Teleport2 (no king repositioning) + do not relay some challenges
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55 ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59 h3 Modified boundaries
60
61 p Boards which communicating sides.
62 -
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67 ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71 h3 Different pawn movements
72
73 p Everything is as in the orthodox game, but pawns move unusually.
74 -
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80 ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84 h3 Different armies
85
86 p Standard pieces versus a team of different pieces.
87 -
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Shinobi",
94 "Spartan",
95 "Synochess"
96 ]
97 ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101 h3 Inspired by ball games
102
103 p Variants involving a ball, abstract or not, which must cross the board.
104 -
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110 ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114 h3 New pieces
115
116 p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119 -
120 var varlist = [
121 "Capablanca",
122 "Eightpieces",
123 "Fullcavalry",
124 "Grand",
125 "Grasshopper",
126 "Hoppelpoppel",
127 "Omega",
128 "Ordamirror",
129 "Perfect",
130 "Shako",
131 "Tencubed",
132 "Wildebeest"
133 ]
134 ul
135 for v in varlist
136 li #[a(href="/#/variants/"+v) #{v}]
137
138 p.
139 In the following variants, fairy (or not) pieces may
140 appear later in the game.
141 -
142 var varlist = [
143 "Musketeer",
144 "Schess",
145 "Titan"
146 ]
147 ul
148 for v in varlist
149 li #[a(href="/#/variants/"+v) #{v}]
150
151 h3 Several royal pieces
152
153 p In these games you must take care of two or more "kings".
154 -
155 var varlist = [
156 "Coregal",
157 "Twokings",
158 "Antiking1",
159 "Antiking2"
160 ]
161 ul
162 for v in varlist
163 li #[a(href="/#/variants/"+v) #{v}]
164
165 h3 Unorthodox captures
166
167 p Non-standard captures, but using known mechanisms.
168 -
169 var varlist = [
170 "Enpassant",
171 "Rifle",
172 "Zen"
173 ]
174 ul
175 for v in varlist
176 li #[a(href="/#/variants/"+v) #{v}]
177
178 p.
179 Captures are generally achieved without replacement. That is to say,
180 you don't replace the enemy piece on its square to capture it.
181 -
182 var varlist = [
183 "Allmate1",
184 "Allmate2",
185 "Baroque",
186 "Dynamo",
187 "Fugue",
188 "Interweave",
189 "Rococo",
190 "Maxima"
191 ]
192 ul
193 for v in varlist
194 li #[a(href="/#/variants/"+v) #{v}]
195
196 h3 Pieces changing side, shared pieces
197
198 p Pieces' owners (color) may change during the game
199 -
200 var varlist = [
201 "Benedict",
202 "Checkered1",
203 "Checkered2",
204 "Otage",
205 "Pacifist1",
206 "Pacifist2",
207 "Pacosako"
208 ]
209 ul
210 for v in varlist
211 li #[a(href="/#/variants/"+v) #{v}]
212
213 h3 Incomplete information
214
215 p.
216 Some speculation is required in these variants,
217 where some game informations are hidden.
218 -
219 var varlist = [
220 "Apocalypse",
221 "Dark",
222 "Hidden",
223 "Hiddenqueen",
224 "Synchrone1",
225 "Synchrone2"
226 ]
227 ul
228 for v in varlist
229 li #[a(href="/#/variants/"+v) #{v}]
230
231 h3 Random factors
232
233 p.
234 These games include random effects,
235 which can be funny, frustrating or both :)
236 -
237 var varlist = [
238 "Chakart",
239 "Dice"
240 ]
241 ul
242 for v in varlist
243 li #[a(href="/#/variants/"+v) #{v}]
244
245 h3 Inpired by knight movement
246
247 p.
248 Variants based on the knight move,
249 which augment or transform pieces' abilities.
250 -
251 var varlist = [
252 "Balaklava",
253 "Knightmate1",
254 "Knightmate2",
255 "Knightrelay1",
256 "Knightrelay2"
257 ]
258 ul
259 for v in varlist
260 li #[a(href="/#/variants/"+v) #{v}]
261
262 h3 Unusual initial setup
263
264 p Initial setup causes a lot of captures early in the game.
265 -
266 var varlist = [
267 "Doublearmy",
268 "Upsidedown",
269 "Pawnmassacre"
270 ]
271 ul
272 for v in varlist
273 li #[a(href="/#/variants/"+v) #{v}]
274
275 h3 "Easy" variants: simple rules
276
277 p.
278 Only minor changes are made to the orthodox rules,
279 resulting in a very similar game.
