Some bugs fixes. TODO: double disconnect when anonymous reloads page in Hall
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo")
5 .card.text-center
6 label.modal-close(for="modalInfo")
7 p(v-html="infoMessage")
8 input#modalNewgame.modal(type="checkbox")
9 div#newgameDiv(role="dialog" data-checkbox="modalNewgame")
10 .card(@keyup.enter="newChallenge()")
11 label#closeNewgame.modal-close(for="modalNewgame")
12 fieldset
13 label(for="selectVariant") {{ st.tr["Variant"] }} *
14 select#selectVariant(v-model="newchallenge.vid")
15 option(v-for="v in st.variants" :value="v.id"
16 :selected="newchallenge.vid==v.id")
17 | {{ v.name }}
18 fieldset
19 label(for="cadence") {{ st.tr["Cadence"] }} *
20 div#predefinedCadences
21 button 3+2
22 button 5+3
23 button 15+5
24 input#cadence(type="text" v-model="newchallenge.cadence"
25 placeholder="5+0, 1h+30s, 7d+1d ...")
26 fieldset(v-if="st.user.id > 0")
27 label(for="selectPlayers") {{ st.tr["Play with?"] }}
28 input#selectPlayers(type="text" v-model="newchallenge.to")
29 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
30 label(for="inputFen") FEN
31 input#inputFen(type="text" v-model="newchallenge.fen")
32 button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
33 .row
34 .col-sm-12
35 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
36 .row
37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
38 div
39 .button-group
40 button#btnClive(@click="setDisplay('c','live',$event)" class="active")
41 | {{ st.tr["Live challenges"] }}
42 button#btnCcorr(@click="setDisplay('c','corr',$event)")
43 | {{ st.tr["Correspondance challenges"] }}
44 ChallengeList(v-show="cdisplay=='live'"
45 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
46 ChallengeList(v-show="cdisplay=='corr'"
47 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
48 #people
49 h3.text-center {{ st.tr["Who's there?"] }}
50 #players
51 p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
52 span {{ people[sid].name }}
53 button.player-action(v-if="showPlayerActionBtn(sid)" @click="challOrWatch(sid)")
54 | {{ getActionLabel(sid) }}
55 p.anonymous @nonymous ({{ anonymousCount }})
56 #chat
57 Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
58 .clearer
59 div
60 .button-group
61 button#btnGlive(@click="setDisplay('g','live',$event)" class="active")
62 | {{ st.tr["Live games"] }}
63 button#btnGcorr(@click="setDisplay('g','corr',$event)")
64 | {{ st.tr["Correspondance games"] }}
65 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
66 @show-game="showGame")
67 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
68 @show-game="showGame")
69 </template>
70
71 <script>
72 import { store } from "@/store";
73 import { checkChallenge } from "@/data/challengeCheck";
74 import { ArrayFun } from "@/utils/array";
75 import { ajax } from "@/utils/ajax";
76 import params from "@/parameters";
77 import { getRandString, shuffle } from "@/utils/alea";
78 import Chat from "@/components/Chat.vue";
79 import GameList from "@/components/GameList.vue";
80 import ChallengeList from "@/components/ChallengeList.vue";
81 import { GameStorage } from "@/utils/gameStorage";
82 import { processModalClick } from "@/utils/modalClick";
83 export default {
84 name: "my-hall",
85 components: {
86 Chat,
87 GameList,
88 ChallengeList,
89 },
90 data: function () {
91 return {
92 st: store.state,
93 cdisplay: "live", //or corr
94 gdisplay: "live",
95 games: [],
96 challenges: [],
97 people: {},
98 infoMessage: "",
99 newchallenge: {
100 fen: "",
101 vid: localStorage.getItem("vid") || "",
102 to: "", //name of challenged player (if any)
103 cadence: localStorage.getItem("cadence") || "",
104 },
105 newChat: "",
106 conn: null,
107 connexionString: "",
108 // Related to (killing of) self multi-connects:
109 newConnect: {},
110 killed: {},
111 };
112 },
113 watch: {
114 // st.variants changes only once, at loading from [] to [...]
