Started code review + some fixes (unfinished)
[vchess.git] / client / src / variants / Wildebeest.js
1 import { ChessRules } from "@/base_rules";
2 import { ArrayFun } from "@/utils/array";
3 import { sample, randInt } from "@/utils/alea";
4
5 export const VariantRules = class WildebeestRules extends ChessRules {
6 static getPpath(b) {
7 return ([V.CAMEL, V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b;
8 }
9
10 static get size() {
11 return { x: 10, y: 11 };
12 }
13
14 static get CAMEL() {
15 return "c";
16 }
17 static get WILDEBEEST() {
18 return "w";
19 }
20
21 static get PIECES() {
22 return ChessRules.PIECES.concat([V.CAMEL, V.WILDEBEEST]);
23 }
24
25 static get steps() {
26 return Object.assign(
27 ChessRules.steps, //add camel moves:
28 {
29 c: [
30 [-3, -1],
31 [-3, 1],
32 [-1, -3],
33 [-1, 3],
34 [1, -3],
35 [1, 3],
36 [3, -1],
37 [3, 1]
38 ]
39 }
40 );
41 }
42
43 static IsGoodEnpassant(enpassant) {
44 if (enpassant != "-") {
45 const squares = enpassant.split(",");
46 if (squares.length > 2) return false;
47 for (let sq of squares) {
48 const ep = V.SquareToCoords(sq);
49 if (isNaN(ep.x) || !V.OnBoard(ep)) return false;
50 }
51 }
52 return true;
53 }
54
55 // There may be 2 enPassant squares (if pawn jump 3 squares)
56 getEnpassantFen() {
57 const L = this.epSquares.length;
58 if (!this.epSquares[L - 1]) return "-"; //no en-passant
59 let res = "";
60 this.epSquares[L - 1].forEach(sq => {
61 res += V.CoordsToSquare(sq) + ",";
62 });
63 return res.slice(0, -1); //remove last comma
64 }
65
66 // En-passant after 2-sq or 3-sq jumps
67 getEpSquare(moveOrSquare) {
68 if (!moveOrSquare) return undefined;
69 if (typeof moveOrSquare === "string") {
70 const square = moveOrSquare;
71 if (square == "-") return undefined;
72 let res = [];
73 square.split(",").forEach(sq => {
74 res.push(V.SquareToCoords(sq));
75 });
76 return res;
77 }
78 // Argument is a move:
79 const move = moveOrSquare;
80 const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x];
81 if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) {
82 const step = (ex - sx) / Math.abs(ex - sx);
83 let res = [
84 {
85 x: sx + step,
86 y: sy
87 }
88 ];
89 if (sx + 2 * step != ex) {
90 //3-squares move
91 res.push({
92 x: sx + 2 * step,
93 y: sy
94 });
95 }
96 return res;
97 }
98 return undefined; //default
99 }
100
101 getPotentialMovesFrom([x, y]) {
102 switch (this.getPiece(x, y)) {
103 case V.CAMEL:
104 return this.getPotentialCamelMoves([x, y]);
105 case V.WILDEBEEST:
106 return this.getPotentialWildebeestMoves([x, y]);
107 default:
108 return super.getPotentialMovesFrom([x, y]);
109 }
110 }
111
112 // Pawns jump 2 or 3 squares, and promote to queen or wildebeest
113 getPotentialPawnMoves([x, y]) {
114 const color = this.turn;
115 let moves = [];
116 const [sizeX, sizeY] = [V.size.x, V.size.y];
117 const shiftX = color == "w" ? -1 : 1;
118 const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2];
119 const lastRank = color == "w" ? 0 : sizeX - 1;
120 const finalPieces =
121 x + shiftX == lastRank ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] : [V.PAWN];
122
123 if (this.board[x + shiftX][y] == V.EMPTY) {
124 // One square forward
125 for (let piece of finalPieces)
126 moves.push(
127 this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece })
128 );
129 if (startRanks.includes(x)) {
130 if (this.board[x + 2 * shiftX][y] == V.EMPTY) {
131 // Two squares jump
132 moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
133 if (x == startRanks[0] && this.board[x + 3 * shiftX][y] == V.EMPTY) {
134 // Three squares jump
135 moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y]));
136 }
137 }
138 }
139 }
140 // Captures
141 for (let shiftY of [-1, 1]) {
142 if (
143 y + shiftY >= 0 &&
144 y + shiftY < sizeY &&
145 this.board[x + shiftX][y + shiftY] != V.EMPTY &&
146 this.canTake([x, y], [x + shiftX, y + shiftY])
147 ) {
148 for (let piece of finalPieces) {
149 moves.push(
150 this.getBasicMove([x, y], [x + shiftX, y + shiftY], {
151 c: color,
