Probably fixed Magnetic chess
[vchess.git] / public / javascripts / components / game.js
1 // TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
2 Vue.component('my-game', {
3 data: function() {
4 return {
5 vr: null, //object to check moves, store them, FEN..
6 mycolor: "w",
7 possibleMoves: [], //filled after each valid click/dragstart
8 choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
9 start: {}, //pixels coordinates + id of starting square (click or drag)
10 selectedPiece: null, //moving piece (or clicked piece)
11 conn: null, //socket messages
12 score: "*", //'*' means 'unfinished'
13 mode: "idle", //human, computer or idle (when not playing)
14 oppid: "", //opponent ID in case of HH game
15 oppConnected: false,
16 seek: false,
17 fenStart: "",
18 incheck: [],
19 pgnTxt: "",
20 expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
21 };
22 },
23 render(h) {
24 let [sizeX,sizeY] = VariantRules.size;
25 // Precompute hints squares to facilitate rendering
26 let hintSquares = doubleArray(sizeX, sizeY, false);
27 this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
28 // Also precompute in-check squares
29 let incheckSq = doubleArray(sizeX, sizeY, false);
30 this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
31 let elementArray = [];
32 const playingHuman = (this.mode == "human");
33 const playingComp = (this.mode == "computer");
34 let actionArray = [
35 h('button',
36 {
37 on: { click: this.clickGameSeek },
38 attrs: { "aria-label": 'New game VS human' },
39 'class': {
40 "tooltip": true,
41 "bottom": true, //display below
42 "seek": this.seek,
43 "playing": playingHuman,
44 },
45 },
46 [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
47 h('button',
48 {
49 on: { click: this.clickComputerGame },
50 attrs: { "aria-label": 'New game VS computer' },
51 'class': {
52 "tooltip":true,
53 "bottom": true,
54 "playing": playingComp,
55 },
56 },
57 [h('i', { 'class': { "material-icons": true } }, "computer")])
58 ];
59 if (!!this.vr)
60 {
61 const square00 = document.getElementById("sq-0-0");
62 const squareWidth = !!square00
63 ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
64 : 0;
65 const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
66 if (this.mode == "human")
67 {
68 let connectedIndic = h(
69 'div',
70 {
71 "class": {
72 "topindicator": true,
73 "indic-left": true,
74 "connected": this.oppConnected,
75 "disconnected": !this.oppConnected,
76 },
77 style: {
78 "width": indicWidth + "px",
79 "height": indicWidth + "px",
80 },
81 }
82 );
83 elementArray.push(connectedIndic);
84 }
85 let turnIndic = h(
86 'div',
87 {
88 "class": {
89 "topindicator": true,
90 "indic-right": true,
91 "white-turn": this.vr.turn=="w",
92 "black-turn": this.vr.turn=="b",
93 },
94 style: {
95 "width": indicWidth + "px",
96 "height": indicWidth + "px",
97 },
98 }
99 );
100 elementArray.push(turnIndic);
101 let expertSwitch = h(
102 'button',
103 {
104 on: { click: this.toggleExpertMode },
105 attrs: { "aria-label": 'Toggle expert mode' },
106 'class': {
107 "tooltip":true,
108 "topindicator": true,
109 "indic-right": true,
110 "expert-switch": true,
111 "expert-mode": this.expert,
112 },
113 },
114 [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
115 );
116 elementArray.push(expertSwitch);
117 let choices = h('div',
118 {
119 attrs: { "id": "choices" },
120 'class': { 'row': true },
121 style: {
122 "display": this.choices.length>0?"block":"none",
123 "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
124 "width": (this.choices.length * squareWidth) + "px",
125 "height": squareWidth + "px",
126 },
127 },
128 this.choices.map( m => { //a "choice" is a move
129 return h('div',
130 {
131 'class': { 'board': true },
132 style: {
133 'width': (100/this.choices.length) + "%",
134 'padding-bottom': (100/this.choices.length) + "%",
135 },
136 },
137 [h('img',
138 {
139 attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
140 'class': { 'choice-piece': true, 'board': true },
141 on: { "click": e => { this.play(m); this.choices=[]; } },
142 })
143 ]
144 );
145 })
146 );
147 // Create board element (+ reserves if needed by variant or mode)
148 let gameDiv = h('div',
149 {
150 'class': { 'game': true },
151 },
