Fixes
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
11 aria-labelledby="titleFenedit")
12 .card.smallpad(@keyup.enter="newChallenge")
13 label#closeNewgame.modal-close(for="modalNewgame")
14 fieldset
15 label(for="selectVariant") {{ st.tr["Variant"] }} *
16 select#selectVariant(v-model="newchallenge.vid")
17 option(v-for="v in st.variants" :value="v.id"
18 :selected="newchallenge.vid==v.id")
19 | {{ v.name }}
20 fieldset
21 label(for="timeControl") {{ st.tr["Time control"] }} *
22 div#predefinedTimeControls
23 button 3+2
24 button 5+3
25 button 15+5
26 input#timeControl(type="text" v-model="newchallenge.timeControl"
27 placeholder="5+0, 1h+30s, 7d+1d ...")
28 fieldset(v-if="st.user.id > 0")
29 label(for="selectPlayers") {{ st.tr["Play with?"] }}
30 input#selectPlayers(type="text" v-model="newchallenge.to")
31 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
32 label(for="inputFen") FEN
33 input#inputFen(type="text" v-model="newchallenge.fen")
34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
35 .row
36 .col-sm-12
37 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
38 .row
39 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
40 div
41 .button-group
42 button(@click="(e) => setDisplay('c','live',e)" class="active")
43 | {{ st.tr["Live challenges"] }}
44 button(@click="(e) => setDisplay('c','corr',e)")
45 | {{ st.tr["Correspondance challenges"] }}
46 ChallengeList(v-show="cdisplay=='live'"
47 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
48 ChallengeList(v-show="cdisplay=='corr'"
49 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
50 #people
51 h3.text-center {{ st.tr["Who's there?"] }}
52 #players
53 p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
54 span {{ people[sid].name }}
55 button.player-action(
56 v-if="people[sid].name != st.user.name"
57 @click="challOrWatch(sid, $event)"
58 )
59 | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
60 p.anonymous @nonymous ({{ anonymousCount }})
61 #chat
62 Chat(:newChat="newChat" @mychat="processChat")
63 .clearer
64 div
65 .button-group
66 button(@click="(e) => setDisplay('g','live',e)" class="active")
67 | {{ st.tr["Live games"] }}
68 button(@click="(e) => setDisplay('g','corr',e)")
69 | {{ st.tr["Correspondance games"] }}
70 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
71 @show-game="showGame")
72 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
73 @show-game="showGame")
74 </template>
75
76 <script>
77 import { store } from "@/store";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import Chat from "@/components/Chat.vue";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
85 import { GameStorage } from "@/utils/gameStorage";
86 import { processModalClick } from "@/utils/modalClick";
87
88 export default {
89 name: "my-hall",
90 components: {
91 Chat,
92 GameList,
93 ChallengeList,
94 },
95 data: function () {
96 return {
97 st: store.state,
98 cdisplay: "live", //or corr
99 pdisplay: "players", //or chat
100 gdisplay: "live",
101 games: [],
102 challenges: [],
103 people: {}, //people in main hall
104 infoMessage: "",
105 newchallenge: {
106 fen: "",
107 vid: localStorage.getItem("vid") || "",
108 to: "", //name of challenged player (if any)
109 timeControl: localStorage.getItem("timeControl") || "",
110 },
111 newChat: "",
112 };
113 },
114 watch: {
115 // st.variants changes only once, at loading from [] to [...]
116 "st.variants": function(variantArray) {
117 // Set potential challenges and games variant names:
118 this.challenges.forEach(c => {
119 if (c.vname == "")
120 c.vname = this.getVname(c.vid);
121 });
122 this.games.forEach(g => {
123 if (g.vname == "")
124 g.vname = this.getVname(g.vid);
125 });
126 },
127 },
128 computed: {
129 anonymousCount: function() {
130 let count = 0;
131 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
132 return count;
133 },
134 },
135 created: function() {
136 // Always add myself to players' list
137 const my = this.st.user;
138 this.$set(this.people, my.sid, {id:my.id, name:my.name});
139 // Retrieve live challenge (not older than 30 minute) if any:
140 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
141 if (!!chall)
142 {
143 // NOTE: a challenge survives 3 minutes, for potential connection issues
144 if ((Date.now() - chall.added)/1000 <= 3*60)
145 {
146 chall.added = Date.now(); //update added time, for next disconnect...
