Left some TODOs, some bugs
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
11 aria-labelledby="titleFenedit")
12 .card.smallpad(@keyup.enter="newChallenge")
13 label#closeNewgame.modal-close(for="modalNewgame")
14 fieldset
15 label(for="selectVariant") {{ st.tr["Variant"] }} *
16 select#selectVariant(v-model="newchallenge.vid")
17 option(v-for="v in st.variants" :value="v.id"
18 :selected="newchallenge.vid==v.id")
19 | {{ v.name }}
20 fieldset
21 label(for="timeControl") {{ st.tr["Time control"] }} *
22 div#predefinedTimeControls
23 button 3+2
24 button 5+3
25 button 15+5
26 input#timeControl(type="text" v-model="newchallenge.timeControl"
27 placeholder="5+0, 1h+30s, 7d+1d ...")
28 fieldset(v-if="st.user.id > 0")
29 label(for="selectPlayers") {{ st.tr["Play with?"] }}
30 input#selectPlayers(type="text" v-model="newchallenge.to")
31 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
32 label(for="inputFen") FEN
33 input#inputFen(type="text" v-model="newchallenge.fen")
34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
35 .row
36 .col-sm-12
37 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
38 .row
39 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
40 div
41 .button-group
42 button(@click="(e) => setDisplay('c','live',e)" class="active")
43 | {{ st.tr["Live challenges"] }}
44 button(@click="(e) => setDisplay('c','corr',e)")
45 | {{ st.tr["Correspondance challenges"] }}
46 ChallengeList(v-show="cdisplay=='live'"
47 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
48 ChallengeList(v-show="cdisplay=='corr'"
49 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
50 #people
51 h3.text-center {{ st.tr["Who's there?"] }}
52 #players
53 p(v-for="p in Object.values(people)" v-if="!!p.name")
54 span {{ p.name }}
55 button.player-action(
56 v-if="p.name != st.user.name"
57 @click="challOrWatch(p,$event)"
58 )
59 | {{ whatPlayerDoes(p) }}
60 p.anonymous @nonymous ({{ anonymousCount }})
61 #chat
62 Chat(:newChat="newChat" @mychat="processChat")
63 .clearer
64 div
65 .button-group
66 button(@click="(e) => setDisplay('g','live',e)" class="active")
67 | {{ st.tr["Live games"] }}
68 button(@click="(e) => setDisplay('g','corr',e)")
69 | {{ st.tr["Correspondance games"] }}
70 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
71 @show-game="showGame")
72 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
73 @show-game="showGame")
74 </template>
75
76 <script>
77 import { store } from "@/store";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import Chat from "@/components/Chat.vue";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
85 import { GameStorage } from "@/utils/gameStorage";
86 import { processModalClick } from "@/utils/modalClick";
87
88 export default {
89 name: "my-hall",
90 components: {
91 Chat,
92 GameList,
93 ChallengeList,
94 },
95 data: function () {
96 return {
97 st: store.state,
98 cdisplay: "live", //or corr
99 pdisplay: "players", //or chat
100 gdisplay: "live",
101 games: [],
102 challenges: [],
103 people: {}, //people in main hall
104 infoMessage: "",
105 newchallenge: {
106 fen: "",
107 vid: localStorage.getItem("vid") || "",
108 to: "", //name of challenged player (if any)
109 timeControl: localStorage.getItem("timeControl") || "",
110 },
111 newChat: "",
112 };
113 },
114 watch: {
115 // st.variants changes only once, at loading from [] to [...]
