Finish Pacosako + add GameStat table to know how many live games are played
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 p.text-center(v-if="!!curChallToAccept.color")
19 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
20 .diagram(
21 v-if="!!curChallToAccept.fen"
22 v-html="tchallDiag"
23 )
24 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
25 button.acceptBtn(@click="decisionChallenge(true)")
26 span {{ st.tr["Accept challenge?"] }}
27 button.refuseBtn(@click="decisionChallenge(false)")
28 span {{ st.tr["Refuse"] }}
29 input#modalNewgame.modal(
30 type="checkbox"
31 @change="cadenceFocusIfOpened($event)"
32 )
33 div#newgameDiv(
34 role="dialog"
35 data-checkbox="modalNewgame"
36 )
37 .card
38 label#closeNewgame.modal-close(for="modalNewgame")
39 div(@keyup.enter="issueNewChallenge()")
40 fieldset
41 label(for="selectVariant") {{ st.tr["Variant"] }} *
42 select#selectVariant(
43 @change="loadNewchallVariant(trySetNewchallDiag)"
44 v-model="newchallenge.vid"
45 )
46 option(
47 v-for="v in st.variants"
48 :value="v.id"
49 :selected="newchallenge.vid==v.id"
50 )
51 | {{ v.name }}
52 fieldset
53 label(for="cadence") {{ st.tr["Cadence"] }} *
54 div#predefinedCadences
55 button(type="button") 15+5
56 button(type="button") 45+30
57 button(type="button") 3d
58 button(type="button") 7d
59 input#cadence(
60 type="text"
61 v-model="newchallenge.cadence"
62 placeholder="5+0, 1h+30s, 5d ..."
63 )
64 fieldset
65 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
66 select#selectRandomLevel(v-model="newchallenge.randomness")
67 option(value="0") {{ st.tr["Deterministic"] }}
68 option(value="1") {{ st.tr["Symmetric random"] }}
69 option(value="2") {{ st.tr["Asymmetric random"] }}
70 fieldset
71 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 input#memorizeChall(
73 type="checkbox"
74 v-model="newchallenge.memorize"
75 )
76 fieldset(v-if="st.user.id > 0")
77 label(for="selectPlayers") {{ st.tr["Play with"] }}
78 select#selectPlayersInList(
79 v-model="newchallenge.to"
80 @change="changeChallTarget()"
81 )
82 option(value="")
83 option(
84 v-for="p in Object.values(people)"
85 v-if="!!p.name"
86 :value="p.name"
87 )
88 | {{ p.name }}
89 input#selectPlayers(
90 type="text"
91 v-model="newchallenge.to"
92 )
93 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
94 label(for="selectColor") {{ st.tr["Color"] }}
95 select#selectColor(v-model="newchallenge.color")
96 option(value='')
97 option(value='w') {{ st.tr["White"] }}
98 option(value='b') {{ st.tr["Black"] }}
99 br
100 input#inputFen(
101 placeholder="FEN"
102 @input="trySetNewchallDiag()"
103 type="text"
104 v-model="newchallenge.fen"
105 )
106 .diagram(v-html="newchallenge.diag")
107 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
108 input#modalPeople.modal(
109 type="checkbox"
110 @click="toggleSocialColor()"
111 )
112 div#peopleWrap(
113 role="dialog"
114 data-checkbox="modalPeople"
115 )
116 .card
117 label.modal-close(for="modalPeople")
118 #people
119 #players
120 p(
121 v-for="sid in Object.keys(people)"
122 v-if="!!people[sid].name"
123 )
124 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
125 button.player-action(
126 v-if="isGamer(sid)"
127 @click="watchGame(sid)"
128 )
129 | {{ st.tr["Observe"] }}
130 button.player-action(
131 v-else-if="st.user.sid != sid"
132 :class="{focused: isFocusedOnHall(sid)}"
133 @click="challenge(sid)"
134 )
135 | {{ st.tr["Challenge"] }}
136 p.anonymous @nonymous ({{ anonymousCount() }})
137 #chat
138 Chat(
139 ref="chatcomp"
140 @mychat="processChat"
141 :pastChats="[]"
142 )
143 .clearer
144 .row
145 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
146 .button-group
147 button#peopleBtn(onClick="window.doClick('modalPeople')")
148 | {{ st.tr["Who's there?"] }}
149 button(@click="showNewchallengeForm()")
150 | {{ st.tr["New game"] }}
151 .row(v-if="presetChalls.length > 0")
152 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
153 h4.text-center {{ st.tr["Preset challenges"] }}
154 table
155 thead
156 tr
157 th {{ st.tr["Variant"] }}
158 th {{ st.tr["Cadence"] }}
159 th {{ st.tr["Random?"] }}
160 th
161 tbody
162 tr(
163 v-for="pc in presetChalls"
164 @click="newChallFromPreset(pc)"
165 )
166 td {{ pc.vname }}
167 td {{ pc.cadence }}
168 td(:class="getRandomnessClass(pc)")
169 td.remove-preset(@click="removePresetChall($event, pc)")
170 img(src="/images/icons/delete.svg")
171 .row
172 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
173 div#div2
174 .button-group
175 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
176 | {{ st.tr["Live challenges"] }}
177 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
178 | {{ st.tr["Correspondence challenges"] }}
179 ChallengeList(
180 v-show="cdisplay=='live'"
181 :challenges="filterChallenges('live')"
182 @click-challenge="clickChallenge"
183 )
184 ChallengeList(
185 v-show="cdisplay=='corr'"
186 :challenges="filterChallenges('corr')"
187 @click-challenge="clickChallenge"
188 )
189 div#div3
190 .button-group
191 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
192 | {{ st.tr["Live games"] }}
193 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
194 | {{ st.tr["Correspondence games"] }}
195 GameList(
196 v-show="gdisplay=='live'"
197 :games="filterGames('live')"
198 :show-both="true"
199 @show-game="showGame"
200 )
201 div(v-show="gdisplay=='corr'")
202 GameList(
203 :games="filterGames('corr')"
204 :show-both="true"
205 @show-game="showGame"
206 )
207 button#loadMoreBtn(
208 v-if="hasMore"
209 @click="loadMoreCorr()"
210 )
211 | {{ st.tr["Load more"] }}
212 </template>
213
214 <script>
