Fix Eightpieces, add some simple variants, add a basic variants classification instea...
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 For beginners, to learn the game
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Rookpawns"
22 ]
23 ul
24 for v in varlist
25 li #[a(href="/#/variants/"+v) #{v}]
26
27 h3 Forced captures
28
29 p.
30 In a given position, there are generally less possible moves than in the
31 orthodox games since you must capture.
32 -
33 var varlist = [
34 "Arena",
35 "Capture",
36 "Interweave",
37 "Losers",
38 "Suicide"
39 ]
40 ul
41 for v in varlist
42 li #[a(href="/#/variants/"+v) #{v}]
43
44 h3 Transformations
45
46 p Pieces generally transform when capturing.
47 -
48 var varlist = [
49 "Absorption",
50 "Cannibal"
51 ]
52 ul
53 for v in varlist
54 li #[a(href="/#/variants/"+v) #{v}]
55
56 h3 Modified boundaries
57
58 p Boards which communicating sides.
59 -
60 var varlist = [
61 "Circular",
62 "Cylinder"
63 ]
64 ul
65 for v in varlist
66 li #[a(href="/#/variants/"+v) #{v}]
67
68 h3 Different pawn movements
69
70 p Everything is as in the orthodox game, but pawns move unusually.
71 -
72 var varlist = [
73 "Berolina",
74 "Diamond"
75 ]
76 ul
77 for v in varlist
78 li #[a(href="/#/variants/"+v) #{v}]
79
80 h3 Different armies
81
82 p Standard pieces versus a team of different pieces.
83 -
84 var varlist = [
85 "Colorbound",
86 "Horde",
87 "Orda"
88 ]
89 ul
90 for v in varlist
91 li #[a(href="/#/variants/"+v) #{v}]
92
93 h3 Inspired by ball games
94
95 p Variants involving a ball, abstract or not, which must cross the board.
96 -
97 var varlist = [
98 "Ball",
99 "Football",
100 "Rugby"
101 ]
102 ul
103 for v in varlist
104 li #[a(href="/#/variants/"+v) #{v}]
105
106 h3 New pieces
107
108 p.
109 A large variety of fairy pieces can be defined.
110 Some very powerful like the Amazon, some rather weak like the Grasshopper.
111 -
112 var varlist = [
113 "Eightpieces",
114 "Grand",
115 "Grasshopper",
116 "Omega",
117 "Perfect",
118 "Schess",
119 "Shako",
120 "Tencubed",
121 "Wildebeest"
122 ]
123 ul
124 for v in varlist
125 li #[a(href="/#/variants/"+v) #{v}]
126
127 h3 Several royal pieces
128
129 p In these games you must take care of two or more "kings".
130 -
131 var varlist = [
132 "Coregal",
133 "Twokings",
134 "Antiking1",
135 "Antiking2"
136 ]
137 ul
138 for v in varlist
139 li #[a(href="/#/variants/"+v) #{v}]
140
141 h3 Unorthodox captures
142
143 p Non-standard captures, but using known mechanisms.
144 -
145 var varlist = [
146 "Enpassant",
147 "Rifle",
148 "Zen"
149 ]
150 ul
151 for v in varlist
152 li #[a(href="/#/variants/"+v) #{v}]
153
154 p.
155 Captures are generally achieved without replacement. That is to say,
156 you don't replace the enemy piece on its square to capture it.
157 -
158 var varlist = [
159 "Allmate1",
160 "Allmate2",
161 "Baroque",
162 "Dynamo",
163 "Fugue",
164 "Rococo",
165 "Maxima"
166 ]
167 ul
168 for v in varlist
169 li #[a(href="/#/variants/"+v) #{v}]
170
171 h3 Pieces changing side
172
173 p Pieces' owners (color) may change during the game
174 -
175 var varlist = [
176 "Benedict",
177 "Checkered1",
178 "Checkered2",
179 "Pacifist1",
180 "Pacifist2"
181 ]
182 ul
183 for v in varlist
184 li #[a(href="/#/variants/"+v) #{v}]
185
186 h3 Incomplete information
187
188 p.
189 Some speculation is required in these variants,
190 where some game informations are hidden.
191 -
192 var varlist = [
193 "Apocalypse",
194 "Dark",
195 "Hidden",
196 "Hiddenqueen",
197 "Synchrone"
198 ]
199 ul
200 for v in varlist
201 li #[a(href="/#/variants/"+v) #{v}]
202
203 h3 Random factors
204
205 p.
