Draft Hiddenqueen, Grasshopper and Knightmate chess (rules unwritten)
[vchess.git] / client / src / views / Analyse.vue
1 <template lang="pug">
2 main
3 .row
4 .col-sm-12
5 .text-center
6 input#fen(
7 v-model="curFen"
8 @input="adjustFenSize(); tryGotoFen()"
9 )
10 BaseGame(
11 :game="game"
12 @fenchange="setFen"
13 )
14 </template>
15
16 <script>
17 import BaseGame from "@/components/BaseGame.vue";
18 import { store } from "@/store";
19 export default {
20 name: "my-analyse",
21 components: {
22 BaseGame
23 },
24 // gameRef: to find the game in (potentially remote) storage
25 data: function() {
26 return {
27 st: store.state,
28 gameRef: {
29 //given in URL (rid = remote ID)
30 vname: "",
31 fen: ""
32 },
33 game: {
34 players: [{ name: "Analyse" }, { name: "Analyse" }],
35 mode: "analyze"
36 },
37 curFen: ""
38 };
39 },
40 // NOTE: no watcher for $route change, because if fenStart doesn't change
41 // then it doesn't trigger BaseGame.re_init() and the result is weird.
42 created: function() {
43 this.gameRef.vname = this.$route.params["vname"];
44 const routeFen = this.$route.query["fen"];
45 if (!routeFen) this.alertAndQuit("Missing FEN");
46 else {
47 this.gameRef.fen = routeFen.replace(/_/g, " ");
48 this.initialize();
49 }
50 },
51 methods: {
52 alertAndQuit: function(text, wrongVname) {
53 // Soon after component creation, st.tr might be uninitialized.
54 // Set a timeout to let a chance for the message to show translated.
55 const newUrl = "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname);
56 setTimeout(() => {
57 alert(this.st.tr[text] || text);
58 this.$router.replace(newUrl);
59 }, 500);
60 },
61 initialize: async function() {
62 // Obtain VariantRules object
63 await import("@/variants/" + this.gameRef.vname + ".js")
64 .then((vModule) => {
65 window.V = vModule.VariantRules;
66 if (!V.CanAnalyze)
67 // Late check, in case the user tried to enter URL by hand
68 this.alertAndQuit("Analysis disabled for this variant");
69 else this.loadGame();
70 })
71 .catch((err) => { this.alertAndQuit("Mispelled variant name", true); });
72 },
73 loadGame: function() {
74 // NOTE: no need to set score (~unused)
75 this.game.vname = this.gameRef.vname;
76 this.game.fen = this.gameRef.fen;
77 this.curFen = this.game.fen;
78 this.adjustFenSize();
79 this.game.mycolor = V.ParseFen(this.gameRef.fen).turn;
80 this.$set(this.game, "fenStart", this.gameRef.fen);
81 },
82 // Triggered by "fenchange" emitted in BaseGame:
83 setFen: function(fen) {
84 this.curFen = fen;
85 this.adjustFenSize();
86 },
87 adjustFenSize: function() {
88 let fenInput = document.getElementById("fen");
89 fenInput.style.width = this.curFen.length + "ch";
90 },
91 tryGotoFen: function() {
92 if (V.IsGoodFen(this.curFen))
93 {
94 this.gameRef.fen = this.curFen;
95 this.loadGame();
96 }
97 }
98 }
99 };
100 </script>