147 this.challenges.push(chall);
148 localStorage.setItem("challenge", JSON.stringify(chall));
149 }
150 else
151 localStorage.removeItem("challenge");
152 }
153 // Ask server for current corr games (all but mines)
154 ajax(
155 "/games",
156 "GET",
157 {uid: this.st.user.id, excluded: true},
158 response => {
159 this.games = this.games.concat(response.games.map(g => {
160 const type = this.classifyObject(g);
161 const vname = this.getVname(g.vid);
162 return Object.assign({}, g, {type: type, vname: vname});
163 }));
164 }
165 );
166 // Also ask for corr challenges (open + sent to me)
167 ajax(
168 "/challenges",
169 "GET",
170 {uid: this.st.user.id},
171 response => {
172 // Gather all senders names, and then retrieve full identity:
173 // (TODO [perf]: some might be online...)
174 const uids = response.challenges.map(c => { return c.uid });
175 ajax("/users",
176 "GET",
177 { ids: uids.join(",") },
178 response2 => {
179 let names = {};
180 response2.users.forEach(u => {names[u.id] = u.name});
181 this.challenges = this.challenges.concat(
182 response.challenges.map(c => {
183 // (just players names in fact)
184 const from = {name: names[c.uid], id: c.uid};
185 const type = this.classifyObject(c);
186 const vname = this.getVname(c.vid);
187 return Object.assign({}, c, {type: type, vname: vname, from: from});
188 })
189 )
190 }
191 );
192 }
193 );
194 // 0.1] Ask server for room composition:
195 const funcPollClients = () => {
196 // Same strategy as in Game.vue: send connection
197 // after we're sure WebSocket is initialized
198 this.st.conn.send(JSON.stringify({code:"connect"}));
199 this.st.conn.send(JSON.stringify({code:"pollclients"}));
200 this.st.conn.send(JSON.stringify({code:"pollgamers"}));
201 };
202 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
203 funcPollClients();
204 else //socket not ready yet (initial loading)
205 this.st.conn.onopen = funcPollClients;
206 this.st.conn.onmessage = this.socketMessageListener;
207 const socketCloseListener = () => {
208 store.socketCloseListener(); //reinitialize connexion (in store.js)
209 this.st.conn.addEventListener('message', this.socketMessageListener);
210 this.st.conn.addEventListener('close', socketCloseListener);
211 };
212 this.st.conn.onclose = socketCloseListener;
213 },
214 mounted: function() {
215 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
216 .forEach(elt => elt.addEventListener("click", processModalClick));
217 document.querySelectorAll("#predefinedTimeControls > button").forEach(
218 (b) => { b.addEventListener("click",
219 () => { this.newchallenge.timeControl = b.innerHTML; }
220 )}
221 );
222 },
223 methods: {
224 // Helpers:
225 filterChallenges: function(type) {
226 return this.challenges.filter(c => c.type == type);
227 },
228 filterGames: function(type) {
229 return this.games.filter(g => g.type == type);
230 },
231 classifyObject: function(o) { //challenge or game
232 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
233 },
234 showGame: function(g) {
235 // NOTE: we are an observer, since only games I don't play are shown here
236 // ==> Moves sent by connected remote player(s) if live game
237 let url = "/game/" + g.id;
238 if (g.type == "live")
239 url += "?rid=" + g.rid;
240 this.$router.push(url);
241 },
242 setDisplay: function(letter, type, e) {
243 this[letter + "display"] = type;
244 e.target.classList.add("active");
245 if (!!e.target.previousElementSibling)
