Several small improvements + integrate options + first working draft of Cwda
[vchess.git] / client / src / variants / Alapo.js
1 import { ChessRules } from "@/base_rules";
2 import { ArrayFun } from "@/utils/array";
3 import { randInt } from "@/utils/alea";
4
5 export class AlapoRules extends ChessRules {
6
7 static get HasFlags() {
8 return false;
9 }
10
11 static get HasEnpassant() {
12 return false;
13 }
14
15 static get Lines() {
16 return [
17 [[1, 0], [1, 6]],
18 [[5, 0], [5, 6]]
19 ];
20 }
21
22 static get PIECES() {
23 return [V.ROOK, V.BISHOP, V.QUEEN, V.ROOK_S, V.BISHOP_S, V.QUEEN_S];
24 }
25
26 static get ROOK_S() {
27 return "t";
28 }
29 static get BISHOP_S() {
30 return "c";
31 }
32 static get QUEEN_S() {
33 return "s";
34 }
35
36 getPotentialMinirookMoves(sq) {
37 return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], 1);
38 }
39 getPotentialMinibishopMoves(sq) {
40 return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
41 }
42 getPotentialMiniqueenMoves(sq) {
43 return super.getSlideNJumpMoves(
44 sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
45 }
46
47 getPotentialMovesFrom(sq) {
48 switch (this.getPiece(sq[0], sq[1])) {
49 case V.ROOK: return super.getPotentialRookMoves(sq);
50 case V.BISHOP: return super.getPotentialBishopMoves(sq);
51 case V.QUEEN: return super.getPotentialQueenMoves(sq);
52 case V.ROOK_S: return this.getPotentialMinirookMoves(sq);
53 case V.BISHOP_S: return this.getPotentialMinibishopMoves(sq);
54 case V.QUEEN_S: return this.getPotentialMiniqueenMoves(sq);
55 }
56 return [];
57 }
58
59 static get size() {
60 return { x: 6, y: 6 };
61 }
62
63 getPpath(b, color, score, orientation) {
64 // 'i' for "inversed":
65 const suffix = (b[0] == orientation ? "" : "i");
66 return "Alapo/" + b + suffix;
67 }
68
69 static GenRandInitFen(options) {
70 if (options.randomness == 0)
71 return "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0";
72
73 const piece2pawn = {
74 r: 't',
75 q: 's',
76 b: 'c'
77 };
78
79 let pieces = { w: new Array(6), b: new Array(6) };
80 // Shuffle pieces on first (and last rank if randomness == 2)
81 for (let c of ["w", "b"]) {
82 if (c == 'b' && options.randomness == 1) {
83 pieces['b'] = pieces['w'];
84 break;
85 }
86
87 let positions = ArrayFun.range(6);
88
89 // Get random squares for bishops
90 let randIndex = 2 * randInt(3);
91 const bishop1Pos = positions[randIndex];
92 let randIndex_tmp = 2 * randInt(3) + 1;
93 const bishop2Pos = positions[randIndex_tmp];
94 positions.splice(Math.max(randIndex, randIndex_tmp), 1);
95 positions.splice(Math.min(randIndex, randIndex_tmp), 1);
96
97 // Get random square for queens
98 randIndex = randInt(4);
99 const queen1Pos = positions[randIndex];
100 positions.splice(randIndex, 1);
101 randIndex = randInt(3);
102 const queen2Pos = positions[randIndex];
103 positions.splice(randIndex, 1);
104
105 // Rooks positions are now fixed,
106 const rook1Pos = positions[0];
107 const rook2Pos = positions[1];
108
109 pieces[c][rook1Pos] = "r";
110 pieces[c][bishop1Pos] = "b";
111 pieces[c][queen1Pos] = "q";
112 pieces[c][queen2Pos] = "q";
113 pieces[c][bishop2Pos] = "b";
114 pieces[c][rook2Pos] = "r";
115 }
116
117 return (
118 pieces["b"].join("") + "/" +
119 pieces["b"].map(p => piece2pawn[p]).join("") +
120 "/6/6/" +
121 pieces["w"].map(p => piece2pawn[p].toUpperCase()).join("") + "/" +
122 pieces["w"].join("").toUpperCase() +
123 " w 0"
124 );
125 }
126
127 static IsGoodPosition(position) {
128 if (position.length == 0) return false;
129 const rows = position.split("/");
130 if (rows.length != V.size.x) return false;
131 // Just check that at least one piece of each color is there:
132 let pieces = { "w": 0, "b": 0 };
133 for (let row of rows) {
134 let sumElts = 0;
135 for (let i = 0; i < row.length; i++) {
136 const lowerRi = row[i].toLowerCase();
137 if (V.PIECES.includes(lowerRi)) {
138 pieces[row[i] == lowerRi ? "b" : "w"]++;
139 sumElts++;
140 }
141 else {
142 const num = parseInt(row[i], 10);
143 if (isNaN(num)) return false;
144 sumElts += num;
145 }
146 }
147 if (sumElts != V.size.y) return false;
148 }
149 if (Object.values(pieces).some(v => v == 0)) return false;
150 return true;
151 }
152
153 // Find possible captures by opponent on [x, y]
154 findCaptures([x, y]) {
155 const color = this.getColor(x, y);
156 let moves = [];
157 const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
158 const oppCol = V.GetOppCol(color);
159 for (let loop = 0; loop < steps.length; loop++) {
160 const step = steps[loop];
161 let i = x + step[0];
162 let j = y + step[1];
163 let stepsAfter = 1;
164 while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
165 i += step[0];
166 j += step[1];
167 stepsAfter++;
168 }
169 if (
170 V.OnBoard(i, j) &&
171 this.board[i][j] != V.EMPTY &&
172 this.getColor(i, j) == oppCol
173 ) {
174 const oppPiece = this.getPiece(i, j);
175 if (
176 (
177 stepsAfter >= 2 &&
178 [V.ROOK_S, V.BISHOP_S, V.QUEEN_S].includes(oppPiece)
179 )
180 ||
181 (
182 [V.BISHOP, V.BISHOP_S].includes(oppPiece) &&
183 step.some(e => e == 0)
184 )
185 ||
186 (
187 [V.ROOK, V.ROOK_S].includes(oppPiece) &&
188 step.every(e => e != 0)
189 )
190 ) {
191 continue;
192 }
193 return true;
194 }
195 }
196 return false;
197 }
198
199 postPlay() {}
200 postUndo() {}
201
202 getCheckSquares() {
203 return [];
204 }
205 filterValid(moves) {
206 return moves;
207 }
208
209 getCurrentScore() {
210 // Try both colors (to detect potential suicides)
211 for (let c of ['w', 'b']) {
212 const oppCol = V.GetOppCol(c);
213 const goal = (c == 'w' ? 0 : 5);
214 if (
215 this.board[goal].some(
216 (b,j) => b[0] == c && !this.findCaptures([goal, j])
217 )
218 ) {
219 return c == 'w' ? "1-0" : "0-1";
220 }
221 }
222 return super.getCurrentScore();
223 }
224
225 static get VALUES() {
226 return {
227 r: 5,
228 b: 3,
229 q: 9,
230 t: 3,
231 c: 2,
232 s: 5
233 };
234 }
235
236 };