152 [_.range(sizeX).map(i => {
153 let ci = this.mycolor=='w' ? i : sizeX-i-1;
154 return h(
155 'div',
156 {
157 'class': {
158 'row': true,
159 },
160 style: { 'opacity': this.choices.length>0?"0.5":"1" },
161 },
162 _.range(sizeY).map(j => {
163 let cj = this.mycolor=='w' ? j : sizeY-j-1;
164 let elems = [];
165 if (this.vr.board[ci][cj] != VariantRules.EMPTY)
166 {
167 elems.push(
168 h(
169 'img',
170 {
171 'class': {
172 'piece': true,
173 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
174 },
175 attrs: {
176 src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
177 },
178 }
179 )
180 );
181 }
182 if (!this.expert && hintSquares[ci][cj])
183 {
184 elems.push(
185 h(
186 'img',
187 {
188 'class': {
189 'mark-square': true,
190 },
191 attrs: {
192 src: "/images/mark.svg",
193 },
194 }
195 )
196 );
197 }
198 const lm = this.vr.lastMove;
199 const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
200 return h(
201 'div',
202 {
203 'class': {
204 'board': true,
205 'light-square': (i+j)%2==0 && (this.expert || !highlight),
206 'dark-square': (i+j)%2==1 && (this.expert || !highlight),
207 'highlight': !this.expert && highlight,
208 'incheck': !this.expert && incheckSq[ci][cj],
209 },
210 attrs: {
211 id: this.getSquareId({x:ci,y:cj}),
212 },
213 },
214 elems
215 );
216 })
217 );
218 }), choices]
219 );
220 if (this.mode != "idle")
221 {
222 actionArray.push(
223 h('button',
224 {
225 on: { click: this.resign },
226 attrs: { "aria-label": 'Resign' },
227 'class': {
228 "tooltip":true,
229 "bottom": true,
230 },
231 },
232 [h('i', { 'class': { "material-icons": true } }, "flag")])
233 );
234 }
235 elementArray.push(gameDiv);
236 // if (!!vr.reserve)
237 // {
238 // let reserve = h('div',
239 // {'class':{'game':true}}, [
240 // h('div',
241 // { 'class': { 'row': true }},
242 // [
243 // h('div',
244 // {'class':{'board':true}},
245 // [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
246 // )
247 // ]
248 // )
249 // ],
250 // );
251 // elementArray.push(reserve);
252 // }
253 const eogMessage = this.getEndgameMessage(this.score);
254 const modalEog = [
255 h('input',
256 {
257 attrs: { "id": "modal-eog", type: "checkbox" },
258 "class": { "modal": true },
259 }),
260 h('div',
261 {
262 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
263 },
264 [
265 h('div',
266 {
267 "class": { "card": true, "smallpad": true },
268 },
269 [
270 h('label',
271 {
272 attrs: { "for": "modal-eog" },
273 "class": { "modal-close": true },
274 }
275 ),
276 h('h3',
277 {
278 "class": { "section": true },
279 domProps: { innerHTML: eogMessage },
280 }
281 )
282 ]
283 )
284 ]
285 )
286 ];
287 elementArray = elementArray.concat(modalEog);
288 }
289 const modalNewgame = [
290 h('input',
291 {
292 attrs: { "id": "modal-newgame", type: "checkbox" },
293 "class": { "modal": true },
294 }),
295 h('div',
296 {
297 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
298 },
299 [
300 h('div',
301 {
302 "class": { "card": true, "smallpad": true },
303 },
304 [
305 h('label',
306 {
307 attrs: { "id": "close-newgame", "for": "modal-newgame" },
308 "class": { "modal-close": true },
309 }
310 ),
311 h('h3',
312 {
313 "class": { "section": true },
314 domProps: { innerHTML: "New game" },
315 }
316 ),
317 h('p',
318 {
319 "class": { "section": true },
320 domProps: { innerHTML: "Waiting for opponent..." },
321 }
322 )
323 ]
324 )
325 ]
326 )
327 ];
328 elementArray = elementArray.concat(modalNewgame);
329 const actions = h('div',
330 {
331 attrs: { "id": "actions" },
332 'class': { 'text-center': true },
333 },
334 actionArray
335 );
336 elementArray.push(actions);
337 if (this.score != "*")
338 {
339 elementArray.push(
340 h('div',
341 { attrs: { id: "pgn-div" } },
342 [
343 h('a',
344 {
345 attrs: {
346 id: "download",
347 href: "#",
348 }
349 }
350 ),
351 h('p',
352 {
353 attrs: { id: "pgn-game" },
354 on: { click: this.download },
355 domProps: {
356 innerHTML: this.pgnTxt
357 }
358 }
359 )
360 ]
361 )
362 );
363 }
364 return h(
365 'div',
366 {
367 'class': {
368 "col-sm-12":true,
369 "col-md-8":true,
370 "col-md-offset-2":true,
371 "col-lg-6":true,
372 "col-lg-offset-3":true,
373 },
374 // NOTE: click = mousedown + mouseup --> what about smartphone?!
