Bugs fixing, finalization of rules in french+english
[vchess.git] / views / rules / Dark / en.pug
1 p.boxed
2 | You only see what your pieces can reach. Incomplete information game.
3
4 h3 Divergences
5
6 ul
7 li End of game: capture the king.
8
9 p.
10 Incomplete information version of the orthodox game
11 (with randomized initial position).
12
13 h3 Basics
14
15 p.
16 Before every move, players see only what their pieces can reach.
17 That is to say: empty squares where your pieces can go,
18 but also occupied squares where captures can be made.
19 For example on the illustration next, after 1.e4 d5 white sees a black
20 pawn on d5, the squares e5, f5, h5, b5, a6 and all four first ranks.
21 The f5 square is visible (and empty) because of the
22 special case of pawn capture.
23
24 figure.diagram-container
25 .diagram
26 | fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5:
27 figcaption Standard initial position after 1.e4 d5
28
29 p.
30 Choose your move carefully, based on what you can infer from the
31 opponent's past moves. Counting material, in particular, is crucial.
32 Good luck!
33
34 p.
35 Note: the bot is not cheating - it really uses only the information
36 described earlier. Moreover, it is very basic and clearly less
37 challenging that a human. But it may be a fun start :)
38
39 h3 End of the game
40
41 p Win by capturing the enemy king (no checks, no stalemate).
42
43 h3 More information
44
45 p
46 | I discovered this variant on
47 a(href="https://www.buho21.com/") Buho21
48 | , which is a nice website but its spirit is very different than here
49 | (ranking system, VIP membership or ads, etc.).
50 | It seemed to be the only place to play DarkChess in live.