X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fclient_OLD%2Fjavascripts%2Fvariants%2FCheckered.js;fp=client%2Fclient_OLD%2Fjavascripts%2Fvariants%2FCheckered.js;h=9de46ff1bca14558312086bf1e22433a0fa23128;hp=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1 diff --git a/client/client_OLD/javascripts/variants/Checkered.js b/client/client_OLD/javascripts/variants/Checkered.js new file mode 100644 index 00000000..9de46ff1 --- /dev/null +++ b/client/client_OLD/javascripts/variants/Checkered.js @@ -0,0 +1,301 @@ +class CheckeredRules extends ChessRules +{ + static getPpath(b) + { + return b[0]=='c' ? "Checkered/"+b : b; + } + + static board2fen(b) + { + const checkered_codes = { + 'p': 's', + 'q': 't', + 'r': 'u', + 'b': 'c', + 'n': 'o', + }; + if (b[0]=="c") + return checkered_codes[b[1]]; + return ChessRules.board2fen(b); + } + + static fen2board(f) + { + // Tolerate upper-case versions of checkered pieces (why not?) + const checkered_pieces = { + 's': 'p', + 'S': 'p', + 't': 'q', + 'T': 'q', + 'u': 'r', + 'U': 'r', + 'c': 'b', + 'C': 'b', + 'o': 'n', + 'O': 'n', + }; + if (Object.keys(checkered_pieces).includes(f)) + return 'c'+checkered_pieces[f]; + return ChessRules.fen2board(f); + } + + static get PIECES() + { + return ChessRules.PIECES.concat(['s','t','u','c','o']); + } + + static IsGoodFlags(flags) + { + // 4 for castle + 16 for pawns + return !!flags.match(/^[01]{20,20}$/); + } + + setFlags(fenflags) + { + super.setFlags(fenflags); //castleFlags + this.pawnFlags = + { + "w": _.map(_.range(8), i => true), //pawns can move 2 squares? + "b": _.map(_.range(8), i => true) + }; + if (!fenflags) + return; + const flags = fenflags.substr(4); //skip first 4 digits, for castle + for (let c of ['w','b']) + { + for (let i=0; i<8; i++) + this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1'); + } + } + + aggregateFlags() + { + return [this.castleFlags, this.pawnFlags]; + } + + disaggregateFlags(flags) + { + this.castleFlags = flags[0]; + this.pawnFlags = flags[1]; + } + + canTake([x1,y1], [x2,y2]) + { + const color1 = this.getColor(x1,y1); + const color2 = this.getColor(x2,y2); + // Checkered aren't captured + return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn); + } + + // Post-processing: apply "checkerization" of standard moves + getPotentialMovesFrom([x,y]) + { + let standardMoves = super.getPotentialMovesFrom([x,y]); + const lastRank = this.turn == "w" ? 0 : 7; + if (this.getPiece(x,y) == V.KING) + return standardMoves; //king has to be treated differently (for castles) + let moves = []; + standardMoves.forEach(m => { + if (m.vanish[0].p == V.PAWN) + { + if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y]) + return; //skip forbidden 2-squares jumps + if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2 + && this.getColor(m.start.x,m.start.y) == 'c') + { + return; //checkered pawns cannot take en-passant + } + } + if (m.vanish.length == 1) + moves.push(m); //no capture + else + { + // A capture occured (m.vanish.length == 2) + m.appear[0].c = "c"; + moves.push(m); + if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated): + && (m.vanish[0].p != V.PAWN || m.end.x != lastRank)) + { + // Add transformation into captured piece + let m2 = JSON.parse(JSON.stringify(m)); + m2.appear[0].p = m.vanish[1].p; + moves.push(m2); + } + } + }); + return moves; + } + + canIplay(side, [x,y]) + { + return (side == this.turn && [side,'c'].includes(this.getColor(x,y))); + } + + // Does m2 un-do m1 ? (to disallow undoing checkered moves) + oppositeMoves(m1, m2) + { + return m1.appear.length == 1 && m2.appear.length == 1 + && m1.vanish.length == 1 && m2.vanish.length == 1 + && m1.start.x == m2.end.x && m1.end.x == m2.start.x + && m1.start.y == m2.end.y && m1.end.y == m2.start.y + && m1.appear[0].c == m2.vanish[0].c && m1.appear[0].p == m2.vanish[0].p + && m1.vanish[0].c == m2.appear[0].c && m1.vanish[0].p == m2.appear[0].p; + } + + filterValid(moves) + { + if (moves.length == 0) + return []; + const color = this.turn; + return moves.filter(m => { + const L = this.moves.length; + if (L > 0 && this.oppositeMoves(this.moves[L-1], m)) + return false; + this.play(m); + const res = !this.underCheck(color); + this.undo(m); + return res; + }); + } + + isAttackedByPawn([x,y], colors) + { + for (let c of colors) + { + const color = (c=="c" ? this.turn : c); + let pawnShift = (color=="w" ? 1 : -1); + if (x+pawnShift>=0 && x+pawnShift<8) + { + for (let i of [-1,1]) + { + if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN + && this.getColor(x+pawnShift,y+i)==c) + { + return true; + } + } + } + } + return false; + } + + underCheck(color) + { + return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']); + } + + getCheckSquares(color) + { + // Artifically change turn, for checkered pawns + this.turn = V.GetOppCol(color); + const kingAttacked = this.isAttacked( + this.kingPos[color], [V.GetOppCol(color),'c']); + let res = kingAttacked + ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! + : []; + this.turn = color; + return res; + } + + updateVariables(move) + { + super.updateVariables(move); + // Does this move turn off a 2-squares pawn flag? + const secondRank = [1,6]; + if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN) + this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false; + } + + checkGameEnd() + { + const color = this.turn; + // Artifically change turn, for checkered pawns + this.turn = V.GetOppCol(this.turn); + const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']) + ? (color == "w" ? "0-1" : "1-0") + : "1/2"; + this.turn = V.GetOppCol(this.turn); + return res; + } + + evalPosition() + { + let evaluation = 0; + //Just count material for now, considering checkered neutral (...) + for (let i=0; i 1) + { + // Capture + const startColumn = V.CoordToColumn(move.start.y); + notation = startColumn + "x" + finalSquare + + "=" + move.appear[0].p.toUpperCase(); + } + else //no capture + { + notation = finalSquare; + if (move.appear.length > 0 && piece != move.appear[0].p) //promotion + notation += "=" + move.appear[0].p.toUpperCase(); + } + return notation; + } + + else + { + // Piece movement + return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare + + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : ""); + } + } +}