375 on: {
376 mousedown: this.mousedown,
377 mousemove: this.mousemove,
378 mouseup: this.mouseup,
379 touchdown: this.mousedown,
380 touchmove: this.mousemove,
381 touchup: this.mouseup,
382 },
383 },
384 elementArray
385 );
386 },
387 created: function() {
388 const url = socketUrl;
389 const continuation = (localStorage.getItem("variant") === variant);
390 this.myid = continuation
391 ? localStorage.getItem("myid")
392 // random enough (TODO: function)
393 : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
394 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
395 const socketOpenListener = () => {
396 if (continuation)
397 {
398 const fen = localStorage.getItem("fen");
399 const mycolor = localStorage.getItem("mycolor");
400 const oppid = localStorage.getItem("oppid");
401 const moves = JSON.parse(localStorage.getItem("moves"));
402 this.newGame("human", fen, mycolor, oppid, moves, true);
403 // Send ping to server (answer pong if opponent is connected)
404 this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
405 }
406 else if (localStorage.getItem("newgame") === variant)
407 {
408 // New game request has been cancelled on disconnect
409 this.seek = true;
410 this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
411 }
412 };
413 const socketMessageListener = msg => {
414 const data = JSON.parse(msg.data);
415 switch (data.code)
416 {
417 case "newgame": //opponent found
418 this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID
419 break;
420 case "newmove": //..he played!
421 this.play(data.move, "animate");
422 break;
423 case "pong": //received if we sent a ping (game still alive on our side)
424 this.oppConnected = true;
425 const L = this.vr.moves.length;
426 // Send our "last state" informations to opponent
427 this.conn.send(JSON.stringify({
428 code:"lastate",
429 oppid:this.oppid,
430 lastMove:L>0?this.vr.moves[L-1]:undefined,
431 movesCount:L,
432 }));
433 break;
434 case "lastate": //got opponent infos about last move (we might have resigned)
435 if (this.mode!="human" || this.oppid!=data.oppid)
436 {
437 // OK, we resigned
438 this.conn.send(JSON.stringify({
439 code:"lastate",
440 oppid:this.oppid,
441 lastMove:undefined,
442 movesCount:-1,
443 }));
444 }
445 else if (data.movesCount < 0)
446 {
447 // OK, he resigned
448 this.endGame(this.mycolor=="w"?"1-0":"0-1");
449 }
450 else if (data.movesCount < this.vr.moves.length)
451 {
452 // We must tell last move to opponent
453 const L = this.vr.moves.length;
454 this.conn.send(JSON.stringify({
455 code:"lastate",
456 oppid:this.oppid,
457 lastMove:this.vr.moves[L-1],
458 movesCount:L,
459 }));
460 }
461 else if (data.movesCount > this.vr.moves.length) //just got last move from him
462 this.play(data.lastMove, "animate");
463 break;
464 case "resign": //..you won!
465 this.endGame(this.mycolor=="w"?"1-0":"0-1");
466 break;
467 // TODO: also use (dis)connect info to count online players?