215 import { store } from "@/store";
216 import { checkChallenge } from "@/data/challengeCheck";
217 import { notify } from "@/utils/notifications";
218 import { ArrayFun } from "@/utils/array";
219 import { ajax } from "@/utils/ajax";
220 import params from "@/parameters";
221 import { getRandString, shuffle, randInt } from "@/utils/alea";
222 import { getDiagram } from "@/utils/printDiagram";
223 import Chat from "@/components/Chat.vue";
224 import UserBio from "@/components/UserBio.vue";
225 import GameList from "@/components/GameList.vue";
226 import ChallengeList from "@/components/ChallengeList.vue";
227 import { GameStorage } from "@/utils/gameStorage";
228 import { processModalClick } from "@/utils/modalClick";
229 export default {
230 name: "my-hall",
231 components: {
232 Chat,
233 UserBio,
234 GameList,
235 ChallengeList
236 },
237 data: function() {
238 return {
239 st: store.state,
240 cdisplay: "live", //or corr
241 gdisplay: "live",
242 // timestamp of last showed (oldest) corr game:
243 cursor: Number.MAX_SAFE_INTEGER,
244 // hasMore == TRUE: a priori there could be more games to load
245 hasMore: true,
246 games: [],
247 challenges: [],
248 people: {},
249 infoMessage: "",
250 newchallenge: {
251 fen: "",
252 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
253 to: "", //name of challenged player (if any)
254 color: '',
255 cadence: localStorage.getItem("cadence") || "",
256 randomness:
257 // Warning: randomness can be 0, then !!randomness is false
258 (parseInt(localStorage.getItem("challRandomness"),10)+1 || 3) - 1,
259 // VariantRules object, stored to not interfere with
260 // diagrams of targetted challenges:
261 V: null,
262 vname: "",
263 diag: "", //visualizing FEN
264 memorize: false //put settings in localStorage
265 },
266 focus: true,
267 tchallDiag: "",
268 curChallToAccept: { from: {} },
269 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
270 conn: null,
271 connexionString: "",
272 socketCloseListener: 0,
273 // Related to (killing of) self multi-connects:
274 newConnect: {}
275 };
276 },
277 watch: {
278 // st.variants changes only once, at loading from [] to [...]
279 "st.variants": function() {
280 // Set potential challenges and games variant names:
281 this.challenges.concat(this.games).forEach(o => {
282 if (!o.vname) o.vname = this.getVname(o.vid);
283 });
284 if (!this.newchallenge.V && this.newchallenge.vid > 0)
285 this.loadNewchallVariant();
286 },
287 $route: function(to, from) {
288 if (to.path != "/") this.cleanBeforeDestroy();
289 }
290 },
291 created: function() {
292 document.addEventListener('visibilitychange', this.visibilityChange);
293 window.addEventListener('focus', this.onFocus);
294 window.addEventListener('blur', this.onBlur);
295 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
296 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
297 this.loadNewchallVariant();
298 const my = this.st.user;
299 const tmpId = getRandString();
300 this.$set(
301 this.people,
302 my.sid,
303 {
304 id: my.id,
305 name: my.name,
306 tmpIds: {
307 tmpId: { page: "/", focus: true }
308 }
309 }
310 );
311 const connectAndPoll = () => {
312 this.send("connect");
313 this.send("pollclientsandgamers");
314 if (!!this.$route.query["challenge"]) {
315 // Automatic challenge sending, for tournaments
316 this.loadNewchallVariant(
317 () => {
318 this.newchallenge = {
319 fen: "",
320 vid:
321 this.st.variants
322 .find(v => v.name == this.$route.query["variant"])
323 .id,
324 to: this.$route.query["challenge"],
325 color: this.$route.query["color"] || '',
326 cadence: this.$route.query["cadence"],
327 // Tournament: no randomness (TODO: for now at least)
328 randomness: 0,
329 memorize: false
330 };
331 this.issueNewChallenge();
332 },
333 this.$route.query["variant"]
334 );
335 }
336 };
337 // Initialize connection
338 this.connexionString =
339 params.socketUrl +
340 "/?sid=" + this.st.user.sid +
341 "&id=" + this.st.user.id +
342 "&tmpId=" + tmpId +
343 "&page=" +
344 // Hall: path is "/" (TODO: could be hard-coded as well)
345 encodeURIComponent(this.$route.path);
346 this.conn = new WebSocket(this.connexionString);
347 this.conn.onopen = connectAndPoll;
348 this.conn.addEventListener("message", this.socketMessageListener);
349 this.socketCloseListener = setInterval(
350 () => {
351 if (this.conn.readyState == 3) {
352 this.conn.removeEventListener("message", this.socketMessageListener);
353 this.conn = new WebSocket(this.connexionString);
354 this.conn.addEventListener("message", this.socketMessageListener);
355 }
356 },
357 1000
358 );
359 },
360 mounted: function() {
361 document.getElementById("peopleWrap")
362 .addEventListener("click", (e) => {
363 processModalClick(e, () => {
364 this.toggleSocialColor("close")
365 });
366 });
367 ["infoDiv", "newgameDiv"].forEach(eltName => {
368 document.getElementById(eltName)
369 .addEventListener("click", processModalClick);
370 });
371 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
372 b.addEventListener("click", () => {
373 this.newchallenge.cadence = b.innerHTML;
374 });
375 });
376 const dispCorr = this.$route.query["disp"];
377 const showCtype =
378 dispCorr || localStorage.getItem("type-challenges") || "live";
379 const showGtype =
380 dispCorr || localStorage.getItem("type-games") || "live";
381 this.setDisplay('c', showCtype);
382 this.setDisplay('g', showGtype);
383 // Ask server for current corr games (all but mines)
384 this.loadMoreCorr();
385 // Also ask for corr challenges (open + sent by/to me)
386 // List them all, because they are not supposed to be that many (TODO?)