115 "st.variants": function(variantArray) {
116 // Set potential challenges and games variant names:
117 this.challenges.concat(this.games).forEach(o => {
118 if (o.vname == "")
119 o.vname = this.getVname(o.vid);
120 });
121 },
122 },
123 computed: {
124 anonymousCount: function() {
125 let count = 0;
126 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
127 return count;
128 },
129 },
130 created: function() {
131 const my = this.st.user;
132 this.$set(this.people, my.sid, {id:my.id, name:my.name, pages:["/"]});
133 // Ask server for current corr games (all but mines)
134 ajax(
135 "/games",
136 "GET",
137 {uid: this.st.user.id, excluded: true},
138 response => {
139 // Show corr tab with timeout, to let enough time for (socket) polling
140 setTimeout( () => {
141 if (this.games.length == response.games.length)
142 this.setDisplay('g', "corr");
143 }, 1000);
144 this.games = this.games.concat(response.games.map(g => {
145 const type = this.classifyObject(g);
146 const vname = this.getVname(g.vid);
147 return Object.assign({}, g, {type: type, vname: vname});
148 }));
149 }
150 );
151 // Also ask for corr challenges (open + sent by/to me)
152 ajax(
153 "/challenges",
154 "GET",
155 {uid: this.st.user.id},
156 response => {
157 setTimeout( () => {
158 if (this.challenges.length == response.challenges.length)
159 this.setDisplay('c', "corr");
160 }, 1000);
161 // Gather all senders names, and then retrieve full identity:
162 // (TODO [perf]: some might be online...)
163 let names = {};
164 response.challenges.forEach(c => {
165 if (c.uid != this.st.user.id)
166 names[c.uid] = ""; //unknwon for now
167 else if (!!c.target && c.target != this.st.user.id)
168 names[c.target] = "";
169 });
170 const addChallenges = (newChalls) => {
171 names[this.st.user.id] = this.st.user.name; //in case of
172 this.challenges = this.challenges.concat(
173 response.challenges.map(c => {
174 const from = {name: names[c.uid], id: c.uid}; //or just name
175 const type = this.classifyObject(c);
176 const vname = this.getVname(c.vid);
177 return Object.assign({},
178 {
179 type: type,
180 vname: vname,
181 from: from,
182 to: (!!c.target ? names[c.target] : ""),
183 },
184 c);
185 })
186 );
187 };
188 if (names !== {})
189 {
190 ajax("/users",
191 "GET",
192 { ids: Object.keys(names).join(",") },
193 response2 => {
194 response2.users.forEach(u => {names[u.id] = u.name});
195 addChallenges();
196 }
197 );
198 }
199 else
200 addChallenges();
201 }
202 );
203 const connectAndPoll = () => {
204 this.send("connect");
205 this.send("pollclientsandgamers");
206 };
207 // Initialize connection
208 this.connexionString = params.socketUrl +
209 "/?sid=" + this.st.user.sid +
210 "&tmpId=" + getRandString() +
211 "&page=" + encodeURIComponent(this.$route.path);
212 this.conn = new WebSocket(this.connexionString);
213 this.conn.onopen = connectAndPoll;
214 this.conn.onmessage = this.socketMessageListener;
215 this.conn.onclose = this.socketCloseListener;
216 },
217 mounted: function() {
218 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
219 .forEach(elt => elt.addEventListener("click", processModalClick));
220 document.querySelectorAll("#predefinedCadences > button").forEach(
221 (b) => { b.addEventListener("click",
222 () => { this.newchallenge.cadence = b.innerHTML; }
223 )}
224 );
225 },
226 beforeDestroy: function() {
227 this.send("disconnect");
228 },
229 methods: {
230 // Helpers:
231 send: function(code, obj) {
232 if (!!this.conn)
233 {
234 this.conn.send(JSON.stringify(
235 Object.assign(
236 {code: code},
237 obj,
238 )
239 ));
240 }
241 },
242 getVname: function(vid) {
243 const variant = this.st.variants.find(v => v.id == vid);
244 // this.st.variants might be uninitialized (variant == null)
245 return (!!variant ? variant.name : "");
246 },
247 filterChallenges: function(type) {
248 return this.challenges.filter(c => c.type == type);
249 },
250 filterGames: function(type) {
251 return this.games.filter(g => g.type == type);
252 },
253 classifyObject: function(o) { //challenge or game
254 return (o.cadence.indexOf('d') === -1 ? "live" : "corr");
255 },
256 setDisplay: function(letter, type, e) {
257 this[letter + "display"] = type;
258 let elt = !!e
259 ? e.target
260 : document.getElementById("btn" + letter.toUpperCase() + type);
261 elt.classList.add("active");
262 if (!!elt.previousElementSibling)
263 elt.previousElementSibling.classList.remove("active");
264 else
265 elt.nextElementSibling.classList.remove("active");
266 },
267 isGamer: function(sid) {
268 return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
269 },
270 showPlayerActionBtn: function(sid) {
271 // Do not show action btn if I'm anonymous and target isn't playing,
272 // or target is anonymous and not playing,
273 // or target is me and I don't play anywhere.
