Rename Monochrome --> Monocolor , split Cannibal (forced captures or not)
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55 ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59 h3 Modified boundaries
60
61 p Boards which communicating sides.
62 -
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67 ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71 h3 Different pawn movements
72
73 p Everything is as in the orthodox game, but pawns move unusually.
74 -
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80 ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84 h3 Different armies
85
86 p Standard pieces versus a team of different pieces.
87 -
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Spartan",
94 "Synochess"
95 ]
96 ul
97 for v in varlist
98 li #[a(href="/#/variants/"+v) #{v}]
99
100 h3 Inspired by ball games
101
102 p Variants involving a ball, abstract or not, which must cross the board.
103 -
104 var varlist = [
105 "Ball",
106 "Football",
107 "Rugby"
108 ]
109 ul
110 for v in varlist
111 li #[a(href="/#/variants/"+v) #{v}]
112
113 h3 New pieces
114
115 p.
116 A large variety of fairy pieces can be defined.
117 Some very powerful like the Amazon, some rather weak like the Grasshopper.
118 -
119 var varlist = [
120 "Capablanca",
121 "Eightpieces",
122 "Fullcavalry",
123 "Grand",
124 "Grasshopper",
125 "Hoppelpoppel",
126 "Omega",
127 "Ordamirror",
128 "Perfect",
129 "Shako",
130 "Tencubed",
131 "Wildebeest"
132 ]
133 ul
134 for v in varlist
135 li #[a(href="/#/variants/"+v) #{v}]
136
137 p.
138 In the following variants, fairy (or not) pieces may
139 appear later in the game.
140 -
141 var varlist = [
142 "Musketeer",
143 "Schess",
144 "Titan"
145 ]
146 ul
147 for v in varlist
148 li #[a(href="/#/variants/"+v) #{v}]
149
150 h3 Several royal pieces
151
152 p In these games you must take care of two or more "kings".
153 -
154 var varlist = [
155 "Coregal",
156 "Twokings",
157 "Antiking1",
158 "Antiking2"
159 ]
160 ul
161 for v in varlist
162 li #[a(href="/#/variants/"+v) #{v}]
163
164 h3 Unorthodox captures
165
166 p Non-standard captures, but using known mechanisms.
167 -
168 var varlist = [
169 "Enpassant",
170 "Rifle",
171 "Zen"
172 ]
173 ul
174 for v in varlist
175 li #[a(href="/#/variants/"+v) #{v}]
176
177 p.
178 Captures are generally achieved without replacement. That is to say,
179 you don't replace the enemy piece on its square to capture it.
180 -
181 var varlist = [
182 "Allmate1",
183 "Allmate2",
184 "Baroque",
185 "Dynamo",
186 "Fugue",
187 "Interweave",
188 "Rococo",
189 "Maxima"
190 ]
191 ul
192 for v in varlist
193 li #[a(href="/#/variants/"+v) #{v}]
194
195 h3 Pieces changing side, shared pieces
196
197 p Pieces' owners (color) may change during the game
198 -
199 var varlist = [
200 "Benedict",
201 "Checkered1",
202 "Checkered2",
203 "Otage",
204 "Pacifist1",
205 "Pacifist2",
206 "Pacosako"
207 ]
208 ul
209 for v in varlist
210 li #[a(href="/#/variants/"+v) #{v}]
211
212 h3 Incomplete information
213
214 p.
215 Some speculation is required in these variants,
216 where some game informations are hidden.
217 -
218 var varlist = [
219 "Apocalypse",
220 "Dark",
221 "Hidden",
222 "Hiddenqueen",
223 "Synchrone1",
224 "Synchrone2"
225 ]
226 ul
227 for v in varlist
228 li #[a(href="/#/variants/"+v) #{v}]
229
230 h3 Random factors
231
232 p.
233 These games include random effects,
234 which can be funny, frustrating or both :)
235 -
236 var varlist = [
237 "Chakart",
238 "Dice"
239 ]
240 ul
241 for v in varlist
242 li #[a(href="/#/variants/"+v) #{v}]
243
244 h3 Inpired by knight movement
245
246 p.
247 Variants based on the knight move,
248 which augment or transform pieces' abilities.
249 -
250 var varlist = [
251 "Balaklava",
252 "Knightmate",
253 "Knightrelay1",
254 "Knightrelay2"
255 ]
256 ul
257 for v in varlist
258 li #[a(href="/#/variants/"+v) #{v}]
259
260 h3 Unusual initial setup
261
262 p Initial setup causes a lot of captures early in the game.
263 -
264 var varlist = [
265 "Doublearmy",
266 "Upsidedown",
267 "Pawnmassacre"
268 ]
269 ul
270 for v in varlist
271 li #[a(href="/#/variants/"+v) #{v}]
272
273 h3 "Easy" variants: simple rules
274
275 p.
276 Only minor changes are made to the orthodox rules,
277 resulting in a very similar game.