116 "st.variants": function(variantArray) {
117 // Set potential challenges and games variant names:
118 this.challenges.forEach(c => {
119 if (c.vname == "")
120 c.vname = this.getVname(c.vid);
121 });
122 this.games.forEach(g => {
123 if (g.vname == "")
124 g.vname = this.getVname(g.vid);
125 });
126 },
127 },
128 computed: {
129 anonymousCount: function() {
130 let count = 0;
131 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
132 return count;
133 },
134 },
135 created: function() {
136 // Always add myself to players' list
137 const my = this.st.user;
138 this.$set(this.people, my.sid, {id:my.id, name:my.name});
139 // Retrieve live challenge (not older than 30 minute) if any:
140 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
141 if (!!chall)
142 {
143 // NOTE: a challenge survives 3 minutes, for potential connection issues
144 if ((Date.now() - chall.added)/1000 <= 3*60)
145 {
146 chall.added = Date.now(); //update added time, for next disconnect...
147 this.challenges.push(chall);
148 localStorage.setItem("challenge", JSON.stringify(chall));
149 }
150 else
151 localStorage.removeItem("challenge");
152 }
153 // Ask server for current corr games (all but mines)
154 ajax(
155 "/games",
156 "GET",
157 {uid: this.st.user.id, excluded: true},
158 response => {
159 this.games = this.games.concat(response.games.map(g => {
160 const type = this.classifyObject(g);
161 const vname = this.getVname(g.vid);
162 return Object.assign({}, g, {type: type, vname: vname});
163 }));
164 }
165 );
166 // Also ask for corr challenges (open + sent to me)
167 ajax(
168 "/challenges",
169 "GET",
170 {uid: this.st.user.id},
171 response => {
172 // Gather all senders names, and then retrieve full identity:
173 // (TODO [perf]: some might be online...)
174 const uids = response.challenges.map(c => { return c.uid });
175 ajax("/users",
176 "GET",
177 { ids: uids.join(",") },
178 response2 => {
179 let names = {};
180 response2.users.forEach(u => {names[u.id] = u.name});
181 this.challenges = this.challenges.concat(
182 response.challenges.map(c => {
183 // (just players names in fact)
184 const from = {name: names[c.uid], id: c.uid};
185 const type = this.classifyObject(c);
186 const vname = this.getVname(c.vid);
187 return Object.assign({}, c, {type: type, vname: vname, from: from});
188 })
189 )
190 }
191 );
192 }
193 );
194 // 0.1] Ask server for room composition:
195 const funcPollClients = () => {
196 // Same strategy as in Game.vue: send connection
197 // after we're sure WebSocket is initialized
198 this.st.conn.send(JSON.stringify({code:"connect"}));
199 this.st.conn.send(JSON.stringify({code:"pollclients"}));
200 this.st.conn.send(JSON.stringify({code:"pollgamers"}));
201 };
202 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
203 funcPollClients();
204 else //socket not ready yet (initial loading)
205 this.st.conn.onopen = funcPollClients;
206 this.st.conn.onmessage = this.socketMessageListener;
207 const socketCloseListener = () => {
208 store.socketCloseListener(); //reinitialize connexion (in store.js)
209 this.st.conn.addEventListener('message', this.socketMessageListener);
210 this.st.conn.addEventListener('close', socketCloseListener);
211 };
212 this.st.conn.onclose = socketCloseListener;
213 },
214 mounted: function() {
215 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
216 .forEach(elt => elt.addEventListener("click", processModalClick));
217 document.querySelectorAll("#predefinedTimeControls > button").forEach(
218 (b) => { b.addEventListener("click",
219 () => { this.newchallenge.timeControl = b.innerHTML; }
220 )}
221 );
222 },
223 methods: {
224 // Helpers:
225 filterChallenges: function(type) {
226 return this.challenges.filter(c => c.type == type);
227 },
228 filterGames: function(type) {
229 return this.games.filter(g => g.type == type);
230 },
231 classifyObject: function(o) { //challenge or game
232 // Heuristic: should work for most cases... (TODO)
233 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
234 },
235 showGame: function(g) {
236 // NOTE: we are an observer, since only games I don't play are shown here
237 // ==> Moves sent by connected remote player(s) if live game
238 let url = "/game/" + g.id;
239 if (g.type == "live")
240 url += "?rid=" + g.rid;
241 this.$router.push(url);
242 },
243 setDisplay: function(letter, type, e) {
244 this[letter + "display"] = type;
245 e.target.classList.add("active");
246 if (!!e.target.previousElementSibling)
247 e.target.previousElementSibling.classList.remove("active");
248 else
249 e.target.nextElementSibling.classList.remove("active");
250 },
251 getVname: function(vid) {
252 const variant = this.st.variants.find(v => v.id == vid);
253 // this.st.variants might be uninitialized (variant == null)
254 return (!!variant ? variant.name : "");
255 },
256
257 // TODO: now that we can distinguish people from Hall or Game,
258 // improve this --> the info is already known
259
260 whatPlayerDoes: function(p) {
261 if (this.games.some(g => g.type == "live"
262 && g.players.some(pl => pl.sid == p.sid)))
263 {
264 return "Playing";
265 }
266 return "Challenge"; //player is available
267 },
268
269 // Also debug: when from game going to Hall, player appears still connected.