274 const targetIsGamer = this.isGamer(sid);
275 if ((!this.st.user.name && !targetIsGamer) ||
276 (!this.people[sid].name && !this.isGamer(this.st.user.sid)) ||
277 (sid == this.st.user.sid && !targetIsGamer))
278 {
279 return false;
280 }
281 return true;
282 },
283 getActionLabel: function(sid) {
284 return this.people[sid].pages.some(p => p == "/")
285 ? "Challenge"
286 : "Observe";
287 },
288 challOrWatch: function(sid) {
289 if (this.people[sid].pages.some(p => p == "/"))
290 {
291 // Available, in Hall
292 this.newchallenge.to = this.people[sid].name;
293 doClick("modalNewgame");
294 }
295 else
296 {
297 // In some game, maybe playing maybe not: show a random one
298 let gids = [];
299 this.people[sid].pages.forEach(p => {
300 const matchGid = p.match(/[a-zA-Z0-9]+$/);
301 if (!!matchGid)
302 gids.push(matchGid[0]);
303 });
304 const gid = gids[Math.floor(Math.random() * gids.length)];
305 this.showGame(this.games.find(g => g.id == gid));
306 }
307 },
308 showGame: function(g) {
309 // NOTE: we are an observer, since only games I don't play are shown here
310 // ==> Moves sent by connected remote player(s) if live game
311 let url = "/game/" + g.id;
312 if (g.type == "live")
313 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
314 this.$router.push(url);
315 },
316 processChat: function(chat) {
317 this.send("newchat", {data:chat});
318 },
319 // Messaging center:
320 socketMessageListener: function(msg) {
321 if (!this.conn)
322 return;
323 const data = JSON.parse(msg.data);
324 switch (data.code)
325 {
326 case "pollclientsandgamers":
327 {
328 // Since people can be both in Hall and Game,
329 // need to track "askIdentity" requests:
330 let identityAsked = {};
331 data.sockIds.forEach(s => {
332 const page = s.page || "/";
333 if (s.sid != this.st.user.sid && !identityAsked[s.sid])
334 {
335 identityAsked[s.sid] = true;
336 this.send("askidentity", {target:s.sid, page:page});
337 }
338 if (!this.people[s.sid])
339 this.$set(this.people, s.sid, {id:0, name:"", pages:[page]});
340 else if (this.people[s.sid].pages.indexOf(page) < 0)
341 this.people[s.sid].pages.push(page);
342 if (!s.page) //peer is in Hall
343 this.send("askchallenge", {target:s.sid});
344 else //peer is in Game
345 this.send("askgame", {target:s.sid, page:page});
346 });
347 break;
348 }
349 case "connect":
350 case "gconnect":
351 {
352 const page = data.page || "/";
353 // NOTE: player could have been polled earlier, but might have logged in then
354 // So it's a good idea to ask identity if he was anonymous.
355 // But only ask game / challenge if currently disconnected.
356 if (!this.people[data.from])
357 {
358 this.$set(this.people, data.from, {name:"", id:0, pages:[page]});
359 if (data.code == "connect")
360 this.send("askchallenge", {target:data.from});
361 else
362 this.send("askgame", {target:data.from, page:page});
363 }
364 else
365 {
366 // append page if not already in list
367 if (this.people[data.from].pages.indexOf(page) < 0)
368 this.people[data.from].pages.push(page);
369 }
370 if (this.people[data.from].id == 0)
371 {
372 this.newConnect[data.from] = true; //for self multi-connects tests
373 this.send("askidentity", {target:data.from, page:page});
374 }
375 break;
376 }
377 case "disconnect":
378 case "gdisconnect":
379 if (!this.people[data.from])
380 return; //TODO: solve this bug
381 // (anonymous reloads page, onclose event triggered twice...)