387 ajax(
388 "/challenges",
389 "GET",
390 {
391 data: { uid: this.st.user.id },
392 success: (response) => {
393 if (
394 response.challenges.length > 0 &&
395 this.challenges.length == 0 &&
396 this.cdisplay == "live"
397 ) {
398 document
399 .getElementById("btnCcorr")
400 .classList.add("somethingnew");
401 }
402 // Gather all senders names, and then retrieve full identity:
403 // (TODO [perf]: some might be online...)
404 let names = {};
405 response.challenges.forEach(c => {
406 if (c.uid != this.st.user.id) names[c.uid] = "";
407 else if (!!c.target && c.target != this.st.user.id)
408 names[c.target] = "";
409 });
410 const addChallenges = () => {
411 names[this.st.user.id] = this.st.user.name; //in case of
412 this.challenges = this.challenges.concat(
413 response.challenges.map(c => {
414 const from = { name: names[c.uid], id: c.uid }; //or just name
415 const type = this.classifyObject(c);
416 const vname = this.getVname(c.vid);
417 return Object.assign(
418 {},
419 {
420 type: type,
421 vname: vname,
422 from: from,
423 to: c.target ? names[c.target] : ""
424 },
425 c
426 );
427 })
428 );
429 };
430 if (Object.keys(names).length > 0) {
431 ajax(
432 "/users",
433 "GET",
434 {
435 data: { ids: Object.keys(names).join(",") },
436 success: (response2) => {
437 response2.users.forEach(u => {
438 names[u.id] = u.name;
439 });
440 addChallenges();
441 }
442 }
443 );
444 }
445 else addChallenges();
446 }
447 }
448 );
449 },
450 beforeDestroy: function() {
451 this.cleanBeforeDestroy();
452 },
453 methods: {
454 cleanBeforeDestroy: function() {
455 clearInterval(this.socketCloseListener);
456 document.removeEventListener('visibilitychange', this.visibilityChange);
457 window.removeEventListener('focus', this.onFocus);
458 window.removeEventListener('blur', this.onBlur);
459 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
460 this.conn.removeEventListener("message", this.socketMessageListener);
461 this.send("disconnect");
462 this.conn = null;
463 },
464 getRandomnessClass: function(pc) {
465 return {
466 ["random-" + pc.randomness]: true
467 };
468 },
469 anonymousCount: function() {
470 let count = 0;
471 Object.values(this.people).forEach(p => {
472 // Do not cound people who did not send their identity yet:
473 count += (!p.name && p.id === 0) ? 1 : 0;
474 });
475 return count;
476 },
477 visibilityChange: function() {
478 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
479 this.focus = (document.visibilityState == "visible");
480 this.send(this.focus ? "getfocus" : "losefocus");
481 },
482 onFocus: function() {
483 this.focus = true;
484 this.send("getfocus");
485 },
486 onBlur: function() {
487 this.focus = false;
488 this.send("losefocus");
489 },
490 invColor: function(c) {
491 if (c == 'w') return this.st.tr["Black"];
492 return this.tr.tr["White"];
493 },
494 partialResetNewchallenge: function() {
495 // Reset potential target and custom FEN:
496 this.newchallenge.to = "";
497 this.newchallenge.color = '';
498 this.newchallenge.fen = "";
499 this.newchallenge.diag = "";
500 this.newchallenge.memorize = false;
501 },
502 showNewchallengeForm: function() {
503 this.partialResetNewchallenge();
504 window.doClick("modalNewgame");
505 },
506 addPresetChall: function(chall) {
507 // Add only if not already existing:
508 if (this.presetChalls.some(c =>
509 c.vid == chall.vid &&
510 c.cadence == chall.cadence &&
511 c.randomness == chall.randomness
512 )) {
513 return;
514 }
515 const L = this.presetChalls.length;
516 this.presetChalls.push({
517 index: L,
518 vid: chall.vid,
519 vname: chall.vname, //redundant, but easier
520 cadence: chall.cadence,
521 randomness: chall.randomness
522 });
523 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
524 },
525 removePresetChall: function(e, pchall) {
526 e.stopPropagation();
527 const pchallIdx =
528 this.presetChalls.findIndex(pc => pc.index == pchall.index);
529 this.presetChalls.splice(pchallIdx, 1);
530 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
531 },
532 tchallButtonsMargin: function() {
533 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
534 return {};
535 },
536 changeChallTarget: function() {
537 if (!this.newchallenge.to) {
538 // Reset potential FEN + diagram
539 this.newchallenge.fen = "";
540 this.newchallenge.color = '';
541 this.newchallenge.diag = "";
542 }
543 },
544 cadenceFocusIfOpened: function() {
545 if (event.target.checked)
546 document.getElementById("cadence").focus();
547 },
548 send: function(code, obj) {
549 if (!!this.conn && this.conn.readyState == 1) {
550 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
551 }
552 },
553 getVname: function(vid) {
554 const variant = this.st.variants.find(v => v.id == vid);
555 // this.st.variants might be uninitialized (variant == null)
556 return variant ? variant.name : "";
557 },
558 filterChallenges: function(type) {
559 return this.challenges.filter(c => c.type == type);
560 },
561 filterGames: function(type) {
562 return this.games.filter(g => g.type == type);
563 },
