Move 'anonymousCount' which was computed to a method in Hall. Seems more accurate
[vchess.git] / client / src / variants / Antiking.js
1 import { ChessRules } from "@/base_rules";
2 import { ArrayFun } from "@/utils/array";
3 import { randInt } from "@/utils/alea";
4
5 export const VariantRules = class AntikingRules extends ChessRules {
6 static get ANTIKING() {
7 return "a";
8 }
9
10 static get PIECES() {
11 return ChessRules.PIECES.concat([V.ANTIKING]);
12 }
13
14 getPpath(b) {
15 return b[1] == "a" ? "Antiking/" + b : b;
16 }
17
18 setOtherVariables(fen) {
19 super.setOtherVariables(fen);
20 this.antikingPos = { w: [-1, -1], b: [-1, -1] };
21 const rows = V.ParseFen(fen).position.split("/");
22 for (let i = 0; i < rows.length; i++) {
23 let k = 0;
24 for (let j = 0; j < rows[i].length; j++) {
25 switch (rows[i].charAt(j)) {
26 case "a":
27 this.antikingPos["b"] = [i, k];
28 break;
29 case "A":
30 this.antikingPos["w"] = [i, k];
31 break;
32 default: {
33 const num = parseInt(rows[i].charAt(j));
34 if (!isNaN(num)) k += num - 1;
35 }
36 }
37 k++;
38 }
39 }
40 }
41
42 canTake([x1, y1], [x2, y2]) {
43 const piece1 = this.getPiece(x1, y1);
44 const piece2 = this.getPiece(x2, y2);
45 const color1 = this.getColor(x1, y1);
46 const color2 = this.getColor(x2, y2);
47 return (
48 piece2 != "a" &&
49 ((piece1 != "a" && color1 != color2) ||
50 (piece1 == "a" && color1 == color2))
51 );
52 }
53
54 getPotentialMovesFrom([x, y]) {
55 switch (this.getPiece(x, y)) {
56 case V.ANTIKING:
57 return this.getPotentialAntikingMoves([x, y]);
58 default:
59 return super.getPotentialMovesFrom([x, y]);
60 }
61 }
62
63 getPotentialAntikingMoves(sq) {
64 return this.getSlideNJumpMoves(
65 sq,
66 V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
67 "oneStep"
68 );
69 }
70
71 isAttacked(sq, color) {
72 return (
73 super.isAttacked(sq, color) ||
74 this.isAttackedByAntiking(sq, color)
75 );
76 }
77
78 isAttackedByKing([x, y], color) {
79 // Antiking is not attacked by king:
80 if (this.getPiece(x, y) == V.ANTIKING) return false;
81 return this.isAttackedBySlideNJump(
82 [x, y],
83 color,
84 V.KING,
85 V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
86 "oneStep"
87 );
88 }
89
90 isAttackedByAntiking([x, y], color) {
91 // (Anti)King is not attacked by antiking
92 if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false;
93 return this.isAttackedBySlideNJump(
94 [x, y],
95 color,
96 V.ANTIKING,
97 V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
98 "oneStep"
99 );
100 }
101
102 underCheck(color) {
103 const oppCol = V.GetOppCol(color);
104 let res =
105 this.isAttacked(this.kingPos[color], oppCol) ||
106 !this.isAttacked(this.antikingPos[color], oppCol);
107 return res;
108 }
109
110 getCheckSquares(color) {
111 let res = super.getCheckSquares(color);
112 if (!this.isAttacked(this.antikingPos[color], V.GetOppCol(color)))
113 res.push(JSON.parse(JSON.stringify(this.antikingPos[color])));
114 return res;
115 }
116
117 postPlay(move) {
118 super.postPlay(move);
119 const piece = move.vanish[0].p;
120 const c = move.vanish[0].c;
121 // Update antiking position
