Modal to accept/refuse challenge + diagrams preview when creating challenge
[vchess.git] / client / src / views / Analyse.vue
1 <template lang="pug">
2 main
3 .row
4 .col-sm-12
5 .text-center
6 input#fen(
7 v-model="curFen"
8 @input="adjustFenSize(); tryGotoFen()"
9 )
10 BaseGame(
11 :game="game"
12 :vr="vr"
13 )
14 </template>
15
16 <script>
17 import BaseGame from "@/components/BaseGame.vue";
18 import { store } from "@/store";
19 export default {
20 name: "my-analyse",
21 components: {
22 BaseGame
23 },
24 // gameRef: to find the game in (potentially remote) storage
25 data: function() {
26 return {
27 st: store.state,
28 gameRef: {
29 //given in URL (rid = remote ID)
30 vname: "",
31 fen: ""
32 },
33 game: {
34 players: [{ name: "Analyse" }, { name: "Analyse" }],
35 mode: "analyze"
36 },
37 vr: null, //"variant rules" object initialized from FEN
38 curFen: ""
39 };
40 },
41 watch: {
42 // NOTE: no watcher for $route change, because if fenStart doesn't change
43 // then it doesn't trigger BaseGame.re_init() and the result is weird.
44 "vr.movesCount": function() {
45 this.curFen = this.vr.getFen();
46 this.adjustFenSize();
47 }
48 },
49 created: function() {
50 this.gameRef.vname = this.$route.params["vname"];
51 this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
52 this.initialize();
53 },
54 methods: {
55 initialize: async function() {
56 // Obtain VariantRules object
57 const vModule = await import("@/variants/" + this.gameRef.vname + ".js");
58 window.V = vModule.VariantRules;
59 this.loadGame();
60 },
61 loadGame: function() {
62 // NOTE: no need to set score (~unused)
63 this.game.vname = this.gameRef.vname;
64 this.game.fen = this.gameRef.fen;
65 this.curFen = this.game.fen;
66 this.adjustFenSize();
67 this.vr = new V(this.game.fen);
68 this.game.mycolor = this.vr.turn;
69 this.$set(this.game, "fenStart", this.gameRef.fen);
70 },
71 adjustFenSize: function() {
72 let fenInput = document.getElementById("fen");
73 fenInput.style.width = this.curFen.length + "ch";
74 },
75 tryGotoFen: function() {
76 if (V.IsGoodFen(this.curFen))
77 {
78 this.gameRef.fen = this.curFen;
79 this.loadGame();
80 }
81 }
82 }
83 };
84 </script>