X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCheckered.js;h=afbf21e2d5264cbb44399cb56b5a853e5485491b;hp=586c88eeb590b0358cf6c4c25adb4255e7699b37;hb=dac395887d96e2d642b209c6db6aaacc3ffacb34;hpb=5fde3a01497262862afc4cb4c9457d4e0ad69a4a diff --git a/client/src/variants/Checkered.js b/client/src/variants/Checkered.js index 586c88ee..afbf21e2 100644 --- a/client/src/variants/Checkered.js +++ b/client/src/variants/Checkered.js @@ -2,49 +2,49 @@ import { ChessRules } from "@/base_rules"; export const VariantRules = class CheckeredRules extends ChessRules { - static getPpath(b) - { - return b[0]=='c' ? "Checkered/"+b : b; - } - - static board2fen(b) - { - const checkered_codes = { - 'p': 's', - 'q': 't', - 'r': 'u', - 'b': 'c', - 'n': 'o', - }; - if (b[0]=="c") - return checkered_codes[b[1]]; - return ChessRules.board2fen(b); - } - - static fen2board(f) - { - // Tolerate upper-case versions of checkered pieces (why not?) - const checkered_pieces = { - 's': 'p', - 'S': 'p', - 't': 'q', - 'T': 'q', - 'u': 'r', - 'U': 'r', - 'c': 'b', - 'C': 'b', - 'o': 'n', - 'O': 'n', - }; - if (Object.keys(checkered_pieces).includes(f)) - return 'c'+checkered_pieces[f]; - return ChessRules.fen2board(f); - } - - static get PIECES() - { - return ChessRules.PIECES.concat(['s','t','u','c','o']); - } + static getPpath(b) + { + return b[0]=='c' ? "Checkered/"+b : b; + } + + static board2fen(b) + { + const checkered_codes = { + 'p': 's', + 'q': 't', + 'r': 'u', + 'b': 'c', + 'n': 'o', + }; + if (b[0]=="c") + return checkered_codes[b[1]]; + return ChessRules.board2fen(b); + } + + static fen2board(f) + { + // Tolerate upper-case versions of checkered pieces (why not?) + const checkered_pieces = { + 's': 'p', + 'S': 'p', + 't': 'q', + 'T': 'q', + 'u': 'r', + 'U': 'r', + 'c': 'b', + 'C': 'b', + 'o': 'n', + 'O': 'n', + }; + if (Object.keys(checkered_pieces).includes(f)) + return 'c'+checkered_pieces[f]; + return ChessRules.fen2board(f); + } + + static get PIECES() + { + return ChessRules.PIECES.concat(['s','t','u','c','o']); + } setOtherVariables(fen) { @@ -65,7 +65,7 @@ export const VariantRules = class CheckeredRules extends ChessRules static IsGoodFen(fen) { - if (!ChessRules.IsGoodFen(fen)) + if (!ChessRules.IsGoodFen(fen)) return false; const fenParts = fen.split(" "); if (fenParts.length != 6) @@ -75,40 +75,40 @@ export const VariantRules = class CheckeredRules extends ChessRules return true; } - static IsGoodFlags(flags) - { - // 4 for castle + 16 for pawns - return !!flags.match(/^[01]{20,20}$/); - } - - setFlags(fenflags) - { - super.setFlags(fenflags); //castleFlags - this.pawnFlags = - { - "w": [...Array(8).fill(true)], //pawns can move 2 squares? - "b": [...Array(8).fill(true)], - }; - if (!fenflags) - return; - const flags = fenflags.substr(4); //skip first 4 digits, for castle - for (let c of ['w','b']) - { - for (let i=0; i<8; i++) - this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1'); - } - } - - aggregateFlags() - { - return [this.castleFlags, this.pawnFlags]; - } - - disaggregateFlags(flags) - { - this.castleFlags = flags[0]; - this.pawnFlags = flags[1]; - } + static IsGoodFlags(flags) + { + // 4 for castle + 16 for pawns + return !!flags.match(/^[01]{20,20}$/); + } + + setFlags(fenflags) + { + super.setFlags(fenflags); //castleFlags + this.pawnFlags = + { + "w": [...Array(8).fill(true)], //pawns can move 2 squares? + "b": [...Array(8).fill(true)], + }; + if (!fenflags) + return; + const flags = fenflags.substr(4); //skip first 4 digits, for castle + for (let c of ['w','b']) + { + for (let i=0; i<8; i++) + this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1'); + } + } + + aggregateFlags() + { + return [this.castleFlags, this.pawnFlags]; + } + + disaggregateFlags(flags) + { + this.castleFlags = flags[0]; + this.pawnFlags = flags[1]; + } getCmove(move) { @@ -117,171 +117,171 @@ export const VariantRules = class CheckeredRules extends ChessRules return null; } - canTake([x1,y1], [x2,y2]) - { - const color1 = this.getColor(x1,y1); - const color2 = this.getColor(x2,y2); - // Checkered aren't captured - return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn); - } - - // Post-processing: apply "checkerization" of standard moves - getPotentialMovesFrom([x,y]) - { - let standardMoves = super.getPotentialMovesFrom([x,y]); - const lastRank = this.turn == "w" ? 