122 if (piece == V.ANTIKING) {
123 this.antikingPos[c][0] = move.appear[0].x;
124 this.antikingPos[c][1] = move.appear[0].y;
125 }
126 }
127
128 postUndo(move) {
129 super.postUndo(move);
130 const c = move.vanish[0].c;
131 if (move.vanish[0].p == V.ANTIKING)
132 this.antikingPos[c] = [move.start.x, move.start.y];
133 }
134
135 getCurrentScore() {
136 if (this.atLeastOneMove())
137 return "*";
138
139 const color = this.turn;
140 const oppCol = V.GetOppCol(color);
141 if (
142 !this.isAttacked(this.kingPos[color], oppCol) &&
143 this.isAttacked(this.antikingPos[color], oppCol)
144 ) {
145 return "1/2";
146 }
147 return color == "w" ? "0-1" : "1-0";
148 }
149
150 static get VALUES() {
151 return Object.assign(
152 { a: 1000 },
153 ChessRules.VALUES
154 );
155 }
156
157 static GenRandInitFen(randomness) {
158 if (randomness == 0)
159 return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 ahah -";
160
161 let pieces = { w: new Array(8), b: new Array(8) };
162 let flags = "";
163 let antikingPos = { w: -1, b: -1 };
164 for (let c of ["w", "b"]) {
165 if (c == 'b' && randomness == 1) {
166 pieces['b'] = pieces['w'];
167 antikingPos['b'] = antikingPos['w'];
168 flags += flags;
169 break;
170 }
171
172 let positions = ArrayFun.range(8);
173
174 // Get random squares for bishops, but avoid corners; because,
175 // if an antiking blocks a cornered bishop, it can never be checkmated
176 let randIndex = 2 * randInt(1, 4);
177 const bishop1Pos = positions[randIndex];
178 let randIndex_tmp = 2 * randInt(3) + 1;
179 const bishop2Pos = positions[randIndex_tmp];
180 positions.splice(Math.max(randIndex, randIndex_tmp), 1);
181 positions.splice(Math.min(randIndex, randIndex_tmp), 1);
182
183 randIndex = randInt(6);
184 const knight1Pos = positions[randIndex];
185 positions.splice(randIndex, 1);
186 randIndex = randInt(5);
187 const knight2Pos = positions[randIndex];
188 positions.splice(randIndex, 1);
189
190 randIndex = randInt(4);
191 const queenPos = positions[randIndex];
192 positions.splice(randIndex, 1);
193
194 const rook1Pos = positions[0];
195 const kingPos = positions[1];
196 const rook2Pos = positions[2];
197
198 // Random squares for antikings
199 antikingPos[c] = randInt(8);
200
201 pieces[c][rook1Pos] = "r";
202 pieces[c][knight1Pos] = "n";
203 pieces[c][bishop1Pos] = "b";
204 pieces[c][queenPos] = "q";
205 pieces[c][kingPos] = "k";
206 pieces[c][bishop2Pos] = "b";
207 pieces[c][knight2Pos] = "n";
208 pieces[c][rook2Pos] = "r";
209 flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos);
210 }
211 const ranks23_black =
212 "pppppppp/" +
213 (antikingPos["w"] > 0 ? antikingPos["w"] : "") +
214 "A" +
215 (antikingPos["w"] < 7 ? 7 - antikingPos["w"] : "");
216 const ranks23_white =
217 (antikingPos["b"] > 0 ? antikingPos["b"] : "") +
218 "a" +
219 (antikingPos["b"] < 7 ? 7 - antikingPos["b"] : "") +
220 "/PPPPPPPP";
221 return (
222 pieces["b"].join("") +
223 "/" +
224 ranks23_black +
225 "/8/8/" +
226 ranks23_white +
227 "/" +
228 pieces["w"].join("").toUpperCase() +
229 " w 0 " + flags + " -"
230 );
231 }
232
233 static get SEARCH_DEPTH() {
234 return 2;
235 }
236 };