Save state: draft of askgame logic but some bugs for now
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div(role="dialog" aria-labelledby="titleFenedit")
11 .card.smallpad
12 label#closeNewgame.modal-close(for="modalNewgame")
13 fieldset
14 label(for="selectVariant") {{ st.tr["Variant"] }}
15 select#selectVariant(v-model="newchallenge.vid")
16 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
17 fieldset
18 label(for="timeControl") {{ st.tr["Time control"] }}
19 input#timeControl(type="text" v-model="newchallenge.timeControl"
20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
23 input#selectPlayers(type="text" v-model="newchallenge.to")
24 fieldset(v-if="st.user.id > 0")
25 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
26 input#inputFen(type="text" v-model="newchallenge.fen")
27 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
28 .row
29 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
30 button(onClick="doClick('modalNewgame')") New game
31 .row
32 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
33 .collapse
34 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
35 label(for="challengeSection" aria-hidden="true") Challenges
36 div
37 .button-group
38 button(@click="cdisplay='live'") Live Challenges
39 button(@click="cdisplay='corr'") Correspondance challenges
40 ChallengeList(v-show="cdisplay=='live'"
41 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
42 ChallengeList(v-show="cdisplay=='corr'"
43 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
44 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
45 label(for="peopleSection" aria-hidden="true") People
46 div
47 .button-group
48 button(@click="pdisplay='players'") Players
49 button(@click="pdisplay='chat'") Chat
50 #players(v-show="pdisplay=='players'")
51 h3 Online players
52 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
53 :class="{anonymous: !!p.count}"
54 )
55 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
56 #chat(v-show="pdisplay=='chat'")
57 h3 Chat (TODO)
58 input#gameSection(type="radio" aria-hidden="true" name="accordion")
59 label(for="gameSection" aria-hidden="true") Games
60 div
61 .button-group
62 button(@click="gdisplay='live'") Live games
63 button(@click="gdisplay='corr'") Correspondance games
64 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
65 @show-game="showGame")
66 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
67 @show-game="showGame")
68 </template>
69
70 <script>
71 import { store } from "@/store";
72 import { checkChallenge } from "@/data/challengeCheck";
73 import { ArrayFun } from "@/utils/array";
74 import { ajax } from "@/utils/ajax";
75 import { getRandString, shuffle } from "@/utils/alea";
76 import GameList from "@/components/GameList.vue";
77 import ChallengeList from "@/components/ChallengeList.vue";
78 import { GameStorage } from "@/utils/gameStorage";
79 export default {
80 name: "my-hall",
81 components: {
82 GameList,
83 ChallengeList,
84 },
85 data: function () {
86 return {
87 st: store.state,
88 cdisplay: "live", //or corr
89 pdisplay: "players", //or chat
90 gdisplay: "live",
91 games: [],
92 challenges: [],
93 people: [], //people in main hall
94 infoMessage: "",
95 newchallenge: {
96 fen: "",
97 vid: 0,
98 to: "", //name of challenged player (if any)
99 timeControl: "", //"2m+2s" ...etc
100 },
101 };
102 },
103 watch: {
104 // st.variants changes only once, at loading from [] to [...]
105 "st.variants": function(variantArray) {
106 // Set potential challenges and games variant names:
107 this.challenges.forEach(c => {
108 if (c.vname == "")
109 c.vname = this.getVname(c.vid);
110 });
111 this.games.forEach(g => {
112 if (g.vname == "")
113 g.vname = this.getVname(g.vid);
114 });
115 },
116 },
117 computed: {
118 uniquePlayers: function() {
119 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
120 let anonymous = {id:0, name:"@nonymous", count:0};
121 let playerList = [];
122 this.people.forEach(p => {
123 if (p.id > 0)
124 playerList.push(p);
125 else
126 anonymous.count++;
127 });
128 if (anonymous.count > 0)
129 playerList.push(anonymous);
130 return playerList;
131 },
132 },
133 created: function() {
134 // Always add myself to players' list
135 const my = this.st.user;
136 this.people.push({sid:my.sid, id:my.id, name:my.name});
137 // Retrieve live challenge (not older than 30 minute) if any:
138 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
139 if (!!chall)
140 {
141 if ((Date.now() - chall.added)/1000 <= 30*60)
142 this.challenges.push(chall);
143 else
144 localStorage.removeItem("challenge");
145 }
146 // Ask server for current corr games (all but mines)
147 ajax(
148 "/games",
149 "GET",
150 {uid: this.st.user.id, excluded: true},
151 response => {
152 this.games = this.games.concat(response.games.map(g => {
153 const type = this.classifyObject(g);
154 const vname = this.getVname(g.vid);
155 return Object.assign({}, g, {type: type, vname: vname});
156 }));
157 }
158 );
159 // Also ask for corr challenges (open + sent to me)
160 ajax(
161 "/challenges",
162 "GET",
163 {uid: this.st.user.id},
164 response => {
165 // Gather all senders names, and then retrieve full identity:
166 // (TODO [perf]: some might be online...)
