Experimental IRL mode for analyzing and playing against friends
[vchess.git] / public / javascripts / components / game.js
1 Vue.component('my-game', {
2 data: function() {
3 return {
4 vr: null, //object to check moves, store them, FEN..
5 mycolor: "w",
6 possibleMoves: [], //filled after each valid click/dragstart
7 choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
8 start: {}, //pixels coordinates + id of starting square (click or drag)
9 selectedPiece: null, //moving piece (or clicked piece)
10 conn: null, //socket messages
11 score: "*", //'*' means 'unfinished'
12 mode: "idle", //human, friend, computer or idle (when not playing)
13 oppid: "", //opponent ID in case of HH game
14 oppConnected: false,
15 seek: false,
16 fenStart: "",
17 incheck: [],
18 pgnTxt: "",
19 expert: getCookie("expert") === "1" ? true : false,
20 gameId: "", //used to limit computer moves' time
21 };
22 },
23 render(h) {
24 const [sizeX,sizeY] = VariantRules.size;
25 // Precompute hints squares to facilitate rendering
26 let hintSquares = doubleArray(sizeX, sizeY, false);
27 this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
28 // Also precompute in-check squares
29 let incheckSq = doubleArray(sizeX, sizeY, false);
30 this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
31 let elementArray = [];
32 let actionArray = [];
33 if (["idle","human"].includes(this.mode))
34 {
35 actionArray.push(
36 h('button',
37 {
38 on: { click: this.clickGameSeek },
39 attrs: { "aria-label": 'New online game' },
40 'class': {
41 "tooltip": true,
42 "bottom": true, //display below
43 "seek": this.seek,
44 "playing": this.mode == "human",
45 },
46 },
47 [h('i', { 'class': { "material-icons": true } }, "accessibility")])
48 );
49 }
50 if (["idle","computer"].includes(this.mode))
51 {
52 actionArray.push(
53 h('button',
54 {
55 on: { click: this.clickComputerGame },
56 attrs: { "aria-label": 'New game VS computer' },
57 'class': {
58 "tooltip":true,
59 "bottom": true,
60 "playing": this.mode == "computer",
61 },
62 },
63 [h('i', { 'class': { "material-icons": true } }, "computer")])
64 );
65 }
66 if (["idle","friend"].includes(this.mode))
67 {
68 actionArray.push(
69 h('button',
70 {
71 on: { click: this.clickFriendGame },
72 attrs: { "aria-label": 'New IRL game' },
73 'class': {
74 "tooltip":true,
75 "bottom": true,
76 "playing": this.mode == "friend",
77 },
78 },
79 [h('i', { 'class': { "material-icons": true } }, "people")])
80 );
81 }
82 if (!!this.vr)
83 {
84 const square00 = document.getElementById("sq-0-0");
85 const squareWidth = !!square00
86 ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
87 : 0;
88 const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
89 if (this.mode == "human")
90 {
91 let connectedIndic = h(
92 'div',
93 {
94 "class": {
95 "topindicator": true,
96 "indic-left": true,
97 "connected": this.oppConnected,
98 "disconnected": !this.oppConnected,
99 },
100 style: {
101 "width": indicWidth + "px",
102 "height": indicWidth + "px",
103 },
104 }
105 );
106 elementArray.push(connectedIndic);
107 }
108 let turnIndic = h(
109 'div',
110 {
111 "class": {
112 "topindicator": true,
113 "indic-right": true,
114 "white-turn": this.vr.turn=="w",
115 "black-turn": this.vr.turn=="b",
116 },
117 style: {
118 "width": indicWidth + "px",
119 "height": indicWidth + "px",
120 },
121 }
122 );
123 elementArray.push(turnIndic);
124 let expertSwitch = h(
125 'button',
126 {
127 on: { click: this.toggleExpertMode },
128 attrs: { "aria-label": 'Toggle expert mode' },
129 'class': {
130 "tooltip":true,
131 "topindicator": true,
132 "indic-right": true,
133 "expert-switch": true,