246 e.target.previousElementSibling.classList.remove("active");
247 else
248 e.target.nextElementSibling.classList.remove("active");
249 },
250 getVname: function(vid) {
251 const variant = this.st.variants.find(v => v.id == vid);
252 // this.st.variants might be uninitialized (variant == null)
253 return (!!variant ? variant.name : "");
254 },
255 processChat: function(chat) {
256 // When received on server, this will trigger a "notifyRoom"
257 this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
258 },
259 sendSomethingTo: function(to, code, obj, warnDisconnected) {
260 const doSend = (code, obj, sid) => {
261 this.st.conn.send(JSON.stringify(Object.assign(
262 {code: code},
263 obj,
264 {target: sid}
265 )));
266 };
267 if (!to || (!to.sid && !to.name))
268 {
269 // Open challenge: send to all connected players (me excepted)
270 Object.keys(this.people).forEach(sid => {
271 if (sid != this.st.user.sid)
272 doSend(code, obj, sid);
273 });
274 }
275 else
276 {
277 let targetSid = "";
278 if (!!to.sid)
279 targetSid = to.sid;
280 else
281 {
282 if (to.name == this.st.user.name)
283 return alert(this.st.tr["Cannot challenge self"]);
284 // Challenge with targeted players
285 targetSid =
286 Object.keys(this.people).find(sid => this.people[sid].name == to.name);
287 if (!targetSid)
288 {
289 if (!!warnDisconnected)
290 alert(this.st.tr["Warning: target is not connected"]);
291 return false;
292 }
293 }
294 doSend(code, obj, targetSid);
295 }
296 return true;
297 },
298 // Messaging center:
299 socketMessageListener: function(msg) {
300 const data = JSON.parse(msg.data);
301 switch (data.code)
302 {
303 case "duplicate":
304 alert(this.st.tr["Warning: multi-tabs not supported"]);
305 break;
306 // 0.2] Receive clients list (just socket IDs)
307 case "pollclients":
308 data.sockIds.forEach(sid => {
309 this.$set(this.people, sid, {id:0, name:""});
310 // Ask identity and challenges
311 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
312 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
313 });
314 break;
315 case "pollgamers":
316 // NOTE: we could make a difference between people in hall
317 // and gamers, but is it necessary?
318 data.sockIds.forEach(sid => {
319 this.$set(this.people, sid, {id:0, name:"", gamer:true});
320 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
321 });
322 // Also ask current games to all playing peers (TODO: some design issue)
323 this.st.conn.send(JSON.stringify({code:"askgames"}));
324 break;
325 case "askidentity":
326 {
327 // Request for identification: reply if I'm not anonymous
328 if (this.st.user.id > 0)
329 {
330 this.st.conn.send(JSON.stringify({code:"identity",
331 user: {
332 // NOTE: decompose to avoid revealing email
333 name: this.st.user.name,
334 sid: this.st.user.sid,
335 id: this.st.user.id,
336 },
337 target:data.from}));
338 }
339 break;
340 }
341 case "identity":
342 {
343 this.$set(this.people, data.user.sid,
344 {
345 id: data.user.id,
346 name: data.user.name,
347 gamer: this.people[data.user.sid].gamer,
348 });
349 break;
350 }
351 case "askchallenge":
352 {
353 // Send my current live challenge (if any)
354 const cIdx = this.challenges.findIndex(c =>
355 c.from.sid == this.st.user.sid && c.type == "live");
356 if (cIdx >= 0)
357 {
358 const c = this.challenges[cIdx];
359 // TODO: code below requires "c.to" to have given his identity,
360 // but it can happen that the identity arrives later, which
361 // prevent him from receiving the challenge.
