Clarify long leaper movement in Ultima rules
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1 p.boxed
2 | Most pieces look the same but behave very differently.
3 | They generally move like an orthodox queen,
4 | but capturing rules are complex.
5
6 h3 Specifications
7
8 ul
9 li Chessboard: standard.
10 li Material: "standard".
11 li Non-capturing moves: often like queen.
12 li Special moves: none.
13 li Captures: very special.
14 li End of game: standard; see below.
15
16 h4 Pieces names
17
18 p Pieces names refer to the way they capture, which is described later.
19 ul
20 li Pawn : pawn or pincer
21 li Rook : coordinator
22 li Knight : long leaper
23 li Bishop : chameleon
24 li Queen : withdrawer
25 li King : king (same behavior as in standard chess)
26 p.
27 Besides, a new piece is introduced: the immobilizer, represented by the letter 'm'
28 in FEN diagrams and PGN games. It is represented by an upside-down rook:
29
30 figure.diagram-container
31 .diagram
32 | fen:8/8/4m3/8/8/8/3M4/8:
33 figcaption Immobilizers on d2 and e6.
34
35 h3 Non-capturing moves
36
37 p
38 | Pawns move as orthodox rooks, and the king moves as usual,
39 | one square in any direction.
40 | All other pieces move like an orthodox queen.
41
42 p When a piece is adjacent to an enemy immobilizer, it cannot move unless
43 ul
44 li it is an immobilizer or a chameleon; or
45 li.
46 the enemy immobilizer is adjacent to a friendly immobilizer or chameleon
47 (cancelling the powers of the opponent's immobilizer)
48 p
49 | Note : this corresponds to the "pure rules" described on
50 a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page
51 | , which slightly differ from the initial rules.
52 | The aim is to get rid of the weird suicide rule, weakening the immobilizers lock
53 | (in particular, in the original rules two adjacent immobilizer are stuck forever
54 | until one is captured).
55
56 h3 Capturing moves
57
58 p
59 | Easy case first: the king captures as usual, by moving onto an adjacent square
60 | occupied by an enemy piece. But this is the only piece following orthodox rules,
61 | and also the only one which captures by moving onto an occupied square.
62 | All other pieces capture passively: they land on a free square and captured
63 | units are determined by some characteristics of the movement.
64
65 p Note: the immobilizer does not capture.
66
67 h4 Pawns/Pincers
68
69 p.
70 If at the end of its movement a pawn is horizontally or vertically adjacent to an
71 enemy piece, which itself is next to a friendly piece (in the same direction),
72 the "pinced" unit is removed from the board.
73
74 figure.diagram-container
75 .diagram
76 | fen:7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7:
77 figcaption 1.Pc2c4 captures both coordinator and long leaper.
78
79 h4 Coordinators (rooks)
80
81 p.
82 Imagine that rook and king are two corners of a rectangle (this works if these
83 two pieces are unaligned).
84 If at the end of a rook move an enemy piece stands in any of the two remaining
85 corners, it is captured.
86
87 figure.diagram-container
88 .diagram
89 | fen:8/2b4K/2q5/3p1N1p/8/8/2R5/k7:
90 figcaption 1.Rc5 captures on c7 and h5.
91
92 h4 Long leapers (knights)
93
94 p.
95 A knight captures exactly as a queen in international draughts game: by jumping
96 over its enemies, as many times as it can/want but always in the same direction.
97 In this respect it is less powerful than a draughts' queen:
98 on the following diagram c8 or f6 cannot be captured.
99 However, the knight does not have to maximize the number of captured units
100 (as is the case in draughts).
101
102 figure.diagram-container
103 .diagram
104 | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w d4,d6,d8,a5:
105 figcaption All marked squares captures are playable from d2.
106
107 h4 Withdrawer (queen)
108
109 p.
110 The queen captures by moving away from an adjacent enemy piece, in the opposite
111 direction (only the long leaper can jump).
112
113 figure.diagram-container
114 .diagram
115 | fen:7k/8/8/3Qr3/8/8/8/K7 w a5,b5,c5:
116 figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.
117
118 h4 Chameleon (bishop)
119
120 p The chameleon captures pieces in the way they would capture. So, it
121 ul
122 li pinces pawns,
123 li withdraws from withdrawers,
124 li leaps over long leapers,
125 li coordinates coordinators.
126 p ...and these captures can be combined.
127
128 figure.diagram-container
129 .diagram
130 | fen:7k/8/8/r3pP2/2n5/8/B7/K7 w a5,c4,e5:
131 figcaption 1.Bd5 captures all marked pieces.
132
133 p.
134 Besides, chameleon immobilizes immobilizers (but cannot capture them since they
135 do not capture).
136
137 p.
138 A chameleon captures the king in the same way the king captures, which means that
139 a chameleon adjacent to a king gives check.
140
141 h3 End of the game
142
143 p.
144 Checkmate or stalemate as in standard chess. Note however that checks are more
145 difficult to see, because of the exotic capturing rules. For example, on the
146 following diagram the white king cannot move to the marked squares because then
147 the black pawn could capture by moving next to it.
148
149 figure.diagram-container
150 .diagram
151 | fen:7k/8/8/p4r/4K3/8/8/8 w e5:
152 figcaption 1.Ke5 is impossible
153
154 h3 Credits
155
156 p.
157 A good starting point is the
158 #[a(href="https://en.wikipedia.org/wiki/Baroque_chess") Wikipedia page],
159 which also gives pointers to other interesting pages (including chessvariants.com,
160 as usual).