134 "expert-mode": this.expert,
135 },
136 },
137 [h('i', { 'class': { "material-icons": true } }, "visibility_off")]
138 );
139 elementArray.push(expertSwitch);
140 let choices = h('div',
141 {
142 attrs: { "id": "choices" },
143 'class': { 'row': true },
144 style: {
145 "display": this.choices.length>0?"block":"none",
146 "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
147 "width": (this.choices.length * squareWidth) + "px",
148 "height": squareWidth + "px",
149 },
150 },
151 this.choices.map( m => { //a "choice" is a move
152 return h('div',
153 {
154 'class': {
155 'board': true,
156 ['board'+sizeY]: true,
157 },
158 style: {
159 'width': (100/this.choices.length) + "%",
160 'padding-bottom': (100/this.choices.length) + "%",
161 },
162 },
163 [h('img',
164 {
165 attrs: { "src": '/images/pieces/' +
166 VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
167 'class': { 'choice-piece': true },
168 on: { "click": e => { this.play(m); this.choices=[]; } },
169 })
170 ]
171 );
172 })
173 );
174 // Create board element (+ reserves if needed by variant or mode)
175 let gameDiv = h('div',
176 {
177 'class': { 'game': true },
178 },
179 [_.range(sizeX).map(i => {
180 let ci = this.mycolor=='w' ? i : sizeX-i-1;
181 return h(
182 'div',
183 {
184 'class': {
185 'row': true,
186 },
187 style: { 'opacity': this.choices.length>0?"0.5":"1" },
188 },
189 _.range(sizeY).map(j => {
190 let cj = this.mycolor=='w' ? j : sizeY-j-1;
191 let elems = [];
192 if (this.vr.board[ci][cj] != VariantRules.EMPTY)
193 {
194 elems.push(
195 h(
196 'img',
197 {
198 'class': {
199 'piece': true,
200 'ghost': !!this.selectedPiece
201 && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
202 },
203 attrs: {
204 src: "/images/pieces/" +
205 VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
206 },
207 }
208 )
209 );
210 }
211 if (!this.expert && hintSquares[ci][cj])
212 {
213 elems.push(
214 h(
215 'img',
216 {
217 'class': {
218 'mark-square': true,
219 },
220 attrs: {
221 src: "/images/mark.svg",
222 },
223 }
224 )
225 );
226 }
227 const lm = this.vr.lastMove;
228 const showLight = !this.expert &&
229 (this.mode!="idle" || this.cursor==this.vr.moves.length);
230 return h(
231 'div',
232 {
233 'class': {
234 'board': true,
235 ['board'+sizeY]: true,
236 'light-square': (i+j)%2==0,
237 'dark-square': (i+j)%2==1,
238 'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}),
239 'incheck': showLight && incheckSq[ci][cj],
240 },
241 attrs: {
242 id: this.getSquareId({x:ci,y:cj}),
243 },
244 },
245 elems
246 );
247 })
248 );
249 }), choices]
250 );
251 if (this.mode != "idle")
252 {
253 actionArray.push(
254 h('button',
255 {
256 on: { click: this.resign },
257 attrs: { "aria-label": 'Resign' },
258 'class': {
259 "tooltip":true,
260 "bottom": true,
261 },
262 },
263 [h('i', { 'class': { "material-icons": true } }, "flag")])
264 );
265 }
266 else if (this.vr.moves.length > 0)
267 {
268 // A game finished, and another is not started yet: allow navigation
269 actionArray = actionArray.concat([
270 h('button',
271 {
272 style: { "margin-left": "30px" },
273 on: { click: e => this.undo() },
274 attrs: { "aria-label": 'Undo' },
275 },
276 [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]),
277 h('button',
278 {
279 on: { click: e => this.play() },
280 attrs: { "aria-label": 'Play' },
281 },
282 [h('i', { 'class': { "material-icons": true } }, "fast_forward")]),
283 ]
284 );
285 }
286 if (this.mode == "friend")
287 {
288 actionArray = actionArray.concat(
289 [
290 h('button',
291 {
292 style: { "margin-left": "30px" },
293 on: { click: this.undoInGame },
294 attrs: { "aria-label": 'Undo' },
295 },