206 These games include random effects,
207 which can be funny, frustrating or both :)
208 -
209 var varlist = [
210 "Chakart",
211 "Dice"
212 ]
213 ul
214 for v in varlist
215 li #[a(href="/#/variants/"+v) #{v}]
216
217 h3 Inpired by knight movement
218
219 p.
220 Variants based on the knight move,
221 which augment or transform pieces' abilities.
222 -
223 var varlist = [
224 "Balaklava",
225 "Knightmate",
226 "Knightrelay1",
227 "Knightrelay2"
228 ]
229 ul
230 for v in varlist
231 li #[a(href="/#/variants/"+v) #{v}]
232
233 h3 Unusual initial setup
234
235 p Pawns and / or pieces are switched, which result in a very different game.
236 -
237 var varlist = [
238 "Upsidedown",
239 "Pawnmassacre"
240 ]
241 ul
242 for v in varlist
243 li #[a(href="/#/variants/"+v) #{v}]
244
245 h3 "Easy" variants: simple rules
246
247 p.
248 Only minor changes are made to the orthodox rules,
249 resulting in a very similar game.
250 -
251 var varlist = [
252 "Coronation",
253 "Pocketknight"
254 ]
255 ul
256 for v in varlist
257 li #[a(href="/#/variants/"+v) #{v}]
258
259 p ...Or leading to a very different strategy:
260 -
261 var varlist = [
262 "Antimatter",
263 "Atomic",
264 "Checkless"
265 ]
266 ul
267 for v in varlist
268 li #[a(href="/#/variants/"+v) #{v}]
269
270 //h3 Initially empty board
271 //
272 //Parachute
273 //"Crown chess" (place all units at move 1)
274
275 h3 Repositioning
276
277 p Pieces can be drop on the board, either immediately or later in the game.
278 -
279 var varlist = [
280 "Clorange",
281 "Crazyhouse",
282 "Madhouse",
283 "Rampage",
284 "Recycle",
285 "Teleport"
286 ]
287 ul
288 for v in varlist
289 li #[a(href="/#/variants/"+v) #{v}]
290
291 h3 Immobilization
292
293 p Pieces can be paralyzed under certain circumstances.
294 -
295 var varlist = [
296 "Koopa",
297 "Madrasi"
298 ]
299 ul
300 for v in varlist
301 li #[a(href="/#/variants/"+v) #{v}]
302
303 h3 Regional and historical variants
304
305 p (Partial) Game evolution in time and space.
306 -
307 var varlist = [
308 "Makruk",
309 "Minishogi",
310 "Shatranj",
311 "Shogi",
312 "Sittuyin"
313 ]
314 //Chinese chess (TODO)
315 ul
316 for v in varlist
317 li #[a(href="/#/variants/"+v) #{v}]
318
319 h3 Kings race
320
321 p The goal is to cross the board with your king.
322 -
323 var varlist = [
324 "Racingkings",
325 "Royalrace"
326 ]
327 ul
328 for v in varlist
329 li #[a(href="/#/variants/"+v) #{v}]
330
331 h3 Several moves in one turn
332
333 p In these variants, you can play two or more moves per turn.
334 -
335 var varlist = [
336 "Doublemove1",
337 "Doublemove2",
338 "Monster",
339 "Progressive"
340 ]
341 ul
342 for v in varlist
343 li #[a(href="/#/variants/"+v) #{v}]
344
345 h3 Exchanging pieces positions
346
347 p Some or all pieces can be swapped.
348 -
349 var varlist = [
350 "Suction",
351 "Swap",
352 "Switching"
353 ]
354 ul
355 for v in varlist
356 li #[a(href="/#/variants/"+v) #{v}]
357
358 h3 Different objective
359
360 p Orthodox rules, but the goal is not checkmate (or not only).
361 -
362 var varlist = [
363 "Extinction",
364 "Threechecks",
365 "Kinglet",
366 "Koth"
367 ]
368 ul
369 for v in varlist
370 li #[a(href="/#/variants/"+v) #{v}]
371
372 h3 Miscelleanous
373
374 p.
375 These variants are not classified yet, generally because they are the only
376 one of their kind on this website.
377 -
378 var varlist = [
379 "Alice",
380 "Ambiguous",
381 "Bicolour",
382 "Doublearmy",
383 "Forward",
384 "Freecapture",
385 "Gridolina",
386 "Hamilton",
387 "Magnetic",
388 "Monochrome",
389 "Parachute",
390 "Takenmake",
391 "Wormhole"
392 ]
393 ul
394 for v in varlist
395 li #[a(href="/#/variants/"+v) #{v}]