Add New Zealand Chess
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55 ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59 h3 Modified boundaries
60
61 p Boards which communicating sides.
62 -
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67 ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71 h3 Different pawn movements
72
73 p Everything is as in the orthodox game, but pawns move unusually.
74 -
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80 ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84 h3 Different armies
85
86 p Standard pieces versus a team of different pieces.
87 -
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Shinobi",
94 "Spartan",
95 "Synochess"
96 ]
97 ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101 h3 Inspired by ball games
102
103 p Variants involving a ball, abstract or not, which must cross the board.
104 -
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110 ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114 h3 New pieces
115
116 p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119 -
120 var varlist = [
121 "Capablanca",
122 "Eightpieces",
123 "Fullcavalry",
124 "Grand",
125 "Grasshopper",
126 "Hoppelpoppel",
127 "Newzealand",
128 "Omega",
129 "Ordamirror",
130 "Perfect",
131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135 ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
139 p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142 -
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148 ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
152 h3 Several royal pieces
153
154 p In these games you must take care of two or more "kings".
155 -
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162 ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166 h3 Unorthodox captures
167
168 p Non-standard captures, but using known mechanisms.
169 -
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175 ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179 p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182 -
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
189 "Interweave",
190 "Rococo",
191 "Maxima"
192 ]
193 ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
197 h3 Pieces changing side, shared pieces
198
199 p Pieces' owners (color) may change during the game
200 -
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
205 "Otage",
206 "Pacifist1",
207 "Pacifist2",
208 "Pacosako"
209 ]
210 ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214 h3 Incomplete information
215
216 p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219 -
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
225 "Synchrone1",
226 "Synchrone2"
227 ]
228 ul
229 for v in varlist
230 li #[a(href="/#/variants/"+v) #{v}]
231
232 h3 Random factors
233
234 p.
235 These games include random effects,
236 which can be funny, frustrating or both :)
237 -
238 var varlist = [
239 "Chakart",
240 "Dice"
241 ]
242 ul
243 for v in varlist
244 li #[a(href="/#/variants/"+v) #{v}]
245
246 h3 Inpired by knight movement
247
248 p.
249 Variants based on the knight move,
250 which augment or transform pieces' abilities.
251 -
252 var varlist = [
253 "Balaklava",
254 "Knightmate1",
255 "Knightmate2",
256 "Knightrelay1",
257 "Knightrelay2"
258 ]
259 ul
260 for v in varlist
261 li #[a(href="/#/variants/"+v) #{v}]
262
263 h3 Unusual initial setup
264
265 p Initial setup causes a lot of captures early in the game.
266 -
267 var varlist = [
268 "Doublearmy",
269 "Upsidedown",
270 "Pawnmassacre"
271 ]
272 ul
273 for v in varlist
274 li #[a(href="/#/variants/"+v) #{v}]
275
276 h3 "Easy" variants: simple rules
277
278 p.
279 Only minor changes are made to the orthodox rules,
280 resulting in a very similar game.
281 -
282 var varlist = [
283 "Coronation",
284 "Freecapture",
285 "Pocketknight"
286 ]
287 ul
288 for v in varlist
289 li #[a(href="/#/variants/"+v) #{v}]
290
291 p ...Or leading to a very different strategy:
292 -
293 var varlist = [
294 "Antimatter",
295 "Atomic1",
296 "Atomic2",
297 "Brotherhood",
298 "Checkless"
299 ]
300 ul
301 for v in varlist
302 li #[a(href="/#/variants/"+v) #{v}]
303
304 h3 Initially empty board
305
306 p.
307 All pieces are progressively added from an empty board.
308 -
309 var varlist = [
310 "Parachute",
311 "Screen"
312 ]
313 ul
314 for v in varlist
315 li #[a(href="/#/variants/"+v) #{v}]
316
317 h3 Repositioning
318
319 p Pieces can be dropped on the board, either immediately or later in the game.