296 [h('i', { 'class': { "material-icons": true } }, "undo")]
297 ),
298 h('button',
299 {
300 on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } },
301 attrs: { "aria-label": 'Flip' },
302 },
303 [h('i', { 'class': { "material-icons": true } }, "cached")]
304 ),
305 ]);
306 }
307 elementArray.push(gameDiv);
308 if (!!this.vr.reserve)
309 {
310 const shiftIdx = (this.mycolor=="w" ? 0 : 1);
311 let myReservePiecesArray = [];
312 for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
313 {
314 myReservePiecesArray.push(h('div',
315 {
316 'class': {'board':true, ['board'+sizeY]:true},
317 attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
318 },
319 [
320 h('img',
321 {
322 'class': {"piece":true},
323 attrs: {
324 "src": "/images/pieces/" +
325 this.vr.getReservePpath(this.mycolor,i) + ".svg",
326 }
327 }),
328 h('sup',
329 {style: { "padding-left":"40%"} },
330 [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ]
331 )
332 ]));
333 }
334 let oppReservePiecesArray = [];
335 const oppCol = this.vr.getOppCol(this.mycolor);
336 for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
337 {
338 oppReservePiecesArray.push(h('div',
339 {
340 'class': {'board':true, ['board'+sizeY]:true},
341 attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
342 },
343 [
344 h('img',
345 {
346 'class': {"piece":true},
347 attrs: {
348 "src": "/images/pieces/" +
349 this.vr.getReservePpath(oppCol,i) + ".svg",
350 }
351 }),
352 h('sup',
353 {style: { "padding-left":"40%"} },
354 [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ]
355 )
356 ]));
357 }
358 let reserves = h('div',
359 {
360 'class':{'game':true},
361 style: {"margin-bottom": "20px"},
362 },
363 [
364 h('div',
365 {
366 'class': { 'row': true },
367 style: {"margin-bottom": "15px"},
368 },
369 myReservePiecesArray
370 ),
371 h('div',
372 { 'class': { 'row': true }},
373 oppReservePiecesArray
374 )
375 ]
376 );
377 elementArray.push(reserves);
378 }
379 const eogMessage = this.getEndgameMessage(this.score);
380 const modalEog = [
381 h('input',
382 {
383 attrs: { "id": "modal-eog", type: "checkbox" },
384 "class": { "modal": true },
385 }),
386 h('div',
387 {
388 attrs: { "role": "dialog", "aria-labelledby": "modal-eog" },
389 },
390 [
391 h('div',
392 {
393 "class": { "card": true, "smallpad": true },
394 },
395 [
396 h('label',
397 {
398 attrs: { "for": "modal-eog" },
399 "class": { "modal-close": true },
400 }
401 ),
402 h('h3',
403 {
404 "class": { "section": true },
405 domProps: { innerHTML: eogMessage },
406 }
407 )
408 ]
409 )
410 ]
411 )
412 ];
413 elementArray = elementArray.concat(modalEog);
414 }
415 const modalNewgame = [
416 h('input',
417 {
418 attrs: { "id": "modal-newgame", type: "checkbox" },
419 "class": { "modal": true },
420 }),
421 h('div',
422 {
423 attrs: { "role": "dialog", "aria-labelledby": "modal-newgame" },
424 },
425 [
426 h('div',
427 {
428 "class": { "card": true, "smallpad": true },
429 },
430 [
431 h('label',
432 {
433 attrs: { "id": "close-newgame", "for": "modal-newgame" },
434 "class": { "modal-close": true },
435 }
436 ),
437 h('h3',
438 {
439 "class": { "section": true },
440 domProps: { innerHTML: "New game" },
441 }
442 ),
443 h('p',
444 {
445 "class": { "section": true },
446 domProps: { innerHTML: "Waiting for opponent..." },
447 }
448 )
449 ]
450 )
451 ]
452 )
453 ];
454 elementArray = elementArray.concat(modalNewgame);
455 const modalFenEdit = [
456 h('input',
457 {
458 attrs: { "id": "modal-fenedit", type: "checkbox" },
459 "class": { "modal": true },
460 }),
461 h('div',
462 {
463 attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" },
464 },
465 [