564 // o: challenge or game
565 classifyObject: function(o) {
566 // No imported games here
567 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
568 },
569 setDisplay: function(letter, type, e) {
570 this[letter + "display"] = type;
571 localStorage.setItem(
572 "type-" + (letter == "c" ? "challenges" : "games"),
573 type
574 );
575 let elt = e
576 ? e.target
577 : document.getElementById("btn" + letter.toUpperCase() + type);
578 elt.classList.add("active");
579 elt.classList.remove("somethingnew"); //in case of
580 if (!!elt.previousElementSibling)
581 elt.previousElementSibling.classList.remove("active");
582 else elt.nextElementSibling.classList.remove("active");
583 },
584 isGamer: function(sid) {
585 return Object.values(this.people[sid].tmpIds)
586 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
587 },
588 isFocusedOnHall: function(sid) {
589 return (
590 // This is meant to challenge people, thus the next 2 conditions:
591 this.st.user.id > 0 &&
592 sid != this.st.user.sid &&
593 Object.values(this.people[sid].tmpIds)
594 .some(v => v.focus && v.page == "/")
595 );
596 },
597 challenge: function(sid) {
598 this.partialResetNewchallenge();
599 // Available, in Hall
600 this.newchallenge.to = this.people[sid].name;
601 // TODO: also store target sid to not re-search for it
602 document.getElementById("modalPeople").checked = false;
603 window.doClick("modalNewgame");
604 },
605 watchGame: function(sid) {
606 // In some game, maybe playing maybe not: show a random one
607 let gids = [];
608 Object.values(this.people[sid].tmpIds).forEach(v => {
609 if (v.focus) {
610 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
611 if (!!matchGid) gids.push(matchGid[0]);
612 }
613 });
614 const gid = gids[Math.floor(Math.random() * gids.length)];
615 window.open("/#/game/" + gid, "_blank");
616 },
617 showGame: function(g) {
618 // NOTE: we are an observer, since only games I don't play are shown here
619 // ==> Moves sent by connected remote player(s) if live game
620 window.open("/#/game/" + g.id, "_blank");
621 },
622 toggleSocialColor: function(action) {
623 if (!action && document.getElementById("modalPeople").checked)
624 document.getElementById("inputChat").focus();
625 else
626 document.getElementById("peopleBtn").classList.remove("somethingnew");
627 },
628 processChat: function(chat) {
629 this.send("newchat", { data: chat });
630 },
631 getOppsid: function(c) {
632 let oppsid = c.from.sid; //may not be defined if corr + offline opp
633 if (!oppsid) {
634 oppsid = Object.keys(this.people).find(
635 sid => this.people[sid].id == c.from.id
636 );
637 }
638 return oppsid;
639 },
640 // Messaging center:
641 socketMessageListener: function(msg) {
642 if (!this.conn) return;
643 const data = JSON.parse(msg.data);
644 switch (data.code) {
645 case "pollclientsandgamers": {
646 // TODO: shuffling and random filtering on server,
647 // if the room is really crowded.
648 Object.keys(data.sockIds).forEach(sid => {
649 if (sid != this.st.user.sid) {
650 // Pick a target tmpId (+page) at random:
651 const pt = Object.values(data.sockIds[sid]);
652 const randPage = pt[randInt(pt.length)].page;
653 this.send(
654 "askidentity",
655 {
656 target: sid,
657 page: randPage
658 }
659 );
660 }
661 if (!this.people[sid])
662 // Do not set name or id: identity unknown yet
663 this.people[sid] = { tmpIds: data.sockIds[sid] };
664 else
665 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
666 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
667 // Peer is in Hall
668 this.send("askchallenges", { target: sid });
669 Object.values(data.sockIds[sid]).forEach(v => {
670 if (
671 v.page.indexOf("/game/") >= 0 &&
672 !v.page.match(/\/[0-9]+$/)
673 ) {
674 // Peer is in Game: ask only if live game
675 this.send("askgame", { target: sid, page: v.page });
676 }
677 });
678 });
679 break;
680 }
681 case "connect":
682 case "gconnect": {
683 const page = data.page || "/";
684 if (data.code == "connect") {
685 // Ask challenges only on first connexion:
686 if (!this.people[data.from[0]])
687 this.send("askchallenges", { target: data.from[0] });
688 }
689 // Ask game only if live:
690 else if (!page.match(/\/[0-9]+$/))
691 this.send("askgame", { target: data.from[0], page: page });
692 if (!this.people[data.from[0]]) {
693 this.$set(
694 this.people,
695 data.from[0],
696 {
697 tmpIds: {
698 [data.from[1]]: { page: page, focus: true }
699 }
700 }
701 );
702 // For self multi-connects tests:
703 this.newConnect[data.from[0]] = true;
704 this.send("askidentity", { target: data.from[0], page: page });
705 }
706 else {
707 this.people[data.from[0]].tmpIds[data.from[1]] =
708 { page: page, focus: true };
709 this.$forceUpdate(); //TODO: shouldn't be required
710 }
711 break;
712 }
713 case "disconnect":
714 case "gdisconnect": {
715 // If the user reloads the page twice very quickly
716 // (experienced with Firefox), the first reload won't have time to
717 // connect but will trigger a "close" event anyway.
718 // ==> Next check is required.
