Adjustments
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName
16 | {{ curChallToAccept.vname }}
17 | {{ curChallToAccept.options.abridged || '' }}
18 span {{ curChallToAccept.cadence }}
19 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
20 p.text-center(v-if="!!curChallToAccept.color")
21 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
22 .diagram(
23 v-if="!!curChallToAccept.fen"
24 v-html="tchallDiag"
25 )
26 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
27 button.acceptBtn(@click="decisionChallenge(true)")
28 span {{ st.tr["Accept challenge?"] }}
29 button.refuseBtn(@click="decisionChallenge(false)")
30 span {{ st.tr["Refuse"] }}
31 input#modalNewgame.modal(
32 type="checkbox"
33 @change="cadenceFocusIfOpened($event)"
34 )
35 div#newgameDiv(
36 role="dialog"
37 data-checkbox="modalNewgame"
38 )
39 .card
40 label#closeNewgame.modal-close(for="modalNewgame")
41 div(@keyup.enter="issueNewChallenge()")
42 fieldset
43 label(for="selectVariant") {{ st.tr["Variant"] }} *
44 select#selectVariant(
45 @change="loadNewchallVariant(trySetNewchallDiag)"
46 v-model="newchallenge.vid"
47 )
48 option(
49 v-for="v in st.variants"
50 :value="v.id"
51 :selected="newchallenge.vid==v.id"
52 )
53 | {{ v.display }}
54 // Variant-specific options (often at least randomness)
55 fieldset(v-if="!!newchallenge.V")
56 div(v-for="select of newchallenge.V.Options.select")
57 label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
58 select(:id="select.variable + '_opt'")
59 option(
60 v-for="o of select.options"
61 :value="o.value"
62 :selected="o.value == select.defaut"
63 )
64 | {{ st.tr[o.label] }}
65 div(v-for="check of newchallenge.V.Options.check")
66 label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
67 input(
68 :id="check.variable + '_opt'"
69 type="checkbox"
70 :checked="check.defaut")
71 fieldset
72 label(for="cadence") {{ st.tr["Cadence"] }} *
73 div#predefinedCadences
74 button(type="button") 15+5
75 button(type="button") 45+30
76 button(type="button") 3d
77 button(type="button") 7d
78 input#cadence(
79 type="text"
80 v-model="newchallenge.cadence"
81 placeholder="5+0, 1h+30s, 5d ..."
82 )
83 fieldset
84 label(for="memorizeChall") {{ st.tr["Memorize"] }}
85 input#memorizeChall(
86 type="checkbox"
87 v-model="newchallenge.memorize"
88 )
89 fieldset(v-if="st.user.id > 0")
90 label(for="selectPlayers") {{ st.tr["Play with"] }}
91 select#selectPlayersInList(
92 v-model="newchallenge.to"
93 @change="changeChallTarget()"
94 )
95 option(value="")
96 option(
97 v-for="p in Object.values(people)"
98 v-if="!!p.name"
99 :value="p.name"
100 )
101 | {{ p.name }}
102 input#selectPlayers(
103 type="text"
104 v-model="newchallenge.to"
105 )
106 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
107 label(for="selectColor") {{ st.tr["Color"] }}
108 select#selectColor(v-model="newchallenge.color")
109 option(value='')
110 option(value='w') {{ st.tr["White"] }}
111 option(value='b') {{ st.tr["Black"] }}
112 br
113 input#inputFen(
114 placeholder="FEN"
115 @input="trySetNewchallDiag()"
116 type="text"
117 v-model="newchallenge.fen"
118 )
119 .diagram(v-html="newchallenge.diag")
120 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
121 input#modalPeople.modal(
122 type="checkbox"
123 @click="toggleSocialColor()"
124 )
125 div#peopleWrap(
126 role="dialog"
127 data-checkbox="modalPeople"
128 )
129 .card
130 label.modal-close(for="modalPeople")
131 #people
132 #players
133 p(
134 v-for="sid in Object.keys(people)"
135 v-if="!!people[sid].name"
136 )
137 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
138 button.player-action(
139 v-if="isGamer(sid)"
140 @click="watchGame(sid)"
141 )
142 | {{ st.tr["Observe"] }}
143 button.player-action(
144 v-else-if="st.user.sid != sid"
145 :class="{focused: isFocusedOnHall(sid)}"
146 @click="challenge(sid)"
147 )
148 | {{ st.tr["Challenge"] }}
149 p.anonymous @nonymous ({{ anonymousCount() }})
150 #chat
151 Chat(
152 ref="chatcomp"
153 @mychat="processChat"
154 :pastChats="[]"
155 )
156 .clearer
157 .row
158 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
159 .button-group
160 button#peopleBtn(onClick="window.doClick('modalPeople')")
161 | {{ st.tr["Who's there?"] }}
162 button(@click="showNewchallengeForm()")
163 | {{ st.tr["New game"] }}
164 .row(v-if="presetChalls.length > 0")
165 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 h4.text-center {{ st.tr["Preset challenges"] }}
167 table
168 thead
169 tr
170 th {{ st.tr["Variant"] }}
171 th {{ st.tr["Cadence"] }}
172 th {{ st.tr["Options"] }}
173 th
174 tbody
175 tr(
176 v-for="pc in presetChalls"
177 @click="newChallFromPreset(pc)"
178 )
179 td {{ pc.vname }}
180 td {{ pc.cadence }}
181 td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
182 td.remove-preset(@click="removePresetChall($event, pc)")
183 img(src="/images/icons/delete.svg")
184 .row
185 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
186 div#div2
187 .button-group
188 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
189 | {{ st.tr["Live challenges"] }}
190 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
191 | {{ st.tr["Correspondence challenges"] }}
192 ChallengeList(
193 v-show="cdisplay=='live'"
194 :challenges="filterChallenges('live')"
195 @click-challenge="clickChallenge"
196 )
197 ChallengeList(
198 v-show="cdisplay=='corr'"
199 :challenges="filterChallenges('corr')"
200 @click-challenge="clickChallenge"
201 )
202 div#div3
203 .button-group
204 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
205 | {{ st.tr["Live games"] }}
206 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
207 | {{ st.tr["Correspondence games"] }}
208 GameList(
209 v-show="gdisplay=='live'"
210 :games="filterGames('live')"
211 :show-both="true"
212 @show-game="showGame"
213 )
214 div(v-show="gdisplay=='corr'")
215 GameList(
