Can create, send and accept challenge. Next step: targetted, launch game
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9 select#selectVariant(v-model="newchallenge.vid")
10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
11 fieldset
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
17 fieldset
18 label(for="timeControl") {{ st.tr["Time control"] }}
19 input#timeControl(type="text" v-model="newchallenge.timeControl"
20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
23 #selectPlayers
24 input(type="text" v-model="newchallenge.to[0]")
25 input(v-show="newchallenge.nbPlayers>=3" type="text"
26 v-model="newchallenge.to[1]")
27 input(v-show="newchallenge.nbPlayers==4" type="text"
28 v-model="newchallenge.to[2]")
29 fieldset(v-if="st.user.id > 0")
30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
33 .row
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
36 .row
37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
38 .collapse
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
41 div
42 .button-group
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
50 label(for="peopleSection" aria-hidden="true") People
51 div
52 .button-group
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
55 #players(v-show="pdisplay=='players'")
56 h3 Online players
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
59 )
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
62 h3 Chat (TODO)
63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
64 label(for="gameSection" aria-hidden="true") Games
65 div
66 .button-group
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
73 </template>
74
75 <script>
76 import { store } from "@/store";
77 import { NbPlayers } from "@/data/nbPlayers";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString } from "@/utils/alea";
82 import GameList from "@/components/GameList.vue";
83 import ChallengeList from "@/components/ChallengeList.vue";
84 export default {
85 name: "my-hall",
86 components: {
87 GameList,
88 ChallengeList,
89 },
90 data: function () {
91 return {
92 st: store.state,
93 cdisplay: "live", //or corr
94 pdisplay: "players", //or chat
95 gdisplay: "live",
96 games: [],
97 challenges: [],
98 players: [], //online players (rename into "people" ?)
99 newchallenge: {
100 fen: "",
101 vid: 0,
102 nbPlayers: 0,
103 to: ["", "", ""], //name of challenged players
104 timeControl: "", //"2m+2s" ...etc
105 },
106 };
107 },
108 computed: {
109 uniquePlayers: function() {
110 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
111 let anonymous = {id:0, name:"@nonymous", count:0};
112 let playerList = [];
113 this.players.forEach(p => {
114 if (p.id > 0)
115 playerList.push(p);
116 else
117 anonymous.count++;
118 });
119 if (anonymous.count > 0)
120 playerList.push(anonymous);
121 return playerList;
122 },
123 },
124 created: function() {
125 // Always add myself to players' list
126 this.players.push(this.st.user);
127 // Ask server for current corr games (all but mines)
128 // ajax(
129 // "",
130 // "GET",
131 // response => {
132 //
133 // }
134 // );
135 // // Also ask for corr challenges (all)
136 // ajax(
137 // "",
138 // "GET",
139 // response => {
140 //
141 // }
142 // );
143 // 0.1] Ask server for for room composition:
144 const socketOpenListener = () => {
145 this.st.conn.send(JSON.stringify({code:"pollclients"}));
146 };
147 this.st.conn.onopen = socketOpenListener;
148 // TODO: is this required here?
149 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
150 this.st.conn.onmessage = this.socketMessageListener;
151 const oldOnclose = this.st.conn.onclose;
152 const socketCloseListener = () => {
153 oldOnclose(); //reinitialize connexion (in store.js)
154 this.st.conn.addEventListener('message', this.socketMessageListener);
155 this.st.conn.addEventListener('close', socketCloseListener);
156 };
157 this.st.conn.onclose = socketCloseListener;
158 },
159 methods: {
160 filterChallenges: function(type) {
161 return this.challenges.filter(c => c.type == type);
162 },
163 filterGames: function(type) {
164 return this.games.filter(c => c.type == type);
165 },
166 classifyChallenge: function(c) {
167 // Heuristic: should work for most cases... (TODO)
168 return (c.timeControl.indexOf('d') === -1 ? "live" : "corr");
169 },
170 socketMessageListener: function(msg) {
171 // Save and call current st.conn.onmessage if one was already defined
172 // --> also needed in future Game.vue (also in Chat.vue component)
173 this.oldOnmessage(msg);
174 const data = JSON.parse(msg.data);
175 switch (data.code)
176 {
177 // 0.2] Receive clients list (just socket IDs)
178 case "pollclients":
179 {
180 data.sockIds.forEach(sid => {
181 this.players.push({sid:sid, id:0, name:""});
182 // Ask identity, challenges and game(s)
183 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
184 this.st.conn.send(JSON.stringify({code:"askchallenges", target:sid}));
185 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
186 });
187 break;
188 }
189 case "askidentity":
190 {
191 // Request for identification: reply if I'm not anonymous
192 if (this.st.user.id > 0)
193 {
194 this.st.conn.send(JSON.stringify(
195 {code:"identity", user:this.st.user, target:data.from}));
196 }
197 break;
198 }
199 case "askchallenge":
200 {
201 // Send my current live challenge (if any)
202 const cIdx = this.challenges
203 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
204 if (cIdx >= 0)
205 {
206 const c = this.challenges[cIdx];
207 const myChallenge =
208 {
209 // Minimal challenge informations: (from not required)
