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[vchess.git] / client / src / variants / Checkered.js
index 586c88e..afbf21e 100644 (file)
@@ -2,49 +2,49 @@ import { ChessRules } from "@/base_rules";
 
 export const VariantRules = class CheckeredRules extends ChessRules
 {
-       static getPpath(b)
-       {
-               return b[0]=='c' ? "Checkered/"+b : b;
-       }
-
-       static board2fen(b)
-       {
-               const checkered_codes = {
-                       'p': 's',
-                       'q': 't',
-                       'r': 'u',
-                       'b': 'c',
-                       'n': 'o',
-               };
-               if (b[0]=="c")
-                       return checkered_codes[b[1]];
-               return ChessRules.board2fen(b);
-       }
-
-       static fen2board(f)
-       {
-               // Tolerate upper-case versions of checkered pieces (why not?)
-               const checkered_pieces = {
-                       's': 'p',
-                       'S': 'p',
-                       't': 'q',
-                       'T': 'q',
-                       'u': 'r',
-                       'U': 'r',
-                       'c': 'b',
-                       'C': 'b',
-                       'o': 'n',
-                       'O': 'n',
-               };
-               if (Object.keys(checkered_pieces).includes(f))
-                       return 'c'+checkered_pieces[f];
-               return ChessRules.fen2board(f);
-       }
-
-       static get PIECES()
-       {
-               return ChessRules.PIECES.concat(['s','t','u','c','o']);
-       }
+  static getPpath(b)
+  {
+    return b[0]=='c' ? "Checkered/"+b : b;
+  }
+
+  static board2fen(b)
+  {
+    const checkered_codes = {
+      'p': 's',
+      'q': 't',
+      'r': 'u',
+      'b': 'c',
+      'n': 'o',
+    };
+    if (b[0]=="c")
+      return checkered_codes[b[1]];
+    return ChessRules.board2fen(b);
+  }
+
+  static fen2board(f)
+  {
+    // Tolerate upper-case versions of checkered pieces (why not?)
+    const checkered_pieces = {
+      's': 'p',
+      'S': 'p',
+      't': 'q',
+      'T': 'q',
+      'u': 'r',
+      'U': 'r',
+      'c': 'b',
+      'C': 'b',
+      'o': 'n',
+      'O': 'n',
+    };
+    if (Object.keys(checkered_pieces).includes(f))
+      return 'c'+checkered_pieces[f];
+    return ChessRules.fen2board(f);
+  }
+
+  static get PIECES()
+  {
+    return ChessRules.PIECES.concat(['s','t','u','c','o']);
+  }
 
   setOtherVariables(fen)
   {
@@ -65,7 +65,7 @@ export const VariantRules = class CheckeredRules extends ChessRules
 
   static IsGoodFen(fen)
   {
-         if (!ChessRules.IsGoodFen(fen))
+    if (!ChessRules.IsGoodFen(fen))
       return false;
     const fenParts = fen.split(" ");
     if (fenParts.length != 6)
@@ -75,40 +75,40 @@ export const VariantRules = class CheckeredRules extends ChessRules
     return true;
   }
 
-       static IsGoodFlags(flags)
-       {
-               // 4 for castle + 16 for pawns
-               return !!flags.match(/^[01]{20,20}$/);
-       }
-
-       setFlags(fenflags)
-       {
-               super.setFlags(fenflags); //castleFlags
-               this.pawnFlags =
-               {
-                       "w": [...Array(8).fill(true)], //pawns can move 2 squares?
-                       "b": [...Array(8).fill(true)],
-               };
-               if (!fenflags)
-                       return;
-               const flags = fenflags.substr(4); //skip first 4 digits, for castle
-               for (let c of ['w','b'])
-               {
-                       for (let i=0; i<8; i++)
-                               this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1');
-               }
-       }
-
-       aggregateFlags()
-       {
-               return [this.castleFlags, this.pawnFlags];
-       }
-
-       disaggregateFlags(flags)
-       {
-               this.castleFlags = flags[0];
-               this.pawnFlags = flags[1];
-       }
+  static IsGoodFlags(flags)
+  {
+    // 4 for castle + 16 for pawns
+    return !!flags.match(/^[01]{20,20}$/);
+  }
+
+  setFlags(fenflags)
+  {
+    super.setFlags(fenflags); //castleFlags
+    this.pawnFlags =
+    {
+      "w": [...Array(8).fill(true)], //pawns can move 2 squares?
+      "b": [...Array(8).fill(true)],
+    };
+    if (!fenflags)
+      return;
+    const flags = fenflags.substr(4); //skip first 4 digits, for castle
+    for (let c of ['w','b'])
+    {
+      for (let i=0; i<8; i++)
+        this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1');
+    }
+  }
+
+  aggregateFlags()
+  {
+    return [this.castleFlags, this.pawnFlags];
+  }
+
+  disaggregateFlags(flags)
+  {
+    this.castleFlags = flags[0];
+    this.pawnFlags = flags[1];
+  }
 
   getCmove(move)
   {
@@ -117,171 +117,171 @@ export const VariantRules = class CheckeredRules extends ChessRules
     return null;
   }
 