468 case "connect":
469 case "disconnect":
470 if (this.mode == "human" && this.oppid == data.id)
471 this.oppConnected = (data.code == "connect");
472 break;
473 }
474 };
475 const socketCloseListener = () => {
476 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
477 this.conn.addEventListener('open', socketOpenListener);
478 this.conn.addEventListener('message', socketMessageListener);
479 this.conn.addEventListener('close', socketCloseListener);
480 };
481 this.conn.onopen = socketOpenListener;
482 this.conn.onmessage = socketMessageListener;
483 this.conn.onclose = socketCloseListener;
484 },
485 methods: {
486 download: function() {
487 let content = document.getElementById("pgn-game").innerHTML;
488 content = content.replace(/<br>/g, "\n");
489 // Prepare and trigger download link
490 let downloadAnchor = document.getElementById("download");
491 downloadAnchor.setAttribute("download", "game.pgn");
492 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
493 downloadAnchor.click();
494 },
495 endGame: function(score) {
496 this.score = score;
497 let modalBox = document.getElementById("modal-eog");
498 modalBox.checked = true;
499 // Variants may have special PGN structure (so next function isn't defined here)
500 this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
501 setTimeout(() => { modalBox.checked = false; }, 2000);
502 if (this.mode == "human")
503 this.clearStorage();
504 this.mode = "idle";
505 this.oppid = "";
506 },
507 getEndgameMessage: function(score) {
508 let eogMessage = "Unfinished";
509 switch (this.score)
510 {
511 case "1-0":
512 eogMessage = "White win";
513 break;
514 case "0-1":
515 eogMessage = "Black win";
516 break;
517 case "1/2":
518 eogMessage = "Draw";
519 break;
520 }
521 return eogMessage;
522 },
523 toggleExpertMode: function() {
524 this.expert = !this.expert;
525 document.cookie = "expert=" + (this.expert ? "1" : "0");
526 },
527 resign: function() {
528 if (this.mode == "human" && this.oppConnected)
529 {
530 try {
531 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
532 } catch (INVALID_STATE_ERR) {
533 return; //socket is not ready (and not yet reconnected)
534 }
535 }
536 this.endGame(this.mycolor=="w"?"0-1":"1-0");
537 },
538 setStorage: function() {
539 localStorage.setItem("myid", this.myid);
540 localStorage.setItem("variant", variant);
541 localStorage.setItem("mycolor", this.mycolor);
542 localStorage.setItem("oppid", this.oppid);
543 localStorage.setItem("fenStart", this.fenStart);
544 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
545 localStorage.setItem("fen", this.vr.getFen());
546 },
547 updateStorage: function() {
548 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
549 localStorage.setItem("fen", this.vr.getFen());
550 },
551 clearStorage: function() {
552 delete localStorage["variant"];
553 delete localStorage["myid"];
554 delete localStorage["mycolor"];
555 delete localStorage["oppid"];
556 delete localStorage["fenStart"];
557 delete localStorage["fen"];
558 delete localStorage["moves"];
559 },
560 clickGameSeek: function() {
561 if (this.mode == "human")
562 return; //no newgame while playing
563 if (this.seek)
564 {
565 delete localStorage["newgame"]; //cancel game seek
566 this.seek = false;
567 }
568 else
569 this.newGame("human");
570 },
571 clickComputerGame: function() {
572 if (this.mode == "human")
573 return; //no newgame while playing
574 this.newGame("computer");
575 },
576 newGame: function(mode, fenInit, color, oppId, moves, continuation) {
577 const fen = fenInit || VariantRules.GenRandInitFen();
578 console.log(fen); //DEBUG
579 this.score = "*";
580 if (mode=="human" && !oppId)
581 {
582 const storageVariant = localStorage.getItem("variant");
583 if (!!storageVariant && storageVariant !== variant)
584 {
585 alert("Finish your " + storageVariant + " game first!");
586 return;
587 }
588 // Send game request and wait..
589 localStorage["newgame"] = variant;
590 this.seek = true;
591 this.clearStorage(); //in case of
592 try {
593 this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
594 } catch (INVALID_STATE_ERR) {
595 return; //nothing achieved
596 }
597 if (continuation !== "reconnect") //TODO: bad HACK...
598 {
599 let modalBox = document.getElementById("modal-newgame");
600 modalBox.checked = true;
601 setTimeout(() => { modalBox.checked = false; }, 2000);
602 }
603 return;
604 }
605 this.vr = new VariantRules(fen, moves || []);
606 this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
607 this.mode = mode;
608 this.incheck = []; //in case of
609 this.fenStart = continuation
610 ? localStorage.getItem("fenStart")
611 : fen.split(" ")[0]; //Only the position matters
612 if (mode=="human")
613 {
614 // Opponent found!