362 // ==> Filter later (when receiving challenge)
363 // if (!!c.to)
364 // {
365 // // Only share targeted challenges to the targets:
366 // const toSid = Object.keys(this.people).find(k =>
367 // this.people[k].name == c.to);
368 // if (toSid != data.from)
369 // return;
370 // }
371 const myChallenge =
372 {
373 // Minimal challenge informations: (from not required)
374 id: c.id,
375 to: c.to,
376 fen: c.fen,
377 vid: c.vid,
378 timeControl: c.timeControl,
379 added: c.added,
380 };
381 this.st.conn.send(JSON.stringify({code:"challenge",
382 chall:myChallenge, target:data.from}));
383 }
384 break;
385 }
386 case "challenge":
387 {
388 // Receive challenge from some player (+sid)
389 // NOTE about next condition: see "askchallenge" case.
390 if (!data.chall.to || data.chall.to == this.st.user.name)
391 {
392 let newChall = data.chall;
393 newChall.type = this.classifyObject(data.chall);
394 newChall.from =
395 Object.assign({sid:data.from}, this.people[data.from]);
396 newChall.vname = this.getVname(newChall.vid);
397 this.challenges.push(newChall);
398 }
399 break;
400 }
401 case "game":
402 {
403 // Receive game from some player (+sid)
404 // NOTE: it may be correspondance (if newgame while we are connected)
405 // If duplicate found: select rid (remote ID) at random
406 let game = this.games.find(g => g.id == data.game.id);
407 if (!!game)
408 {
409 if (Math.random() < 0.5)
410 game.rid = data.from;
411 }
412 else
413 {
414 let newGame = data.game;
415 newGame.type = this.classifyObject(data.game);
416 newGame.vname = this.getVname(data.game.vid);
417 newGame.rid = data.from;
418 if (!data.game.score)
419 newGame.score = "*";
420 this.games.push(newGame);
421 }
422 break;
423 }
424 case "newgame":
425 {
426 // New game just started: data contain all information
427 if (this.classifyObject(data.gameInfo) == "live")
428 this.startNewGame(data.gameInfo);
429 else
430 {
431 this.infoMessage = "New game started: " +
432 "<a href='#/game/" + data.gameInfo.id + "'>" +
433 "#/game/" + data.gameInfo.id + "</a>";
434 let modalBox = document.getElementById("modalInfo");
435 modalBox.checked = true;
436 setTimeout(() => { modalBox.checked = false; }, 3000);
437 }
438 break;
439 }
440 case "newchat":
441 this.newChat = data.chat;
442 break;
443 case "refusechallenge":
444 {
445 ArrayFun.remove(this.challenges, c => c.id == data.cid);
446 localStorage.removeItem("challenge");
447 alert(this.st.tr["Challenge declined"]);
448 break;
449 }
450 case "deletechallenge":
451 {
452 // NOTE: the challenge may be already removed
453 ArrayFun.remove(this.challenges, c => c.id == data.cid);
454 localStorage.removeItem("challenge"); //in case of
455 break;
456 }
457 case "connect":
458 case "gconnect":
459 this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
460 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
461 if (data.code == "connect")
462 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
463 else
464 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
465 break;
466 case "disconnect":
467 case "gdisconnect":
468 this.$delete(this.people, data.from);
469 if (data.code == "disconnect")
470 {
471 // Also remove all challenges sent by this player:
472 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
473 }
474 else
475 {
476 // And all live games where he plays and no other opponent is online
477 ArrayFun.remove(this.games, g =>
478 g.type == "live" && (g.players.every(p => p.sid == data.from
479 || !this.people[p.sid])), "all");
480 }
481 break;
482 }
483 },
484 // Challenge lifecycle:
485 tryChallenge: function(sid) {
486 if (this.people[sid].id == 0)
487 return; //anonymous players cannot be challenged
