Refactor models (merge Players in Games), add cursor to correspondance games. Finishe...
[vchess.git] / server / routes / games.js
1 let router = require("express").Router();
2 const UserModel = require("../models/User");
3 const ChallengeModel = require('../models/Challenge');
4 const GameModel = require('../models/Game');
5 const access = require("../utils/access");
6 const params = require("../config/parameters");
7
8 // From main hall, start game between players 0 and 1
9 router.post("/games", access.logged, access.ajax, (req,res) => {
10 const gameInfo = req.body.gameInfo;
11 // Challenge ID is provided if game start from Hall:
12 const cid = req.body.cid;
13 if (
14 Array.isArray(gameInfo.players) &&
15 gameInfo.players.some(p => p.id == req.userId) &&
16 (!cid || cid.toString().match(/^[0-9]+$/)) &&
17 GameModel.checkGameInfo(gameInfo)
18 ) {
19 if (!!cid) ChallengeModel.remove(cid);
20 GameModel.create(
21 gameInfo.vid, gameInfo.fen, gameInfo.cadence, gameInfo.players,
22 (err, ret) => {
23 const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
24 const oppId = gameInfo.players[oppIdx].id;
25 UserModel.tryNotify(oppId,
26 "Game started: " + params.siteURL + "/#/game/" + ret.id);
27 res.json(err || ret);
28 }
29 );
30 }
31 });
32
33 // Get only one game (for Game page)
34 router.get("/games", access.ajax, (req,res) => {
35 const gameId = req.query["gid"];
36 if (!!gameId && gameId.match(/^[0-9]+$/)) {
37 GameModel.getOne(gameId, (err, game) => {
38 res.json({ game: game });
39 });
40 }
41 });
42
43 // Get by (non-)user ID, for Hall
44 router.get("/observedgames", access.ajax, (req,res) => {
45 const userId = req.query["uid"];
46 const cursor = req.query["cursor"];
47 if (!!userId.match(/^[0-9]+$/) && !!cursor.match(/^[0-9]+$/)) {
48 GameModel.getObserved(userId, (err, games) => {
49 res.json({ games: games });
50 });
51 }
52 });
53
54 // Get by user ID, for MyGames page
55 router.get("/runninggames", access.ajax, access.logged, (req,res) => {
56 GameModel.getRunning(req.userId, (err, games) => {
57 res.json({ games: games });
58 });
59 });
60
61 router.get("/completedgames", access.ajax, access.logged, (req,res) => {
62 const cursor = req.query["cursor"];
63 if (!!cursor.match(/^[0-9]+$/)) {
64 GameModel.getCompleted(req.userId, cursor, (err, games) => {
65 res.json({ games: games });
66 });
67 }
68 });
69
70 // FEN update + score(Msg) + draw status / and new move + chats
71 router.put("/games", access.logged, access.ajax, (req,res) => {
72 const gid = req.body.gid;
73 let obj = req.body.newObj;
74 if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) {
75 GameModel.getPlayers(gid, (err,players) => {
76 let myColor = '';
77 if (players.white == req.userId) myColor = 'w';
78 else if (players.black == req.userId) myColor = 'b';
79 if (!!myColor) {
80 // Did I mark the game for deletion?
81 if (!!obj.removeFlag) {
82 obj.deletedBy = myColor;
83 delete obj["removeFlag"];
84 }
85 GameModel.update(gid, obj, (err) => {
86 if (!err && (!!obj.move || !!obj.score)) {
87 // Notify opponent if he enabled notifications:
88 const oppid = (myColor == 'w' ? players.black : players.white);
89 const messagePrefix =
90 !!obj.move
91 ? "New move in game: "
92 : "Game ended: ";
93 UserModel.tryNotify(
94 oppid,
95 messagePrefix + params.siteURL + "/#/game/" + gid
96 );
97 }
98 res.json(err || {});
99 });
100 }
101 });
102 }
103 });
104
105 // TODO: chats deletion here, but could/should be elsewhere.
106 // Moves update also could, although logical unit in a game.
107 router.delete("/chats", access.logged, access.ajax, (req,res) => {
108 const gid = req.query["gid"];
109 GameModel.getPlayers(gid, (err, players) => {
110 if ([players.white, players.black].includes(req.userId))
111 {
112 GameModel.update(gid, { delchat: true }, () => {
113 res.json({});
114 });
115 }
116 });
117 });
118
119 module.exports = router;