Some fixes and enhancements as suggested on Discord
[vchess.git] / client / src / views / MyGames.vue
1 <template lang="pug">
2 main
3 .row
4 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
5 .button-group
6 button.tabbtn#liveGames(@click="setDisplay('live',$event)")
7 | {{ st.tr["Live games"] }}
8 button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
9 | {{ st.tr["Correspondance games"] }}
10 GameList(
11 v-show="display=='live'"
12 :games="liveGames"
13 @show-game="showGame"
14 @abortgame="abortGame"
15 )
16 GameList(
17 v-show="display=='corr'"
18 :games="corrGames"
19 @show-game="showGame"
20 @abortgame="abortGame"
21 )
22 </template>
23
24 <script>
25 import { store } from "@/store";
26 import { GameStorage } from "@/utils/gameStorage";
27 import { ajax } from "@/utils/ajax";
28 import { getScoreMessage } from "@/utils/scoring";
29 import params from "@/parameters";
30 import { getRandString } from "@/utils/alea";
31 import GameList from "@/components/GameList.vue";
32 export default {
33 name: "my-my-games",
34 components: {
35 GameList
36 },
37 data: function() {
38 return {
39 st: store.state,
40 display: "live",
41 liveGames: [],
42 corrGames: [],
43 conn: null,
44 connexionString: ""
45 };
46 },
47 created: function() {
48 GameStorage.getAll(true, localGames => {
49 localGames.forEach(g => g.type = "live");
50 this.decorate(localGames);
51 this.liveGames = localGames;
52 });
53 if (this.st.user.id > 0) {
54 ajax(
55 "/games",
56 "GET",
57 {
58 data: { uid: this.st.user.id },
59 success: (res) => {
60 let serverGames = res.games.filter(g => {
61 const mySide =
62 g.players[0].uid == this.st.user.id
63 ? "White"
64 : "Black";
65 return !g["deletedBy" + mySide];
66 });
67 serverGames.forEach(g => g.type = "corr");
68 this.decorate(serverGames);
69 this.corrGames = serverGames;
70 }
71 }
72 );
73 }
74 // Initialize connection
75 this.connexionString =
76 params.socketUrl +
77 "/?sid=" +
78 this.st.user.sid +
79 "&id=" +
80 this.st.user.id +
81 "&tmpId=" +
82 getRandString() +
83 "&page=" +
84 encodeURIComponent(this.$route.path);
85 this.conn = new WebSocket(this.connexionString);
86 this.conn.onmessage = this.socketMessageListener;
87 this.conn.onclose = this.socketCloseListener;
88 },
89 mounted: function() {
90 const showType = localStorage.getItem("type-myGames") || "live";
91 this.setDisplay(showType);
92 },
93 beforeDestroy: function() {
94 this.conn.send(JSON.stringify({code: "disconnect"}));
95 },
96 methods: {
97 setDisplay: function(type, e) {
98 this.display = type;
99 localStorage.setItem("type-myGames", type);
100 let elt = e ? e.target : document.getElementById(type + "Games");
101 elt.classList.add("active");
102 elt.classList.remove("somethingnew"); //in case of
103 if (elt.previousElementSibling)
104 elt.previousElementSibling.classList.remove("active");
105 else elt.nextElementSibling.classList.remove("active");
106 },
107 tryShowNewsIndicator: function(type) {
108 if (
109 (type == "live" && this.display == "corr") ||
110 (type == "corr" && this.display == "live")
111 ) {
112 document
113 .getElementById(type + "Games")
114 .classList.add("somethingnew");
115 }
116 },
117 // Called at loading to augment games with myColor + myTurn infos
118 decorate: function(games) {
119 games.forEach(g => {
120 // If game is over, myColor and myTurn are ignored:
121 if (g.score == "*") {
122 g.myColor =
123 (g.type == "corr" && g.players[0].uid == this.st.user.id) ||
124 (g.type == "live" && g.players[0].sid == this.st.user.sid)
125 ? 'w'
126 : 'b';
127 const rem = g.movesCount % 2;
128 if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b')) {
129 g.myTurn = true;
130 }
131 }
132 });
133 },
134 socketMessageListener: function(msg) {
135 const data = JSON.parse(msg.data);
136 let gamesArrays = {
137 "corr": this.corrGames,
138 "live": this.liveGames
139 };
140 switch (data.code) {
141 case "notifyturn":
142 case "notifyscore": {
143 const info = data.data;
144 const type = (!!parseInt(info.gid) ? "corr" : "live");
145 let game = gamesArrays[type].find(g => g.id == info.gid);
146 // "notifything" --> "thing":
147 const thing = data.code.substr(6);
148 game[thing] = info[thing];
149 if (thing == "turn") game.myTurn = !game.myTurn;
150 this.$forceUpdate();
151 this.tryShowNewsIndicator(type);
152 break;
153 }
154 case "notifynewgame": {
155 const gameInfo = data.data;
156 // st.variants might be uninitialized,
157 // if unlucky and newgame right after connect:
158 const v = this.st.variants.find(v => v.id == gameInfo.vid);
159 const vname = !!v ? v.name : "";
160 const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
161 let game = Object.assign(
162 {
163 vname: vname,
164 type: type,
165 score: "*",
166 created: Date.now()
167 },
168 gameInfo
169 );
170 game.myTurn =
171 (type == "corr" && game.players[0].uid == this.st.user.id) ||
172 (type == "live" && game.players[0].sid == this.st.user.sid);
173 gamesArrays[type].push(game);
174 this.$forceUpdate();
175 this.tryShowNewsIndicator(type);
176 break;
177 }
178 }
179 },
180 socketCloseListener: function() {
181 this.conn = new WebSocket(this.connexionString);
182 this.conn.addEventListener("message", this.socketMessageListener);
183 this.conn.addEventListener("close", this.socketCloseListener);
184 },
185 showGame: function(game) {
186 if (game.type == "live" || !game.myTurn) {
187 this.$router.push("/game/" + game.id);
188 return;
189 }
190 // It's my turn in this game. Are there others?
191 let nextIds = "";
192 let otherCorrGamesMyTurn = this.corrGames.filter(g =>
193 g.id != game.id && !!g.myTurn);
194 if (otherCorrGamesMyTurn.length > 0) {
195 nextIds += "/?next=[";
196 otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
197 // Remove last comma and close array:
198 nextIds = nextIds.slice(0, -1) + "]";
199 }
200 this.$router.push("/game/" + game.id + nextIds);
201 },
202 abortGame: function(game) {
203 // Special "trans-pages" case: from MyGames to Game
204 // TODO: also for corr games? (It's less important)
205 if (game.type == "live") {
206 const oppsid =
207 game.players[0].sid == this.st.user.sid
208 ? game.players[1].sid
209 : game.players[0].sid;
210 this.conn.send(
211 JSON.stringify(
212 {
213 code: "mabort",
214 gid: game.id,
215 // NOTE: target might not be online
216 target: oppsid
217 }
218 )
219 );
220 }
221 else if (!game.deletedByWhite || !game.deletedByBlack) {
222 // Set score if game isn't deleted on server:
223 ajax(
224 "/games",
225 "PUT",
226 {
227 data: {
228 gid: game.id,
229 newObj: {
230 score: "?",
231 scoreMsg: getScoreMessage("?")
232 }
233 }
234 }
235 );
236 }
237 }
238 }
239 };
240 </script>
241
242 <style lang="sass">
243 .active
244 color: #42a983
245
246 .tabbtn
247 background-color: #f9faee
248
249 table.game-list
250 max-height: 100%
251
252 .somethingnew
253 background-color: #c5fefe !important
254 </style>