615 if (!continuation)
616 {
617 // Not playing sound on game continuation:
618 new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
619 document.getElementById("modal-newgame").checked = false;
620 }
621 this.oppid = oppId;
622 this.oppConnected = true;
623 this.mycolor = color;
624 this.seek = false;
625 if (!!moves && moves.length > 0) //imply continuation
626 {
627 const lastMove = moves[moves.length-1];
628 this.vr.undo(lastMove);
629 this.incheck = this.vr.getCheckSquares(lastMove);
630 this.vr.play(lastMove, "ingame");
631 }
632 delete localStorage["newgame"];
633 this.setStorage(); //in case of interruptions
634 }
635 else //against computer
636 {
637 this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
638 if (this.mycolor == 'b')
639 setTimeout(this.playComputerMove, 500);
640 }
641 },
642 playComputerMove: function() {
643 const compMove = this.vr.getComputerMove();
644 // HACK: avoid selecting elements before they appear on page:
645 setTimeout(() => this.play(compMove, "animate"), 500);
646 },
647 // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
648 getSquareId: function(o) {
649 // NOTE: a separator is required to allow any size of board
650 return "sq-" + o.x + "-" + o.y;
651 },
652 // Inverse function
653 getSquareFromId: function(id) {
654 let idParts = id.split('-');
655 return [parseInt(idParts[1]), parseInt(idParts[2])];
656 },
657 mousedown: function(e) {
658 e = e || window.event;
659 e.preventDefault(); //disable native drag & drop
660 if (!this.selectedPiece && e.target.classList.contains("piece"))
661 {
662 // Next few lines to center the piece on mouse cursor
663 let rect = e.target.parentNode.getBoundingClientRect();
664 this.start = {
665 x: rect.x + rect.width/2,
666 y: rect.y + rect.width/2,
667 id: e.target.parentNode.id
668 };
669 this.selectedPiece = e.target.cloneNode();
670 this.selectedPiece.style.position = "absolute";
671 this.selectedPiece.style.top = 0;
672 this.selectedPiece.style.display = "inline-block";
673 this.selectedPiece.style.zIndex = 3000;
674 let startSquare = this.getSquareFromId(e.target.parentNode.id);
675 this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
676 ? this.vr.getPossibleMovesFrom(startSquare)
677 : [];
678 console.log(this.possibleMoves);
679 e.target.parentNode.appendChild(this.selectedPiece);
680 }
681 },
682 mousemove: function(e) {
683 if (!this.selectedPiece)
684 return;
685 e = e || window.event;
686 // If there is an active element, move it around
687 if (!!this.selectedPiece)
688 {
689 this.selectedPiece.style.left = (e.clientX-this.start.x) + "px";
690 this.selectedPiece.style.top = (e.clientY-this.start.y) + "px";
691 }
692 },
693 mouseup: function(e) {
694 if (!this.selectedPiece)
695 return;
696 e = e || window.event;
697 // Read drop target (or parentElement, parentNode... if type == "img")
698 this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
699 let landing = document.elementFromPoint(e.clientX, e.clientY);
700 this.selectedPiece.style.zIndex = 3000;
701 while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
702 landing = landing.parentNode;
703 if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled
704 return;
705 // OK: process move attempt
706 let endSquare = this.getSquareFromId(landing.id);
707 let moves = this.findMatchingMoves(endSquare);
708 this.possibleMoves = [];
709 if (moves.length > 1)
710 this.choices = moves;
711 else if (moves.length==1)
712 this.play(moves[0]);
713 // Else: impossible move
714 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
715 delete this.selectedPiece;
716 this.selectedPiece = null;
717 },
718 findMatchingMoves: function(endSquare) {
719 // Run through moves list and return the matching set (if promotions...)
720 let moves = [];
721 this.possibleMoves.forEach(function(m) {
722 if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
723 moves.push(m);
724 });
725 return moves;
726 },
727 animateMove: function(move) {
728 let startSquare = document.getElementById(this.getSquareId(move.start));
729 let endSquare = document.getElementById(this.getSquareId(move.end));
730 let rectStart = startSquare.getBoundingClientRect();
731 let rectEnd = endSquare.getBoundingClientRect();
732 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
733 let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
734 // HACK for animation (otherwise with positive translate, image slides "under background"...)
735 // Possible improvement: just alter squares on the piece's way...
736 squares = document.getElementsByClassName("board");
737 for (let i=0; i<squares.length; i++)
738 {
739 let square = squares.item(i);
740 if (square.id != this.getSquareId(move.start))
741 square.style.zIndex = "-1";
742 }
743 movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)";
744 movingPiece.style.transitionDuration = "0.2s";
745 movingPiece.style.zIndex = "3000";
746 setTimeout( () => {
747 for (let i=0; i<squares.length; i++)
748 squares.item(i).style.zIndex = "auto";
749 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
750 this.play(move);
751 }, 200);
752 },
753 play: function(move, programmatic) {
754 if (!!programmatic) //computer or human opponent
755 {
756 this.animateMove(move);
757 return;
758 }
759 this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
760 // Not programmatic, or animation is over
761 if (this.mode == "human" && this.vr.turn == this.mycolor)
762 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
763 new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
764 this.vr.play(move, "ingame");
765 if (this.mode == "human")
766 this.updateStorage(); //after our moves and opponent moves
767 const eog = this.vr.checkGameOver();
768 if (eog != "*")
769 this.endGame(eog);
770 else if (this.mode == "computer" && this.vr.turn != this.mycolor)
771 setTimeout(this.playComputerMove, 500);
772 },
773 },
774 })