-       canTake([x1,y1], [x2,y2])
-       {
-               const color1 = this.getColor(x1,y1);
-               const color2 = this.getColor(x2,y2);
-               // Checkered aren't captured
-               return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn);
-       }
-
-       // Post-processing: apply "checkerization" of standard moves
-       getPotentialMovesFrom([x,y])
-       {
-               let standardMoves = super.getPotentialMovesFrom([x,y]);
-               const lastRank = this.turn == "w" ? 0 : 7;
-               if (this.getPiece(x,y) == V.KING)
-                       return standardMoves; //king has to be treated differently (for castles)
-               let moves = [];
-               standardMoves.forEach(m => {
-                       if (m.vanish[0].p == V.PAWN)
-                       {
-                               if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y])
-                                       return; //skip forbidden 2-squares jumps
-                               if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2
-                                       && this.getColor(m.start.x,m.start.y) == 'c')
-                               {
-                                       return; //checkered pawns cannot take en-passant
-                               }
-                       }
-                       if (m.vanish.length == 1)
-                               moves.push(m); //no capture
-                       else
-                       {
-                               // A capture occured (m.vanish.length == 2)
-                               m.appear[0].c = "c";
-                               moves.push(m);
-                               if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated):
-                                       && (m.vanish[0].p != V.PAWN || m.end.x != lastRank))
-                               {
-                                       // Add transformation into captured piece
-                                       let m2 = JSON.parse(JSON.stringify(m));
-                                       m2.appear[0].p = m.vanish[1].p;
-                                       moves.push(m2);
-                               }
-                       }
-               });
-               return moves;
-       }
-
-       canIplay(side, [x,y])
-       {
-               return (side == this.turn && [side,'c'].includes(this.getColor(x,y)));
-       }
-
-       // Does m2 un-do m1 ? (to disallow undoing checkered moves)
-       oppositeMoves(m1, m2)
-       {
-               return (!!m1 && m2.appear[0].c == 'c'
+  canTake([x1,y1], [x2,y2])
+  {
+    const color1 = this.getColor(x1,y1);
+    const color2 = this.getColor(x2,y2);
+    // Checkered aren't captured
+    return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn);
+  }
+
+  // Post-processing: apply "checkerization" of standard moves
+  getPotentialMovesFrom([x,y])
+  {
+    let standardMoves = super.getPotentialMovesFrom([x,y]);
+    const lastRank = this.turn == "w" ? 0 : 7;
+    if (this.getPiece(x,y) == V.KING)
+      return standardMoves; //king has to be treated differently (for castles)
+    let moves = [];
+    standardMoves.forEach(m => {
+      if (m.vanish[0].p == V.PAWN)
+      {
+        if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y])
+          return; //skip forbidden 2-squares jumps
+        if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2
+          && this.getColor(m.start.x,m.start.y) == 'c')
+        {
+          return; //checkered pawns cannot take en-passant
+        }
+      }
+      if (m.vanish.length == 1)
+        moves.push(m); //no capture
+      else
+      {
+        // A capture occured (m.vanish.length == 2)
+        m.appear[0].c = "c";
+        moves.push(m);
+        if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated):
+          && (m.vanish[0].p != V.PAWN || m.end.x != lastRank))
+        {
+          // Add transformation into captured piece
+          let m2 = JSON.parse(JSON.stringify(m));
+          m2.appear[0].p = m.vanish[1].p;
+          moves.push(m2);
+        }
+      }
+    });
+    return moves;
+  }
+
+  canIplay(side, [x,y])
+  {
+    return (side == this.turn && [side,'c'].includes(this.getColor(x,y)));
+  }
+
+  // Does m2 un-do m1 ? (to disallow undoing checkered moves)
+  oppositeMoves(m1, m2)
+  {
+    return (!!m1 && m2.appear[0].c == 'c'
       && m2.appear.length == 1 && m2.vanish.length == 1
-                       && m1.start.x == m2.end.x && m1.end.x == m2.start.x
-                       && m1.start.y == m2.end.y && m1.end.y == m2.start.y);
-       }
-
-       filterValid(moves)
-       {
-               if (moves.length == 0)
-                       return [];
-               const color = this.turn;
-               return moves.filter(m => {
-                       const L = this.cmoves.length; //at least 1: init from FEN
-                       if (this.oppositeMoves(this.cmoves[L-1], m))
-                               return false;
-                       this.play(m);
-                       const res = !this.underCheck(color);
-                       this.undo(m);
-                       return res;
-               });
-       }
-
-       isAttackedByPawn([x,y], colors)
-       {
-               for (let c of colors)
-               {
-                       const color = (c=="c" ? this.turn : c);
-                       let pawnShift = (color=="w" ? 1 : -1);
-                       if (x+pawnShift>=0 && x+pawnShift<8)
-                       {
-                               for (let i of [-1,1])
-                               {
-                                       if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN
-                                               && this.getColor(x+pawnShift,y+i)==c)
-                                       {
-                                               return true;
-                                       }
-                               }
-                       }
-               }
-               return false;
-       }
-
-       underCheck(color)
-       {
-               return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']);
-       }
-
-       getCheckSquares(color)
-       {
-               // Artifically change turn, for checkered pawns
-               this.turn = V.GetOppCol(color);
-               const kingAttacked = this.isAttacked(
-                       this.kingPos[color], [V.GetOppCol(color),'c']);
-               let res = kingAttacked
-                       ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
-                       : [];
-               this.turn = color;
-               return res;
-       }
-
-       updateVariables(move)
-       {
-               super.updateVariables(move);
-               // Does this move turn off a 2-squares pawn flag?
-               const secondRank = [1,6];
-               if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN)
-                       this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false;
-       }
-
-       getCurrentScore()
-       {
+      && m1.start.x == m2.end.x && m1.end.x == m2.start.x
+      && m1.start.y == m2.end.y && m1.end.y == m2.start.y);
+  }
+
+  filterValid(moves)
+  {
+    if (moves.length == 0)
+      return [];
+    const color = this.turn;
+    return moves.filter(m => {
+      const L = this.cmoves.length; //at least 1: init from FEN
+      if (this.oppositeMoves(this.cmoves[L-1], m))
+        return false;
+      this.play(m);
+      const res = !this.underCheck(color);
+      this.undo(m);
+      return res;
+    });
+  }
+
+  isAttackedByPawn([x,y], colors)
+  {
+    for (let c of colors)
+    {
+      const color = (c=="c" ? this.turn : c);
+      let pawnShift = (color=="w" ? 1 : -1);
+      if (x+pawnShift>=0 && x+pawnShift<8)
+      {
+        for (let i of [-1,1])
+        {
+          if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN
+            && this.getColor(x+pawnShift,y+i)==c)
+          {
+            return true;
+          }
+        }
+      }
+    }
+    return false;
+  }
+
+  underCheck(color)
+  {
+    return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']);
+  }
+
+  getCheckSquares(color)
+  {
+    // Artifically change turn, for checkered pawns
+    this.turn = V.GetOppCol(color);
+    const kingAttacked = this.isAttacked(
+      this.kingPos[color], [V.GetOppCol(color),'c']);
+    let res = kingAttacked
+      ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
+      : [];
+    this.turn = color;
+    return res;
+  }
+
+  updateVariables(move)
+  {
+    super.updateVariables(move);
+    // Does this move turn off a 2-squares pawn flag?
+    const secondRank = [1,6];
+    if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN)
+      this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false;
+  }
+
+  getCurrentScore()
+  {
     if (this.atLeastOneMove()) // game not over
       return "*";
 