270 // when reloading a finished (observed) game, some ghost moveToPlay errors
271
272 processChat: function(chat) {
273 // When received on server, this will trigger a "notifyRoom"
274 this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
275 },
276 sendSomethingTo: function(to, code, obj, warnDisconnected) {
277 const doSend = (code, obj, sid) => {
278 this.st.conn.send(JSON.stringify(Object.assign(
279 {code: code},
280 obj,
281 {target: sid}
282 )));
283 };
284 if (!!to)
285 {
286 // Challenge with targeted players
287 const targetSid =
288 Object.keys(this.people).find(sid => this.people[sid].name == to);
289 if (!targetSid)
290 {
291 if (!!warnDisconnected)
292 alert(this.st.tr["Warning: target is not connected"]);
293 return false;
294 }
295 else
296 doSend(code, obj, targetSid);
297 }
298 else
299 {
300 // Open challenge: send to all connected players (me excepted)
301 Object.keys(this.people).forEach(sid => {
302 if (sid != this.st.user.sid)
303 doSend(code, obj, sid);
304 });
305 }
306 return true;
307 },
308 // Messaging center:
309 socketMessageListener: function(msg) {
310 const data = JSON.parse(msg.data);
311 switch (data.code)
312 {
313 case "duplicate":
314 alert(this.st.tr["Warning: multi-tabs not supported"]);
315 break;
316 // 0.2] Receive clients list (just socket IDs)
317 case "pollclients":
318 data.sockIds.forEach(sid => {
319 this.$set(this.people, sid, {id:0, name:""});
320 // Ask identity and challenges
321 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
322 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
323 });
324 break;
325 case "pollgamers":
326 // NOTE: we could make a difference between people in hall
327 // and gamers, but is it necessary?
328 data.sockIds.forEach(sid => {
329 this.$set(this.people, sid, {id:0, name:""});
330 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
331 });
332 // Also ask current games to all playing peers (TODO: some design issue)
333 this.st.conn.send(JSON.stringify({code:"askgames"}));
334 break;
335 case "askidentity":
336 {
337 // Request for identification: reply if I'm not anonymous
338 if (this.st.user.id > 0)
339 {
340 this.st.conn.send(JSON.stringify({code:"identity",
341 user: {
342 // NOTE: decompose to avoid revealing email
343 name: this.st.user.name,
344 sid: this.st.user.sid,
345 id: this.st.user.id,
346 },
347 target:data.from}));
348 }
349 break;
350 }
351 case "identity":
352 {
353 this.$set(this.people, data.user.sid,
354 {id: data.user.id, name: data.user.name});
355 break;
356 }
357 case "askchallenge":
358 {
359 // Send my current live challenge (if any)
360 const cIdx = this.challenges.findIndex(c =>
361 c.from.sid == this.st.user.sid && c.type == "live");
362 if (cIdx >= 0)
363 {
364 const c = this.challenges[cIdx];
365 if (!!c.to)
366 {
367 // Only share targeted challenges to the targets:
368 const toSid = Object.keys(this.people).find(k =>
369 this.people[k].name == c.to);
370 if (toSid != data.from)
371 return;
372 }
373 const myChallenge =
374 {
375 // Minimal challenge informations: (from not required)
376 id: c.id,
377 to: c.to,
378 fen: c.fen,
379 vid: c.vid,
380 timeControl: c.timeControl,
381 };
382 this.st.conn.send(JSON.stringify({code:"challenge",
383 chall:myChallenge, target:data.from}));
384 }
385 break;
386 }
387 case "challenge":
388 {
389 // Receive challenge from some player (+sid)
390 let newChall = data.chall;
391 newChall.type = this.classifyObject(data.chall);