216 :games="filterGames('corr')"
217 :show-both="true"
218 @show-game="showGame"
219 )
220 button#loadMoreBtn(
221 v-if="hasMore"
222 @click="loadMoreCorr()"
223 )
224 | {{ st.tr["Load more"] }}
225 </template>
226
227 <script>
228 import { store } from "@/store";
229 import { checkChallenge } from "@/data/challengeCheck";
230 import { notify } from "@/utils/notifications";
231 import { ArrayFun } from "@/utils/array";
232 import { ajax } from "@/utils/ajax";
233 import params from "@/parameters";
234 import { getRandString, shuffle, randInt } from "@/utils/alea";
235 import { getDiagram } from "@/utils/printDiagram";
236 import Chat from "@/components/Chat.vue";
237 import UserBio from "@/components/UserBio.vue";
238 import GameList from "@/components/GameList.vue";
239 import ChallengeList from "@/components/ChallengeList.vue";
240 import { GameStorage } from "@/utils/gameStorage";
241 import { processModalClick } from "@/utils/modalClick";
242 export default {
243 name: "my-hall",
244 components: {
245 Chat,
246 UserBio,
247 GameList,
248 ChallengeList
249 },
250 data: function() {
251 return {
252 st: store.state,
253 cdisplay: "live", //or corr
254 gdisplay: "live",
255 // timestamp of last showed (oldest) corr game:
256 cursor: Number.MAX_SAFE_INTEGER,
257 // hasMore == TRUE: a priori there could be more games to load
258 hasMore: true,
259 games: [],
260 challenges: [],
261 people: {},
262 infoMessage: "",
263 newchallenge: {
264 fen: "",
265 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
266 to: "", //name of challenged player (if any)
267 color: '',
268 cadence: localStorage.getItem("cadence") || "",
269 options: {},
270 // VariantRules object, stored to not interfere with
271 // diagrams of targeted challenges:
272 V: null,
273 vname: "",
274 diag: "", //visualizing FEN
275 memorize: false //put settings in localStorage
276 },
277 focus: true,
278 tchallDiag: "",
279 curChallToAccept: { from: {}, options: {} },
280 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
281 conn: null,
282 connexionString: "",
283 socketCloseListener: 0,
284 // Related to (killing of) self multi-connects:
285 newConnect: {}
286 };
287 },
288 watch: {
289 // st.variants changes only once, at loading from [] to [...]
290 "st.variants": function() {
291 // Set potential challenges and games variant names:
292 this.challenges.concat(this.games).forEach(o => {
293 if (!o.vname) this.setVname(o);
294 });
295 if (!this.newchallenge.V && this.newchallenge.vid > 0)
296 this.loadNewchallVariant();
297 },
298 $route: function(to, from) {
299 if (to.path != "/") this.cleanBeforeDestroy();
300 }
301 },
302 created: function() {
303 // TODO: remove this patch soon:
304 this.presetChalls.forEach(pc => {
305 if (!pc.options) pc.options = { randomness: pc.randomness };
306 });
307 document.addEventListener('visibilitychange', this.visibilityChange);
308 window.addEventListener('focus', this.onFocus);
309 window.addEventListener('blur', this.onBlur);
310 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
311 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
312 this.loadNewchallVariant();
313 const my = this.st.user;
314 const tmpId = getRandString();
315 this.$set(
316 this.people,
317 my.sid,
318 {
319 id: my.id,
320 name: my.name,
321 tmpIds: {
322 tmpId: { page: "/", focus: true }
323 }
324 }
325 );
326 const connectAndPoll = () => {
327 this.send("connect");
328 this.send("pollclientsandgamers");
329 if (!!this.$route.query["challenge"]) {
330 // Automatic challenge sending, for tournaments
331 this.loadNewchallVariant(
332 () => {
333 Object.assign(
334 this.newchallenge,
335 {
336 fen: "",
337 vid:
338 this.st.variants
339 .find(v => v.name == this.$route.query["variant"])
340 .id,
341 to: this.$route.query["challenge"],
342 color: this.$route.query["color"] || '',
343 cadence: this.$route.query["cadence"],
344 options: {},
345 memorize: false
346 }
347 );
348 window.doClick("modalNewgame");
349 },
350 this.$route.query["variant"]
351 );
352 }
353 };
354 // Initialize connection
355 this.connexionString =
356 params.socketUrl +
357 "/?sid=" + this.st.user.sid +
358 "&id=" + this.st.user.id +
359 "&tmpId=" + tmpId +
360 "&page=" +
361 // Hall: path is "/" (TODO: could be hard-coded as well)
362 encodeURIComponent(this.$route.path);
363 this.conn = new WebSocket(this.connexionString);
364 this.conn.onopen = connectAndPoll;
365 this.conn.addEventListener("message", this.socketMessageListener);
366 this.socketCloseListener = setInterval(
367 () => {
368 if (this.conn.readyState == 3) {
369 this.conn.removeEventListener("message", this.socketMessageListener);
370 this.conn = new WebSocket(this.connexionString);
371 this.conn.addEventListener("message", this.socketMessageListener);
372 }
373 },
374 1000
375 );
376 },
377 mounted: function() {
378 document.getElementById("peopleWrap")
379 .addEventListener("click", (e) => {
380 processModalClick(e, () => {
381 this.toggleSocialColor("close")
382 });
383 });
384 ["infoDiv", "newgameDiv"].forEach(eltName => {
385 document.getElementById(eltName)
386 .addEventListener("click", processModalClick);
387 });
388 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
389 b.addEventListener("click", () => {
390 this.newchallenge.cadence = b.innerHTML;
391 });
392 });
393 const dispCorr = this.$route.query["disp"];
394 const showCtype =
395 dispCorr || localStorage.getItem("type-challenges") || "live";
396 const showGtype =
397 dispCorr || localStorage.getItem("type-games") || "live";
398 this.setDisplay('c', showCtype);
399 this.setDisplay('g', showGtype);
400 // Ask server for current corr games (all but mines)
401 this.loadMoreCorr();
402 // Also ask for corr challenges (open + sent by/to me)
403 // List them all, because they are not supposed to be that many (TODO?)