     const color = this.turn;
-               // Artifically change turn, for checkered pawns
-               this.turn = V.GetOppCol(this.turn);
-               const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c'])
-                       ? (color == "w" ? "0-1" : "1-0")
-                       : "1/2";
-               this.turn = V.GetOppCol(this.turn);
-               return res;
-       }
-
-       evalPosition()
-       {
-               let evaluation = 0;
-               //Just count material for now, considering checkered neutral (...)
-               for (let i=0; i<V.size.x; i++)
-               {
-                       for (let j=0; j<V.size.y; j++)
-                       {
-                               if (this.board[i][j] != V.EMPTY)
-                               {
-                                       const sqColor = this.getColor(i,j);
-                                       const sign = sqColor == "w" ? 1 : (sqColor=="b" ? -1 : 0);
-                                       evaluation += sign * V.VALUES[this.getPiece(i,j)];
-                               }
-                       }
-               }
-               return evaluation;
-       }
-
-       static GenRandInitFen()
-       {
-               const randFen = ChessRules.GenRandInitFen();
-               // Add 16 pawns flags + empty cmove:
-               return randFen.replace(" w 0 1111", " w 0 11111111111111111111 -");
-       }
+    // Artifically change turn, for checkered pawns
+    this.turn = V.GetOppCol(this.turn);
+    const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c'])
+      ? (color == "w" ? "0-1" : "1-0")
+      : "1/2";
+    this.turn = V.GetOppCol(this.turn);
+    return res;
+  }
+
+  evalPosition()
+  {
+    let evaluation = 0;
+    //Just count material for now, considering checkered neutral (...)
+    for (let i=0; i<V.size.x; i++)
+    {
+      for (let j=0; j<V.size.y; j++)
+      {
+        if (this.board[i][j] != V.EMPTY)
+        {
+          const sqColor = this.getColor(i,j);
+          const sign = sqColor == "w" ? 1 : (sqColor=="b" ? -1 : 0);
+          evaluation += sign * V.VALUES[this.getPiece(i,j)];
+        }
+      }
+    }
+    return evaluation;
+  }
+
+  static GenRandInitFen()
+  {
+    const randFen = ChessRules.GenRandInitFen();
+    // Add 16 pawns flags + empty cmove:
+    return randFen.replace(" w 0 1111", " w 0 11111111111111111111 -");
+  }
 
