A few fixes, and write rules for Grand + Wildebeest
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1 p.boxed
2 | Two new pieces: marshall and cardinal. Bigger board. Orthodox rules with a few adaptations.
3
4 h3 Specifications
5
6 ul
7 li Chessboard: 10x10.
8 li Material: standard + marshall + cardinal.
9 li Non-capturing moves: standard (+ new pieces).
10 li Special moves: standard (see below).
11 li Captures: standard.
12 li End of game: standard.
13
14 h3 Basics
15
16 p.
17 Notation for marshall is M and cardinal is C. A marshall has the moving abilities of
18 a knight + a rook, while the cardinal equals a knight + a bishop.
19
20 figure.diagram-container
21 .diagram
22 | fen:10/10/10/10/10/2R2Q4/10/4c5/10/10:
23 figcaption The black cardinal can take on c5 and f5.
24
25 h3 Special moves
26
27 p.
28 Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1
29 (one square to the left of bottom-right corner) for large (resp. small) castle.
30 Same for black on the other side.
31
32 p.
33 Promotion is mandatory for a pawn reaching the last rank. However, they can only
34 promote into a friendly piece captured (which is back on the board). If none is
35 available, the promotion on last rank is impossible and the pawn cannot move.
36
37 p Pawn promotion is possible (but not forced) on the two ranks before last.
38
39 h3 End of the game
40
41 p As in the orthodox game, win by checkmating the king.
42
43 p.
44 Note: I changed the author's starting position, to facilitate random start.
45 Thus the castling rule was introduced compared to the rules described on chessvariants.com.
46
47 h3 Credits
48
49 p
50 | Grand chess page on
51 a(href="https://www.chessvariants.com/large.dir/freeling.html") chessvariants.com
52 | .