A few fixes. Draft Synchrone2 (not working at all right now)
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond",
76 "Vchess"
77 ]
78 ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82 h3 Different armies
83
84 p Standard pieces versus a team of different pieces.
85 -
86 var varlist = [
87 "Colorbound",
88 "Empire",
89 "Horde",
90 "Orda",
91 "Synochess"
92 ]
93 ul
94 for v in varlist
95 li #[a(href="/#/variants/"+v) #{v}]
96
97 h3 Inspired by ball games
98
99 p Variants involving a ball, abstract or not, which must cross the board.
100 -
101 var varlist = [
102 "Ball",
103 "Football",
104 "Rugby"
105 ]
106 ul
107 for v in varlist
108 li #[a(href="/#/variants/"+v) #{v}]
109
110 h3 New pieces
111
112 p.
113 A large variety of fairy pieces can be defined.
114 Some very powerful like the Amazon, some rather weak like the Grasshopper.
115 -
116 var varlist = [
117 "Eightpieces",
118 "Fullcavalry",
119 "Grand",
120 "Grasshopper",
121 "Hoppelpoppel",
122 "Omega",
123 "Ordamirror",
124 "Perfect",
125 "Schess",
126 "Shako",
127 "Tencubed",
128 "Wildebeest"
129 ]
130 ul
131 for v in varlist
132 li #[a(href="/#/variants/"+v) #{v}]
133
134 h3 Several royal pieces
135
136 p In these games you must take care of two or more "kings".
137 -
138 var varlist = [
139 "Coregal",
140 "Twokings",
141 "Antiking1",
142 "Antiking2"
143 ]
144 ul
145 for v in varlist
146 li #[a(href="/#/variants/"+v) #{v}]
147
148 h3 Unorthodox captures
149
150 p Non-standard captures, but using known mechanisms.
151 -
152 var varlist = [
153 "Enpassant",
154 "Rifle",
155 "Zen"
156 ]
157 ul
158 for v in varlist
159 li #[a(href="/#/variants/"+v) #{v}]
160
161 p.
162 Captures are generally achieved without replacement. That is to say,
163 you don't replace the enemy piece on its square to capture it.
164 -
165 var varlist = [
166 "Allmate1",
167 "Allmate2",
168 "Baroque",
169 "Dynamo",
170 "Fugue",
171 "Interweave",
172 "Rococo",
173 "Maxima"
174 ]
175 ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179 h3 Pieces changing side
180
181 p Pieces' owners (color) may change during the game
182 -
183 var varlist = [
184 "Benedict",
185 "Checkered1",
186 "Checkered2",
187 "Pacifist1",
188 "Pacifist2"
189 ]
190 ul
191 for v in varlist
192 li #[a(href="/#/variants/"+v) #{v}]
193
194 h3 Incomplete information
195
196 p.
197 Some speculation is required in these variants,
198 where some game informations are hidden.
199 -
200 var varlist = [
201 "Apocalypse",
202 "Dark",
203 "Hidden",
204 "Hiddenqueen",
205 "Synchrone1",
206 "Synchrone2"
207 ]
208 ul
209 for v in varlist
210 li #[a(href="/#/variants/"+v) #{v}]
211
212 h3 Random factors
213
214 p.
215 These games include random effects,
216 which can be funny, frustrating or both :)
217 -
218 var varlist = [
219 "Chakart",
220 "Dice"
221 ]
222 ul
223 for v in varlist
224 li #[a(href="/#/variants/"+v) #{v}]
225
226 h3 Inpired by knight movement
227
228 p.
229 Variants based on the knight move,
230 which augment or transform pieces' abilities.
231 -
232 var varlist = [
233 "Balaklava",
234 "Knightmate",
235 "Knightrelay1",
236 "Knightrelay2"
237 ]
238 ul
239 for v in varlist
240 li #[a(href="/#/variants/"+v) #{v}]
241
242 h3 Unusual initial setup
243
244 p Pawns and / or pieces are switched, which result in a very different game.
