Get rid of ugly this.... calls
authorBenjamin Auder <benjamin.auder@somewhere>
Sun, 26 Jan 2020 00:33:55 +0000 (01:33 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Sun, 26 Jan 2020 00:33:55 +0000 (01:33 +0100)
client/src/components/BaseGame.vue
client/src/components/Board.vue
client/src/components/MoveList.vue
client/src/stylesheets/_users.sass
client/src/stylesheets/layout.sass
client/src/utils/gameStorage.js
client/src/views/Game.vue

index f10420d..470488f 100644 (file)
@@ -1,12 +1,11 @@
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    input#modalEog.modal(type="checkbox")
-    div(role="dialog" aria-labelledby="eogMessage")
-      .card.smallpad.small-modal.text-center
-        label.modal-close(for="modalEog")
-        h3#eogMessage.section {{ endgameMessage }}
-    // TODO: or "BoardHex" if this.game.vname in "Hexagonal..."
+div
+  input#modalEog.modal(type="checkbox")
+  div(role="dialog" aria-labelledby="eogMessage")
+    .card.smallpad.small-modal.text-center
+      label.modal-close(for="modalEog")
+      h3#eogMessage.section {{ endgameMessage }}
+  .float70 //TODO: use mini-css predefined styles
     Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
       :user-color="game.mycolor" :orientation="orientation"
       :vname="game.vname" @play-move="play")
       button(@click="flip") Flip
       button(@click="gotoBegin") GotoBegin
       button(@click="gotoEnd") GotoEnd
-    #messageDiv.section-content(v-if="game.type=='corr'") {{ curMoveMessage() }}
-    #fenDiv.section-content(v-if="showFen && !!vr")
-      p#fenString.text-center {{ vr.getFen() }}
-    #pgnDiv.section-content
+    #fenDiv(v-if="showFen && !!vr")
+      p {{ vr.getFen() }}
+    #pgnDiv
       a#download(href="#")
-      button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
-    div#movesList
-      MoveList(v-if="showMoves"
-        :moves="moves" :cursor="cursor" @goto-move="gotoMove")
+      button(@click="download") {{ st.tr["Download PGN"] }}
+  .float30 //TODO: should be optional (adjust widths dynamically)
+    MoveList(v-if="showMoves"
+      :moves="moves" :cursor="cursor" @goto-move="gotoMove")
 </template>
 
 <script>
@@ -59,8 +57,12 @@ export default {
     "game.fenStart": function() {
       this.re_setVariables();
     },
+    // Received a new move to play:
+    "game.moveToPlay": function() {
+      this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
+    },
     "game.score": function() {
-      this.score = this.game.score;
+      this.endGame(this.game.score, this.game.scoreMsg);
     },
   },
   computed: {
@@ -100,15 +102,6 @@ export default {
       this.cursor = L-1;
       this.lastMove = (L > 0 ? this.moves[L-1]  : null);
     },
-    // For corr games, potential message with each move sent
-    curMoveMessage: function() {
-      if (this.cursor < 0)
-        return "";
-      return this.game.moves[this.cursor].message || "";
-    },
-    setCurrentMessage: function(message) {
-      this.game.moves[this.game.moves.length-1].message = message;
-    },
     download: function() {
       const content = this.getPgn();
       // Prepare and trigger download link
index 4da6427..7257b21 100644 (file)
@@ -237,13 +237,6 @@ export default {
     return h(
       'div',
       {
-        'class': {
-          "col-sm-12": true,
-          "col-md-10": true,
-          "col-md-offset-1": true,
-          "col-lg-8": true,
-          "col-lg-offset-2": true,
-        },
         // NOTE: click = mousedown + mouseup
         on: {
           mousedown: this.mousedown,
index 0d9e8d3..cebbff4 100644 (file)
@@ -3,11 +3,6 @@
 export default {
   name: 'my-move-list',
        props: ["moves","cursor"],
-       data: function() {
-               return {
-                       something: "", //TODO?
-               };
-       },
        render(h) {
                if (this.moves.length == 0)
                        return;
@@ -73,10 +68,14 @@ export default {
                tableRow.children = moveCells;
                tableContent.push(tableRow);
                const movesTable = h(
-                       "table",
-                       { },
-                       tableContent
-               );
+      "div",
+      { },
+      [h(
+                         "table",
+                         { },
+                         tableContent
+                 )]
+    );
                return movesTable;
        },
        methods: {
index 69bc438..35ebdb5 100644 (file)
@@ -6,4 +6,4 @@ button#submit
     margin-right: 7px
 
 #dialog
-       clear: both
+  clear: both
index b744675..8142771 100644 (file)
@@ -14,19 +14,19 @@ body
   padding: 0
   overflow: hidden
 
-.row
-  div
-    padding: 0
-    .section-content
-      *
-        margin-left: auto
-        margin-right: auto
-        max-width: 767px
-      figure.diagram-container
-        max-width: 1000px
-      @media screen and (max-width: 767px)
-        max-width: 100%
-        padding: 0 5px
+div
+  padding: 0
+
+.section-content
+  *
+    margin-left: auto
+    margin-right: auto
+    max-width: 767px
+  figure.diagram-container
+    max-width: 1000px
+  @media screen and (max-width: 767px)
+    max-width: 100%
+    padding: 0 5px
 