392 newChall.from =
393 Object.assign({sid:data.from}, this.people[data.from]);
394 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
395 newChall.vname = this.getVname(newChall.vid);
396 this.challenges.push(newChall);
397 break;
398 }
399 case "game":
400 {
401 // Receive game from some player (+sid)
402 // NOTE: it may be correspondance (if newgame while we are connected)
403 // If duplicate found: select rid (remote ID) at random
404 let game = this.games.find(g => g.id == data.game.id);
405 if (!!game && Math.random() < 0.5)
406 game.rid = data.from;
407 else
408 {
409 let newGame = data.game;
410 newGame.type = this.classifyObject(data.game);
411 newGame.vname = this.getVname(data.game.vid);
412 newGame.rid = data.from;
413 newGame.score = "*";
414 this.games.push(newGame);
415 }
416 break;
417 }
418 case "newgame":
419 {
420 // TODO: next line required ?!
421 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
422 // New game just started: data contain all information
423 if (this.classifyObject(data.gameInfo) == "live")
424 this.startNewGame(data.gameInfo);
425 else
426 {
427 this.infoMessage = "New game started: " +
428 "<a href='#/game/" + data.gameInfo.id + "'>" +
429 "#/game/" + data.gameInfo.id + "</a>";
430 let modalBox = document.getElementById("modalInfo");
431 modalBox.checked = true;
432 setTimeout(() => { modalBox.checked = false; }, 3000);
433 }
434 break;
435 }
436 case "newchat":
437 this.newChat = data.chat;
438 break;
439 case "refusechallenge":
440 {
441 ArrayFun.remove(this.challenges, c => c.id == data.cid);
442 localStorage.removeItem("challenge");
443 alert(this.st.tr["Challenge declined"]);
444 break;
445 }
446 case "deletechallenge":
447 {
448 // NOTE: the challenge may be already removed
449 ArrayFun.remove(this.challenges, c => c.id == data.cid);
450 localStorage.removeItem("challenge"); //in case of
451 break;
452 }
453 case "connect":
454 case "gconnect":
455 this.$set(this.people, data.from, {name:"", id:0});
456 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
457 if (data.code == "connect")
458 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
459 else
460 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
461 break;
462 case "disconnect":
463 this.$delete(this.people, data.from);
464 if (data.code == "disconnect")
465 {
466 // Also remove all challenges sent by this player:
467 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
468 }
469 else
470 {
471 // And all live games where he plays and no other opponent is online
472 ArrayFun.remove(this.games, g =>
473 g.type == "live" && (g.players.every(p => p.sid == data.from
474 || !this.people[p.sid])), "all");
475 }
476 break;
477 }
478 },
479 // Challenge lifecycle:
480 tryChallenge: function(player) {
481 if (player.id == 0)
482 return; //anonymous players cannot be challenged
483 this.newchallenge.to = player.name;
484 doClick("modalNewgame");
485 },
486 challOrWatch: function(p, e) {
487 switch (e.target.innerHTML)
488 {
489 case "Challenge":
490 this.tryChallenge(p);
491 break;
492 case "Playing":
493 // NOTE: this search for game was already done for rendering
494 this.showGame(this.games.find(
495 g => g.type=="live" && g.players.some(pl => pl.sid == p.sid)));
496 break;
497 };
498 },
499 newChallenge: async function() {
500 if (this.newchallenge.vid == "")
501 return alert(this.st.tr["Please select a variant"]);
502 const vname = this.getVname(this.newchallenge.vid);