280 -
281 var varlist = [
282 "Coronation",
283 "Freecapture",
284 "Pocketknight"
285 ]
286 ul
287 for v in varlist
288 li #[a(href="/#/variants/"+v) #{v}]
289
290 p ...Or leading to a very different strategy:
291 -
292 var varlist = [
293 "Antimatter",
294 "Atomic1",
295 "Atomic2",
296 "Brotherhood",
297 "Checkless"
298 ]
299 ul
300 for v in varlist
301 li #[a(href="/#/variants/"+v) #{v}]
302
303 h3 Initially empty board
304
305 p.
306 All pieces are progressively added from an empty board.
307 -
308 var varlist = [
309 "Parachute",
310 "Screen"
311 ]
312 ul
313 for v in varlist
314 li #[a(href="/#/variants/"+v) #{v}]
315
316 h3 Repositioning
317
318 p Pieces can be dropped on the board, either immediately or later in the game.
319 -
320 var varlist = [
321 "Clorange",
322 "Crazyhouse",
323 "Madhouse",
324 "Rampage",
325 "Recycle",
326 "Shogun",
327 "Teleport1",
328 "Teleport2"
329 ]
330 ul
331 for v in varlist
332 li #[a(href="/#/variants/"+v) #{v}]
333
334 h3 Immobilization, hypnotism
335
336 p Pieces can be paralyzed or controlled under certain circumstances.
337 -
338 var varlist = [
339 "Hypnotic",
340 "Isardam",
341 "Koopa",
342 "Madrasi",
343 "Mesmer"
344 ]
345 ul
346 for v in varlist
347 li #[a(href="/#/variants/"+v) #{v}]
348
349 h3 Regional and historical variants
350
351 p (Partial) Game evolution in time and space.
352 -
353 var varlist = [
354 "Janggi",
355 "Karouk",
356 "Makpong",
357 "Makruk",
358 "Minishogi",
359 "Minixiangqi",
360 "Shatranj",
361 "Shogi",
362 "Sittuyin",
363 "Xiangqi"
364 ]
365 ul
366 for v in varlist
367 li #[a(href="/#/variants/"+v) #{v}]
368
369 h3 Kings race
370
371 p The goal is to cross the board with your king.
372 -
373 var varlist = [
374 "Racingkings",
375 "Royalrace"
376 ]
377 ul
378 for v in varlist
379 li #[a(href="/#/variants/"+v) #{v}]
380
381 h3 Several moves in one turn
382
383 p In these variants, you can play two or more moves per turn.
384 -
385 var varlist = [
386 "Avalanche",
387 "Doublemove1",
388 "Doublemove2",
389 "Progressive1",
390 "Progressive2"
391 ]
392 ul
393 for v in varlist
394 li #[a(href="/#/variants/"+v) #{v}]
395
396 h3 Single powerful piece versus army
397
398 p Very few but powerful pieces against a full army.
399 -
400 var varlist = [
401 "Maharajah",
402 "Monster"
403 ]
404 ul
405 for v in varlist
406 li #[a(href="/#/variants/"+v) #{v}]
407
408 h3 Exchanging pieces positions
409
410 p Some or all pieces can be swapped.
411 -
412 var varlist = [
413 "Joker",
414 "Suction",
415 "Swap",
416 "Switching"
417 ]
418 ul
419 for v in varlist
420 li #[a(href="/#/variants/"+v) #{v}]
421
422 h3 Different objective
423
424 p Orthodox rules, but the goal is not checkmate (or not only).
425 -
426 var varlist = [
427 "Alapo",
428 "Castle",
429 "Crossing",
430 "Extinction",
431 "Threechecks",
432 "Kinglet",
433 "Koth",
434 "Squatter1",
435 "Squatter2"
436 ]
437 ul
438 for v in varlist
439 li #[a(href="/#/variants/"+v) #{v}]
440
441 h3 Non-chess
442
443 p Some games not chess related.
444 -
445 var varlist = [
446 "Atarigo",
447 "Avalam1",
448 "Avalam2",
449 "Emergo",
450 "Fanorona",
451 "Gomoku",
452 "Konane",
453 "Yote"
454 ]
455 ul
456 for v in varlist
457 li #[a(href="/#/variants/"+v) #{v}]
458
459 h3 Miscelleanous
460
461 p.
462 These variants are not classified yet, generally because they are the only
463 one of their kind on this website.
464 -
465 var varlist = [
466 "Alice",
467 "Align4",
468 "Ambiguous",
469 "Bario",
470 "Bicolour",
471 "Convert",
472 "Copycat",
473 "Evolution",
474 "Forward",
475 "Fusion",
476 "Gridolina",
477 "Hamilton",
478 "Iceage",
479 "Kingsmaker",
480 "Magnetic",
481 "Pandemonium",
482 "Refusal1",
483 "Refusal2",
484 "Relayup",
485 "Rollerball",
486 "Selfabsorb",
487 "Takenmake",
488 "Wormhole1",
489 "Wormhole2"
490 ]
491 ul
492 for v in varlist
493 li #[a(href="/#/variants/"+v) #{v}]