167 const uids = response.challenges.map(c => { return c.uid });
168 ajax("/users",
169 "GET",
170 { ids: uids.join(",") },
171 response2 => {
172 let names = {};
173 response2.users.forEach(u => {names[u.id] = u.name});
174 this.challenges = this.challenges.concat(
175 response.challenges.map(c => {
176 // (just players names in fact)
177 const from = {name: names[c.uid], id: c.uid};
178 const type = this.classifyObject(c);
179 const vname = this.getVname(c.vid);
180 return Object.assign({}, c, {type: type, vname: vname, from: from});
181 })
182 )
183 }
184 );
185 }
186 );
187 // 0.1] Ask server for room composition:
188 const funcPollClients = () => {
189 this.st.conn.send(JSON.stringify({code:"pollclients"}));
190 };
191 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
192 funcPollClients();
193 else //socket not ready yet (initial loading)
194 this.st.conn.onopen = funcPollClients;
195 this.st.conn.onmessage = this.socketMessageListener;
196 const socketCloseListener = () => {
197 store.socketCloseListener(); //reinitialize connexion (in store.js)
198 this.st.conn.addEventListener('message', this.socketMessageListener);
199 this.st.conn.addEventListener('close', socketCloseListener);
200 };
201 this.st.conn.onclose = socketCloseListener;
202 },
203 methods: {
204 // Helpers:
205 filterChallenges: function(type) {
206 return this.challenges.filter(c => c.type == type);
207 },
208 filterGames: function(type) {
209 return this.games.filter(g => g.type == type);
210 },
211 classifyObject: function(o) { //challenge or game
212 // Heuristic: should work for most cases... (TODO)
213 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
214 },
215 showGame: function(g) {
216 // NOTE: we are an observer, since only games I don't play are shown here
217 // ==> Moves sent by connected remote player(s) if live game
218 let url = "/game/" + g.id;
219 if (g.type == "live")
220 {
221 const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
222 const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
223 url += "?rid=" + remotes[rIdx].sid;
224 }
225 this.$router.push(url);
226 },
227 getVname: function(vid) {
228 const variant = this.st.variants.find(v => v.id == vid);
229 // this.st.variants might be uninitialized (variant == null)
230 return (!!variant ? variant.name : "");
231 },
232 getSid: function(pname) {
233 const pIdx = this.people.findIndex(pl => pl.name == pname);
234 return (pIdx === -1 ? null : this.people[pIdx].sid);
235 },
236 getPname: function(sid) {
237 const pIdx = this.people.findIndex(pl => pl.sid == sid);
238 return (pIdx === -1 ? null : this.people[pIdx].name);
239 },
240 sendSomethingTo: function(to, code, obj, warnDisconnected) {
241 const doSend = (code, obj, sid) => {
242 this.st.conn.send(JSON.stringify(Object.assign(
243 {},
244 {code: code},
245 obj,
246 {target: sid}
247 )));
248 };
249 if (!!to)
250 {
251 // Challenge with targeted players
252 const targetSid = this.getSid(to);
253 if (!targetSid)
254 {
255 if (!!warnDisconnected)
256 alert("Warning: " + pname + " is not connected");
257 }
258 else
259 doSend(code, obj, targetSid);
260 }
261 else
262 {
263 // Open challenge: send to all connected players (except us)
264 this.people.forEach(p => {
265 if (p.sid != this.st.user.sid) //only sid is always set
266 doSend(code, obj, p.sid);
267 });
268 }
269 },
270 // Messaging center:
271 socketMessageListener: function(msg) {
272 const data = JSON.parse(msg.data);
273 switch (data.code)
274 {
275 // 0.2] Receive clients list (just socket IDs)
276 case "pollclients":
277 {
278 data.sockIds.forEach(sid => {
279 this.people.push({sid:sid, id:0, name:""});
280 // Ask identity, challenges and game(s)
281 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
282 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
283 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
284 });
285 break;
286 }
287 case "askidentity":
288 {
289 // Request for identification: reply if I'm not anonymous
290 if (this.st.user.id > 0)
291 {
292 this.st.conn.send(JSON.stringify(
293 // people[0] instead of st.user to avoid sending email
294 {code:"identity", user:this.people[0], target:data.from}));
295 }
296 break;
297 }
298 case "askchallenge":
299 {
300 // Send my current live challenge (if any)
301 const cIdx = this.challenges
302 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
303 if (cIdx >= 0)
304 {
305 const c = this.challenges[cIdx];