719 if (!this.people[data.from[0]]) return;
720 delete this.people[data.from[0]].tmpIds[data.from[1]];
721 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
722 this.$delete(this.people, data.from[0]);
723 else this.$forceUpdate(); //TODO: shouldn't be required
724 if (data.code == "disconnect") {
725 // Remove the live challenges sent by this player, if
726 // he isn't connected on another tab:
727 if (
728 !this.people[data.from[0]] ||
729 Object.values(this.people[data.from[0]].tmpIds)
730 .every(v => v.page != "/")
731 ) {
732 ArrayFun.remove(
733 this.challenges,
734 c => c.type == "live" && c.from.sid == data.from[0],
735 "all"
736 );
737 }
738 }
739 else {
740 // Remove the matching live game if now unreachable
741 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
742 // Corr games are always reachable:
743 if (!gid.match(/^[0-9]+$/)) {
744 // Live games are reachable if someone is on the game page
745 if (Object.values(this.people).every(p =>
746 Object.values(p.tmpIds).every(v => v.page != data.page))
747 ) {
748 ArrayFun.remove(this.games, g => g.id == gid);
749 }
750 }
751 }
752 break;
753 }
754 case "getfocus": {
755 let player = this.people[data.from[0]];
756 // If user reload a page, focus may arrive earlier than connect
757 if (!!player) {
758 player.tmpIds[data.from[1]].focus = true;
759 this.$forceUpdate(); //TODO: shouldn't be required
760 }
761 break;
762 }
763 case "losefocus": {
764 let player = this.people[data.from[0]];
765 if (!!player) {
766 player.tmpIds[data.from[1]].focus = false;
767 this.$forceUpdate(); //TODO: shouldn't be required
768 }
769 break;
770 }
771 case "askidentity": {
772 // Request for identification
773 const me = {
774 // Decompose to avoid revealing email
775 name: this.st.user.name,
776 sid: this.st.user.sid,
777 id: this.st.user.id
778 };
779 this.send("identity", { data: me, target: data.from });
780 break;
781 }
782 case "identity": {
783 const user = data.data;
784 let player = this.people[user.sid];
785 // player.tmpIds is already set
786 player.id = user.id;
787 player.name = user.name;
788 // TODO: this.$set(people, ...) fails. So forceUpdate.
789 // But this shouldn't be like that!
790 this.$forceUpdate();
791 // If I multi-connect, kill current connexion if no mark (I'm older)
792 if (this.newConnect[user.sid]) {
793 delete this.newConnect[user.sid];
794 if (
795 user.id > 0 &&
796 user.id == this.st.user.id &&
797 user.sid != this.st.user.sid
798 ) {
799 // I logged in elsewhere:
800 this.cleanBeforeDestroy();
801 alert(this.st.tr["New connexion detected: tab now offline"]);
802 }
803 }
804 break;
805 }
806 case "askchallenges": {
807 // Send my current live challenges (if any)
808 const myChallenges = this.challenges
809 .filter(c =>
810 c.from.sid == this.st.user.sid && c.type == "live"
811 )
812 .map(c => {
813 // NOTE: in principle, should only send targeted challenge to the
814 // target. But we may not know yet the identity of the target
815 // (just name), so can't decide if data.from is the target.
816 return {
817 id: c.id,
818 from: this.st.user.sid,
819 to: c.to,
820 randomness: c.randomness,
821 fen: c.fen,
822 vid: c.vid,
823 cadence: c.cadence,
824 added: c.added
825 };
826 });
827 if (myChallenges.length > 0)
828 this.send("challenges", { data: myChallenges, target: data.from });
829 break;
830 }
831 case "challenges": //after "askchallenges"
832 data.data.forEach(this.addChallenge);
833 break;
834 case "newchallenge":
835 this.addChallenge(data.data);
836 break;
837 case "refusechallenge": {
838 const cid = data.data;
839 ArrayFun.remove(this.challenges, c => c.id == cid);
840 alert(this.st.tr["Challenge declined"]);
841 break;
842 }
843 case "deletechallenge_s": {
844 // NOTE: the challenge(s) may be already removed
845 const cref = data.data;
846 if (!!cref.cid)
847 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
848 else if (!!cref.sids) {
849 cref.sids.forEach(s => {
850 ArrayFun.remove(
851 this.challenges,
852 c => c.type == "live" && c.from.sid == s,
853 "all"
854 );
855 });
856 }
857 break;
858 }
859 case "game": // Individual request
860 case "newgame": {
861 const game = data.data;
862 // Ignore games where I play (will go in MyGames page),
863 // and also games that I already received.
864 if (
865 this.games.findIndex(g => g.id == game.id) == -1 &&
866 game.players.every(p => {
867 return (
868 p.sid != this.st.user.sid &&
869 (p.id == 0 || p.id != this.st.user.id)
870 );
871 })
872 ) {
873 let newGame = game;
874 newGame.type = this.classifyObject(game);
875 newGame.vname = this.getVname(game.vid);
876 if (!game.score)
877 // New game from Hall
878 newGame.score = "*";
879 this.games.push(newGame);
880 if (
881 newGame.score == '*' &&
882 (newGame.type == "live" && this.gdisplay == "corr") ||
883 (newGame.type == "corr" && this.gdisplay == "live")
884 ) {
885 document
886 .getElementById("btnG" + newGame.type)
887 .classList.add("somethingnew");
888 }
889 }
890 break;
891 }
892 case "result": {
893 let g = this.games.find(g => g.id == data.gid);
894 if (!!g) g.score = data.score;
895 break;
896 }
897 case "startgame": {
898 // New game just started, I'm involved
899 const gameInfo = data.data;
900 if (this.classifyObject(gameInfo) == "live")
901 this.startNewGame(gameInfo);
902 else {
903 this.infoMessage =
904 this.st.tr["New correspondence game:"] + " " +
905 "<a href='#/game/" + gameInfo.id + "'>" +
906 "#/game/" + gameInfo.id + "</a>";
907 document.getElementById("modalInfo").checked = true;
908 }
909 break;
910 }
911 case "newchat":
912 this.$refs["chatcomp"].newChat(data.data);
913 if (!document.getElementById("modalPeople").checked)
914 document.getElementById("peopleBtn").classList.add("somethingnew");
915 break;
916 }
917 },
918 loadMoreCorr: function() {
919 ajax(
920 "/observedgames",
921 "GET",
922 {
923 data: {
924 uid: this.st.user.id,
925 cursor: this.cursor
926 },
927 success: (res) => {
928 const L = res.games.length;
929 if (L > 0) {
930 if (
931 this.cursor == Number.MAX_SAFE_INTEGER &&
932 this.games.length == 0 &&
933 this.gdisplay == "live" &&
934 res.games.some(g => g.score == '*')
935 ) {
936 // First loading: show indicators
937 document
938 .getElementById("btnGcorr")
939 .classList.add("somethingnew");
940 }
941 this.cursor = res.games[L - 1].created;
942 let moreGames = res.games.map(g => {
943 const vname = this.getVname(g.vid);
944 return Object.assign(
945 {},
946 g,
947 {
948 type: "corr",
949 vname: vname
950 }
951 );
952 });
953 this.games = this.games.concat(moreGames);
954 }
955 else this.hasMore = false;
956 }
957 }
958 );
959 },
960 // Challenge lifecycle:
961 addChallenge: function(chall) {
962 // NOTE about next condition: see "askchallenges" case.