245 -
246 var varlist = [
247 "Upsidedown",
248 "Pawnmassacre"
249 ]
250 ul
251 for v in varlist
252 li #[a(href="/#/variants/"+v) #{v}]
253
254 h3 "Easy" variants: simple rules
255
256 p.
257 Only minor changes are made to the orthodox rules,
258 resulting in a very similar game.
259 -
260 var varlist = [
261 "Coronation",
262 "Pocketknight"
263 ]
264 ul
265 for v in varlist
266 li #[a(href="/#/variants/"+v) #{v}]
267
268 p ...Or leading to a very different strategy:
269 -
270 var varlist = [
271 "Antimatter",
272 "Atomic1",
273 "Atomic2",
274 "Checkless"
275 ]
276 ul
277 for v in varlist
278 li #[a(href="/#/variants/"+v) #{v}]
279
280 //h3 Initially empty board
281 //
282 //Parachute
283 //"Crown chess" (place all units at move 1)
284
285 h3 Repositioning
286
287 p Pieces can be drop on the board, either immediately or later in the game.
288 -
289 var varlist = [
290 "Clorange",
291 "Crazyhouse",
292 "Madhouse",
293 "Rampage",
294 "Recycle",
295 "Teleport"
296 ]
297 ul
298 for v in varlist
299 li #[a(href="/#/variants/"+v) #{v}]
300
301 h3 Immobilization
302
303 p Pieces can be paralyzed under certain circumstances.
304 -
305 var varlist = [
306 "Koopa",
307 "Madrasi"
308 ]
309 ul
310 for v in varlist
311 li #[a(href="/#/variants/"+v) #{v}]
312
313 h3 Regional and historical variants
314
315 p (Partial) Game evolution in time and space.
316 -
317 var varlist = [
318 "Janggi",
319 "Makpong",
320 "Makruk",
321 "Minishogi",
322 "Minixiangqi",
323 "Shatranj",
324 "Shogi",
325 "Sittuyin",
326 "Xiangqi"
327 ]
328 ul
329 for v in varlist
330 li #[a(href="/#/variants/"+v) #{v}]
331
332 h3 Kings race
333
334 p The goal is to cross the board with your king.
335 -
336 var varlist = [
337 "Racingkings",
338 "Royalrace"
339 ]
340 ul
341 for v in varlist
342 li #[a(href="/#/variants/"+v) #{v}]
343
344 h3 Several moves in one turn
345
346 p In these variants, you can play two or more moves per turn.
347 -
348 var varlist = [
349 "Doublemove1",
350 "Doublemove2",
351 "Monster",
352 "Progressive1",
353 "Progressive2"
354 ]
355 ul
356 for v in varlist
357 li #[a(href="/#/variants/"+v) #{v}]
358
359 h3 Exchanging pieces positions
360
361 p Some or all pieces can be swapped.
362 -
363 var varlist = [
364 "Suction",
365 "Swap",
366 "Switching"
367 ]
368 ul
369 for v in varlist
370 li #[a(href="/#/variants/"+v) #{v}]
371
372 h3 Different objective
373
374 p Orthodox rules, but the goal is not checkmate (or not only).
375 -
376 var varlist = [
377 "Extinction",
378 "Threechecks",
379 "Kinglet",
380 "Koth"
381 ]
382 ul
383 for v in varlist
384 li #[a(href="/#/variants/"+v) #{v}]
385
386 h3 Miscelleanous
387
388 p.
389 These variants are not classified yet, generally because they are the only
390 one of their kind on this website.
391 -
392 var varlist = [
393 "Alice",
394 "Ambiguous",
395 "Avalanche",
396 "Bicolour",
397 "Castle",
398 "Doublearmy",
399 "Evolution",
400 "Forward",
401 "Freecapture",
402 "Gridolina",
403 "Hamilton",
404 "Isardam",
405 "Magnetic",
406 "Otage",
407 "Pacosako",
408 "Parachute",
409 "Screen",
410 "Takenmake",
411 "Titan",
412 "Wormhole"
413 ]
414 ul
415 for v in varlist
416 li #[a(href="/#/variants/"+v) #{v}]