404 ajax(
405 "/challenges",
406 "GET",
407 {
408 data: { uid: this.st.user.id },
409 success: (response) => {
410 if (
411 response.challenges.length > 0 &&
412 this.challenges.length == 0 &&
413 this.cdisplay == "live"
414 ) {
415 document
416 .getElementById("btnCcorr")
417 .classList.add("somethingnew");
418 }
419 // Gather all senders names, and then retrieve full identity:
420 // (TODO [perf]: some might be online...)
421 let names = {};
422 response.challenges.forEach(c => {
423 if (c.uid != this.st.user.id) names[c.uid] = "";
424 else if (!!c.target && c.target != this.st.user.id)
425 names[c.target] = "";
426 });
427 const addChallenges = () => {
428 names[this.st.user.id] = this.st.user.name; //in case of
429 this.challenges = this.challenges.concat(
430 response.challenges.map(c => {
431 const from = { name: names[c.uid], id: c.uid }; //or just name
432 const type = this.classifyObject(c);
433 this.setVname(c);
434 return Object.assign(
435 {},
436 c,
437 {
438 type: type,
439 from: from,
440 to: c.target ? names[c.target] : "",
441 options: JSON.parse(c.options)
442 }
443 );
444 })
445 );
446 };
447 if (Object.keys(names).length > 0) {
448 ajax(
449 "/users",
450 "GET",
451 {
452 data: { ids: Object.keys(names).join(",") },
453 success: (response2) => {
454 response2.users.forEach(u => {
455 names[u.id] = u.name;
456 });
457 addChallenges();
458 }
459 }
460 );
461 }
462 else addChallenges();
463 }
464 }
465 );
466 },
467 beforeDestroy: function() {
468 this.cleanBeforeDestroy();
469 },
470 methods: {
471 cleanBeforeDestroy: function() {
472 clearInterval(this.socketCloseListener);
473 document.removeEventListener('visibilitychange', this.visibilityChange);
474 window.removeEventListener('focus', this.onFocus);
475 window.removeEventListener('blur', this.onBlur);
476 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
477 this.conn.removeEventListener("message", this.socketMessageListener);
478 this.send("disconnect");
479 this.conn = null;
480 },
481 getRandomnessClass: function(pc) {
482 if (
483 // TODO: one extra test here
484 !Number.isInteger(pc.options.randomness) &&
485 !parseInt(pc.options.randomness, 10)
486 ) {
487 return {};
488 }
489 return {
490 ["random-" + pc.options.randomness]: true
491 };
492 },
493 anonymousCount: function() {
494 let count = 0;
495 Object.values(this.people).forEach(p => {
496 // Do not cound people who did not send their identity yet:
497 count += (!p.name && p.id === 0) ? 1 : 0;
498 });
499 return count;
500 },
501 visibilityChange: function() {
502 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
503 this.focus = (document.visibilityState == "visible");
504 this.send(this.focus ? "getfocus" : "losefocus");
505 },
506 onFocus: function() {
507 this.focus = true;
508 this.send("getfocus");
509 },
510 onBlur: function() {
511 this.focus = false;
512 this.send("losefocus");
513 },
514 invColor: function(c) {
515 if (c == 'w') return this.st.tr["Black"];
516 return this.tr.tr["White"];
517 },
518 partialResetNewchallenge: function() {
519 // Reset potential target and custom FEN:
520 this.newchallenge.to = "";
521 this.newchallenge.color = '';
522 this.newchallenge.fen = "";
523 this.newchallenge.diag = "";
524 this.newchallenge.memorize = false;
525 },
526 showNewchallengeForm: function() {
527 this.partialResetNewchallenge();
528 window.doClick("modalNewgame");
529 },
530 sameOptions: function(opt1, opt2) {
531 const keys1 = Object.keys(opt1),
532 keys2 = Object.keys(opt2);
533 if (keys1.length != keys2.length) return false;
534 for (const key1 of keys1) {
535 if (!keys2.includes(key1)) return false;
536 if (opt1[key1] != opt2[key1]) return false;
537 }
538 return true;
539 },
540 addPresetChall: function(chall) {
541 // Add only if not already existing:
542 if (this.presetChalls.some(c =>
543 c.vid == chall.vid &&
544 c.cadence == chall.cadence &&
545 this.sameOptions(c.options, chall.options)
546 )) {
547 return;
548 }
549 const L = this.presetChalls.length;
550 this.presetChalls.push({
551 index: L,
552 vid: chall.vid,
553 vname: chall.vname, //redundant, but easier
554 cadence: chall.cadence,
555 options: chall.options
556 });
557 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
558 },
559 removePresetChall: function(e, pchall) {
560 e.stopPropagation();
561 const pchallIdx =
562 this.presetChalls.findIndex(pc => pc.index == pchall.index);
563 this.presetChalls.splice(pchallIdx, 1);
564 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
565 },
566 tchallButtonsMargin: function() {
567 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
568 return {};
569 },
570 changeChallTarget: function() {
571 if (!this.newchallenge.to) {
572 // Reset potential FEN + diagram
573 this.newchallenge.fen = "";
574 this.newchallenge.color = '';
575 this.newchallenge.diag = "";
576 }
577 },
578 cadenceFocusIfOpened: function() {
579 if (event.target.checked)
580 document.getElementById("cadence").focus();
581 },
582 send: function(code, obj) {
583 if (!!this.conn && this.conn.readyState == 1) {
584 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
585 }
586 },
587 setVname: function(obj) {
588 const variant = this.st.variants.find(v => v.id == obj.vid);
589 // this.st.variants might be uninitialized (variant == null)
590 if (!!variant) {
591 obj.vname = variant.name;
592 obj.vdisp = variant.display;