382 // Disconnect means no more tmpIds:
383 if (data.code == "disconnect")
384 {
385 // Remove the live challenge sent by this player:
386 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
387 }
388 else
389 {
390 // Remove the matching live game if now unreachable
391 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
392 const gidx = this.games.findIndex(g => g.id == gid);
393 if (gidx >= 0)
394 {
395 const game = this.games[gidx];
396 if (game.type == "live" &&
397 game.rids.length == 1 && game.rids[0] == data.from)
398 {
399 this.games.splice(gidx, 1);
400 }
401 }
402 }
403 const page = data.page || "/";
404 ArrayFun.remove(this.people[data.from].pages, p => p == page);
405 if (this.people[data.from].pages.length == 0)
406 this.$delete(this.people, data.from);
407 break;
408 case "killed":
409 // I logged in elsewhere:
410 alert(this.st.tr["New connexion detected: tab now offline"]);
411 // TODO: this fails. See https://github.com/websockets/ws/issues/489
412 //this.conn.removeEventListener("message", this.socketMessageListener);
413 //this.conn.removeEventListener("close", this.socketCloseListener);
414 //this.conn.close();
415 this.conn = null;
416 break;
417 case "askidentity":
418 {
419 // Request for identification (TODO: anonymous shouldn't need to reply)
420 const me = {
421 // Decompose to avoid revealing email
422 name: this.st.user.name,
423 sid: this.st.user.sid,
424 id: this.st.user.id,
425 };
426 this.send("identity", {data:me, target:data.from});
427 break;
428 }
429 case "identity":
430 {
431 const user = data.data;
432 if (!!user.name) //otherwise anonymous
433 {
434 // If I multi-connect, kill current connexion if no mark (I'm older)
435 if (this.newConnect[user.sid] && user.id > 0
436 && user.id == this.st.user.id && user.sid != this.st.user.sid)
437 {
438 if (!this.killed[this.st.user.sid])
439 {
440 this.send("killme", {sid:this.st.user.sid});
441 this.killed[this.st.user.sid] = true;
442 }
443 }
444 if (user.sid != this.st.user.sid) //I already know my identity...
445 {
446 this.$set(this.people, user.sid,
447 {
448 id: user.id,
449 name: user.name,
450 pages: this.people[user.sid].pages,
451 });
452 }
453 }
454 delete this.newConnect[user.sid];
455 break;
456 }
457 case "askchallenge":
458 {
459 // Send my current live challenge (if any)
460 const cIdx = this.challenges.findIndex(c =>
461 c.from.sid == this.st.user.sid && c.type == "live");
462 if (cIdx >= 0)
463 {
464 const c = this.challenges[cIdx];
465 // NOTE: in principle, should only send targeted challenge to the target.
466 // But we may not know yet the identity of the target (just name),
467 // so cannot decide if data.from is the target or not.
468 const myChallenge =
469 {
470 id: c.id,
471 from: this.st.user.sid,
472 to: c.to,
473 fen: c.fen,
474 vid: c.vid,
475 cadence: c.cadence,
476 added: c.added,
477 };
478 this.send("challenge", {data:myChallenge, target:data.from});
479 }
480 break;
481 }
482 case "challenge": //after "askchallenge"
483 case "newchallenge":
484 {
485 // NOTE about next condition: see "askchallenge" case.
486 const chall = data.data;
487 if (!chall.to || (this.people[chall.from].id > 0 &&
488 (chall.from == this.st.user.sid || chall.to == this.st.user.name)))
489 {
490 let newChall = Object.assign({}, chall);
491 newChall.type = this.classifyObject(chall);
492 newChall.added = Date.now();
493 let fromValues = Object.assign({}, this.people[chall.from]);
494 delete fromValues["pages"]; //irrelevant in this context
495 newChall.from = Object.assign({sid:chall.from}, fromValues);
496 newChall.vname = this.getVname(newChall.vid);
497 this.challenges.push(newChall);
498 // Adjust visual:
499 if (newChall.type == "live" && this.cdisplay == "corr" && !this.challenges.some(c => c.type == "corr"))
500 this.setDisplay('c', "live");
501 else if (newChall.type == "corr" && this.cdisplay == "live" && !this.challenges.some(c => c.type == "live"))
502 this.setDisplay('c', "corr");
503 }
504 break;
505 }
506 case "refusechallenge":
507 {
508 const cid = data.data;
509 ArrayFun.remove(this.challenges, c => c.id == cid);
510 alert(this.st.tr["Challenge declined"]);