306 const myChallenge =
307 {
308 // Minimal challenge informations: (from not required)
309 id: c.id,
310 to: c.to,
311 fen: c.fen,
312 vid: c.vid,
313 timeControl: c.timeControl
314 };
315 this.st.conn.send(JSON.stringify({code:"challenge",
316 chall:myChallenge, target:data.from}));
317 }
318 break;
319 }
320 case "identity":
321 {
322 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
323 this.people[pIdx].id = data.user.id;
324 this.people[pIdx].name = data.user.name;
325 break;
326 }
327 case "challenge":
328 {
329 // Receive challenge from some player (+sid)
330 let newChall = data.chall;
331 newChall.type = this.classifyObject(data.chall);
332 const pIdx = this.people.findIndex(p => p.sid == data.from);
333 newChall.from = this.people[pIdx]; //may be anonymous
334 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
335 newChall.vname = this.getVname(newChall.vid);
336 this.challenges.push(newChall);
337 break;
338 }
339 case "game":
340 {
341 // Receive game from some player (+sid)
342 // NOTE: it may be correspondance (if newgame while we are connected)
343 if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
344 {
345 let newGame = data.game;
346 newGame.type = this.classifyObject(data.game);
347 newGame.vname = this.getVname(data.game.vid);
348 newGame.rid = data.from;
349 newGame.score = "*";
350 this.games.push(newGame);
351 }
352 break;
353 }
354 case "newgame":
355 {
356 // TODO: next line required ?!
357 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
358 // New game just started: data contain all information
359 if (this.classifyObject(data.gameInfo) == "live")
360 this.startNewGame(data.gameInfo);
361 else
362 {
363 this.infoMessage = "New game started: " +
364 "<a href='#/game/" + data.gameInfo.id + "'>" +
365 "#/game/" + data.gameInfo.id + "</a>";
366 let modalBox = document.getElementById("modalInfo");
367 modalBox.checked = true;
368 setTimeout(() => { modalBox.checked = false; }, 3000);
369 }
370 break;
371 }
372 case "refusechallenge":
373 {
374 alert(this.getPname(data.from) + " declined your challenge");
375 ArrayFun.remove(this.challenges, c => c.id == data.cid);
376 break;
377 }
378 case "deletechallenge":
379 {
380 // NOTE: the challenge may be already removed
381 ArrayFun.remove(this.challenges, c => c.id == data.cid);
382 localStorage.removeItem("challenge"); //in case of
383 break;
384 }
385 case "connect":
386 {
387 this.people.push({name:"", id:0, sid:data.from});
388 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
389 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
390 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
391 break;
392 }
393 case "disconnect":
394 {
395 ArrayFun.remove(this.people, p => p.sid == data.from);
396 // Also remove all challenges sent by this player:
397 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
398 // And all live games where he plays and no other opponent is online
399 ArrayFun.remove(this.games, g =>
400 g.type == "live" && (g.players.every(p => p.sid == data.from
401 || !this.people.some(pl => pl.sid == p.sid))), "all");
402 break;
403 }
404 }
405 },
406 // Challenge lifecycle:
407 tryChallenge: function(player) {
408 if (player.id == 0)
409 return; //anonymous players cannot be challenged
410 this.newchallenge.to = player.name;
411 doClick("modalNewgame");
412 },
413 newChallenge: async function() {
414 const vname = this.getVname(this.newchallenge.vid);
415 const vModule = await import("@/variants/" + vname + ".js");
416 window.V = vModule.VariantRules;
417 const error = checkChallenge(this.newchallenge);
418 if (!!error)
419 return alert(error);
420 const ctype = this.classifyObject(this.newchallenge);
421 if (ctype == "corr" && this.st.user.id <= 0)
422 return alert("Please log in to play correspondance games");
423 // NOTE: "from" information is not required here
424 let chall = Object.assign({}, this.newchallenge);
425 const finishAddChallenge = (cid,warnDisconnected) => {
426 chall.id = cid || "c" + getRandString();
427 // Send challenge to peers (if connected)
428 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
429 chall.added = Date.now();
430 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
431 chall.type = ctype;
432 chall.vname = vname;
433 chall.from = this.people[0]; //avoid sending email
434 this.challenges.push(chall);
435 if (ctype == "live")
436 localStorage.setItem("challenge", JSON.stringify(chall));