593 }
594 // NOTE: Next line is used in loadNewchallVariant
595 return (!variant ? "" : variant.name);
596 },
597 filterChallenges: function(type) {
598 return this.challenges.filter(c => c.type == type);
599 },
600 filterGames: function(type) {
601 return this.games.filter(g => g.type == type);
602 },
603 // o: challenge or game
604 classifyObject: function(o) {
605 // No imported games here
606 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
607 },
608 setDisplay: function(letter, type, e) {
609 this[letter + "display"] = type;
610 localStorage.setItem(
611 "type-" + (letter == "c" ? "challenges" : "games"),
612 type
613 );
614 let elt = e
615 ? e.target
616 : document.getElementById("btn" + letter.toUpperCase() + type);
617 elt.classList.add("active");
618 elt.classList.remove("somethingnew"); //in case of
619 if (!!elt.previousElementSibling)
620 elt.previousElementSibling.classList.remove("active");
621 else elt.nextElementSibling.classList.remove("active");
622 },
623 isGamer: function(sid) {
624 return Object.values(this.people[sid].tmpIds)
625 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
626 },
627 isFocusedOnHall: function(sid) {
628 return (
629 // This is meant to challenge people, thus the next 2 conditions:
630 this.st.user.id > 0 &&
631 sid != this.st.user.sid &&
632 Object.values(this.people[sid].tmpIds)
633 .some(v => v.focus && v.page == "/")
634 );
635 },
636 challenge: function(sid) {
637 this.partialResetNewchallenge();
638 // Available, in Hall
639 this.newchallenge.to = this.people[sid].name;
640 // TODO: also store target sid to not re-search for it
641 document.getElementById("modalPeople").checked = false;
642 window.doClick("modalNewgame");
643 },
644 watchGame: function(sid) {
645 // In some game, maybe playing maybe not: show a random one
646 let gids = [];
647 Object.values(this.people[sid].tmpIds).forEach(v => {
648 if (v.focus) {
649 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
650 if (!!matchGid) gids.push(matchGid[0]);
651 }
652 });
653 const gid = gids[Math.floor(Math.random() * gids.length)];
654 window.open("/#/game/" + gid, "_blank");
655 },
656 showGame: function(g) {
657 // NOTE: we are an observer, since only games I don't play are shown here
658 // ==> Moves sent by connected remote player(s) if live game
659 window.open("/#/game/" + g.id, "_blank");
660 },
661 toggleSocialColor: function(action) {
662 if (!action && document.getElementById("modalPeople").checked)
663 document.getElementById("inputChat").focus();
664 else
665 document.getElementById("peopleBtn").classList.remove("somethingnew");
666 },
667 processChat: function(chat) {
668 this.send("newchat", { data: chat });
669 },
670 getOppsid: function(c) {
671 let oppsid = c.from.sid; //may not be defined if corr + offline opp
672 if (!oppsid) {
673 oppsid = Object.keys(this.people).find(
674 sid => this.people[sid].id == c.from.id
675 );
676 }
677 return oppsid;
678 },
679 // Messaging center:
680 socketMessageListener: function(msg) {
681 if (!this.conn) return;
682 const data = JSON.parse(msg.data);
683 switch (data.code) {
684 case "pollclientsandgamers": {
685 // TODO: shuffling and random filtering on server,
686 // if the room is really crowded.
687 Object.keys(data.sockIds).forEach(sid => {
688 if (sid != this.st.user.sid) {
689 // Pick a target tmpId (+page) at random:
690 const pt = Object.values(data.sockIds[sid]);
691 const randPage = pt[randInt(pt.length)].page;
692 this.send(
693 "askidentity",
694 {
695 target: sid,
696 page: randPage
697 }
698 );
699 }
700 if (!this.people[sid])
701 // Do not set name or id: identity unknown yet
702 this.people[sid] = { tmpIds: data.sockIds[sid] };
703 else
704 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
705 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
706 // Peer is in Hall
707 this.send("askchallenges", { target: sid });
708 Object.values(data.sockIds[sid]).forEach(v => {
709 if (
710 v.page.indexOf("/game/") >= 0 &&
711 !v.page.match(/\/[0-9]+$/)
712 ) {
713 // Peer is in Game: ask only if live game
714 this.send("askgame", { target: sid, page: v.page });
715 }
716 });
717 });
718 break;
719 }
720 case "connect":
721 case "gconnect": {
722 const page = data.page || "/";
723 if (data.code == "connect") {
724 // Ask challenges only on first connexion:
725 if (!this.people[data.from[0]])
726 this.send("askchallenges", { target: data.from[0] });
727 }
728 // Ask game only if live:
729 else if (!page.match(/\/[0-9]+$/))
730 this.send("askgame", { target: data.from[0], page: page });
731 if (!this.people[data.from[0]]) {
732 this.$set(
733 this.people,
734 data.from[0],
735 {
736 tmpIds: {
737 [data.from[1]]: { page: page, focus: true }
738 }
739 }
740 );
741 // For self multi-connects tests:
742 this.newConnect[data.from[0]] = true;
743 this.send("askidentity", { target: data.from[0], page: page });
744 }
745 else {
746 this.people[data.from[0]].tmpIds[data.from[1]] =
747 { page: page, focus: true };
748 this.$forceUpdate(); //TODO: shouldn't be required
749 }
750 break;
751 }
752 case "disconnect":
753 case "gdisconnect": {
754 // If the user reloads the page twice very quickly
755 // (experienced with Firefox), the first reload won't have time to
756 // connect but will trigger a "close" event anyway.
757 // ==> Next check is required.