210 to: c.to,
211 fen: c.fen,
212 vid: c.vid,
213 timeControl: c.timeControl
214 };
215 this.st.conn.send(JSON.stringify({code:"challenge",
216 challenge:myChallenge, target:data.from}));
217 }
218 break;
219 }
220 case "askgame":
221 {
222 // TODO: Send my current live game (if any): variant, players, movesCount
223 break;
224 }
225 case "identity":
226 {
227 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
228 this.players[pIdx].id = data.user.id;
229 this.players[pIdx].name = data.user.name;
230 break;
231 }
232 case "challenge":
233 {
234 // Receive challenge from some player (+sid)
235 let newChall = data.chall;
236 newChall.type = this.classifyChallenge(data.chall);
237 const pIdx = this.players.findIndex(p => p.sid == data.from);
238 newChall.from = this.players[pIdx]; //may be anonymous
239 newChall.added = Date.now();
240 newChall.vname = this.getVname(newChall.vid);
241 this.challenges.push(newChall);
242 break;
243 }
244 case "game":
245 {
246 // Receive game from some player (+sid)
247 // TODO: receive game summary (update, count moves)
248 // (just players names, time control, and ID + player ID)
249 // NOTE: it may be correspondance (if newgame while we are connected)
250 break;
251 }
252 // * - receive "new game": if live, store locally + redirect to game
253 // * If corr: notify "new game has started", give link, but do not redirect
254 case "newgame":
255 {
256 // TODO: new game just started: data contain all informations
257 // (id, players, time control, fenStart ...)
258 // + cid to remove challenge from list
259 break;
260 }
261 // * - receive "accept/withdraw/cancel challenge": apply action to challenges list
262 case "acceptchallenge":
263 {
264 // Someone accept an open (or targeted) challenge
265 // TODO: keep SIDs, since we need them to notify newgame after chall is complete
266 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
267 let players = this.challenges[cIdx].to;
268 const pIdx = this.players.findIndex(p => p.sid == data.from);
269 for (let i=0; i<players.length; i++)
270 {
271 if (!players[i])
272 {
273 players[i] = this.players[pIdx].name;
274 break;
275 }
276 }
277 // TODO: if challenge is complete, launch game
278 //this.newGame(data.challenge, data.user); //user.id et user.name
279 break;
280 }
281 case "withdrawchallenge":
282 {
283 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
284 let chall = this.challenges[cIdx]
285 ArrayFun.remove(chall.players, p => p.id == data.uid);
286 chall.players.push({id:0, name:""});
287 break;
288 }
289 case "refusechallenge":
290 {
291 // TODO: show "player XXX refused challenge", and
292 // remove challenge from list.
293 break;
294 }
295 case "deletechallenge":
296 {
297 ArrayFun.remove(this.challenges, c => c.id == data.cid);
298 break;
299 }
300 // TODO: distinguish hallConnect and gameConnect ?
301 // Or global variable players
302 // + game variable: "observers"
303 case "connect":
304 // * - receive "player connect": send our current challenge (to him or global)
305 // * Also send all our games (live - max 1 - and corr) [in web worker ?]
306 {
307 this.players.push({name:"", id:0, sid:data.sid});
308 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
309 break;
310 }
311 // * - receive "player disconnect": remove from players list
312 case "disconnect":
313 {
314 ArrayFun.remove(this.players, p => p.sid == data.sid);
315 // TODO: also remove all challenges sent by this player,
316 // and all live games where he plays and no other opponent is online
317 break;
318 }
319 }
320 },
321 showGame: function(game) {
322 // NOTE: if we are an observer, the game will be found in main games list
323 // (sent by connected remote players)
324 // TODO: game path ? /vname/gameId seems better
325 this.$router.push("/" + game.id);
326 },
327 tryChallenge: function(player) {
328 if (player.id == 0)
329 return; //anonymous players cannot be challenged
330 this.newchallenge.to[0] = player.name;
331 doClick("modalNewgame");
332 },
333 // * - accept challenge (corr or live) --> send info to challenge creator
334 // * - cancel challenge (click on sent challenge) --> send info to all concerned players
335 // * - withdraw from challenge (if >= 3 players and previously accepted)
336 // * --> send info to challenge creator
337 // * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
338 // * - prepare and start new game (if challenge is full after acceptation)
339 // * --> include challenge ID (so that opponents can delete the challenge too)
340 clickChallenge: function(c) {
341 // TODO: also correspondance case (send to server)
342 if (!!c.accepted)
343 {
344 // It's a multiplayer challenge I accepted: withdraw
345 this.sendSomethingTo(c.from.sid, "withdrawchallenge",
346 {cid:c.id, user:this.st.user.sid});
347 c.accepted = false;
348 }
349 else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it
350 {
351 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
352 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
353 }
354 else //accept (or refuse) a challenge
355 {
356 c.accepted = true;
357 if (!!c.to[0])
358 {
359 // TODO: if special FEN, show diagram after loading variant
360 c.accepted = confirm("Accept challenge?");
361 }
362 this.sendSomethingTo(c.from.sid,
363 (c.accepted ? "accept" : "refuse") + "challenge", {cid: c.id});
364 if (!c.accepted)
365 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
366 }
367 },
368 // newGame: function(chall, user) {
369 // const fen = chall.fen || V.GenRandInitFen();
370 // const game = {}; //TODO: fen, players, time ...
