Highlight king in red if undercheck + some improvements
[vchess.git] / public / javascripts / components / game.js
index 81ced5b..125aeea 100644 (file)
@@ -16,6 +16,7 @@ Vue.component('my-game', {
                        oppConnected: false,
                        seek: false,
                        fenStart: "",
+                       incheck: false,
                };
        },
        render(h) {
@@ -35,6 +36,8 @@ Vue.component('my-game', {
                                {
                                        on: {
                                                click: () => {
+                                                       if (this.mode == "human")
+                                                               return; //no newgame while playing
                                                        if (this.seek)
                                                                delete localStorage["newgame"]; //cancel game seek
                                                        else
@@ -55,7 +58,13 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
                        h('button',
                                {
-                                       on: { click: () => this.newGame("computer") },
+                                       on: {
+                                               click: () => {
+                                                       if (this.mode == "human")
+                                                               return; //no newgame while playing
+                                                       this.newGame("computer");
+                                               }
+                                       },
                                        attrs: { "aria-label": 'New game VS computer' },
                                        'class': {
                                                "tooltip":true,
@@ -162,7 +171,9 @@ Vue.component('my-game', {
                                                                );
                                                        }
                                                        const lm = this.vr.lastMove;
-                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj})
+                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
+                                                       const incheck = this.incheck
+                                                               && _.isEqual(this.vr.kingPos[this.vr.turn], [ci,cj]);
                                                        return h(
                                                                'div',
                                                                {
@@ -171,6 +182,7 @@ Vue.component('my-game', {
                                                                                'light-square': !highlight && (i+j)%2==0,
                                                                                'dark-square': !highlight && (i+j)%2==1,
                                                                                'highlight': highlight,
+                                                                               'incheck': incheck,
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -483,6 +495,14 @@ Vue.component('my-game', {
                                this.oppConnected = true;
                                this.mycolor = color;
                                this.seek = false;
+                               if (!!moves && moves.length > 0) //imply continuation
+                               {
+                                       const oppCol = this.vr.turn;
+                                       const lastMove = moves[moves.length-1];
+                                       this.vr.undo(lastMove);
+                                       this.incheck = this.vr.underCheck(lastMove, oppCol);
+                                       this.vr.play(lastMove, "ingame");
+                               }
                                delete localStorage["newgame"];
                                this.setStorage(); //in case of interruptions
                        }
@@ -610,6 +630,8 @@ Vue.component('my-game', {
                                this.animateMove(move);
                                return;
                        }
+                       const oppCol = this.vr.getOppCol(this.vr.turn);
+                       this.incheck = this.vr.underCheck(move, oppCol); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                        {