152 p: piece
153 })
154 );
155 }
156 }
157 }
158
159 // En passant
160 const Lep = this.epSquares.length;
161 const epSquare = this.epSquares[Lep - 1];
162 if (epSquare) {
163 for (let epsq of epSquare) {
164 // TODO: some redundant checks
165 if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) {
166 var enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]);
167 // WARNING: the captured pawn may be diagonally behind us,
168 // if it's a 3-squares jump and we take on 1st passing square
169 const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX;
170 enpassantMove.vanish.push({
171 x: px,
172 y: epsq.y,
173 p: "p",
174 c: this.getColor(px, epsq.y)
175 });
176 moves.push(enpassantMove);
177 }
178 }
179 }
180
181 return moves;
182 }
183
184 // TODO: wildebeest castle
185
186 getPotentialCamelMoves(sq) {
187 return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep");
188 }
189
190 getPotentialWildebeestMoves(sq) {
191 return this.getSlideNJumpMoves(
192 sq,
193 V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]),
194 "oneStep"
195 );
196 }
197
198 isAttacked(sq, colors) {
199 return (
200 super.isAttacked(sq, colors) ||
201 this.isAttackedByCamel(sq, colors) ||
202 this.isAttackedByWildebeest(sq, colors)
203 );
204 }
205
206 isAttackedByCamel(sq, colors) {
207 return this.isAttackedBySlideNJump(
208 sq,
209 colors,
210 V.CAMEL,
211 V.steps[V.CAMEL],
212 "oneStep"
213 );
214 }
215
216 isAttackedByWildebeest(sq, colors) {
217 return this.isAttackedBySlideNJump(
218 sq,
219 colors,
220 V.WILDEBEEST,
221 V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]),
222 "oneStep"
223 );
224 }
225
226 getCurrentScore() {
227 if (this.atLeastOneMove())
228 // game not over
229 return "*";
230
231 // No valid move: game is lost (stalemate is a win)
232 return this.turn == "w" ? "0-1" : "1-0";
233 }
234
235 static get VALUES() {
236 return Object.assign(
237 ChessRules.VALUES,
238 { c: 3, w: 7 } //experimental
239 );
240 }
241
242 static get SEARCH_DEPTH() {
243 return 2;
244 }
245
246 static GenRandInitFen() {
247 let pieces = { w: new Array(10), b: new Array(10) };
248 for (let c of ["w", "b"]) {
249 let positions = ArrayFun.range(11);
250
251 // Get random squares for bishops + camels (different colors)
252 let randIndexes = sample(ArrayFun.range(6), 2).map(i => {
253 return 2 * i;
254 });
255 let bishop1Pos = positions[randIndexes[0]];
256 let camel1Pos = positions[randIndexes[1]];
257 // The second bishop (camel) must be on a square of different color
258 let randIndexes_tmp = sample(ArrayFun.range(5), 2).map(i => {
259 return 2 * i + 1;
260 });
261 let bishop2Pos = positions[randIndexes_tmp[0]];
262 let camel2Pos = positions[randIndexes_tmp[1]];
263 for (let idx of randIndexes.concat(randIndexes_tmp).sort((a, b) => {
264 return b - a;
265 })) {
266 //largest indices first
267 positions.splice(idx, 1);
268 }
269
270 let randIndex = randInt(7);
271 let knight1Pos = positions[randIndex];
272 positions.splice(randIndex, 1);
273 randIndex = randInt(6);
274 let knight2Pos = positions[randIndex];
275 positions.splice(randIndex, 1);
276
277 randIndex = randInt(5);
278 let queenPos = positions[randIndex];
279 positions.splice(randIndex, 1);
280
281 // Random square for wildebeest
282 randIndex = randInt(4);
283 let wildebeestPos = positions[randIndex];
284 positions.splice(randIndex, 1);
285
286 let rook1Pos = positions[0];
287 let kingPos = positions[1];
288 let rook2Pos = positions[2];
289
290 pieces[c][rook1Pos] = "r";
291 pieces[c][knight1Pos] = "n";
292 pieces[c][bishop1Pos] = "b";
293 pieces[c][queenPos] = "q";
294 pieces[c][camel1Pos] = "c";
295 pieces[c][camel2Pos] = "c";
296 pieces[c][wildebeestPos] = "w";
297 pieces[c][kingPos] = "k";
298 pieces[c][bishop2Pos] = "b";
299 pieces[c][knight2Pos] = "n";
300 pieces[c][rook2Pos] = "r";
301 }
302 return (
303 pieces["b"].join("") +
304 "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" +
305 pieces["w"].join("").toUpperCase() +
306 " w 0 1111 -"
307 );
308 }
309 };