Some code cleaning + clarifying (TODO: work on variables names)
[vchess.git] / public / javascripts / variants / Alice.js
index 5aa9ee8..220fbd4 100644 (file)
@@ -61,23 +61,28 @@ class AliceRules extends ChessRules
                }
        }
 
+       // Return the (standard) color+piece notation at a square for a board
+       getSquareOccupation(i, j, mirrorSide)
+       {
+               const piece = this.getPiece(i,j);
+               const V = VariantRules;
+               if (mirrorSide==1 && Object.keys(V.ALICE_CODES).includes(piece))
+                       return this.board[i][j];
+               else if (mirrorSide==2 && Object.keys(V.ALICE_PIECES).includes(piece))
+                       return this.getColor(i,j) + V.ALICE_PIECES[piece];
+               return "";
+       }
+
        // Build board of the given (mirror)side
        getSideBoard(mirrorSide)
        {
-               const V = VariantRules;
                // Build corresponding board from complete board
-               const [sizeX,sizeY] = V.size;
+               const [sizeX,sizeY] = VariantRules.size;
                let sideBoard = doubleArray(sizeX, sizeY, "");
                for (let i=0; i<sizeX; i++)
                {
                        for (let j=0; j<sizeY; j++)
-                       {
-                               const piece = this.getPiece(i,j);
-                               if (mirrorSide==1 && Object.keys(V.ALICE_CODES).includes(piece))
-                                       sideBoard[i][j] = this.board[i][j];
-                               else if (mirrorSide==2 && Object.keys(V.ALICE_PIECES).includes(piece))
-                                       sideBoard[i][j] = this.getColor(i,j) + V.ALICE_PIECES[piece];
-                       }
+                               sideBoard[i][j] = this.getSquareOccupation(i, j, mirrorSide);
                }
                return sideBoard;
        }
@@ -99,14 +104,12 @@ class AliceRules extends ChessRules
                let res = moves.filter(m => {
                        if (m.appear.length == 2) //castle
                        {
-                               // If appear[i] not in vanish array, then must be empty square on other board
-                               m.appear.forEach(psq => {
-                                       if (this.board[psq.x][psq.y] != VariantRules.EMPTY &&
-                                               ![m.vanish[0].y,m.vanish[1].y].includes(psq.y))
-                                       {
+                               // appear[i] must be an empty square on the other board
+                               for (let psq of m.appear)
+                               {
+                                       if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != VariantRules.EMPTY)
                                                return false;
-                                       }
-                               });
+                               }
                        }
                        else if (this.board[m.end.x][m.end.y] != VariantRules.EMPTY)
                        {
@@ -172,7 +175,9 @@ class AliceRules extends ChessRules
                                if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) == color)
                                {
                                        const mirrorSide =
-                                               (Object.keys(VariantRules.ALICE_CODES).includes(this.getPiece(i,j)) ? 1 : 2);
+                                               Object.keys(VariantRules.ALICE_CODES).includes(this.getPiece(i,j))
+                                                       ? 1
+                                                       : 2;
                                        Array.prototype.push.apply(potentialMoves,
                                                this.getPotentialMovesFrom([i,j], sideBoard[mirrorSide-1]));
                                }
@@ -288,20 +293,17 @@ class AliceRules extends ChessRules
        }
 
        static get VALUES() {
-               return {
-                       'p': 1,
-                       's': 1,
-                       'r': 5,
-                       'u': 5,
-                       'n': 3,
-                       'o': 3,
-                       'b': 3,
-                       'c': 3,
-                       'q': 9,
-                       't': 9,
-                       'k': 1000,
-                       'l': 1000
-               };
+               return Object.assign(
+                       ChessRules.VALUES,
+                       {
+                               's': 1,
+                               'u': 5,
+                               'o': 3,
+                               'c': 3,
+                               't': 9,
+                               'l': 1000,
+                       }
+               );
        }
 
        getNotation(move)