503 const vModule = await import("@/variants/" + vname + ".js");
504 window.V = vModule.VariantRules;
505 if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
506 this.newchallenge.timeControl += "+0"; //assume minutes, no increment
507 const error = checkChallenge(this.newchallenge);
508 if (!!error)
509 return alert(error);
510 const ctype = this.classifyObject(this.newchallenge);
511 if (ctype == "corr" && this.st.user.id <= 0)
512 return alert(this.st.tr["Please log in to play correspondance games"]);
513 // NOTE: "from" information is not required here
514 let chall = Object.assign({}, this.newchallenge);
515 const finishAddChallenge = (cid,warnDisconnected) => {
516 chall.id = cid || "c" + getRandString();
517 // Send challenge to peers (if connected)
518 const isSent = this.sendSomethingTo(chall.to, "challenge",
519 {chall:chall}, !!warnDisconnected);
520 if (!isSent)
521 return;
522 // Remove old challenge if any (only one at a time):
523 const cIdx = this.challenges.findIndex(c =>
524 c.from.sid == this.st.user.sid && c.type == ctype);
525 if (cIdx >= 0)
526 {
527 // Delete current challenge (will be replaced now)
528 this.sendSomethingTo(this.challenges[cIdx].to,
529 "deletechallenge", {cid:this.challenges[cIdx].id});
530 if (ctype == "corr")
531 {
532 ajax(
533 "/challenges",
534 "DELETE",
535 {id: this.challenges[cIdx].id}
536 );
537 }
538 this.challenges.splice(cIdx, 1);
539 }
540 // Add new challenge:
541 chall.added = Date.now();
542 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
543 chall.type = ctype;
544 chall.vname = vname;
545 chall.from = { //decompose to avoid revealing email
546 sid: this.st.user.sid,
547 id: this.st.user.id,
548 name: this.st.user.name,
549 };
550 this.challenges.push(chall);
551 if (ctype == "live")
552 localStorage.setItem("challenge", JSON.stringify(chall));
553 // Also remember timeControl + vid for quicker further challenges:
554 localStorage.setItem("timeControl", chall.timeControl);
555 localStorage.setItem("vid", chall.vid);
556 document.getElementById("modalNewgame").checked = false;
557 };
558 if (ctype == "live")
559 {
560 // Live challenges have a random ID
561 finishAddChallenge(null, "warnDisconnected");
562 }
563 else
564 {
565 // Correspondance game: send challenge to server
566 ajax(
567 "/challenges",
568 "POST",
569 { chall: chall },
570 response => { finishAddChallenge(response.cid); }
571 );
572 }
573 },
574 clickChallenge: function(c) {
575 const myChallenge = (c.from.sid == this.st.user.sid //live
576 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
577 if (!myChallenge)
578 {
579 if (c.type == "corr" && this.st.user.id <= 0)
580 return alert(this.st.tr["Please log in to accept corr challenges"]);
581 c.accepted = true;
582 if (!!c.to) //c.to == this.st.user.name (connected)
583 {
584 // TODO: if special FEN, show diagram after loading variant
585 c.accepted = confirm("Accept challenge?");
586 }
587 if (c.accepted)
588 {
589 c.seat = { //again, avoid c.seat = st.user to not reveal email
590 sid: this.st.user.sid,
591 id: this.st.user.id,
592 name: this.st.user.name,
593 };
594 this.launchGame(c);
595 }
596 else
597 {
598 this.st.conn.send(JSON.stringify({
599 code: "refusechallenge",
600 cid: c.id, target: c.from.sid}));
601 }
602 // TODO: refactor the "sendSomethingTo()" function
603 if (!c.to)
604 this.sendSomethingTo(null, "deletechallenge", {cid:c.id});
605 else
606 {