758 if (!this.people[data.from[0]]) return;
759 delete this.people[data.from[0]].tmpIds[data.from[1]];
760 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
761 this.$delete(this.people, data.from[0]);
762 else this.$forceUpdate(); //TODO: shouldn't be required
763 if (data.code == "disconnect") {
764 // Remove the live challenges sent by this player, if
765 // he isn't connected on another tab:
766 if (
767 !this.people[data.from[0]] ||
768 Object.values(this.people[data.from[0]].tmpIds)
769 .every(v => v.page != "/")
770 ) {
771 ArrayFun.remove(
772 this.challenges,
773 c => c.type == "live" && c.from.sid == data.from[0],
774 "all"
775 );
776 }
777 }
778 else {
779 // Remove the matching live game if now unreachable
780 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
781 // Corr games are always reachable:
782 if (!gid.match(/^[0-9]+$/)) {
783 // Live games are reachable if someone is on the game page
784 if (Object.values(this.people).every(p =>
785 Object.values(p.tmpIds).every(v => v.page != data.page))
786 ) {
787 ArrayFun.remove(this.games, g => g.id == gid);
788 }
789 }
790 }
791 break;
792 }
793 case "getfocus": {
794 let player = this.people[data.from[0]];
795 // If user reload a page, focus may arrive earlier than connect
796 if (!!player) {
797 player.tmpIds[data.from[1]].focus = true;
798 this.$forceUpdate(); //TODO: shouldn't be required
799 }
800 break;
801 }
802 case "losefocus": {
803 let player = this.people[data.from[0]];
804 if (!!player) {
805 player.tmpIds[data.from[1]].focus = false;
806 this.$forceUpdate(); //TODO: shouldn't be required
807 }
808 break;
809 }
810 case "askidentity": {
811 // Request for identification
812 const me = {
813 // Decompose to avoid revealing email
814 name: this.st.user.name,
815 sid: this.st.user.sid,
816 id: this.st.user.id
817 };
818 this.send("identity", { data: me, target: data.from });
819 break;
820 }
821 case "identity": {
822 const user = data.data;
823 let player = this.people[user.sid];
824 // player.tmpIds is already set
825 player.id = user.id;
826 player.name = user.name;
827 // TODO: this.$set(people, ...) fails. So forceUpdate.
828 // But this shouldn't be like that!
829 this.$forceUpdate();
830 // If I multi-connect, kill current connexion if no mark (I'm older)
831 if (this.newConnect[user.sid]) {
832 delete this.newConnect[user.sid];
833 if (
834 user.id > 0 &&
835 user.id == this.st.user.id &&
836 user.sid != this.st.user.sid
837 ) {
838 // I logged in elsewhere:
839 this.cleanBeforeDestroy();
840 alert(this.st.tr["New connexion detected: tab now offline"]);
841 }
842 }
843 break;
844 }
845 case "askchallenges": {
846 // Send my current live challenges (if any)
847 const myChallenges = this.challenges
848 .filter(c =>
849 c.from.sid == this.st.user.sid && c.type == "live"
850 )
851 .map(c => {
852 // NOTE: in principle, should only send targeted challenge to the
853 // target. But we may not know yet the identity of the target
854 // (just name), so can't decide if data.from is the target.
855 return {
856 id: c.id,
857 from: this.st.user.sid,
858 to: c.to,
859 options: c.options,
860 fen: c.fen,
861 vid: c.vid,
862 cadence: c.cadence,
863 added: c.added
864 };
865 });
866 if (myChallenges.length > 0)
867 this.send("challenges", { data: myChallenges, target: data.from });
868 break;
869 }
870 case "challenges": //after "askchallenges"
871 data.data.forEach(this.addChallenge);
872 break;
873 case "newchallenge":
874 this.addChallenge(data.data);
875 break;
876 case "refusechallenge": {
877 const cid = data.data;
878 ArrayFun.remove(this.challenges, c => c.id == cid);
879 alert(this.st.tr["Challenge declined"]);
880 break;
881 }
882 case "deletechallenge_s": {
883 // NOTE: the challenge(s) may be already removed
884 const cref = data.data;
885 if (!!cref.cid)
886 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
887 else if (!!cref.sids) {
888 cref.sids.forEach(s => {
889 ArrayFun.remove(
890 this.challenges,
891 c => c.type == "live" && c.from.sid == s,
892 "all"
893 );
894 });
895 }
896 break;
897 }
898 case "game": // Individual request
899 case "newgame": {
900 const game = data.data;
901 // Ignore games where I play (will go in MyGames page),
902 // and also games that I already received.
903 if (
904 this.games.findIndex(g => g.id == game.id) == -1 &&
905 game.players.every(p => {
906 return (
907 p.sid != this.st.user.sid &&
908 (p.id == 0 || p.id != this.st.user.id)
909 );
910 })
911 ) {
912 let newGame = game;
913 newGame.type = this.classifyObject(game);
914 this.setVname(game);
915 if (!game.score)
916 // New game from Hall
917 newGame.score = "*";
918 this.games.push(newGame);
919 if (
920 newGame.score == '*' &&
921 (newGame.type == "live" && this.gdisplay == "corr") ||
922 (newGame.type == "corr" && this.gdisplay == "live")
923 ) {
924 document
925 .getElementById("btnG" + newGame.type)
926 .classList.add("somethingnew");
927 }
928 }
929 break;
930 }
931 case "result": {
932 let g = this.games.find(g => g.id == data.gid);
933 if (!!g) g.score = data.score;
934 break;
935 }
936 case "startgame": {
937 // New game just started, I'm involved
938 const gameInfo = data.data;
939 if (this.classifyObject(gameInfo) == "live")
940 this.startNewGame(gameInfo);
941 else {
942 this.infoMessage =
943 this.st.tr["New correspondence game:"] + " " +
944 "<a href='#/game/" + gameInfo.id + "'>" +
945 "#/game/" + gameInfo.id + "</a>";
946 document.getElementById("modalInfo").checked = true;
947 }
948 break;
949 }
950 case "newchat":
951 this.$refs["chatcomp"].newChat(data.data);
952 if (!document.getElementById("modalPeople").checked)
953 document.getElementById("peopleBtn").classList.add("somethingnew");
954 break;
955 }
956 },
957 loadMoreCorr: function() {
958 ajax(
959 "/observedgames",
960 "GET",
961 {
962 data: {
963 uid: this.st.user.id,
964 cursor: this.cursor
965 },
966 success: (res) => {
967 const L = res.games.length;
968 if (L > 0) {
969 if (
970 this.cursor == Number.MAX_SAFE_INTEGER &&
971 this.games.length == 0 &&
972 this.gdisplay == "live" &&
973 res.games.some(g => g.score == '*')
974 ) {
975 // First loading: show indicators
976 document
977 .getElementById("btnGcorr")
978 .classList.add("somethingnew");
979 }
980 this.cursor = res.games[L - 1].created;
981 let moreGames = res.games.map(g => {
982 this.setVname(g);
983 g.type = "corr";
984 return g;
985 });
986 this.games = this.games.concat(moreGames);
987 }
988 else this.hasMore = false;
989 }
990 }
991 );
992 },
993 // Challenge lifecycle:
994 addChallenge: function(chall) {
995 // NOTE about next condition: see "askchallenges" case.