371 // //setStorage(game); //TODO
372 // game.players.forEach(p => { //...even if game is by corr (could be played live, why not...)
373 // this.conn.send(
374 // JSON.stringify({code:"newgame", oppid:p.id, game:game}));
375 // });
376 // if (this.settings.sound >= 1)
377 // new Audio("/sounds/newgame.mp3").play().catch(err => {});
378 // },
379 getVname: function(vid) {
380 const vIdx = this.st.variants.findIndex(v => v.id == vid);
381 return this.st.variants[vIdx].name;
382 },
383 sendSomethingTo: function(to, code, obj, warnDisconnected) {
384 const doSend = (code, obj, sid) => {
385 this.st.conn.send(JSON.stringify(Object.assign(
386 {},
387 {code: code},
388 obj,
389 {target: sid}
390 )));
391 };
392 const getSid = (pname) => {
393 const pIdx = this.players.findIndex(pl => pl.name == pname);
394 if (!!warnDisconnected && ctype == "live" && pIdx === -1)
395 alert("Warning: " + p.name + " is not connected");
396 return this.players[pIdx].sid;
397 };
398 if (!Array.isArray(to)) //pass sid directly
399 doSend(code, obj, to);
400 else if (!!to[0])
401 {
402 // Challenge with targeted players
403 to.forEach(pname => { doSend(code, obj, getSid(pname)); });
404 }
405 else
406 {
407 // Open challenge: send to all connected players (except us)
408 this.players.forEach(p => {
409 if (p.sid != this.st.user.sid) //only sid is always set
410 doSend(code, obj, p.sid);
411 });
412 }
413 },
414 // Send new challenge (corr or live, cf. time control), with button or click on player
415 newChallenge: async function() {
416 // TODO: put this "load variant" block elsewhere
417 const vname = this.getVname(this.newchallenge.vid);
418 const vModule = await import("@/variants/" + vname + ".js");
419 window.V = vModule.VariantRules;
420 const error = checkChallenge(this.newchallenge);
421 if (!!error)
422 return alert(error);
423 const ctype = this.classifyChallenge(this.newchallenge);
424 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
425 // NOTE: "from" information is not required here
426 let chall =
427 {
428 fen: this.newchallenge.fen || V.GenRandInitFen(),
429 to: cto,
430 timeControl: this.newchallenge.timeControl,
431 vid: this.newchallenge.vid,
432 };
433 const finishAddChallenge = (cid) => {
434 chall.id = cid || "c" + getRandString();
435 // Send challenge to peers
436 this.sendSomethingTo(cto, "challenge", {chall:chall}, "warnDisconnected");
437 chall.added = Date.now();
438 chall.type = ctype;
439 chall.vname = vname;
440 chall.from = this.st.user;
441 this.challenges.push(chall);
442 document.getElementById("modalNewgame").checked = false;
443 };
444 const cIdx = this.challenges.findIndex(
445 c => c.from.sid == this.st.user.sid && c.type == ctype);
446 if (cIdx >= 0)
447 {
448 // Delete current challenge (will be replaced now)
449 this.sendSomethingTo(this.challenges[cIdx].to,
450 "deletechallenge", {cid:this.challenges[cIdx].id});
451 if (ctype == "corr")
452 {
453 ajax(
454 "/challenges",
455 "DELETE",
456 {id: this.challenges[cIdx].id}
457 );
458 }
459 this.challenges.splice(cIdx, 1);
460 }
461 if (ctype == "live")
462 {
463 // Live challenges have a random ID
464 finishAddChallenge();
465 }
466 else
467 {
468 // Correspondance game: send challenge to server
469 ajax(
470 "/challenges",
471 "POST",
472 chall,
473 response => { finishAddChallenge(response.cid); }
474 );
475 }
476 },
477 possibleNbplayers: function(nbp) {
478 if (this.newchallenge.vid == 0)
479 return false;
480 const variants = this.st.variants;
481 const idxInVariants =
482 variants.findIndex(v => v.id == this.newchallenge.vid);
483 return NbPlayers[variants[idxInVariants].name].includes(nbp);
484 },
485 newGame: function(cid) {
486 // TODO: don't forget to send "deletechallenge" message to all concerned players
487 // + setup colors and send game infos to players (message "newgame")
488 },
489 },
490 };
491 </script>
492
493 <style lang="sass">
494 // TODO
495 </style>