607 this.st.conn.send(JSON.stringify({
608 code:"deletechallenge", target: c.from.sid, cid: c.id}));
609 }
610 }
611 else //my challenge
612 {
613 if (c.type == "corr")
614 {
615 ajax(
616 "/challenges",
617 "DELETE",
618 {id: c.id}
619 );
620 }
621 else //live
622 localStorage.removeItem("challenge");
623 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
624 }
625 // In all cases, the challenge is consumed:
626 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
627 },
628 // NOTE: when launching game, the challenge is already deleted
629 launchGame: async function(c) {
630 const vModule = await import("@/variants/" + c.vname + ".js");
631 window.V = vModule.VariantRules;
632 // These game informations will be sent to other players
633 const gameInfo =
634 {
635 id: getRandString(),
636 fen: c.fen || V.GenRandInitFen(),
637 players: shuffle([c.from, c.seat]), //white then black
638 vid: c.vid,
639 vname: c.vname, //theoretically vid is enough, but much easier with vname
640 timeControl: c.timeControl,
641 };
642 let oppsid = c.from.sid; //may not be defined if corr + offline opp
643 if (!oppsid)
644 {
645 oppsid = Object.keys(this.people).find(sid =>
646 this.people[sid].id == c.from.id);
647 }
648 const tryNotifyOpponent = () => {
649 if (!!oppsid) //opponent is online
650 {
651 this.st.conn.send(JSON.stringify({code:"newgame",
652 gameInfo:gameInfo, target:oppsid, cid:c.id}));
653 }
654 };
655 if (c.type == "live")
656 {
657 // NOTE: in this case we are sure opponent is online
658 tryNotifyOpponent();
659 this.startNewGame(gameInfo);
660 }
661 else //corr: game only on server
662 {
663 ajax(
664 "/games",
665 "POST",
666 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
667 response => {
668 gameInfo.id = response.gameId;
669 tryNotifyOpponent();
670 this.$router.push("/game/" + response.gameId);
671 }
672 );
673 }
674 // Send game info to everyone except opponent (and me)
675 Object.keys(this.people).forEach(sid => {
676 if (![this.st.user.sid,oppsid].includes(sid))
677 {
678 this.st.conn.send(JSON.stringify({code:"game",
679 game: { //minimal game info:
680 id: gameInfo.id,
681 players: gameInfo.players,
682 vid: gameInfo.vid,
683 timeControl: gameInfo.timeControl,
684 },
685 target: sid}));
686 }
687 });
688 },
689 // NOTE: for live games only (corr games start on the server)
690 startNewGame: function(gameInfo) {
691 const game = Object.assign({}, gameInfo, {
692 // (other) Game infos: constant
693 fenStart: gameInfo.fen,
694 added: Date.now(),
695 // Game state (including FEN): will be updated
696 moves: [],
697 clocks: [-1, -1], //-1 = unstarted
698 initime: [0, 0], //initialized later
699 score: "*",
700 });
701 GameStorage.add(game);
702 if (this.st.settings.sound >= 1)
703 new Audio("/sounds/newgame.mp3").play().catch(err => {});
704 this.$router.push("/game/" + gameInfo.id);
705 },
706 },
707 };
708 </script>
709
710 <style lang="sass" scoped>
711 .active
712 color: #42a983
713 #newGame
714 display: block
715 margin: 10px auto 5px auto
716 #people
717 width: 100%
718 #players
719 width: 50%
720 position: relative
721 float: left
722 #chat
723 width: 50%
724 float: left
725 position: relative
726 @media screen and (max-width: 767px)
727 #players, #chats
728 width: 100%
729 #chat > .card
730 max-width: 100%
731 margin: 0;
732 border: none;
733 #players > p
734 margin-left: 5px
735 .anonymous
736 font-style: italic
737 button.player-action
738 margin-left: 32px
739 </style>