996 if (
997 !chall.to ||
998 (this.people[chall.from].id > 0 &&
999 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
1000 ) {
1001 let newChall = Object.assign({}, chall);
1002 newChall.type = this.classifyObject(chall);
1003 newChall.options = chall.options;
1004 newChall.added = Date.now();
1005 let fromValues = Object.assign({}, this.people[chall.from]);
1006 delete fromValues["pages"]; //irrelevant in this context
1007 newChall.from = Object.assign({ sid: chall.from }, fromValues);
1008 this.setVname(newChall);
1009 this.challenges.push(newChall);
1010 if (
1011 (newChall.type == "live" && this.cdisplay == "corr") ||
1012 (newChall.type == "corr" && this.cdisplay == "live")
1013 ) {
1014 document
1015 .getElementById("btnC" + newChall.type)
1016 .classList.add("somethingnew");
1017 }
1018 if (!!chall.to && chall.to == this.st.user.name) {
1019 notify(
1020 "New challenge",
1021 // fromValues.name should exist since the player is online, but
1022 // let's consider there is some chance that the challenge arrives
1023 // right after we connected and before receiving the poll result:
1024 { body: "from " + (fromValues.name || "@nonymous") }
1025 );
1026 }
1027 }
1028 },
1029 loadNewchallVariant: async function(cb, vname) {
1030 vname = vname || this.setVname(this.newchallenge);
1031 await import("@/variants/" + vname + ".js")
1032 .then((vModule) => {
1033 window.V = vModule[vname + "Rules"];
1034 this.newchallenge.V = window.V;
1035 if (!!cb) cb();
1036 });
1037 },
1038 trySetNewchallDiag: function() {
1039 if (!this.newchallenge.fen) {
1040 this.newchallenge.diag = "";
1041 return;
1042 }
1043 // If vid > 0 then the variant is loaded (function above):
1044 window.V = this.newchallenge.V;
1045 if (
1046 this.newchallenge.vid > 0 &&
1047 !!this.newchallenge.fen &&
1048 V.IsGoodFen(this.newchallenge.fen)
1049 ) {
1050 const parsedFen = V.ParseFen(this.newchallenge.fen);
1051 this.newchallenge.diag = getDiagram({
1052 position: parsedFen.position
1053 //,orientation: parsedFen.turn
1054 });
1055 }
1056 else this.newchallenge.diag = "";
1057 },
1058 newChallFromPreset(pchall) {
1059 this.partialResetNewchallenge();
1060 this.newchallenge.vid = pchall.vid;
1061 this.newchallenge.cadence = pchall.cadence;
1062 this.newchallenge.options = pchall.options;
1063 this.loadNewchallVariant(this.issueNewChallenge);
1064 },
1065 issueNewChallenge: async function() {
1066 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1067 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1068 const ctype = this.classifyObject(this.newchallenge);
1069 // TODO: cadence still unchecked so ctype could be wrong...
1070 let error = "";
1071 if (!this.newchallenge.vid)
1072 error = this.st.tr["Please select a variant"];
1073 else if (ctype == "corr" && this.st.user.id <= 0)
1074 error = this.st.tr["Please log in to play correspondence games"];
1075 else if (!this.newchallenge.to && !!this.newchallenge.color)
1076 error = this.st.tr["Color option only for targeted challenge"];
1077 else if (!!this.newchallenge.to) {
1078 if (this.newchallenge.to == this.st.user.name)
1079 error = this.st.tr["Self-challenge is forbidden"];
1080 else if (
1081 ctype == "live" &&
1082 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1083 ) {
1084 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1085 }
1086 if (
1087 !!this.newchallenge.color &&
1088 !['w', 'b'].includes(this.newchallenge.color)
1089 ) {
1090 error = this.st.tr["Wrong color"];
1091 }
1092 }
1093 if (!!error) {
1094 alert(error);
1095 return;
1096 }
1097 window.V = this.newchallenge.V;
1098 error = checkChallenge(this.newchallenge);
1099 if (error) {
1100 alert(error);
1101 return;
1102 }
1103 // NOTE: "from" information is not required here
1104 let chall = Object.assign({}, this.newchallenge);
1105 chall.options = {};
1106 // Get/set options variables (if any) / TODO: v-model?!
