X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=125aeea122e70898e9eba838c636dbcc0745ac2b;hp=81ced5b431408773a05ea78747cd0415edf15320;hb=e64a4effa6b357addc3253504870cf1a6fc29977;hpb=52b1e238e0c85d5554d8edc07b728f83598a4a78 diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 81ced5b4..125aeea1 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -16,6 +16,7 @@ Vue.component('my-game', { oppConnected: false, seek: false, fenStart: "", + incheck: false, }; }, render(h) { @@ -35,6 +36,8 @@ Vue.component('my-game', { { on: { click: () => { + if (this.mode == "human") + return; //no newgame while playing if (this.seek) delete localStorage["newgame"]; //cancel game seek else @@ -55,7 +58,13 @@ Vue.component('my-game', { [h('i', { 'class': { "material-icons": true } }, "accessibility")]), h('button', { - on: { click: () => this.newGame("computer") }, + on: { + click: () => { + if (this.mode == "human") + return; //no newgame while playing + this.newGame("computer"); + } + }, attrs: { "aria-label": 'New game VS computer' }, 'class': { "tooltip":true, @@ -162,7 +171,9 @@ Vue.component('my-game', { ); } const lm = this.vr.lastMove; - const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj}) + const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); + const incheck = this.incheck + && _.isEqual(this.vr.kingPos[this.vr.turn], [ci,cj]); return h( 'div', { @@ -171,6 +182,7 @@ Vue.component('my-game', { 'light-square': !highlight && (i+j)%2==0, 'dark-square': !highlight && (i+j)%2==1, 'highlight': highlight, + 'incheck': incheck, }, attrs: { id: this.getSquareId({x:ci,y:cj}), @@ -483,6 +495,14 @@ Vue.component('my-game', { this.oppConnected = true; this.mycolor = color; this.seek = false; + if (!!moves && moves.length > 0) //imply continuation + { + const oppCol = this.vr.turn; + const lastMove = moves[moves.length-1]; + this.vr.undo(lastMove); + this.incheck = this.vr.underCheck(lastMove, oppCol); + this.vr.play(lastMove, "ingame"); + } delete localStorage["newgame"]; this.setStorage(); //in case of interruptions } @@ -610,6 +630,8 @@ Vue.component('my-game', { this.animateMove(move); return; } + const oppCol = this.vr.getOppCol(this.vr.turn); + this.incheck = this.vr.underCheck(move, oppCol); //is opponent in check? // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) {