Get rid of ugly this.... calls
[vchess.git] / client / src / components / BaseGame.vue
index 9f4b6df..470488f 100644 (file)
@@ -1,12 +1,11 @@
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    input#modalEog.modal(type="checkbox")
-    div(role="dialog" aria-labelledby="eogMessage")
-      .card.smallpad.small-modal.text-center
-        label.modal-close(for="modalEog")
-        h3#eogMessage.section {{ endgameMessage }}
-    // TODO: or "BoardHex" if this.game.vname in "Hexagonal..."
+div
+  input#modalEog.modal(type="checkbox")
+  div(role="dialog" aria-labelledby="eogMessage")
+    .card.smallpad.small-modal.text-center
+      label.modal-close(for="modalEog")
+      h3#eogMessage.section {{ endgameMessage }}
+  .float70 //TODO: use mini-css predefined styles
     Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
       :user-color="game.mycolor" :orientation="orientation"
       :vname="game.vname" @play-move="play")
       button(@click="flip") Flip
       button(@click="gotoBegin") GotoBegin
       button(@click="gotoEnd") GotoEnd
-    #fenDiv.section-content(v-if="showFen && !!vr")
-      p#fenString.text-center {{ vr.getFen() }}
-    #pgnDiv.section-content
+    #fenDiv(v-if="showFen && !!vr")
+      p {{ vr.getFen() }}
+    #pgnDiv
       a#download(href="#")
-      .button-group
-        button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
-        // TODO: Import game button copy game locally in IndexedDB
-        //button Import game
-    //MoveList(v-if="showMoves"
+      button(@click="download") {{ st.tr["Download PGN"] }}
+  .float30 //TODO: should be optional (adjust widths dynamically)
+    MoveList(v-if="showMoves"
       :moves="moves" :cursor="cursor" @goto-move="gotoMove")
 </template>
 
 <script>
 import Board from "@/components/Board.vue";
-//import MoveList from "@/components/MoveList.vue";
+import MoveList from "@/components/MoveList.vue";
 import { store } from "@/store";
 import { getSquareId } from "@/utils/squareId";
 import { getDate } from "@/utils/datetime";
@@ -39,7 +36,7 @@ export default {
   name: 'my-base-game',
   components: {
     Board,
-    //MoveList,
+    MoveList,
   },
   // "vr": VariantRules object, describing the game state + rules
   props: ["vr","game"],
@@ -60,6 +57,13 @@ export default {
     "game.fenStart": function() {
       this.re_setVariables();
     },
+    // Received a new move to play:
+    "game.moveToPlay": function() {
+      this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
+    },
+    "game.score": function() {
+      this.endGame(this.game.score, this.game.scoreMsg);
+    },
   },
   computed: {
     showMoves: function() {
@@ -70,7 +74,7 @@ export default {
       return this.game.vname != "Dark" || this.score != "*";
     },
     analyze: function() {
-      return this.game.mode == "analyze" || this.game.score != "*";
+      return this.game.mode == "analyze" || this.score != "*";
     },
   },
   created: function() {
@@ -235,10 +239,12 @@ export default {
             this.moves = this.moves.slice(0,this.cursor).concat([move]);
         }
       }
-      // Is opponent in check? (TODO: generalize, find all check squares)
+      if (!this.analyze)
+        this.$emit("newmove", move); //post-processing (e.g. computer play)
+      // Is opponent in check?
       this.incheck = this.vr.getCheckSquares(this.vr.turn);
       const score = this.vr.getCurrentScore();
-      if (score != "*") //TODO: generalize score for 3 or 4 players
+      if (score != "*")
       {
         if (!this.analyze)
           this.endGame(score);
@@ -249,8 +255,6 @@ export default {
           this.showEndgameMsg(score + " . " + message);
         }
       }
-      if (!this.analyze)
-        this.$emit("newmove", move); //post-processing (e.g. computer play)
     },
     undo: function(move) {
       const navigate = !move;