1107 for (const check of this.newchallenge.V.Options.check) {
1108 const elt = document.getElementById(check.variable + "_opt");
1109 if (elt.checked) chall.options[check.variable] = true;
1110 }
1111 for (const select of this.newchallenge.V.Options.select) {
1112 const elt = document.getElementById(select.variable + "_opt");
1113 chall.options[select.variable] = elt.value;
1114 }
1115 chall.options.abridged = V.AbbreviateOptions(chall.options);
1116 // Add only if not already issued (not counting FEN):
1117 if (this.challenges.some(c =>
1118 (
1119 c.from.sid == this.st.user.sid ||
1120 (c.from.id > 0 && c.from.id == this.st.user.id)
1121 )
1122 &&
1123 (
1124 (!c.to && !chall.to) ||
1125 c.to == chall.to
1126 )
1127 &&
1128 c.vid == chall.vid &&
1129 c.cadence == chall.cadence &&
1130 this.sameOptions(c.options, chall.options)
1131 )) {
1132 alert(this.st.tr["Challenge already exists"]);
1133 return;
1134 }
1135 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1136 delete chall["V"];
1137 delete chall["diag"];
1138 const finishAddChallenge = cid => {
1139 chall.id = cid || "c" + getRandString();
1140 const MAX_ALLOWED_CHALLS = 3;
1141 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1142 let countMyChalls = 0;
1143 let challToDelIdx = 0;
1144 let oldestAdded = Number.MAX_SAFE_INTEGER;
1145 for (let i=0; i<this.challenges.length; i++) {
1146 const c = this.challenges[i];
1147 if (
1148 c.type == ctype &&
1149 (
1150 c.from.sid == this.st.user.sid ||
1151 (c.from.id > 0 && c.from.id == this.st.user.id)
1152 )
1153 ) {
1154 countMyChalls++;
1155 if (c.added < oldestAdded) {
1156 challToDelIdx = i;
1157 oldestAdded = c.added;
1158 }
1159 }
1160 }
1161 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1162 this.send(
1163 "deletechallenge_s",
1164 { data: { cid: this.challenges[challToDelIdx].id } }
1165 );
1166 if (ctype == "corr") {
1167 ajax(
1168 "/challenges",
1169 "DELETE",
1170 { data: { id: this.challenges[challToDelIdx].id } }
1171 );
1172 }
1173 this.challenges.splice(challToDelIdx, 1);
1174 }
1175 this.send("newchallenge", {
1176 data: Object.assign(
1177 // Temporarily add sender infos to display challenge on Discord.
1178 { from: this.st.user.sid, sender: this.st.user.name }, chall)
1179 });
1180 // Add new challenge:
1181 chall.from = {
1182 sid: this.st.user.sid,
1183 id: this.st.user.id,
1184 name: this.st.user.name
1185 };
1186 chall.added = Date.now();
1187 // NOTE: vname and type are redundant (deduced from cadence + vid)
1188 chall.type = ctype;
1189 chall.vname = this.newchallenge.vname;
1190 this.challenges.push(chall);
1191 // Remember cadence + vid for quicker further challenges:
1192 localStorage.setItem("cadence", chall.cadence);
1193 localStorage.setItem("vid", chall.vid);
1194 document.getElementById("modalNewgame").checked = false;
1195 // Show the challenge if not on current display
1196 if (
1197 (ctype == "live" && this.cdisplay == "corr") ||
1198 (ctype == "corr" && this.cdisplay == "live")
1199 ) {
1200 this.setDisplay('c', ctype);
1201 }
1202 };
1203 if (ctype == "live") {
1204 // Live challenges have a random ID
1205 finishAddChallenge(null);
1206 }
1207 else {
1208 // Correspondence game: send challenge to server
1209 ajax(
1210 "/challenges",
1211 "POST",
1212 {
1213 data: {
1214 chall: Object.assign(
1215 {},
1216 chall,
1217 { options: JSON.stringify(chall.options) }
1218 )
1219 },
1220 success: (response) => {
1221 finishAddChallenge(response.id);
1222 }
1223 }
1224 );
1225 }
1226 },
1227 // Callback function after a diagram was showed to accept
1228 // or refuse targetted challenge:
1229 decisionChallenge: function(accepted) {
1230 this.curChallToAccept.accepted = accepted;
1231 this.finishProcessingChallenge(this.curChallToAccept);
1232 document.getElementById("modalAccept").checked = false;
1233 },
1234 finishProcessingChallenge: function(c) {
1235 if (c.accepted) {
1236 c.seat = {
1237 sid: this.st.user.sid,
1238 id: this.st.user.id,
1239 name: this.st.user.name
1240 };
1241 this.launchGame(c);
1242 if (c.type == "live") {
1243 // Remove all live challenges of both players
1244 this.send(
1245 "deletechallenge_s",
1246 { data: { sids: [c.from.sid, c.seat.sid] } }
1247 );
1248 }
1249 else
1250 // Corr challenge: just remove the challenge
1251 this.send("deletechallenge_s", { data: { cid: c.id } });
1252 }
1253 else {
1254 const oppsid = this.getOppsid(c);
1255 if (!!oppsid)
1256 this.send("refusechallenge", { data: c.id, target: oppsid });
1257 if (c.type == "corr") {
1258 ajax(
1259 "/challenges",
1260 "DELETE",
1261 { data: { id: c.id } }
1262 );
1263 }
1264 this.send("deletechallenge_s", { data: { cid: c.id } });
1265 }
1266 },
1267 // TODO: if several players click same challenge at the same time: problem
1268 clickChallenge: async function(c) {
1269 const myChallenge =
1270 c.from.sid == this.st.user.sid || //live
1271 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1272 if (!myChallenge) {
1273 if (c.type == "corr" && this.st.user.id <= 0) {
1274 alert(this.st.tr["Please log in to accept corr challenges"]);
1275 return;
1276 }
1277 else {
1278 c.accepted = true;
1279 await import("@/variants/" + c.vname + ".js")
1280 .then((vModule) => {
1281 window.V = vModule[c.vname + "Rules"];
1282 if (!!c.to) {
1283 // c.to == this.st.user.name (connected)
1284 if (!!c.fen) {
1285 const parsedFen = V.ParseFen(c.fen);
1286 this.tchallDiag = getDiagram({
1287 position: parsedFen.position,
1288 orientation: parsedFen.turn
1289 });
1290 }
1291 this.curChallToAccept = c;
1292 document.getElementById("modalAccept").checked = true;
1293 }
1294 else this.finishProcessingChallenge(c);
1295 });
1296 }
1297 }
1298 else {
1299 // My challenge
1300 if (c.type == "corr") {
1301 ajax(
1302 "/challenges",
1303 "DELETE",
1304 { data: { id: c.id } }
1305 );
1306 }
1307 this.send("deletechallenge_s", { data: { cid: c.id } });
1308 }
1309 // In all cases, the challenge is consumed:
1310 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1311 },
1312 // NOTE: when launching game, the challenge is already being deleted
1313 launchGame: function(c) {
1314 // White player index 0, black player index 1:
1315 let players =
1316 !!c.color
1317 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1318 : shuffle([c.from, c.seat]);
1319 players.forEach(p => {
1320 if (!!p["tmpIds"]) delete p["tmpIds"];
1321 });
1322 // These game informations will be shared
1323 let gameInfo = {
1324 id: getRandString(),
1325 fen: c.fen || V.GenRandInitFen(c.options),
1326 options: c.options, //for rematch
1327 players: players,
1328 vid: c.vid,
1329 cadence: c.cadence
1330 };
1331 const notifyNewgame = () => {
1332 const oppsid = this.getOppsid(c);
1333 if (!!oppsid)
1334 // Opponent is online
1335 this.send("startgame", { data: gameInfo, target: oppsid });
1336 // If new corr game, notify Hall (except opponent and me)
1337 if (c.type == "corr") {
1338 this.send(
1339 "newgame",
1340 {
1341 data: gameInfo,
1342 excluded: [this.st.user.sid, oppsid]
1343 }
1344 );
1345 }
1346 // Notify MyGames page:
1347 this.send(
1348 "notifynewgame",
1349 {
1350 data: gameInfo,
1351 targets: gameInfo.players
1352 }
1353 );
1354 // NOTE: no need to send the game to the room, since I'll connect
1355 // on game just after, the main Hall will be notified.