466 h('div',
467 {
468 "class": { "card": true, "smallpad": true },
469 },
470 [
471 h('label',
472 {
473 attrs: { "id": "close-fenedit", "for": "modal-fenedit" },
474 "class": { "modal-close": true },
475 }
476 ),
477 h('h3',
478 {
479 "class": { "section": true },
480 domProps: { innerHTML: "Position + flags (FEN):" },
481 }
482 ),
483 h('input',
484 {
485 attrs: {
486 "id": "input-fen",
487 type: "text",
488 value: VariantRules.GenRandInitFen(),
489 },
490 }
491 ),
492 h('button',
493 {
494 on: { click:
495 () => {
496 const fen = document.getElementById("input-fen").value;
497 document.getElementById("modal-fenedit").checked = false;
498 this.newGame("friend", fen);
499 }
500 },
501 domProps: { innerHTML: "Ok" },
502 }
503 ),
504 h('button',
505 {
506 on: { click:
507 () => {
508 document.getElementById("input-fen").value =
509 VariantRules.GenRandInitFen();
510 }
511 },
512 domProps: { innerHTML: "Random" },
513 }
514 ),
515 ]
516 )
517 ]
518 )
519 ];
520 elementArray = elementArray.concat(modalFenEdit);
521 const actions = h('div',
522 {
523 attrs: { "id": "actions" },
524 'class': { 'text-center': true },
525 },
526 actionArray
527 );
528 elementArray.push(actions);
529 if (this.score != "*")
530 {
531 elementArray.push(
532 h('div',
533 { attrs: { id: "pgn-div" } },
534 [
535 h('a',
536 {
537 attrs: {
538 id: "download",
539 href: "#",
540 }
541 }
542 ),
543 h('p',
544 {
545 attrs: { id: "pgn-game" },
546 on: { click: this.download },
547 domProps: { innerHTML: this.pgnTxt }
548 }
549 )
550 ]
551 )
552 );
553 }
554 else if (this.mode != "idle")
555 {
556 // Show current FEN
557 elementArray.push(
558 h('div',
559 { attrs: { id: "fen-div" } },
560 [
561 h('p',
562 {
563 attrs: { id: "fen-string" },
564 domProps: { innerHTML: this.vr.getFen() }
565 }
566 )
567 ]
568 )
569 );
570 }
571 return h(
572 'div',
573 {
574 'class': {
575 "col-sm-12":true,
576 "col-md-8":true,
577 "col-md-offset-2":true,
578 "col-lg-6":true,
579 "col-lg-offset-3":true,
580 },
581 // NOTE: click = mousedown + mouseup
582 on: {
583 mousedown: this.mousedown,
584 mousemove: this.mousemove,
585 mouseup: this.mouseup,
586 touchstart: this.mousedown,
587 touchmove: this.mousemove,
588 touchend: this.mouseup,
589 },
590 },
591 elementArray
592 );
593 },
594 created: function() {
595 const url = socketUrl;
596 const continuation = (localStorage.getItem("variant") === variant);
597 this.myid = continuation ? localStorage.getItem("myid") : getRandString();
598 if (!continuation)
599 {
600 // HACK: play a small silent sound to allow "new game" sound later if tab not focused
601 new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
602 }
603 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
604 const socketOpenListener = () => {
605 if (continuation)
606 {
607 const fen = localStorage.getItem("fen");
608 const mycolor = localStorage.getItem("mycolor");
609 const oppid = localStorage.getItem("oppid");
610 const moves = JSON.parse(localStorage.getItem("moves"));
611 this.newGame("human", fen, mycolor, oppid, moves, true);
612 // Send ping to server (answer pong if opponent is connected)
613 this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
614 }
615 else if (localStorage.getItem("newgame") === variant)
616 {
617 // New game request has been cancelled on disconnect
618 this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
619 }
620 };
621 const socketMessageListener = msg => {
622 const data = JSON.parse(msg.data);
623 switch (data.code)
624 {
625 case "newgame": //opponent found
626 this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID
627 break;
628 case "newmove": //..he played!
