Add Stealthbomb
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55 ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59 h3 Modified boundaries
60
61 p Boards which communicating sides.
62 -
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67 ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71 h3 Different pawn movements
72
73 p Everything is as in the orthodox game, but pawns move unusually.
74 -
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80 ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84 h3 Different armies
85
86 p Standard pieces versus a team of different pieces.
87 -
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Shinobi",
94 "Spartan",
95 "Synochess"
96 ]
97 ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101 h3 Inspired by ball games
102
103 p Variants involving a ball, abstract or not, which must cross the board.
104 -
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110 ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114 h3 New pieces
115
116 p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119 -
120 var varlist = [
121 "Capablanca",
122 "Eightpieces",
123 "Fullcavalry",
124 "Grand",
125 "Grasshopper",
126 "Hoppelpoppel",
127 "Newzealand",
128 "Omega",
129 "Ordamirror",
130 "Perfect",
131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135 ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
139 p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142 -
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148 ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
152 h3 Several royal pieces
153
154 p In these games you must take care of two or more "kings".
155 -
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162 ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166 h3 Unorthodox captures
167
168 p Non-standard captures, but using known mechanisms.
169 -
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175 ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179 p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182 -
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
189 "Interweave",
190 "Rococo",
191 "Maxima"
192 ]
193 ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
197 h3 Pieces changing side, shared pieces
198
199 p Pieces' owners (color) may change during the game
200 -
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
205 "Otage",
206 "Pacifist1",
207 "Pacifist2",
208 "Pacosako"
209 ]
210 ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214 h3 Incomplete information
215
216 p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219 -
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
225 "Stealthbomb",
226 "Synchrone1",
227 "Synchrone2"
228 ]
229 ul
230 for v in varlist
231 li #[a(href="/#/variants/"+v) #{v}]
232
233 h3 Random factors
234
235 p.
236 These games include random effects,
237 which can be funny, frustrating or both :)
238 -
239 var varlist = [
240 "Chakart",
241 "Dice"
242 ]
243 ul
244 for v in varlist
245 li #[a(href="/#/variants/"+v) #{v}]
246
247 h3 Inpired by knight movement
248
249 p.
250 Variants based on the knight move,
251 which augment or transform pieces' abilities.
252 -
253 var varlist = [
254 "Balaklava",
255 "Knightmate1",
256 "Knightmate2",
257 "Knightrelay1",
258 "Knightrelay2"
259 ]
260 ul
261 for v in varlist
262 li #[a(href="/#/variants/"+v) #{v}]
263
264 h3 Unusual initial setup
265
266 p Initial setup causes a lot of captures early in the game.
267 -
268 var varlist = [
269 "Doublearmy",
270 "Upsidedown",
271 "Pawnmassacre"
272 ]
273 ul
274 for v in varlist
275 li #[a(href="/#/variants/"+v) #{v}]
276
277 h3 "Easy" variants: simple rules
278
279 p.
280 Only minor changes are made to the orthodox rules,
281 resulting in a very similar game.
282 -
283 var varlist = [
284 "Coronation",
285 "Freecapture",
286 "Pocketknight"
287 ]
288 ul
289 for v in varlist
290 li #[a(href="/#/variants/"+v) #{v}]
291
292 p ...Or leading to a very different strategy:
293 -
294 var varlist = [
295 "Antimatter",
296 "Atomic1",
297 "Atomic2",
298 "Brotherhood",
299 "Checkless"
300 ]
301 ul
302 for v in varlist
303 li #[a(href="/#/variants/"+v) #{v}]
304
305 h3 Initially empty board
306
307 p.
308 All pieces are progressively added from an empty board.
309 -
310 var varlist = [
311 "Parachute",
312 "Screen"
313 ]
314 ul
315 for v in varlist
316 li #[a(href="/#/variants/"+v) #{v}]
317
318 h3 Repositioning
319
320 p Pieces can be dropped on the board, either immediately or later in the game.
