Some thoughts in views/Hall.js
[vchess.git] / server / routes / games.js
1 var router = require("express").Router();
2 var UserModel = require("../models/User");
3 var sendEmail = require('../utils/mailer');
4 var GameModel = require('../models/Game');
5 var VariantModel = require('../models/Variant');
6 var access = require("../utils/access");
7 var params = require("../config/parameters");
8
9 // Notify about a game (start, new move)
10 function tryNotify(uid, gid, vname, subject)
11 {
12 UserModel.getOne("id", uid, (err,user) => {
13 if (!!err && user.notify)
14 {
15 sendEmail(params.mailFrom, user.email, subject,
16 params.siteURL + "?v=" + vname + "&g=" + gid, err => {
17 res.json(err || {}); // TODO: log error somewhere.
18 }
19 );
20 }
21 )};
22 }
23
24 // From main hall, start game between players 0 and 1
25 router.post("/games", access.logged, access.ajax, (req,res) => {
26 const gameInfo = JSON.parse(req.body.gameInfo);
27 if (!gameInfo.players.some(p => p.id == req.user.id))
28 return res.json({errmsg: "Cannot start someone else's game"});
29 let fen = req.body.fen;
30 GameModel.create(
31 gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
32 (err,game) => {
33 access.checkRequest(res, err, game, "Cannot create game", () => {
34 if (!!req.body.offlineOpp)
35 UserModel.tryNotify(req.body.offlineOpp, game.id, variant.name,
36 "New game: " + "game link"); //TODO: give game link
37 res.json({game: game});
38 });
39 }
40 );
41 });
42
43 // game page
44 router.get("/games", access.ajax, (req,res) => {
45 const gameId = req.query["gid"];
46 if (!!gameId)
47 {
48 GameModel.getOne(gameId, (err,game) => {
49 access.checkRequest(res, err, game, "Game not found", () => {
50 res.json({game: game});
51 });
52 });
53 }
54 else
55 {
56 // Get by (non-)user ID:
57 const userId = req.query["uid"];
58 const excluded = !!req.query["excluded"];
59 GameModel.getByUser(userId, excluded, (err,games) => {
60 access.checkRequest(res, err, games, "Games not found", () => {
61 res.json({games: games});
62 });
63 });
64 }
65 });
66
67 // TODO:
68 router.put("/games", access.logged, access.ajax, (req,res) => {
69 let gid = ObjectId(req.body.gid);
70 let result = req.body.result;
71 // NOTE: only game-level life update is "gameover"
72 GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
73 access.checkRequest(res, err, game, "Cannot find game", () => {
74 res.json({});
75 });
76 });
77 });
78
79 // variant page
80 router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
81 if (req.query["uid"] != req.user._id)
82 return res.json({errmsg: "Not your games"});
83 let uid = ObjectId(req.query["uid"]);
84 let vid = ObjectId(req.query["vid"]);
85 GameModel.getByVariant(uid, vid, (err,gameArray) => {
86 // NOTE: res.json already stringify, no need to do it manually
87 res.json(err || {games: gameArray});
88 });
89 });
90
91 // For index: only moves count + myColor
92 router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
93 if (req.query["uid"] != req.user._id)
94 return res.json({errmsg: "Not your games"});
95 let uid = ObjectId(req.query["uid"]);
96 GameModel.getByPlayer(uid, (err,games) => {
97 res.json(err || {games: games});
98 });
99 });
100
101 // TODO: if newmove fail, takeback in GUI
102 // TODO: check move structure
103 // TODO: for corr games, move should contain an optional "message" field ("corr chat" !)
104 router.post("/moves", access.logged, access.ajax, (req,res) => {
105 let gid = ObjectId(req.body.gid);
106 let fen = req.body.fen;
107 let vname = req.body.vname; //defined only if !!offlineOpp
108 // NOTE: storing the moves encoded lead to double stringify --> error at parsing
109 let move = JSON.parse(req.body.move);
110 GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
111 access.checkRequest(res, err, game, "Cannot find game", () => {
112 if (!!req.body.offlineOpp)
113 UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
114 res.json({});
115 });
116 });
117 });
118
119 module.exports = router;