629 this.play(data.move, "animate");
630 break;
631 case "pong": //received if we sent a ping (game still alive on our side)
632 this.oppConnected = true;
633 const L = this.vr.moves.length;
634 // Send our "last state" informations to opponent
635 this.conn.send(JSON.stringify({
636 code:"lastate",
637 oppid:this.oppid,
638 lastMove:L>0?this.vr.moves[L-1]:undefined,
639 movesCount:L,
640 }));
641 break;
642 case "lastate": //got opponent infos about last move (we might have resigned)
643 if (this.mode!="human" || this.oppid!=data.oppid)
644 {
645 // OK, we resigned
646 this.conn.send(JSON.stringify({
647 code:"lastate",
648 oppid:this.oppid,
649 lastMove:undefined,
650 movesCount:-1,
651 }));
652 }
653 else if (data.movesCount < 0)
654 {
655 // OK, he resigned
656 this.endGame(this.mycolor=="w"?"1-0":"0-1");
657 }
658 else if (data.movesCount < this.vr.moves.length)
659 {
660 // We must tell last move to opponent
661 const L = this.vr.moves.length;
662 this.conn.send(JSON.stringify({
663 code:"lastate",
664 oppid:this.oppid,
665 lastMove:this.vr.moves[L-1],
666 movesCount:L,
667 }));
668 }
669 else if (data.movesCount > this.vr.moves.length) //just got last move from him
670 this.play(data.lastMove, "animate");
671 break;
672 case "resign": //..you won!
673 this.endGame(this.mycolor=="w"?"1-0":"0-1");
674 break;
675 // TODO: also use (dis)connect info to count online players?
676 case "connect":
677 case "disconnect":
678 if (this.mode == "human" && this.oppid == data.id)
679 this.oppConnected = (data.code == "connect");
680 break;
681 }
682 };
683 const socketCloseListener = () => {
684 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
685 this.conn.addEventListener('open', socketOpenListener);
686 this.conn.addEventListener('message', socketMessageListener);
687 this.conn.addEventListener('close', socketCloseListener);
688 };
689 this.conn.onopen = socketOpenListener;
690 this.conn.onmessage = socketMessageListener;
691 this.conn.onclose = socketCloseListener;
692 // Listen to keyboard left/right to navigate in game
693 document.onkeydown = event => {
694 if (this.mode == "idle" && !!this.vr && this.vr.moves.length > 0
695 && [37,39].includes(event.keyCode))
696 {
697 event.preventDefault();
698 if (event.keyCode == 37) //Back
699 this.undo();
700 else //Forward (39)
701 this.play();
702 }
703 };
704 },
705 methods: {
706 download: function() {
707 let content = document.getElementById("pgn-game").innerHTML;
708 content = content.replace(/<br>/g, "\n");
709 // Prepare and trigger download link
710 let downloadAnchor = document.getElementById("download");
711 downloadAnchor.setAttribute("download", "game.pgn");
712 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
713 downloadAnchor.click();
714 },
715 endGame: function(score) {
716 this.score = score;
717 let modalBox = document.getElementById("modal-eog");
718 modalBox.checked = true;
719 // Variants may have special PGN structure (so next function isn't defined here)
720 this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
721 setTimeout(() => { modalBox.checked = false; }, 2000);
722 if (this.mode == "human")
723 this.clearStorage();
724 this.mode = "idle";
725 this.cursor = this.vr.moves.length; //to navigate in finished game
726 this.oppid = "";
727 },
728 getEndgameMessage: function(score) {
729 let eogMessage = "Unfinished";
730 switch (this.score)
731 {
732 case "1-0":
733 eogMessage = "White win";
734 break;
735 case "0-1":
736 eogMessage = "Black win";
737 break;
738 case "1/2":
739 eogMessage = "Draw";