321 -
322 var varlist = [
323 "Clorange",
324 "Crazyhouse",
325 "Madhouse",
326 "Rampage",
327 "Recycle",
328 "Shogun",
329 "Teleport1",
330 "Teleport2"
331 ]
332 ul
333 for v in varlist
334 li #[a(href="/#/variants/"+v) #{v}]
335
336 h3 Immobilization, hypnotism
337
338 p Pieces can be paralyzed or controlled under certain circumstances.
339 -
340 var varlist = [
341 "Hypnotic",
342 "Isardam",
343 "Koopa",
344 "Madrasi",
345 "Mesmer"
346 ]
347 ul
348 for v in varlist
349 li #[a(href="/#/variants/"+v) #{v}]
350
351 h3 Regional and historical variants
352
353 p (Partial) Game evolution in time and space.
354 -
355 var varlist = [
356 "Janggi",
357 "Karouk",
358 "Makpong",
359 "Makruk",
360 "Minishogi",
361 "Minixiangqi",
362 "Shatranj",
363 "Shogi",
364 "Sittuyin",
365 "Xiangqi"
366 ]
367 ul
368 for v in varlist
369 li #[a(href="/#/variants/"+v) #{v}]
370
371 h3 Kings race
372
373 p The goal is to cross the board with your king.
374 -
375 var varlist = [
376 "Racingkings",
377 "Royalrace"
378 ]
379 ul
380 for v in varlist
381 li #[a(href="/#/variants/"+v) #{v}]
382
383 h3 Several moves in one turn
384
385 p In these variants, you can play two or more moves per turn.
386 -
387 var varlist = [
388 "Avalanche",
389 "Doublemove1",
390 "Doublemove2",
391 "Progressive1",
392 "Progressive2"
393 ]
394 ul
395 for v in varlist
396 li #[a(href="/#/variants/"+v) #{v}]
397
398 h3 Single powerful piece versus army
399
400 p Very few but powerful pieces against a full army.
401 -
402 var varlist = [
403 "Maharajah",
404 "Monster"
405 ]
406 ul
407 for v in varlist
408 li #[a(href="/#/variants/"+v) #{v}]
409
410 h3 Exchanging pieces positions
411
412 p Some or all pieces can be swapped.
413 -
414 var varlist = [
415 "Joker",
416 "Suction",
417 "Swap",
418 "Switching"
419 ]
420 ul
421 for v in varlist
422 li #[a(href="/#/variants/"+v) #{v}]
423
424 h3 Different objective
425
426 p Orthodox rules, but the goal is not checkmate (or not only).
427 -
428 var varlist = [
429 "Alapo",
430 "Castle",
431 "Crossing",
432 "Extinction",
433 "Threechecks",
434 "Kinglet",
435 "Koth",
436 "Squatter1",
437 "Squatter2"
438 ]
439 ul
440 for v in varlist
441 li #[a(href="/#/variants/"+v) #{v}]
442
443 h3 Non-chess
444
445 p Some games not chess related.
446 -
447 var varlist = [
448 "Atarigo",
449 "Avalam1",
450 "Avalam2",
451 "Emergo",
452 "Fanorona",
453 "Gomoku",
454 "Konane",
455 "Yote"
456 ]
457 ul
458 for v in varlist
459 li #[a(href="/#/variants/"+v) #{v}]
460
461 h3 Miscelleanous
462
463 p.
464 These variants are not classified yet, generally because they are the only
465 one of their kind on this website.
466 -
467 var varlist = [
468 "Alice",
469 "Align4",
470 "Ambiguous",
471 "Bario",
472 "Bicolour",
473 "Convert",
474 "Copycat",
475 "Evolution",
476 "Forward",
477 "Fusion",
478 "Gridolina",
479 "Hamilton",
480 "Iceage",
481 "Kingsmaker",
482 "Magnetic",
483 "Pandemonium",
484 "Refusal1",
485 "Refusal2",
486 "Relayup",
487 "Rollerball",
488 "Selfabsorb",
489 "Takenmake",
490 "Wormhole1",
491 "Wormhole2"
492 ]
493 ul
494 for v in varlist
495 li #[a(href="/#/variants/"+v) #{v}]