ -362,7 +360,6 @@ class MarseilleRules extends ChessRules return pgn; } - } const VariantRules = MarseilleRules;