740 break;
741 }
742 return eogMessage;
743 },
744 setStorage: function() {
745 localStorage.setItem("myid", this.myid);
746 localStorage.setItem("variant", variant);
747 localStorage.setItem("mycolor", this.mycolor);
748 localStorage.setItem("oppid", this.oppid);
749 localStorage.setItem("fenStart", this.fenStart);
750 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
751 localStorage.setItem("fen", this.vr.getFen());
752 },
753 updateStorage: function() {
754 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
755 localStorage.setItem("fen", this.vr.getFen());
756 },
757 clearStorage: function() {
758 delete localStorage["variant"];
759 delete localStorage["myid"];
760 delete localStorage["mycolor"];
761 delete localStorage["oppid"];
762 delete localStorage["fenStart"];
763 delete localStorage["fen"];
764 delete localStorage["moves"];
765 },
766 // HACK because mini-css tooltips are persistent after click...
767 getRidOfTooltip: function(elt) {
768 elt.style.visibility = "hidden";
769 setTimeout(() => { elt.style.visibility="visible"; }, 100);
770 },
771 clickGameSeek: function(e) {
772 this.getRidOfTooltip(e.currentTarget);
773 if (this.mode == "human")
774 return; //no newgame while playing
775 if (this.seek)
776 {
777 this.conn.send(JSON.stringify({code:"cancelnewgame"}));
778 delete localStorage["newgame"]; //cancel game seek
779 this.seek = false;
780 }
781 else
782 this.newGame("human");
783 },
784 clickComputerGame: function(e) {
785 this.getRidOfTooltip(e.currentTarget);
786 if (this.mode == "human")
787 return; //no newgame while playing
788 this.newGame("computer");
789 },
790 clickFriendGame: function(e) {
791 this.getRidOfTooltip(e.currentTarget);
792 document.getElementById("modal-fenedit").checked = true;
793 },
794 toggleExpertMode: function(e) {
795 this.getRidOfTooltip(e.currentTarget);
796 this.expert = !this.expert;
797 setCookie("expert", this.expert ? "1" : "0");
798 },
799 resign: function(e) {
800 this.getRidOfTooltip(e.currentTarget);
801 if (this.mode == "human" && this.oppConnected)
802 {
803 try {
804 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
805 } catch (INVALID_STATE_ERR) {
806 return; //socket is not ready (and not yet reconnected)
807 }
808 }
809 this.endGame(this.mycolor=="w"?"0-1":"1-0");
810 },
811 newGame: function(mode, fenInit, color, oppId, moves, continuation) {
812 const fen = fenInit || VariantRules.GenRandInitFen();
813 console.log(fen); //DEBUG
814 if (mode=="human" && !oppId)
815 {
816 const storageVariant = localStorage.getItem("variant");
817 if (!!storageVariant && storageVariant !== variant)
818 {
819 alert("Finish your " + storageVariant + " game first!");
820 return;
821 }
822 // Send game request and wait..
823 localStorage["newgame"] = variant;
824 this.seek = true;
825 this.clearStorage(); //in case of
826 try {
827 this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
828 } catch (INVALID_STATE_ERR) {
829 return; //nothing achieved
830 }
831 if (continuation !== "reconnect") //TODO: bad HACK...
832 {
833 let modalBox = document.getElementById("modal-newgame");
834 modalBox.checked = true;
835 setTimeout(() => { modalBox.checked = false; }, 2000);
836 }
837 return;
838 }
839 this.gameId = getRandString();
840 this.vr = new VariantRules(fen, moves || []);
841 this.score = "*";
842 this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
843 this.mode = mode;
844 this.incheck = []; //in case of
845 this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen);
846 if (mode=="human")
847 {
848 // Opponent found!
