Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / javascripts / variants / Checkered.js
diff --git a/client/client_OLD/javascripts/variants/Checkered.js b/client/client_OLD/javascripts/variants/Checkered.js
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+class CheckeredRules extends ChessRules
+{
+       static getPpath(b)
+       {
+               return b[0]=='c' ? "Checkered/"+b : b;
+       }
+
+       static board2fen(b)
+       {
+               const checkered_codes = {
+                       'p': 's',
+                       'q': 't',
+                       'r': 'u',
+                       'b': 'c',
+                       'n': 'o',
+               };
+               if (b[0]=="c")
+                       return checkered_codes[b[1]];
+               return ChessRules.board2fen(b);
+       }
+
+       static fen2board(f)
+       {
+               // Tolerate upper-case versions of checkered pieces (why not?)
+               const checkered_pieces = {
+                       's': 'p',
+                       'S': 'p',
+                       't': 'q',
+                       'T': 'q',
+                       'u': 'r',
+                       'U': 'r',
+                       'c': 'b',
+                       'C': 'b',
+                       'o': 'n',
+                       'O': 'n',
+               };
+               if (Object.keys(checkered_pieces).includes(f))
+                       return 'c'+checkered_pieces[f];
+               return ChessRules.fen2board(f);
+       }
+
+       static get PIECES()
+       {
+               return ChessRules.PIECES.concat(['s','t','u','c','o']);
+       }
+
+       static IsGoodFlags(flags)
+       {
+               // 4 for castle + 16 for pawns
+               return !!flags.match(/^[01]{20,20}$/);
+       }
+
+       setFlags(fenflags)
+       {
+               super.setFlags(fenflags); //castleFlags
+               this.pawnFlags =
+               {
+                       "w": _.map(_.range(8), i => true), //pawns can move 2 squares?
+                       "b": _.map(_.range(8), i => true)
+               };
+               if (!fenflags)
+                       return;
+               const flags = fenflags.substr(4); //skip first 4 digits, for castle
+               for (let c of ['w','b'])
+               {
+                       for (let i=0; i<8; i++)
+                               this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1');
+               }
+       }
+
+       aggregateFlags()
+       {
+               return [this.castleFlags, this.pawnFlags];
+       }
+
+       disaggregateFlags(flags)
+       {
+               this.castleFlags = flags[0];
+               this.pawnFlags = flags[1];
+       }
+
+       canTake([x1,y1], [x2,y2])
+       {
+               const color1 = this.getColor(x1,y1);
+               const color2 = this.getColor(x2,y2);
+               // Checkered aren't captured
+               return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn);
+       }
+
+       // Post-processing: apply "checkerization" of standard moves
+       getPotentialMovesFrom([x,y])
+       {
+               let standardMoves = super.getPotentialMovesFrom([x,y]);
+               const lastRank = this.turn == "w" ? 0 : 7;
+               if (this.getPiece(x,y) == V.KING)
+                       return standardMoves; //king has to be treated differently (for castles)
+               let moves = [];
+               standardMoves.forEach(m => {
+                       if (m.vanish[0].p == V.PAWN)
+                       {
+                               if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y])
+                                       return; //skip forbidden 2-squares jumps
+                               if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2
+                                       && this.getColor(m.start.x,m.start.y) == 'c')
+                               {
+                                       return; //checkered pawns cannot take en-passant
+                               }
+                       }
+                       if (m.vanish.length == 1)
+                               moves.push(m); //no capture
+                       else
+                       {
+                               // A capture occured (m.vanish.length == 2)
+                               m.appear[0].c = "c";
+                               moves.push(m);
+                               if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated):
+                                       && (m.vanish[0].p != V.PAWN || m.end.x != lastRank))
+                               {
+                                       // Add transformation into captured piece
+                                       let m2 = JSON.parse(JSON.stringify(m));
+                                       m2.appear[0].p = m.vanish[1].p;
+                                       moves.push(m2);
+                               }
+                       }
+               });
+               return moves;
+       }
+
+       canIplay(side, [x,y])
+       {
+               return (side == this.turn && [side,'c'].includes(this.getColor(x,y)));
+       }
+
+       // Does m2 un-do m1 ? (to disallow undoing checkered moves)
+       oppositeMoves(m1, m2)
+       {
+               return m1.appear.length == 1 && m2.appear.length == 1
+                       && m1.vanish.length == 1 && m2.vanish.length == 1
+                       && m1.start.x == m2.end.x && m1.end.x == m2.start.x
+                       && m1.start.y == m2.end.y && m1.end.y == m2.start.y
+                       && m1.appear[0].c == m2.vanish[0].c && m1.appear[0].p == m2.vanish[0].p
+                       && m1.vanish[0].c == m2.appear[0].c && m1.vanish[0].p == m2.appear[0].p;
+       }
+
+       filterValid(moves)
+       {
+               if (moves.length == 0)