320 -
321 var varlist = [
322 "Clorange",
323 "Crazyhouse",
324 "Madhouse",
325 "Rampage",
326 "Recycle",
327 "Shogun",
328 "Teleport1",
329 "Teleport2"
330 ]
331 ul
332 for v in varlist
333 li #[a(href="/#/variants/"+v) #{v}]
334
335 h3 Immobilization, hypnotism
336
337 p Pieces can be paralyzed or controlled under certain circumstances.
338 -
339 var varlist = [
340 "Hypnotic",
341 "Isardam",
342 "Koopa",
343 "Madrasi",
344 "Mesmer"
345 ]
346 ul
347 for v in varlist
348 li #[a(href="/#/variants/"+v) #{v}]
349
350 h3 Regional and historical variants
351
352 p (Partial) Game evolution in time and space.
353 -
354 var varlist = [
355 "Janggi",
356 "Karouk",
357 "Makpong",
358 "Makruk",
359 "Minishogi",
360 "Minixiangqi",
361 "Shatranj",
362 "Shogi",
363 "Sittuyin",
364 "Xiangqi"
365 ]
366 ul
367 for v in varlist
368 li #[a(href="/#/variants/"+v) #{v}]
369
370 h3 Kings race
371
372 p The goal is to cross the board with your king.
373 -
374 var varlist = [
375 "Racingkings",
376 "Royalrace"
377 ]
378 ul
379 for v in varlist
380 li #[a(href="/#/variants/"+v) #{v}]
381
382 h3 Several moves in one turn
383
384 p In these variants, you can play two or more moves per turn.
385 -
386 var varlist = [
387 "Avalanche",
388 "Doublemove1",
389 "Doublemove2",
390 "Progressive1",
391 "Progressive2"
392 ]
393 ul
394 for v in varlist
395 li #[a(href="/#/variants/"+v) #{v}]
396
397 h3 Single powerful piece versus army
398
399 p Very few but powerful pieces against a full army.
400 -
401 var varlist = [
402 "Maharajah",
403 "Monster"
404 ]
405 ul
406 for v in varlist
407 li #[a(href="/#/variants/"+v) #{v}]
408
409 h3 Exchanging pieces positions
410
411 p Some or all pieces can be swapped.
412 -
413 var varlist = [
414 "Joker",
415 "Suction",
416 "Swap",
417 "Switching"
418 ]
419 ul
420 for v in varlist
421 li #[a(href="/#/variants/"+v) #{v}]
422
423 h3 Different objective
424
425 p Orthodox rules, but the goal is not checkmate (or not only).
426 -
427 var varlist = [
428 "Alapo",
429 "Castle",
430 "Crossing",
431 "Extinction",
432 "Threechecks",
433 "Kinglet",
434 "Koth",
435 "Squatter1",
436 "Squatter2"
437 ]
438 ul
439 for v in varlist
440 li #[a(href="/#/variants/"+v) #{v}]
441
442 h3 Non-chess
443
444 p Some games not chess related.
445 -
446 var varlist = [
447 "Atarigo",
448 "Avalam1",
449 "Avalam2",
450 "Emergo",
451 "Fanorona",
452 "Gomoku",
453 "Konane",
454 "Yote"
455 ]
456 ul
457 for v in varlist
458 li #[a(href="/#/variants/"+v) #{v}]
459
460 h3 Miscelleanous
461
462 p.
463 These variants are not classified yet, generally because they are the only
464 one of their kind on this website.
465 -
466 var varlist = [
467 "Alice",
468 "Align4",
469 "Ambiguous",
470 "Bario",
471 "Bicolour",
472 "Convert",
473 "Copycat",
474 "Evolution",
475 "Forward",
476 "Fusion",
477 "Gridolina",
478 "Hamilton",
479 "Iceage",
480 "Kingsmaker",
481 "Magnetic",
482 "Pandemonium",
483 "Refusal1",
484 "Refusal2",
485 "Relayup",
486 "Rollerball",
487 "Selfabsorb",
488 "Takenmake",
489 "Wormhole1",
490 "Wormhole2"
491 ]
492 ul
493 for v in varlist
494 li #[a(href="/#/variants/"+v) #{v}]