963 if (
964 !chall.to ||
965 (this.people[chall.from].id > 0 &&
966 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
967 ) {
968 let newChall = Object.assign({}, chall);
969 newChall.type = this.classifyObject(chall);
970 newChall.randomness = chall.randomness;
971 newChall.added = Date.now();
972 let fromValues = Object.assign({}, this.people[chall.from]);
973 delete fromValues["pages"]; //irrelevant in this context
974 newChall.from = Object.assign({ sid: chall.from }, fromValues);
975 newChall.vname = this.getVname(newChall.vid);
976 this.challenges.push(newChall);
977 if (
978 (newChall.type == "live" && this.cdisplay == "corr") ||
979 (newChall.type == "corr" && this.cdisplay == "live")
980 ) {
981 document
982 .getElementById("btnC" + newChall.type)
983 .classList.add("somethingnew");
984 }
985 if (!!chall.to) {
986 notify(
987 "New challenge",
988 // fromValues.name should exist since the player is online, but
989 // let's consider there is some chance that the challenge arrives
990 // right after we connected and before receiving the poll result:
991 { body: "from " + (fromValues.name || "unknown yet...") }
992 );
993 }
994 }
995 },
996 loadNewchallVariant: async function(cb, vname) {
997 vname = vname || this.getVname(this.newchallenge.vid);
998 await import("@/variants/" + vname + ".js")
999 .then((vModule) => {
1000 window.V = vModule[vname + "Rules"];
1001 this.newchallenge.V = window.V;
1002 this.newchallenge.vname = vname;
1003 if (!!cb) cb();
1004 });
1005 },
1006 trySetNewchallDiag: function() {
1007 if (!this.newchallenge.fen) {
1008 this.newchallenge.diag = "";
1009 return;
1010 }
1011 // If vid > 0 then the variant is loaded (function above):
1012 window.V = this.newchallenge.V;
1013 if (
1014 this.newchallenge.vid > 0 &&
1015 !!this.newchallenge.fen &&
1016 V.IsGoodFen(this.newchallenge.fen)
1017 ) {
1018 const parsedFen = V.ParseFen(this.newchallenge.fen);
1019 this.newchallenge.diag = getDiagram({
1020 position: parsedFen.position
1021 //,orientation: parsedFen.turn
1022 });
1023 }
1024 else this.newchallenge.diag = "";
1025 },
1026 newChallFromPreset(pchall) {
1027 this.partialResetNewchallenge();
1028 this.newchallenge.vid = pchall.vid;
1029 this.newchallenge.cadence = pchall.cadence;
1030 this.newchallenge.randomness = pchall.randomness;
1031 this.loadNewchallVariant(this.issueNewChallenge);
1032 },
1033 issueNewChallenge: async function() {
1034 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1035 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1036 const ctype = this.classifyObject(this.newchallenge);
1037 // TODO: cadence still unchecked so ctype could be wrong...
1038 let error = "";
1039 if (!this.newchallenge.vid)
1040 error = this.st.tr["Please select a variant"];
1041 else if (ctype == "corr" && this.st.user.id <= 0)
1042 error = this.st.tr["Please log in to play correspondence games"];
1043 else if (!this.newchallenge.to && !!this.newchallenge.color)
1044 error = this.st.tr["Color option only for targeted challenge"];
1045 else if (!!this.newchallenge.to) {
1046 if (this.newchallenge.to == this.st.user.name)
1047 error = this.st.tr["Self-challenge is forbidden"];
1048 else if (
1049 ctype == "live" &&
1050 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1051 ) {
1052 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1053 }
1054 if (
1055 !!this.newchallenge.color &&
1056 !['w', 'b'].includes(this.newchallenge.color)
1057 ) {
1058 error = this.st.tr["Wrong color"];
1059 }
1060 }
1061 if (!!error) {
1062 alert(error);
1063 return;
1064 }
1065 window.V = this.newchallenge.V;
1066 error = checkChallenge(this.newchallenge);
1067 if (error) {
1068 alert(error);
1069 return;
1070 }
1071 // NOTE: "from" information is not required here
1072 let chall = Object.assign({}, this.newchallenge);
1073 // Add only if not already issued (not counting FEN):
1074 if (this.challenges.some(c =>
1075 (
1076 c.from.sid == this.st.user.sid ||
1077 (c.from.id > 0 && c.from.id == this.st.user.id)
1078 )
1079 &&
1080 (
1081 (!c.to && !chall.to) ||
1082 c.to == chall.to
1083 )
1084 &&
1085 c.vid == chall.vid &&
1086 c.cadence == chall.cadence &&
1087 c.randomness == chall.randomness
1088 )) {
1089 alert(this.st.tr["Challenge already exists"]);
1090 return;
1091 }
1092 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1093 delete chall["V"];
1094 delete chall["diag"];
1095 const finishAddChallenge = cid => {
1096 chall.id = cid || "c" + getRandString();
1097 const MAX_ALLOWED_CHALLS = 3;
1098 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1099 let countMyChalls = 0;
1100 let challToDelIdx = 0;
1101 let oldestAdded = Number.MAX_SAFE_INTEGER;
1102 for (let i=0; i<this.challenges.length; i++) {
1103 const c = this.challenges[i];
1104 if (
1105 c.type == ctype &&
1106 (
1107 c.from.sid == this.st.user.sid ||
1108 (c.from.id > 0 && c.from.id == this.st.user.id)
1109 )
1110 ) {
1111 countMyChalls++;
1112 if (c.added < oldestAdded) {
1113 challToDelIdx = i;
1114 oldestAdded = c.added;
1115 }
1116 }
1117 }
1118 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1119 this.send(
1120 "deletechallenge_s",
1121 { data: { cid: this.challenges[challToDelIdx].id } }
1122 );
1123 if (ctype == "corr") {
1124 ajax(
1125 "/challenges",