488 // TODO: SID is available, so we could use it instead of searching from name
489 this.newchallenge.to = this.people[sid].name;
490 doClick("modalNewgame");
491 },
492 challOrWatch: function(sid, e) {
493 switch (e.target.innerHTML)
494 {
495 case "Available":
496 this.tryChallenge(sid);
497 break;
498 case "Playing":
499 this.showGame(this.games.find(
500 g => g.players.some(pl => pl.sid == sid || pl.uid == this.people[sid].id)));
501 break;
502 };
503 },
504 newChallenge: async function() {
505 if (this.newchallenge.vid == "")
506 return alert(this.st.tr["Please select a variant"]);
507 if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
508 return alert(this.st.tr["Self-challenge is forbidden"]);
509 const vname = this.getVname(this.newchallenge.vid);
510 const vModule = await import("@/variants/" + vname + ".js");
511 window.V = vModule.VariantRules;
512 if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
513 this.newchallenge.timeControl += "+0"; //assume minutes, no increment
514 const error = checkChallenge(this.newchallenge);
515 if (!!error)
516 return alert(error);
517 const ctype = this.classifyObject(this.newchallenge);
518 if (ctype == "corr" && this.st.user.id <= 0)
519 return alert(this.st.tr["Please log in to play correspondance games"]);
520 // NOTE: "from" information is not required here
521 let chall = Object.assign({}, this.newchallenge);
522 const finishAddChallenge = (cid,warnDisconnected) => {
523 chall.id = cid || "c" + getRandString();
524 // Send challenge to peers (if connected)
525 const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
526 {chall:chall}, !!warnDisconnected);
527 if (!isSent)
528 return;
529 // Remove old challenge if any (only one at a time):
530 const cIdx = this.challenges.findIndex(c =>
531 c.from.sid == this.st.user.sid && c.type == ctype);
532 if (cIdx >= 0)
533 {
534 // Delete current challenge (will be replaced now)
535 this.sendSomethingTo({name:this.challenges[cIdx].to},
536 "deletechallenge", {cid:this.challenges[cIdx].id});
537 if (ctype == "corr")
538 {
539 ajax(
540 "/challenges",
541 "DELETE",
542 {id: this.challenges[cIdx].id}
543 );
544 }
545 this.challenges.splice(cIdx, 1);
546 }
547 // Add new challenge:
548 chall.added = Date.now();
549 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
550 chall.type = ctype;
551 chall.vname = vname;
552 chall.from = { //decompose to avoid revealing email
553 sid: this.st.user.sid,
554 id: this.st.user.id,
555 name: this.st.user.name,
556 };
557 this.challenges.push(chall);
558 if (ctype == "live")
559 localStorage.setItem("challenge", JSON.stringify(chall));
560 // Also remember timeControl + vid for quicker further challenges:
561 localStorage.setItem("timeControl", chall.timeControl);
562 localStorage.setItem("vid", chall.vid);
563 document.getElementById("modalNewgame").checked = false;
564 };
565 if (ctype == "live")
566 {
567 // Live challenges have a random ID
568 finishAddChallenge(null, "warnDisconnected");
569 }
570 else
571 {
572 // Correspondance game: send challenge to server
573 ajax(
574 "/challenges",
575 "POST",
576 { chall: chall },
577 response => { finishAddChallenge(response.cid); }
578 );
579 }
580 },
581 clickChallenge: function(c) {
582 const myChallenge = (c.from.sid == this.st.user.sid //live
583 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
584 if (!myChallenge)
585 {
586 if (c.type == "corr" && this.st.user.id <= 0)
587 return alert(this.st.tr["Please log in to accept corr challenges"]);
588 c.accepted = true;
589 if (!!c.to) //c.to == this.st.user.name (connected)
590 {
591 // TODO: if special FEN, show diagram after loading variant
592 c.accepted = confirm("Accept challenge?");
593 }
594 if (c.accepted)
595 {