 @media screen and (max-width: 767px)
   .button-group
index 668a230..b7cf85c 100644 (file)
@@ -81,6 +81,7 @@ export const GameStorage =
           {
             move: obj.move, //may be undefined...
             fen: obj.fen,
+            message: obj.message,
             score: obj.score,
             drawOffer: obj.drawOffer,
           }
index 2751b56..5199154 100644 (file)
@@ -9,6 +9,7 @@
       button(@click="offerDraw") Draw
       button(@click="abortGame") Abort
       button(@click="resign") Resign
+    div(v-if="game.type=='corr'") {{ game.corrMsg }}
     textarea(v-if="game.score=='*'" v-model="corrMsg")
     Chat(:players="game.players")
 </template>
@@ -73,10 +74,7 @@ export default {
         {
           clearInterval(clockUpdate);
           if (countdown < 0)
-          {
-            this.$refs["basegame"].endGame(
-              this.vr.turn=="w" ? "0-1" : "1-0", "Time");
-          }
+            this.setScore(this.vr.turn=="w" ? "0-1" : "1-0", "Time");
         }
         else
         {
@@ -196,9 +194,8 @@ export default {
             game:myGame, target:data.from}));
           break;
         case "newmove":
-          // NOTE: this call to play() will trigger processMove()
-          this.$refs["basegame"].play(data.move,
-            "receive", this.game.vname!="Dark" ? "animate" : null);
+          this.corrMsg = data.move.message; //may be empty
+          this.game.moveToPlay = data.move;
           break;
         case "lastate": //got opponent infos about last move
         {
@@ -209,14 +206,13 @@ export default {
           break;
         }
         case "resign":
-          this.$refs["basegame"].endGame(
-            (data.side=="b" ? "1-0" : "0-1"), "Resign");
+          this.setScore(data.side=="b" ? "1-0" : "0-1", "Resign");
           break;
         case "abort":
-          this.$refs["basegame"].endGame("?", "Abort");
+          this.setScore("?", "Abort");
           break;
         case "draw":
-          this.$refs["basegame"].endGame("1/2", "Mutual agreement");
+          this.setScore("1/2", "Mutual agreement");
           break;
         case "drawoffer":
           this.drawOffer = "received"; //TODO: observers don't know who offered draw
@@ -247,19 +243,22 @@ export default {
       if (data.movesCount > L)
       {
         // Just got last move from him
-        this.$refs["basegame"].play(data.lastMove,
-          "receive", this.game.vname!="Dark" ? "animate" : null);
+        this.game.moveToPlay = data.lastMove;
         if (data.score != "*" && this.game.score == "*")
         {
           // Opponent resigned or aborted game, or accepted draw offer
           // (this is not a stalemate or checkmate)
-          this.$refs["basegame"].endGame(data.score, "Opponent action");
+          this.setScore(data.score, "Opponent action");
         }
         this.game.clocks = data.clocks; //TODO: check this?
         if (!!data.lastMove.draw)
           this.drawOffer = "received";
       }
     },
+    setScore: function(score, message) {
+      this.game.scoreMsg = message;
+      this.game.score = score;
+    },
     offerDraw: function() {
       if (this.drawOffer == "received")
       {
@@ -269,7 +268,7 @@ export default {
           if (p.sid != this.st.user.sid)
             this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
         });
-        this.$refs["basegame"].endGame("1/2", "Mutual agreement");
+        this.setScore("1/2", "Mutual agreement");
       }
       else if (this.drawOffer == "sent")
       {
@@ -293,8 +292,7 @@ export default {
     abortGame: function() {
       if (!confirm(this.st.tr["Terminate game?"]))
         return;
-      // Next line will trigger a "gameover" event, bubbling up till here
-      this.$refs["basegame"].endGame("?", "Abort");
+      this.setScore("?", "Abort");
       this.people.forEach(p => {
         if (p.sid != this.st.user.sid)
         {
@@ -315,9 +313,7 @@ export default {
             side:this.game.mycolor, target:p.sid}));
         }
       });
-      // Next line will trigger a "gameover" event, bubbling up till here
-      this.$refs["basegame"].endGame(
-        this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
+      this.setScore(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
     },
     // 3 cases for loading a game:
     //  - from indexedDB (running or completed live game I play)
@@ -462,12 +458,6 @@ export default {
             }));
           }
         });
-        if (this.game.type == "corr" && this.corrMsg != "")
-        {
-          // Add message to last move in BaseGame:
-          // TODO: not very good style...
-          this.$refs["basegame"].setCurrentMessage(this.corrMsg);
-        }
       }
       else
         addTime = move.addTime; //supposed transmitted
@@ -481,10 +471,10 @@ export default {
           GameStorage.update(this.gameRef.id,
           {
             fen: move.fen,
+            message: this.corrMsg,
             move:
             {
               squares: filtered_move,
-              message: this.corrMsg,
               played: Date.now(), //TODO: on server?
               idx: this.game.moves.length,
             },
@@ -511,9 +501,6 @@ export default {
       //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime;
       this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
       this.game.initime[nextIdx] = Date.now();
-      // Finally reset curMoveMessage if needed
-      if (this.game.type == "corr" && move.color == this.game.mycolor)
-        this.corrMsg = "";
     },
     gameOver: function(score) {
       this.game.mode = "analyze";