Some bug fixes + added rules for the 6 new variants
[vchess.git] / client / src / views / Analyse.vue
1 <template lang="pug">
2 main
3 .row
4 .col-sm-12
5 .text-center
6 input#fen(
7 v-model="curFen"
8 @input="adjustFenSize(); tryGotoFen()"
9 )
10 BaseGame(
11 :game="game"
12 @fenchange="setFen"
13 )
14 </template>
15
16 <script>
17 import BaseGame from "@/components/BaseGame.vue";
18 import { store } from "@/store";
19 export default {
20 name: "my-analyse",
21 components: {
22 BaseGame
23 },
24 // gameRef: to find the game in (potentially remote) storage
25 data: function() {
26 return {
27 st: store.state,
28 gameRef: {
29 //given in URL (rid = remote ID)
30 vname: "",
31 fen: ""
32 },
33 game: {
34 players: [{ name: "Analyse" }, { name: "Analyse" }],
35 mode: "analyze"
36 },
37 curFen: ""
38 };
39 },
40 // NOTE: no watcher for $route change, because if fenStart doesn't change
41 // then it doesn't trigger BaseGame.re_init() and the result is weird.
42 created: function() {
43 this.gameRef.vname = this.$route.params["vname"];
44 this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
45 this.initialize();
46 },
47 methods: {
48 initialize: async function() {
49 // Obtain VariantRules object
50 const vModule = await import("@/variants/" + this.gameRef.vname + ".js");
51 window.V = vModule.VariantRules;
52 this.loadGame();
53 },
54 loadGame: function() {
55 // NOTE: no need to set score (~unused)
56 this.game.vname = this.gameRef.vname;
57 this.game.fen = this.gameRef.fen;
58 this.curFen = this.game.fen;
59 this.adjustFenSize();
60 this.game.mycolor = V.ParseFen(this.gameRef.fen).turn;
61 this.$set(this.game, "fenStart", this.gameRef.fen);
62 },
63 // Triggered by "fenchange" emitted in BaseGame:
64 setFen: function(fen) {
65 this.curFen = fen;
66 this.adjustFenSize();
67 },
68 adjustFenSize: function() {
69 console.log("flababa");
70 let fenInput = document.getElementById("fen");
71 fenInput.style.width = this.curFen.length + "ch";
72 },
73 tryGotoFen: function() {
74 if (V.IsGoodFen(this.curFen))
75 {
76 this.gameRef.fen = this.curFen;
77 this.loadGame();
78 }
79 }
80 }
81 };
82 </script>