596 c.seat = { //again, avoid c.seat = st.user to not reveal email
597 sid: this.st.user.sid,
598 id: this.st.user.id,
599 name: this.st.user.name,
600 };
601 this.launchGame(c);
602 }
603 else
604 {
605 this.st.conn.send(JSON.stringify({
606 code: "refusechallenge",
607 cid: c.id, target: c.from.sid}));
608 }
609 this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
610 }
611 else //my challenge
612 {
613 if (c.type == "corr")
614 {
615 ajax(
616 "/challenges",
617 "DELETE",
618 {id: c.id}
619 );
620 }
621 else //live
622 localStorage.removeItem("challenge");
623 this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
624 }
625 // In all cases, the challenge is consumed:
626 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
627 },
628 // NOTE: when launching game, the challenge is already being deleted
629 launchGame: async function(c) {
630 const vModule = await import("@/variants/" + c.vname + ".js");
631 window.V = vModule.VariantRules;
632 // These game informations will be sent to other players
633 const gameInfo =
634 {
635 id: getRandString(),
636 fen: c.fen || V.GenRandInitFen(),
637 players: shuffle([c.from, c.seat]), //white then black
638 vid: c.vid,
639 vname: c.vname, //theoretically vid is enough, but much easier with vname
640 timeControl: c.timeControl,
641 };
642 let oppsid = c.from.sid; //may not be defined if corr + offline opp
643 if (!oppsid)
644 {
645 oppsid = Object.keys(this.people).find(sid =>
646 this.people[sid].id == c.from.id);
647 }
648 const tryNotifyOpponent = () => {
649 if (!!oppsid) //opponent is online
650 {
651 this.st.conn.send(JSON.stringify({code:"newgame",
652 gameInfo:gameInfo, target:oppsid, cid:c.id}));
653 }
654 };
655 if (c.type == "live")
656 {
657 // NOTE: in this case we are sure opponent is online
658 tryNotifyOpponent();
659 this.startNewGame(gameInfo);
660 }
661 else //corr: game only on server
662 {
663 ajax(
664 "/games",
665 "POST",
666 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
667 response => {
668 gameInfo.id = response.gameId;
669 tryNotifyOpponent();
670 this.$router.push("/game/" + response.gameId);
671 }
672 );
673 }
674 // Send game info to everyone except opponent (and me)
675 Object.keys(this.people).forEach(sid => {
676 if (![this.st.user.sid,oppsid].includes(sid))
677 {
678 this.st.conn.send(JSON.stringify({code:"game",
679 game: { //minimal game info:
680 id: gameInfo.id,
681 players: gameInfo.players,
682 vid: gameInfo.vid,
683 timeControl: gameInfo.timeControl,
684 },
685 target: sid}));
686 }
687 });
688 },
689 // NOTE: for live games only (corr games start on the server)
690 startNewGame: function(gameInfo) {
691 const game = Object.assign({}, gameInfo, {
692 // (other) Game infos: constant
693 fenStart: gameInfo.fen,
694 added: Date.now(),
695 // Game state (including FEN): will be updated
696 moves: [],
697 clocks: [-1, -1], //-1 = unstarted
698 initime: [0, 0], //initialized later
699 score: "*",
700 });
701 GameStorage.add(game);
702 if (this.st.settings.sound >= 1)
703 new Audio("/sounds/newgame.mp3").play().catch(err => {});
704 this.$router.push("/game/" + gameInfo.id);
705 },
706 },
707 };
708 </script>
709
710 <style lang="sass" scoped>
711 .active
712 color: #42a983
713 #newGame
714 display: block
715 margin: 10px auto 5px auto
716 #people
717 width: 100%
718 #players
719 width: 50%
720 position: relative
721 float: left
722 #chat
723 width: 50%
724 float: left
725 position: relative
726 @media screen and (max-width: 767px)
727 #players, #chats
728 width: 100%
729 #chat > .card
730 max-width: 100%
731 margin: 0;
732 border: none;
733 #players > p
734 margin-left: 5px
735 .anonymous
736 font-style: italic
737 button.player-action
738 margin-left: 32px
739 </style>