0 : 7; - if (this.getPiece(x,y) == V.KING) - return standardMoves; //king has to be treated differently (for castles) - let moves = []; - standardMoves.forEach(m => { - if (m.vanish[0].p == V.PAWN) - { - if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y]) - return; //skip forbidden 2-squares jumps - if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2 - && this.getColor(m.start.x,m.start.y) == 'c') - { - return; //checkered pawns cannot take en-passant - } - } - if (m.vanish.length == 1) - moves.push(m); //no capture - else - { - // A capture occured (m.vanish.length == 2) - m.appear[0].c = "c"; - moves.push(m); - if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated): - && (m.vanish[0].p != V.PAWN || m.end.x != lastRank)) - { - // Add transformation into captured piece - let m2 = JSON.parse(JSON.stringify(m)); - m2.appear[0].p = m.vanish[1].p; - moves.push(m2); - } - } - }); - return moves; - } - - canIplay(side, [x,y]) - { - return (side == this.turn && [side,'c'].includes(this.getColor(x,y))); - } - - // Does m2 un-do m1 ? (to disallow undoing checkered moves) - oppositeMoves(m1, m2) - { - return (!!m1 && m2.appear[0].c == 'c' + canTake([x1,y1], [x2,y2]) + { + const color1 = this.getColor(x1,y1); + const color2 = this.getColor(x2,y2); + // Checkered aren't captured + return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn); + } + + // Post-processing: apply "checkerization" of standard moves + getPotentialMovesFrom([x,y]) + { + let standardMoves = super.getPotentialMovesFrom([x,y]); + const lastRank = this.turn == "w" ? 0 : 7; + if (this.getPiece(x,y) == V.KING) + return standardMoves; //king has to be treated differently (for castles) + let moves = []; + standardMoves.forEach(m => { + if (m.vanish[0].p == V.PAWN) + { + if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y]) + return; //skip forbidden 2-squares jumps + if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2 + && this.getColor(m.start.x,m.start.y) == 'c') + { + return; //checkered pawns cannot take en-passant + } + } + if (m.vanish.length == 1) + moves.push(m); //no capture + else + { + // A capture occured (m.vanish.length == 2) + m.appear[0].c = "c"; + moves.push(m); + if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated): + && (m.vanish[0].p != V.PAWN || m.end.x != lastRank)) + { + // Add transformation into captured piece + let m2 = JSON.parse(JSON.stringify(m)); + m2.appear[0].p = m.vanish[1].p; + moves.push(m2); + } + } + }); + return moves; + } + + canIplay(side, [x,y]) + { + return (side == this.turn && [side,'c'].includes(this.getColor(x,y))); + } + + // Does m2 un-do m1 ? (to disallow undoing checkered moves) + oppositeMoves(m1, m2) + { + return (!!m1 && m2.appear[0].c == 'c' && m2.appear.length == 1 && m2.vanish.length == 1 - && m1.start.x == m2.end.x && m1.end.x == m2.start.x - && m1.start.y == m2.end.y && m1.end.y == m2.start.y); - } - - filterValid(moves) - { - if (moves.length == 0) - return []; - const color = this.turn; - return moves.filter(m => { - const L = this.cmoves.length; //at least 1: init from FEN - if (this.oppositeMoves(this.cmoves[L-1], m)) - return false; - this.play(m); - const res = !this.underCheck(color); - this.undo(m); - return res; - }); - } - - isAttackedByPawn([x,y], colors) - { - for (let c of colors) - { - const color = (c=="c" ? this.turn : c); - let pawnShift = (color=="w" ? 