437 document.getElementById("modalNewgame").checked = false;
438 };
439 const cIdx = this.challenges.findIndex(
440 c => c.from.sid == this.st.user.sid && c.type == ctype);
441 if (cIdx >= 0)
442 {
443 // Delete current challenge (will be replaced now)
444 this.sendSomethingTo(this.challenges[cIdx].to,
445 "deletechallenge", {cid:this.challenges[cIdx].id});
446 if (ctype == "corr")
447 {
448 ajax(
449 "/challenges",
450 "DELETE",
451 {id: this.challenges[cIdx].id}
452 );
453 }
454 this.challenges.splice(cIdx, 1);
455 }
456 if (ctype == "live")
457 {
458 // Live challenges have a random ID
459 finishAddChallenge(null, "warnDisconnected");
460 }
461 else
462 {
463 // Correspondance game: send challenge to server
464 ajax(
465 "/challenges",
466 "POST",
467 { chall: chall },
468 response => { finishAddChallenge(response.cid); }
469 );
470 }
471 },
472 clickChallenge: function(c) {
473 const myChallenge = (c.from.sid == this.st.user.sid //live
474 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
475 if (!myChallenge)
476 {
477 if (c.type == "corr" && this.st.user.id <= 0)
478 return alert("Please log in to accept corr challenges");
479 c.accepted = true;
480 if (!!c.to) //c.to == this.st.user.name (connected)
481 {
482 // TODO: if special FEN, show diagram after loading variant
483 c.accepted = confirm("Accept challenge?");
484 }
485 if (c.accepted)
486 {
487 c.seat = this.people[0]; //== this.st.user, avoid revealing email
488 this.launchGame(c);
489 }
490 else
491 {
492 this.st.conn.send(JSON.stringify({
493 code: "refusechallenge",
494 cid: c.id, target: c.from.sid}));
495 }
496 }
497 else //my challenge
498 {
499 if (c.type == "corr")
500 {
501 ajax(
502 "/challenges",
503 "DELETE",
504 {id: c.id}
505 );
506 }
507 else //live
508 localStorage.removeItem("challenge");
509 }
510 // In (almost) all cases, the challenge is consumed:
511 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
512 // NOTE: deletechallenge event might be redundant (but it's easier this way)
513 this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
514 },
515 // NOTE: when launching game, the challenge is already deleted
516 launchGame: async function(c) {
517 const vModule = await import("@/variants/" + c.vname + ".js");
518 window.V = vModule.VariantRules;
519 // These game informations will be sent to other players
520 const gameInfo =
521 {
522 id: getRandString(),
523 fen: c.fen || V.GenRandInitFen(),
524 players: shuffle([c.from, c.seat]), //white then black
525 vid: c.vid,
526 vname: c.vname, //theoretically vid is enough, but much easier with vname
527 timeControl: c.timeControl,
528 };
529 let target = c.from.sid; //may not be defined if corr + offline opp
530 if (!target)
531 {
532 const opponent = this.people.find(p => p.id == c.from.id);
533 if (!!opponent)
534 target = opponent.sid
535 }
536 const tryNotifyOpponent = () => {
537 if (!!target) //opponent is online
538 {
539 this.st.conn.send(JSON.stringify({code:"newgame",
540 gameInfo:gameInfo, target:target, cid:c.id}));
541 }
542 };
543 if (c.type == "live")
544 {
545 tryNotifyOpponent();
546 this.startNewGame(gameInfo);
547 }
548 else //corr: game only on server
549 {
550 ajax(
551 "/games",
552 "POST",
553 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
554 response => {
555 gameInfo.id = response.gameId;
556 tryNotifyOpponent();
557 this.$router.push("/game/" + response.gameId);
558 }
559 );
560 }
561 // Send game info to everyone except opponent (and me)
562 this.st.conn.send(JSON.stringify({code:"game",
563 game: { //minimal game info:
564 id: gameInfo.id,
565 players: gameInfo.players.map(p => p.name),
566 vid: gameInfo.vid,
567 timeControl: gameInfo.timeControl,
568 },
569 oppsid: target}));
570 },
571 // NOTE: for live games only (corr games start on the server)
572 startNewGame: function(gameInfo) {
573 const game = Object.assign({}, gameInfo, {
574 // (other) Game infos: constant
575 fenStart: gameInfo.fen,
576 added: Date.now(),
577 // Game state (including FEN): will be updated
578 moves: [],
579 clocks: [-1, -1], //-1 = unstarted
580 initime: [0, 0], //initialized later
581 score: "*",
582 });
583 GameStorage.add(game);
584 if (this.st.settings.sound >= 1)
585 new Audio("/sounds/newgame.mp3").play().catch(err => {});
586 this.$router.push("/game/" + gameInfo.id);
587 },
588 },
589 };
590 </script>
591
592 <style lang="sass">
593 // TODO
594 </style>