1126 "DELETE",
1127 { data: { id: this.challenges[challToDelIdx].id } }
1128 );
1129 }
1130 this.challenges.splice(challToDelIdx, 1);
1131 }
1132 this.send("newchallenge", {
1133 data: Object.assign({ from: this.st.user.sid }, chall)
1134 });
1135 // Add new challenge:
1136 chall.from = {
1137 sid: this.st.user.sid,
1138 id: this.st.user.id,
1139 name: this.st.user.name
1140 };
1141 chall.added = Date.now();
1142 // NOTE: vname and type are redundant (deduced from cadence + vid)
1143 chall.type = ctype;
1144 chall.vname = this.newchallenge.vname;
1145 this.challenges.push(chall);
1146 // Remember cadence + vid for quicker further challenges:
1147 localStorage.setItem("cadence", chall.cadence);
1148 localStorage.setItem("vid", chall.vid);
1149 localStorage.setItem("challRandomness", chall.randomness);
1150 document.getElementById("modalNewgame").checked = false;
1151 // Show the challenge if not on current display
1152 if (
1153 (ctype == "live" && this.cdisplay == "corr") ||
1154 (ctype == "corr" && this.cdisplay == "live")
1155 ) {
1156 this.setDisplay('c', ctype);
1157 }
1158 };
1159 if (ctype == "live") {
1160 // Live challenges have a random ID
1161 finishAddChallenge(null);
1162 }
1163 else {
1164 // Correspondence game: send challenge to server
1165 ajax(
1166 "/challenges",
1167 "POST",
1168 {
1169 data: { chall: chall },
1170 success: (response) => {
1171 finishAddChallenge(response.id);
1172 }
1173 }
1174 );
1175 }
1176 },
1177 // Callback function after a diagram was showed to accept
1178 // or refuse targetted challenge:
1179 decisionChallenge: function(accepted) {
1180 this.curChallToAccept.accepted = accepted;
1181 this.finishProcessingChallenge(this.curChallToAccept);
1182 document.getElementById("modalAccept").checked = false;
1183 },
1184 finishProcessingChallenge: function(c) {
1185 if (c.accepted) {
1186 c.seat = {
1187 sid: this.st.user.sid,
1188 id: this.st.user.id,
1189 name: this.st.user.name
1190 };
1191 this.launchGame(c);
1192 if (c.type == "live") {
1193 // Remove all live challenges of both players
1194 this.send(
1195 "deletechallenge_s",
1196 { data: { sids: [c.from.sid, c.seat.sid] } }
1197 );
1198 }
1199 else
1200 // Corr challenge: just remove the challenge
1201 this.send("deletechallenge_s", { data: { cid: c.id } });
1202 }
1203 else {
1204 const oppsid = this.getOppsid(c);
1205 if (!!oppsid)
1206 this.send("refusechallenge", { data: c.id, target: oppsid });
1207 if (c.type == "corr") {
1208 ajax(
1209 "/challenges",
1210 "DELETE",
1211 { data: { id: c.id } }
1212 );
1213 }
1214 this.send("deletechallenge_s", { data: { cid: c.id } });
1215 }
1216 },
1217 // TODO: if several players click same challenge at the same time: problem
1218 clickChallenge: async function(c) {
1219 const myChallenge =
1220 c.from.sid == this.st.user.sid || //live
1221 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1222 if (!myChallenge) {
1223 if (c.type == "corr" && this.st.user.id <= 0) {
1224 alert(this.st.tr["Please log in to accept corr challenges"]);
1225 return;
1226 }
1227 else {
1228 c.accepted = true;
1229 await import("@/variants/" + c.vname + ".js")
1230 .then((vModule) => {
1231 window.V = vModule[c.vname + "Rules"];
1232 if (!!c.to) {
1233 // c.to == this.st.user.name (connected)
1234 if (!!c.fen) {
1235 const parsedFen = V.ParseFen(c.fen);
1236 this.tchallDiag = getDiagram({
1237 position: parsedFen.position,
1238 orientation: parsedFen.turn
1239 });
1240 }
1241 this.curChallToAccept = c;
1242 document.getElementById("modalAccept").checked = true;
1243 }
1244 else this.finishProcessingChallenge(c);
1245 });
1246 }
1247 }
1248 else {
1249 // My challenge
1250 if (c.type == "corr") {
1251 ajax(
1252 "/challenges",
1253 "DELETE",
1254 { data: { id: c.id } }
1255 );
1256 }
1257 this.send("deletechallenge_s", { data: { cid: c.id } });
1258 }
1259 // In all cases, the challenge is consumed:
1260 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1261 },
1262 // NOTE: when launching game, the challenge is already being deleted
1263 launchGame: function(c) {
1264 // White player index 0, black player index 1:
1265 let players =
1266 !!c.color
1267 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1268 : shuffle([c.from, c.seat]);
1269 players.forEach(p => {
1270 if (!!p["tmpIds"]) delete p["tmpIds"];
1271 });
1272 // These game informations will be shared
1273 let gameInfo = {
1274 id: getRandString(),
1275 fen: c.fen || V.GenRandInitFen(c.randomness),
1276 randomness: c.randomness, //for rematch
1277 players: players,
1278 vid: c.vid,
1279 cadence: c.cadence
1280 };
1281 const notifyNewgame = () => {
1282 const oppsid = this.getOppsid(c);
1283 if (!!oppsid)
1284 // Opponent is online
1285 this.send("startgame", { data: gameInfo, target: oppsid });
1286 // If new corr game, notify Hall (except opponent and me)
1287 if (c.type == "corr") {
1288 this.send(
1289 "newgame",
1290 {
1291 data: gameInfo,
1292 excluded: [this.st.user.sid, oppsid]
1293 }
1294 );
1295 }
1296 // Notify MyGames page:
1297 this.send(
1298 "notifynewgame",
1299 {
1300 data: gameInfo,
1301 targets: gameInfo.players
1302 }
1303 );
1304 // NOTE: no need to send the game to the room, since I'll connect
1305 // on game just after, the main Hall will be notified.