1 : -1); - if (x+pawnShift>=0 && x+pawnShift<8) - { - for (let i of [-1,1]) - { - if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN - && this.getColor(x+pawnShift,y+i)==c) - { - return true; - } - } - } - } - return false; - } - - underCheck(color) - { - return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']); - } - - getCheckSquares(color) - { - // Artifically change turn, for checkered pawns - this.turn = V.GetOppCol(color); - const kingAttacked = this.isAttacked( - this.kingPos[color], [V.GetOppCol(color),'c']); - let res = kingAttacked - ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! - : []; - this.turn = color; - return res; - } - - updateVariables(move) - { - super.updateVariables(move); - // Does this move turn off a 2-squares pawn flag? - const secondRank = [1,6]; - if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN) - this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false; - } - - getCurrentScore() - { + && m1.start.x == m2.end.x && m1.end.x == m2.start.x + && m1.start.y == m2.end.y && m1.end.y == m2.start.y); + } + + filterValid(moves) + { + if (moves.length == 0) + return []; + const color = this.turn; + return moves.filter(m => { + const L = this.cmoves.length; //at least 1: init from FEN + if (this.oppositeMoves(this.cmoves[L-1], m)) + return false; + this.play(m); + const res = !this.underCheck(color); + this.undo(m); + return res; + }); + } + + isAttackedByPawn([x,y], colors) + { + for (let c of colors) + { + const color = (c=="c" ? this.turn : c); + let pawnShift = (color=="w" ? 1 : -1); + if (x+pawnShift>=0 && x+pawnShift<8) + { + for (let i of [-1,1]) + { + if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN + && this.getColor(x+pawnShift,y+i)==c) + { + return true; + } + } + } + } + return false; + } + + underCheck(color) + { + return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']); + } + + getCheckSquares(color) + { + // Artifically change turn, for checkered pawns + this.turn = V.GetOppCol(color); + const kingAttacked = this.isAttacked( + this.kingPos[color], [V.GetOppCol(color),'c']); + let res = kingAttacked + ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! + : []; + this.turn = color; + return res; + } + + updateVariables(move) + { + super.updateVariables(move); + // Does this move turn off a 2-squares pawn flag? + const secondRank = [1,6]; + if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN) + this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false; + } + + getCurrentScore() + { if (this.atLeastOneMove()) // game not over return "*"; const color = this.turn; - // Artifically change turn, for checkered pawns - this.turn = V.GetOppCol(this.turn); - const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']) - ? (color == "w" ? "0-1" : "1-0") - : "1/2"; - this.turn = V.GetOppCol(this.turn); - return res; - } - - evalPosition() - { - let evaluation = 0; - //Just count material for now, considering checkered neutral (...) - for (let i=0; i 1) - { - // Capture - const startColumn = V.CoordToColumn(move.start.y); - notation = startColumn + "x" + finalSquare + - "=" + move.appear[0].p.toUpperCase(); - } - else //no capture - { - notation = finalSquare; - if (move.appear.length > 0 && piece != move.appear[0].p) //promotion - notation += "=" + move.appear[0].p.toUpperCase(); - } - return notation; - } - - else - { - // Piece movement - return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare - + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : ""); - } - } + getNotation(move) + { + if (move.appear.length == 2) + { + // Castle + if (move.end.y < move.start.y) + return "0-0-0"; + else + return "0-0"; + } + + // Translate final square + const finalSquare = V.CoordsToSquare(move.end); + + const piece = this.getPiece(move.start.x, move.start.y); + if (piece == V.PAWN) + { + // Pawn move + let notation = ""; + if (move.vanish.length > 1) + { + // Capture + const startColumn = V.CoordToColumn(move.start.y); + notation = startColumn + "x" + finalSquare + + "=" + move.appear[0].p.toUpperCase(); + } + else //no capture + { + notation = finalSquare; + if (move.appear.length > 0 && piece != move.appear[0].p) //promotion + notation += "=" + move.appear[0].p.toUpperCase(); + } + return notation; + } + + else + { + // Piece movement + return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare + + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : ""); + } + } }