511 break;
512 }
513 case "deletechallenge":
514 {
515 // NOTE: the challenge may be already removed
516 const cid = data.data;
517 ArrayFun.remove(this.challenges, c => c.id == cid);
518 break;
519 }
520 case "game": //individual request
521 case "newgame":
522 {
523 // NOTE: it may be live or correspondance
524 const game = data.data;
525 let locGame = this.games.find(g => g.id == game.id);
526 if (!locGame)
527 {
528 let newGame = game;
529 newGame.type = this.classifyObject(game);
530 newGame.vname = this.getVname(game.vid);
531 if (!game.score) //if new game from Hall
532 newGame.score = "*";
533 newGame.rids = [game.rid];
534 delete newGame["rid"];
535 this.games.push(newGame);
536 // Adjust visual:
537 if (newGame.type == "live" && this.gdisplay == "corr" && !this.games.some(g => g.type == "corr"))
538 this.setDisplay('g', "live");
539 else if (newGame.type == "live" && this.gdisplay == "live" && !this.games.some(g => g.type == "live"))
540 this.setDisplay('g', "corr");
541 }
542 else
543 {
544 // Append rid (if not already in list)
545 if (!locGame.rids.includes(game.rid))
546 locGame.rids.push(game.rid);
547 }
548 break;
549 }
550 case "startgame":
551 {
552 // New game just started: data contain all information
553 const gameInfo = data.data;
554 if (this.classifyObject(gameInfo) == "live")
555 this.startNewGame(gameInfo);
556 else
557 {
558 this.infoMessage = this.st.tr["New correspondance game:"] +
559 " <a href='#/game/" + gameInfo.id + "'>" +
560 "#/game/" + gameInfo.id + "</a>";
561 let modalBox = document.getElementById("modalInfo");
562 modalBox.checked = true;
563 }
564 break;
565 }
566 case "newchat":
567 this.newChat = data.data;
568 break;
569 }
570 },
571 socketCloseListener: function() {
572 if (!this.conn)
573 return;
574 this.conn = new WebSocket(this.connexionString);
575 this.conn.addEventListener("message", this.socketMessageListener);
576 this.conn.addEventListener("close", this.socketCloseListener);
577 },
578 // Challenge lifecycle:
579 newChallenge: async function() {
580 if (this.newchallenge.vid == "")
581 return alert(this.st.tr["Please select a variant"]);
582 if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
583 return alert(this.st.tr["Self-challenge is forbidden"]);
584 const vname = this.getVname(this.newchallenge.vid);
585 const vModule = await import("@/variants/" + vname + ".js");
586 window.V = vModule.VariantRules;
587 if (!!this.newchallenge.cadence.match(/^[0-9]+$/))
588 this.newchallenge.cadence += "+0"; //assume minutes, no increment
589 const error = checkChallenge(this.newchallenge);
590 if (!!error)
591 return alert(error);
592 const ctype = this.classifyObject(this.newchallenge);
593 if (ctype == "corr" && this.st.user.id <= 0)
594 return alert(this.st.tr["Please log in to play correspondance games"]);
595 // NOTE: "from" information is not required here
596 let chall = Object.assign({}, this.newchallenge);
597 const finishAddChallenge = (cid) => {
598 chall.id = cid || "c" + getRandString();
599 // Remove old challenge if any (only one at a time of a given type):
600 const cIdx = this.challenges.findIndex(c =>
601 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
602 if (cIdx >= 0)
603 {
604 // Delete current challenge (will be replaced now)
605 this.send("deletechallenge", {data:this.challenges[cIdx].id});
606 if (ctype == "corr")
607 {
608 ajax(
609 "/challenges",
610 "DELETE",
611 {id: this.challenges[cIdx].id}
612 );
613 }
614 this.challenges.splice(cIdx, 1);
615 }
616 this.send("newchallenge", {data:Object.assign({from:this.st.user.sid}, chall)});
617 // Add new challenge:
618 chall.from = { //decompose to avoid revealing email
619 sid: this.st.user.sid,
620 id: this.st.user.id,
621 name: this.st.user.name,
622 };
623 chall.added = Date.now();
624 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
625 chall.type = ctype;
626 chall.vname = vname;
627 this.challenges.push(chall);
628 // Remember cadence + vid for quicker further challenges:
629 localStorage.setItem("cadence", chall.cadence);
630 localStorage.setItem("vid", chall.vid);
631 document.getElementById("modalNewgame").checked = false;