849 if (!continuation)
850 {
851 // Not playing sound on game continuation:
852 new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
853 document.getElementById("modal-newgame").checked = false;
854 }
855 this.oppid = oppId;
856 this.oppConnected = true;
857 this.mycolor = color;
858 this.seek = false;
859 if (!!moves && moves.length > 0) //imply continuation
860 {
861 const lastMove = moves[moves.length-1];
862 this.vr.undo(lastMove);
863 this.incheck = this.vr.getCheckSquares(lastMove);
864 this.vr.play(lastMove, "ingame");
865 }
866 delete localStorage["newgame"];
867 this.setStorage(); //in case of interruptions
868 }
869 else if (mode == "computer")
870 {
871 this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
872 if (this.mycolor == 'b')
873 setTimeout(this.playComputerMove, 500);
874 }
875 //else: against a (IRL) friend: nothing more to do
876 },
877 playComputerMove: function() {
878 const timeStart = Date.now();
879 const nbMoves = this.vr.moves.length; //using played moves to know if search finished
880 const gameId = this.gameId; //to know if game was reset before timer end
881 setTimeout(
882 () => {
883 if (gameId != this.gameId)
884 return; //game stopped
885 const L = this.vr.moves.length;
886 if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
887 this.vr.shouldReturn = true;
888 }, 5000);
889 const compMove = this.vr.getComputerMove();
890 // (first move) HACK: avoid selecting elements before they appear on page:
891 const delay = Math.max(500-(Date.now()-timeStart), 0);
892 setTimeout(() => this.play(compMove, "animate"), delay);
893 },
894 // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
895 getSquareId: function(o) {
896 // NOTE: a separator is required to allow any size of board
897 return "sq-" + o.x + "-" + o.y;
898 },
899 // Inverse function
900 getSquareFromId: function(id) {
901 let idParts = id.split('-');
902 return [parseInt(idParts[1]), parseInt(idParts[2])];
903 },
904 mousedown: function(e) {
905 e = e || window.event;
906 let ingame = false;
907 let elem = e.target;
908 while (!ingame && elem !== null)
909 {
910 if (elem.classList.contains("game"))
911 {
912 ingame = true;
913 break;
914 }
915 elem = elem.parentElement;
916 }
917 if (!ingame) //let default behavior (click on button...)
918 return;
919 e.preventDefault(); //disable native drag & drop
920 if (!this.selectedPiece && e.target.classList.contains("piece"))
921 {
922 // Next few lines to center the piece on mouse cursor
923 let rect = e.target.parentNode.getBoundingClientRect();
924 this.start = {
925 x: rect.x + rect.width/2,
926 y: rect.y + rect.width/2,
927 id: e.target.parentNode.id
928 };
929 this.selectedPiece = e.target.cloneNode();
930 this.selectedPiece.style.position = "absolute";
931 this.selectedPiece.style.top = 0;
932 this.selectedPiece.style.display = "inline-block";
933 this.selectedPiece.style.zIndex = 3000;
934 let startSquare = this.getSquareFromId(e.target.parentNode.id);
935 const iCanPlay = this.mode!="idle"
936 && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare));
937 this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : [];
938 // Next line add moving piece just after current image (required for Crazyhouse reserve)
939 e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
940 }
941 },
942 mousemove: function(e) {
943 if (!this.selectedPiece)
944 return;
945 e = e || window.event;
946 // If there is an active element, move it around
947 if (!!this.selectedPiece)
948 {
949 const [offsetX,offsetY] = !!e.clientX
950 ? [e.clientX,e.clientY] //desktop browser
951 : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
952 this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
953 this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
954 }
955 },
956 mouseup: function(e) {
957 if (!this.selectedPiece)
958 return;
959 e = e || window.event;
960 // Read drop target (or parentElement, parentNode... if type == "img")
961 this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
962 const [offsetX,offsetY] = !!e.clientX
963 ? [e.clientX,e.clientY]
964 : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
965 let landing = document.elementFromPoint(offsetX, offsetY);
966 this.selectedPiece.style.zIndex = 3000;
967 while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
968 landing = landing.parentNode;
969 if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled
970 return;
971 // OK: process move attempt
972 let endSquare = this.getSquareFromId(landing.id);
973 let moves = this.findMatchingMoves(endSquare);
974 this.possibleMoves = [];
975 if (moves.length > 1)
976 this.choices = moves;
977 else if (moves.length==1)
978 this.play(moves[0]);
979 // Else: impossible move
980 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
981 delete this.selectedPiece;
982 this.selectedPiece = null;
983 },
984 findMatchingMoves: function(endSquare) {
985 // Run through moves list and return the matching set (if promotions...)