1306 };
1307 if (c.type == "live") {
1308 notifyNewgame();
1309 this.startNewGame(gameInfo);
1310 // Increment game stats counter in DB
1311 ajax(
1312 "/gamestat",
1313 "POST",
1314 { data: { vid: gameInfo.vid } }
1315 );
1316 }
1317 else {
1318 // corr: game only on server
1319 ajax(
1320 "/games",
1321 "POST",
1322 {
1323 // cid is useful to delete the challenge:
1324 data: {
1325 gameInfo: gameInfo,
1326 cid: c.id
1327 },
1328 success: (response) => {
1329 gameInfo.id = response.id;
1330 notifyNewgame();
1331 this.$router.push("/game/" + response.id);
1332 }
1333 }
1334 );
1335 }
1336 },
1337 // NOTE: for live games only (corr games start on the server)
1338 startNewGame: function(gameInfo) {
1339 const game = Object.assign(
1340 {},
1341 gameInfo,
1342 {
1343 // (other) Game infos: constant
1344 fenStart: gameInfo.fen,
1345 vname: this.getVname(gameInfo.vid),
1346 created: Date.now(),
1347 // Game state (including FEN): will be updated
1348 moves: [],
1349 clocks: [-1, -1], //-1 = unstarted
1350 chats: [],
1351 score: "*"
1352 }
1353 );
1354 setTimeout(
1355 () => {
1356 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1357 GameStorage.add(game, (err) => {
1358 // If an error occurred, game is not added: the focused tab
1359 // already added the game.
1360 if (!this.focus) {
1361 if (this.st.settings.sound)
1362 // This will be played several times if several hidden tabs
1363 // on Hall... TODO: fix that (how ?!)
1364 new Audio("/sounds/newgame.flac").play().catch(() => {});
1365 notify(
1366 "New live game",
1367 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1368 );
1369 }
1370 this.$router.push("/game/" + gameInfo.id);
1371 });
1372 },
1373 this.focus ? 0 : 500 + 1000 * Math.random()
1374 );
1375 }
1376 }
1377 };
1378 </script>
1379
1380 <style lang="sass" scoped>
1381 .active
1382 color: #388e3c
1383
1384 #infoDiv > .card
1385 padding: 15px 0
1386 max-width: 430px
1387
1388 #newgameDiv > .card, #acceptDiv > .card
1389 max-width: 767px
1390 max-height: 100%
1391
1392 div#peopleWrap > .card
1393 max-height: 100%
1394
1395 @media screen and (min-width: 1281px)
1396 div#peopleWrap > .card
1397 max-width: 66.67%
1398
1399 @media screen and (max-width: 1280px)
1400 div#peopleWrap > .card
1401 max-width: 83.33%
1402
1403 @media screen and (max-width: 767px)
1404 div#peopleWrap > .card
1405 max-width: 100%
1406
1407 #players
1408 width: 50%
1409 position: relative
1410 float: left
1411
1412 #chat
1413 width: 50%
1414 float: left
1415 position: relative
1416
1417 @media screen and (max-width: 767px)
1418 #players, #chats
1419 width: 100%
1420
1421 #chat > .card
1422 max-width: 100%
1423 margin: 0;
1424 border: none;
1425
1426 #players > p
1427 margin-left: 5px
1428
1429 .anonymous
1430 font-style: italic
1431
1432 button.player-action
1433 margin-left: 32px
1434 &.focused
1435 background-color: #E6D271
1436
1437 .somethingnew
1438 background-color: #90C4EC !important
1439
1440 .tabbtn
1441 background-color: #f9faee
1442
1443 button.acceptBtn
1444 background-color: lightgreen
1445 button.refuseBtn
1446 background-color: red
1447
1448 #buttonsTchall
1449 // margin-top set dynamically (depends if diagram showed or not)
1450 & > button > span
1451 width: 100%
1452 text-align: center
1453
1454 .variantName
1455 font-weight: bold
1456
1457 .diagram
1458 margin: 0 auto
1459 max-width: 400px
1460 // width: 100% required for Firefox
1461 width: 100%
1462
1463 #inputFen
1464 width: 100%
1465
1466 #div2, #div3
1467 margin-top: 15px
1468 @media screen and (max-width: 767px)
1469 #div2, #div3
1470 margin-top: 0
1471
1472 .user-bio
1473 display: inline
1474
1475 tr > td
1476 &.random-0
1477 background-color: #FF5733
1478 &.random-1
1479 background-color: #2B63B4
1480 &.random-2
1481 background-color: #33B42B
1482
1483 @media screen and (max-width: 767px)
1484 h4
1485 margin: 5px 0
1486
1487 button#loadMoreBtn
1488 display: block
1489 margin: 0 auto
1490
1491 td.remove-preset
1492 background-color: lightgrey
1493 text-align: center
1494 & > img
1495 height: 1em
1496 </style>