Fix challenge send+accept. Now debug game launch from server
[vchess.git] / server / routes / games.js
1 var router = require("express").Router();
2 var UserModel = require("../models/User");
3 var ChallengeModel = require('../models/Challenge');
4 var GameModel = require('../models/Game');
5 var VariantModel = require('../models/Variant');
6 var access = require("../utils/access");
7 var params = require("../config/parameters");
8
9 // From main hall, start game between players 0 and 1
10 router.post("/games", access.logged, access.ajax, (req,res) => {
11 const gameInfo = req.body.gameInfo;
12 if (!gameInfo.players.some(p => p.id == req.userId))
13 return res.json({errmsg: "Cannot start someone else's game"});
14 const cid = req.body.cid;
15 ChallengeModel.remove(cid);
16 const fen = req.body.fen;
17 GameModel.create(
18 gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
19 (err,ret) => {
20 access.checkRequest(res, err, ret, "Cannot create game", () => {
21 const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
22 const oppId = gameInfo.players[oppIdx].id;
23 UserModel.tryNotify(oppId,
24 "New game: " + params.siteURL + "/game/" + ret.gid);
25 res.json({gameId: ret.gid});
26 });
27 }
28 );
29 });
30
31 router.get("/games", access.ajax, (req,res) => {
32 const gameId = req.query["gid"];
33 if (!!gameId)
34 {
35 GameModel.getOne(gameId, (err,game) => {
36 access.checkRequest(res, err, game, "Game not found", () => {
37 res.json({game: game});
38 });
39 });
40 }
41 else
42 {
43 // Get by (non-)user ID:
44 const userId = req.query["uid"];
45 const excluded = !!req.query["excluded"];
46 GameModel.getByUser(userId, excluded, (err,games) => {
47 if (!!err)
48 return res.json({errmsg: err.errmsg || err.toString()});
49 res.json({games: games});
50 });
51 }
52 });
53
54 //////////////////////////////////
55
56 // TODO: new move
57 router.put("/games", access.logged, access.ajax, (req,res) => {
58 let gid = ObjectId(req.body.gid);
59 let result = req.body.result;
60 // NOTE: only game-level life update is "gameover"
61 GameModel.gameOver(gid, result, ObjectId(req.userId), (err,game) => {
62 access.checkRequest(res, err, game, "Cannot find game", () => {
63 res.json({});
64 });
65 });
66 });
67
68 // TODO: if newmove fail, takeback in GUI
69 // TODO: check move structure
70 // TODO: move should contain an optional "message" field ("corr chat" !)
71 router.post("/moves", access.logged, access.ajax, (req,res) => {
72 let gid = ObjectId(req.body.gid);
73 let fen = req.body.fen;
74 let vname = req.body.vname; //defined only if !!offlineOpp
75 // NOTE: storing the moves encoded lead to double stringify --> error at parsing
76 let move = JSON.parse(req.body.move);
77 GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
78 access.checkRequest(res, err, game, "Cannot find game", () => {
79 if (!!req.body.offlineOpp)
80 UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
81 res.json({});
82 });
83 });
84 });
85
86 module.exports = router;