986 let moves = [];
987 this.possibleMoves.forEach(function(m) {
988 if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
989 moves.push(m);
990 });
991 return moves;
992 },
993 animateMove: function(move) {
994 let startSquare = document.getElementById(this.getSquareId(move.start));
995 let endSquare = document.getElementById(this.getSquareId(move.end));
996 let rectStart = startSquare.getBoundingClientRect();
997 let rectEnd = endSquare.getBoundingClientRect();
998 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
999 let movingPiece =
1000 document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
1001 // HACK for animation (with positive translate, image slides "under background"...)
1002 // Possible improvement: just alter squares on the piece's way...
1003 squares = document.getElementsByClassName("board");
1004 for (let i=0; i<squares.length; i++)
1005 {
1006 let square = squares.item(i);
1007 if (square.id != this.getSquareId(move.start))
1008 square.style.zIndex = "-1";
1009 }
1010 movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)";
1011 movingPiece.style.transitionDuration = "0.2s";
1012 movingPiece.style.zIndex = "3000";
1013 setTimeout( () => {
1014 for (let i=0; i<squares.length; i++)
1015 squares.item(i).style.zIndex = "auto";
1016 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
1017 this.play(move);
1018 }, 200);
1019 },
1020 play: function(move, programmatic) {
1021 if (!move)
1022 {
1023 // Navigate after game is over
1024 if (this.cursor >= this.vr.moves.length)
1025 return; //already at the end
1026 move = this.vr.moves[this.cursor++];
1027 }
1028 if (!!programmatic) //computer or human opponent
1029 {
1030 this.animateMove(move);
1031 return;
1032 }
1033 // Not programmatic, or animation is over
1034 if (this.mode == "human" && this.vr.turn == this.mycolor)
1035 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
1036 new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
1037 if (this.mode != "idle")
1038 {
1039 this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
1040 this.vr.play(move, "ingame");
1041 }
1042 else
1043 {
1044 VariantRules.PlayOnBoard(this.vr.board, move);
1045 this.$forceUpdate(); //TODO: ?!
1046 }
1047 if (this.mode == "human")
1048 this.updateStorage(); //after our moves and opponent moves
1049 if (this.mode != "idle")
1050 {
1051 const eog = this.vr.checkGameOver();
1052 if (eog != "*")
1053 this.endGame(eog);
1054 }
1055 if (this.mode == "computer" && this.vr.turn != this.mycolor)
1056 setTimeout(this.playComputerMove, 500);
1057 },
1058 undo: function() {
1059 // Navigate after game is over
1060 if (this.cursor == 0)
1061 return; //already at the beginning
1062 if (this.cursor == this.vr.moves.length)
1063 this.incheck = []; //in case of...
1064 const move = this.vr.moves[--this.cursor];
1065 VariantRules.UndoOnBoard(this.vr.board, move);
1066 this.$forceUpdate(); //TODO: ?!
1067 },
1068 undoInGame: function() {
1069 const lm = this.vr.lastMove;
1070 if (!!lm)
1071 this.vr.undo(lm);
1072 },
1073 },
1074 })