   static ParseFen(fen)
   {
@@ -301,17 +301,17 @@ export const VariantRules = class CheckeredRules extends ChessRules
     return super.getFen() + " " + cmoveFen;
   }
 
-       getFlagsFen()
-       {
-               let fen = super.getFlagsFen();
-               // Add pawns flags
-               for (let c of ['w','b'])
-               {
-                       for (let i=0; i<8; i++)
-                               fen += this.pawnFlags[c][i] ? '1' : '0';
-               }
-               return fen;
-       }
+  getFlagsFen()
+  {
+    let fen = super.getFlagsFen();
+    // Add pawns flags
+    for (let c of ['w','b'])
+    {
+      for (let i=0; i<8; i++)
+        fen += this.pawnFlags[c][i] ? '1' : '0';
+    }
+    return fen;
+  }
 
   // TODO (design): this cmove update here or in (un)updateVariables ?
   play(move)
@@ -326,46 +326,46 @@ export const VariantRules = class CheckeredRules extends ChessRules
     super.undo(move);
   }
 
-       getNotation(move)
-       {
-               if (move.appear.length == 2)
-               {
-                       // Castle
-                       if (move.end.y < move.start.y)
-                               return "0-0-0";
-                       else
-                               return "0-0";
-               }
-
-               // Translate final square
-               const finalSquare = V.CoordsToSquare(move.end);
-
-               const piece = this.getPiece(move.start.x, move.start.y);
-               if (piece == V.PAWN)
-               {
-                       // Pawn move
-                       let notation = "";
-                       if (move.vanish.length > 1)
-                       {
-                               // Capture
-                               const startColumn = V.CoordToColumn(move.start.y);
-                               notation = startColumn + "x" + finalSquare +
-                                       "=" + move.appear[0].p.toUpperCase();
-                       }
-                       else //no capture
-                       {
-                               notation = finalSquare;
-                               if (move.appear.length > 0 && piece != move.appear[0].p) //promotion
-                                       notation += "=" + move.appear[0].p.toUpperCase();
-                       }
-                       return notation;
-               }
-
-               else
-               {
-                       // Piece movement
-                       return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare
-                               + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : "");
-               }
-       }
+  getNotation(move)
+  {
+    if (move.appear.length == 2)
+    {
+      // Castle
+      if (move.end.y < move.start.y)
+        return "0-0-0";
+      else
+        return "0-0";
+    }
+
+    // Translate final square
+    const finalSquare = V.CoordsToSquare(move.end);
+
+    const piece = this.getPiece(move.start.x, move.start.y);
+    if (piece == V.PAWN)
+    {
+      // Pawn move
+      let notation = "";
+      if (move.vanish.length > 1)
+      {
+        // Capture
+        const startColumn = V.CoordToColumn(move.start.y);
+        notation = startColumn + "x" + finalSquare +
+          "=" + move.appear[0].p.toUpperCase();
+      }
+      else //no capture
+      {
+        notation = finalSquare;
+        if (move.appear.length > 0 && piece != move.appear[0].p) //promotion
+          notation += "=" + move.appear[0].p.toUpperCase();
+      }
+      return notation;
+    }
+
+    else
+    {
+      // Piece movement
+      return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare
+        + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : "");
+    }
+  }
 }