632 };
633 if (ctype == "live")
634 {
635 // Live challenges have a random ID
636 finishAddChallenge(null);
637 }
638 else
639 {
640 // Correspondance game: send challenge to server
641 ajax(
642 "/challenges",
643 "POST",
644 { chall: chall },
645 response => { finishAddChallenge(response.cid); }
646 );
647 }
648 },
649 clickChallenge: function(c) {
650 const myChallenge = (c.from.sid == this.st.user.sid //live
651 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
652 if (!myChallenge)
653 {
654 if (c.type == "corr" && this.st.user.id <= 0)
655 return alert(this.st.tr["Please log in to accept corr challenges"]);
656 c.accepted = true;
657 if (!!c.to) //c.to == this.st.user.name (connected)
658 {
659 // TODO: if special FEN, show diagram after loading variant
660 c.accepted = confirm("Accept challenge?");
661 }
662 if (c.accepted)
663 {
664 c.seat = { //again, avoid c.seat = st.user to not reveal email
665 sid: this.st.user.sid,
666 id: this.st.user.id,
667 name: this.st.user.name,
668 };
669 this.launchGame(c);
670 }
671 else
672 {
673 this.send("refusechallenge", {data:c.id, target:c.from.sid});
674 }
675 this.send("deletechallenge", {data:c.id});
676 }
677 else //my challenge
678 {
679 if (c.type == "corr")
680 {
681 ajax(
682 "/challenges",
683 "DELETE",
684 {id: c.id}
685 );
686 }
687 this.send("deletechallenge", {data:c.id});
688 }
689 // In all cases, the challenge is consumed:
690 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
691 },
692 // NOTE: when launching game, the challenge is already being deleted
693 launchGame: async function(c) {
694 const vModule = await import("@/variants/" + c.vname + ".js");
695 window.V = vModule.VariantRules;
696 // These game informations will be shared
697 let gameInfo =
698 {
699 id: getRandString(),
700 fen: c.fen || V.GenRandInitFen(),
701 players: shuffle([c.from, c.seat]), //white then black
702 vid: c.vid,
703 cadence: c.cadence,
704 };
705 let oppsid = c.from.sid; //may not be defined if corr + offline opp
706 if (!oppsid)
707 {
708 oppsid = Object.keys(this.people).find(sid =>
709 this.people[sid].id == c.from.id);
710 }
711 const notifyNewgame = () => {
712 if (!!oppsid) //opponent is online
713 this.send("startgame", {data:gameInfo, target:oppsid});
714 // Send game info (only if live) to everyone except me in this tab
715 this.send("newgame", {data:gameInfo});
716 };
717 if (c.type == "live")
718 {
719 notifyNewgame();
720 this.startNewGame(gameInfo);
721 }
722 else //corr: game only on server
723 {
724 ajax(
725 "/games",
726 "POST",
727 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
728 response => {
729 gameInfo.id = response.gameId;
730 notifyNewgame();
731 this.$router.push("/game/" + response.gameId);
732 }
733 );
734 }
735 },
736 // NOTE: for live games only (corr games start on the server)
737 startNewGame: function(gameInfo) {
738 const game = Object.assign({}, gameInfo, {
739 // (other) Game infos: constant
740 fenStart: gameInfo.fen,
741 vname: this.getVname(gameInfo.vid),
742 created: Date.now(),
743 // Game state (including FEN): will be updated
744 moves: [],
745 clocks: [-1, -1], //-1 = unstarted
746 initime: [0, 0], //initialized later
747 score: "*",
748 });
749 GameStorage.add(game);
750 if (this.st.settings.sound >= 1)
751 new Audio("/sounds/newgame.mp3").play().catch(err => {});
752 this.$router.push("/game/" + gameInfo.id);
753 },
754 },
755 };
756 </script>
757
758 <style lang="sass" scoped>
759 .active
760 color: #42a983
761 #newGame
762 display: block
763 margin: 10px auto 5px auto
764
765 #infoDiv > .card
766 padding: 15px 0
767 max-width: 430px
768
769 #newgameDiv > .card
770 max-width: 767px
771 max-height: 100%
772
773 #people
774 width: 100%
775 #players
776 width: 50%
777 position: relative
778 float: left
779 #chat
780 width: 50%
781 float: left
782 position: relative
783 @media screen and (max-width: 767px)
784 #players, #chats
785 width: 100%
786 #chat > .card
787 max-width: 100%
788 margin: 0;
789 border: none;
790 #players > p
791 margin-left: 5px
792 .anonymous
793 font-style: italic
794 button.player-action
795 margin-left: 32px
796 </style>