+                       return [];
+               const color = this.turn;
+               return moves.filter(m => {
+                       const L = this.moves.length;
+                       if (L > 0 && this.oppositeMoves(this.moves[L-1], m))
+                               return false;
+                       this.play(m);
+                       const res = !this.underCheck(color);
+                       this.undo(m);
+                       return res;
+               });
+       }
+
+       isAttackedByPawn([x,y], colors)
+       {
+               for (let c of colors)
+               {
+                       const color = (c=="c" ? this.turn : c);
+                       let pawnShift = (color=="w" ? 1 : -1);
+                       if (x+pawnShift>=0 && x+pawnShift<8)
+                       {
+                               for (let i of [-1,1])
+                               {
+                                       if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN
+                                               && this.getColor(x+pawnShift,y+i)==c)
+                                       {
+                                               return true;
+                                       }
+                               }
+                       }
+               }
+               return false;
+       }
+
+       underCheck(color)
+       {
+               return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']);
+       }
+
+       getCheckSquares(color)
+       {
+               // Artifically change turn, for checkered pawns
+               this.turn = V.GetOppCol(color);
+               const kingAttacked = this.isAttacked(
+                       this.kingPos[color], [V.GetOppCol(color),'c']);
+               let res = kingAttacked
+                       ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
+                       : [];
+               this.turn = color;
+               return res;
+       }
+
+       updateVariables(move)
+       {
+               super.updateVariables(move);
+               // Does this move turn off a 2-squares pawn flag?
+               const secondRank = [1,6];
+               if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN)
+                       this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false;
+       }
+
+       checkGameEnd()
+       {
+               const color = this.turn;
+               // Artifically change turn, for checkered pawns
+               this.turn = V.GetOppCol(this.turn);
+               const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c'])
+                       ? (color == "w" ? "0-1" : "1-0")
+                       : "1/2";
+               this.turn = V.GetOppCol(this.turn);
+               return res;
+       }
+
+       evalPosition()
+       {
+               let evaluation = 0;
+               //Just count material for now, considering checkered neutral (...)
+               for (let i=0; i<V.size.x; i++)
+               {
+                       for (let j=0; j<V.size.y; j++)
+                       {
+                               if (this.board[i][j] != V.EMPTY)
+                               {
+                                       const sqColor = this.getColor(i,j);
+                                       const sign = sqColor == "w" ? 1 : (sqColor=="b" ? -1 : 0);
+                                       evaluation += sign * V.VALUES[this.getPiece(i,j)];
+                               }
+                       }
+               }
+               return evaluation;
+       }
+
+       static GenRandInitFen()
+       {
+               const randFen = ChessRules.GenRandInitFen();
+               // Add 16 pawns flags:
+               return randFen.replace(" w 1111", " w 11111111111111111111");
+       }
+
+       getFlagsFen()
+       {
+               let fen = super.getFlagsFen();
+               // Add pawns flags
+               for (let c of ['w','b'])
+               {
+                       for (let i=0; i<8; i++)
+                               fen += this.pawnFlags[c][i] ? '1' : '0';
+               }
+               return fen;
+       }
+
+       getNotation(move)
+       {
+               if (move.appear.length == 2)
+               {
+                       // Castle
+                       if (move.end.y < move.start.y)
+                               return "0-0-0";
+                       else
+                               return "0-0";
+               }
+
+               // Translate final square
+               const finalSquare = V.CoordsToSquare(move.end);
+
+               const piece = this.getPiece(move.start.x, move.start.y);
+               if (piece == V.PAWN)
+               {
+                       // Pawn move
+                       let notation = "";
+                       if (move.vanish.length > 1)
+                       {
+                               // Capture
+                               const startColumn = V.CoordToColumn(move.start.y);
+                               notation = startColumn + "x" + finalSquare +
+                                       "=" + move.appear[0].p.toUpperCase();
+                       }
+                       else //no capture
+                       {
+                               notation = finalSquare;
+                               if (move.appear.length > 0 && piece != move.appear[0].p) //promotion
+                                       notation += "=" + move.appear[0].p.toUpperCase();
+                       }
+                       return notation;
+               }
+
+               else
+               {
+                       // Piece movement
+                       return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare
+                               + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : "");
+               }
+       }
+}