1356 };
1357 if (c.type == "live") {
1358 // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
1359 notifyNewgame();
1360 this.startNewGame(gameInfo);
1361 // Increment game stats counter in DB
1362 ajax(
1363 "/gamestat",
1364 "POST",
1365 { data: { vid: gameInfo.vid } }
1366 );
1367 }
1368 else {
1369 // corr: game only on server
1370 ajax(
1371 "/games",
1372 "POST",
1373 {
1374 // cid is useful to delete the challenge:
1375 data: {
1376 gameInfo: Object.assign(
1377 {},
1378 gameInfo,
1379 { options: JSON.stringify(gameInfo.options) }
1380 ),
1381 cid: c.id
1382 },
1383 success: (response) => {
1384 gameInfo.id = response.id;
1385 notifyNewgame();
1386 this.$router.push("/game/" + response.id);
1387 }
1388 }
1389 );
1390 }
1391 },
1392 // NOTE: for live games only (corr games start on the server)
1393 startNewGame: function(gameInfo) {
1394 this.setVname(gameInfo);
1395 const game = Object.assign(
1396 {},
1397 gameInfo,
1398 {
1399 // (other) Game infos: constant
1400 fenStart: gameInfo.fen,
1401 created: Date.now(),
1402 // Game state (including FEN): will be updated
1403 moves: [],
1404 clocks: [-1, -1], //-1 = unstarted
1405 chats: [],
1406 score: "*"
1407 }
1408 );
1409 setTimeout(
1410 () => {
1411 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1412 GameStorage.add(game, (err) => {
1413 // If an error occurred, game is not added: the focused tab
1414 // already added the game.
1415 if (!this.focus) {
1416 if (this.st.settings.sound)
1417 // This will be played several times if several hidden tabs
1418 // on Hall... TODO: fix that (how ?!)
1419 new Audio("/sounds/newgame.flac").play().catch(() => {});
1420 notify(
1421 "New live game",
1422 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1423 );
1424 }
1425 this.$router.push("/game/" + gameInfo.id);
1426 });
1427 },
1428 this.focus ? 0 : 500 + 1000 * Math.random()
1429 );
1430 }
1431 }
1432 };
1433 </script>
1434
1435 <style lang="sass" scoped>
1436 .active
1437 color: #388e3c
1438
1439 #infoDiv > .card
1440 padding: 15px 0
1441 max-width: 430px
1442
1443 #newgameDiv > .card, #acceptDiv > .card
1444 max-width: 767px
1445 max-height: 100%
1446
1447 div#peopleWrap > .card
1448 max-height: 100%
1449
1450 @media screen and (min-width: 1281px)
1451 div#peopleWrap > .card
1452 max-width: 66.67%
1453
1454 @media screen and (max-width: 1280px)
1455 div#peopleWrap > .card
1456 max-width: 83.33%
1457
1458 @media screen and (max-width: 767px)
1459 div#peopleWrap > .card
1460 max-width: 100%
1461
1462 #players
1463 width: 50%
1464 position: relative
1465 float: left
1466
1467 #chat
1468 width: 50%
1469 float: left
1470 position: relative
1471
1472 @media screen and (max-width: 767px)
1473 #players, #chats
1474 width: 100%
1475
1476 #chat > .card
1477 max-width: 100%
1478 margin: 0;
1479 border: none;
1480
1481 #players > p
1482 margin-left: 5px
1483
1484 .anonymous
1485 font-style: italic
1486
1487 button.player-action
1488 margin-left: 32px
1489 &.focused
1490 background-color: #E6D271
1491
1492 .somethingnew
1493 background-color: #90C4EC !important
1494
1495 .tabbtn
1496 background-color: #f9faee
1497
1498 button.acceptBtn
1499 background-color: lightgreen
1500 button.refuseBtn
1501 background-color: red
1502
1503 #buttonsTchall
1504 // margin-top set dynamically (depends if diagram showed or not)
1505 & > button > span
1506 width: 100%
1507 text-align: center
1508
1509 .variantName
1510 font-weight: bold
1511
1512 .diagram
1513 margin: 0 auto
1514 max-width: 400px
1515 // width: 100% required for Firefox
1516 width: 100%
1517
1518 #inputFen
1519 width: 100%
1520
1521 #div2, #div3
1522 margin-top: 15px
1523 @media screen and (max-width: 767px)
1524 #div2, #div3
1525 margin-top: 0
1526
1527 .user-bio
1528 display: inline
1529
1530 tr > td
1531 &.random-0
1532 background-color: #FEAF9E
1533 &.random-1
1534 background-color: #9EB2FE
1535 &.random-2
1536 background-color: #A5FE9E
1537
1538 @media screen and (max-width: 767px)
1539 h4
1540 margin: 5px 0
1541
1542 button#loadMoreBtn
1543 display: block
1544 margin: 0 auto
1545
1546 td.remove-preset
1547 background-color: lightgrey
1548 text-align: center
1549 & > img
1550 height: 1em
1551 </style>