278 -
279 var varlist = [
280 "Coronation",
281 "Freecapture",
282 "Pocketknight"
283 ]
284 ul
285 for v in varlist
286 li #[a(href="/#/variants/"+v) #{v}]
287
288 p ...Or leading to a very different strategy:
289 -
290 var varlist = [
291 "Antimatter",
292 "Atomic1",
293 "Atomic2",
294 "Brotherhood",
295 "Checkless"
296 ]
297 ul
298 for v in varlist
299 li #[a(href="/#/variants/"+v) #{v}]
300
301 h3 Initially empty board
302
303 p.
304 All pieces are progressively added from an empty board.
305 -
306 var varlist = [
307 "Parachute",
308 "Screen"
309 ]
310 ul
311 for v in varlist
312 li #[a(href="/#/variants/"+v) #{v}]
313
314 h3 Repositioning
315
316 p Pieces can be drop on the board, either immediately or later in the game.
317 -
318 var varlist = [
319 "Clorange",
320 "Crazyhouse",
321 "Madhouse",
322 "Rampage",
323 "Recycle",
324 "Shinobi",
325 "Shogun",
326 "Teleport"
327 ]
328 ul
329 for v in varlist
330 li #[a(href="/#/variants/"+v) #{v}]
331
332 h3 Immobilization, hypnotism
333
334 p Pieces can be paralyzed or controlled under certain circumstances.
335 -
336 var varlist = [
337 "Hypnotic",
338 "Isardam",
339 "Koopa",
340 "Madrasi",
341 "Mesmer"
342 ]
343 ul
344 for v in varlist
345 li #[a(href="/#/variants/"+v) #{v}]
346
347 h3 Regional and historical variants
348
349 p (Partial) Game evolution in time and space.
350 -
351 var varlist = [
352 "Janggi",
353 "Karouk",
354 "Makpong",
355 "Makruk",
356 "Minishogi",
357 "Minixiangqi",
358 "Shatranj",
359 "Shogi",
360 "Sittuyin",
361 "Xiangqi"
362 ]
363 ul
364 for v in varlist
365 li #[a(href="/#/variants/"+v) #{v}]
366
367 h3 Kings race
368
369 p The goal is to cross the board with your king.
370 -
371 var varlist = [
372 "Racingkings",
373 "Royalrace"
374 ]
375 ul
376 for v in varlist
377 li #[a(href="/#/variants/"+v) #{v}]
378
379 h3 Several moves in one turn
380
381 p In these variants, you can play two or more moves per turn.
382 -
383 var varlist = [
384 "Avalanche",
385 "Doublemove1",
386 "Doublemove2",
387 "Progressive1",
388 "Progressive2"
389 ]
390 ul
391 for v in varlist
392 li #[a(href="/#/variants/"+v) #{v}]
393
394 h3 Single powerful piece versus army
395
396 p Very few but powerful pieces against a full army.
397 -
398 var varlist = [
399 "Maharajah",
400 "Monster"
401 ]
402 ul
403 for v in varlist
404 li #[a(href="/#/variants/"+v) #{v}]
405
406 h3 Exchanging pieces positions
407
408 p Some or all pieces can be swapped.
409 -
410 var varlist = [
411 "Joker",
412 "Suction",
413 "Swap",
414 "Switching"
415 ]
416 ul
417 for v in varlist
418 li #[a(href="/#/variants/"+v) #{v}]
419
420 h3 Different objective
421
422 p Orthodox rules, but the goal is not checkmate (or not only).
423 -
424 var varlist = [
425 "Alapo",
426 "Castle",
427 "Crossing",
428 "Extinction",
429 "Threechecks",
430 "Kinglet",
431 "Koth",
432 "Squatter1",
433 "Squatter2"
434 ]
435 ul
436 for v in varlist
437 li #[a(href="/#/variants/"+v) #{v}]
438
439 h3 Non-chess
440
441 p Some games not chess related.
442 -
443 var varlist = [
444 "Atarigo",
445 "Avalam1",
446 "Avalam2",
447 "Emergo",
448 "Fanorona",
449 "Gomoku",
450 "Konane",
451 "Yote"
452 ]
453 ul
454 for v in varlist
455 li #[a(href="/#/variants/"+v) #{v}]
456
457 h3 Miscelleanous
458
459 p.
460 These variants are not classified yet, generally because they are the only
461 one of their kind on this website.
462 -
463 var varlist = [
464 "Alice",
465 "Align4",
466 "Ambiguous",
467 "Bario",
468 "Bicolour",
469 "Convert",
470 "Copycat",
471 "Evolution",
472 "Forward",
473 "Fusion",
474 "Gridolina",
475 "Hamilton",
476 "Iceage",
477 "Kingsmaker",
478 "Magnetic",
479 "Pandemonium",
480 "Refusal1",
481 "Refusal2",
482 "Relayup",
483 "Rollerball",
484 "Selfabsorb",
485 "Takenmake",
486 "Wormhole1",
487 "Wormhole2"
488 ]
489 ul
490 for v in varlist
491 li #[a(href="/#/variants/"+v) #{v}]