Add Alapo, Crossing, Kingsmaker, Squatter variants
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monochrome",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal"
53 ]
54 ul
55 for v in varlist
56 li #[a(href="/#/variants/"+v) #{v}]
57
58 h3 Modified boundaries
59
60 p Boards which communicating sides.
61 -
62 var varlist = [
63 "Circular",
64 "Cylinder"
65 ]
66 ul
67 for v in varlist
68 li #[a(href="/#/variants/"+v) #{v}]
69
70 h3 Different pawn movements
71
72 p Everything is as in the orthodox game, but pawns move unusually.
73 -
74 var varlist = [
75 "Berolina",
76 "Diamond",
77 "Vchess"
78 ]
79 ul
80 for v in varlist
81 li #[a(href="/#/variants/"+v) #{v}]
82
83 h3 Different armies
84
85 p Standard pieces versus a team of different pieces.
86 -
87 var varlist = [
88 "Colorbound",
89 "Empire",
90 "Horde",
91 "Orda",
92 "Synochess"
93 ]
94 ul
95 for v in varlist
96 li #[a(href="/#/variants/"+v) #{v}]
97
98 h3 Inspired by ball games
99
100 p Variants involving a ball, abstract or not, which must cross the board.
101 -
102 var varlist = [
103 "Ball",
104 "Football",
105 "Rugby"
106 ]
107 ul
108 for v in varlist
109 li #[a(href="/#/variants/"+v) #{v}]
110
111 h3 New pieces
112
113 p.
114 A large variety of fairy pieces can be defined.
115 Some very powerful like the Amazon, some rather weak like the Grasshopper.
116 -
117 var varlist = [
118 "Eightpieces",
119 "Fullcavalry",
120 "Grand",
121 "Grasshopper",
122 "Hoppelpoppel",
123 "Omega",
124 "Ordamirror",
125 "Perfect",
126 "Schess",
127 "Shako",
128 "Tencubed",
129 "Wildebeest"
130 ]
131 ul
132 for v in varlist
133 li #[a(href="/#/variants/"+v) #{v}]
134
135 h3 Several royal pieces
136
137 p In these games you must take care of two or more "kings".
138 -
139 var varlist = [
140 "Coregal",
141 "Twokings",
142 "Antiking1",
143 "Antiking2"
144 ]
145 ul
146 for v in varlist
147 li #[a(href="/#/variants/"+v) #{v}]
148
149 h3 Unorthodox captures
150
151 p Non-standard captures, but using known mechanisms.
152 -
153 var varlist = [
154 "Enpassant",
155 "Rifle",
156 "Zen"
157 ]
158 ul
159 for v in varlist
160 li #[a(href="/#/variants/"+v) #{v}]
161
162 p.
163 Captures are generally achieved without replacement. That is to say,
164 you don't replace the enemy piece on its square to capture it.
165 -
166 var varlist = [
167 "Allmate1",
168 "Allmate2",
169 "Baroque",
170 "Dynamo",
171 "Fugue",
172 "Interweave",
173 "Rococo",
174 "Maxima"
175 ]
176 ul
177 for v in varlist
178 li #[a(href="/#/variants/"+v) #{v}]
179
180 h3 Pieces changing side
181
182 p Pieces' owners (color) may change during the game
183 -
184 var varlist = [
185 "Benedict",
186 "Checkered1",
187 "Checkered2",
188 "Pacifist1",
189 "Pacifist2"
190 ]
191 ul
192 for v in varlist
193 li #[a(href="/#/variants/"+v) #{v}]
194
195 h3 Incomplete information
196
197 p.
198 Some speculation is required in these variants,
199 where some game informations are hidden.
200 -
201 var varlist = [
202 "Apocalypse",
203 "Dark",
204 "Hidden",
205 "Hiddenqueen",
206 "Synchrone1",
207 "Synchrone2"
208 ]
209 ul
210 for v in varlist
211 li #[a(href="/#/variants/"+v) #{v}]
212
213 h3 Random factors
214
215 p.
216 These games include random effects,
217 which can be funny, frustrating or both :)
218 -
219 var varlist = [
220 "Chakart",
221 "Dice"
222 ]
223 ul
224 for v in varlist
225 li #[a(href="/#/variants/"+v) #{v}]
226
227 h3 Inpired by knight movement
228
229 p.
230 Variants based on the knight move,
231 which augment or transform pieces' abilities.
232 -
233 var varlist = [
234 "Balaklava",
235 "Knightmate",
236 "Knightrelay1",
237 "Knightrelay2"
238 ]
239 ul
240 for v in varlist
241 li #[a(href="/#/variants/"+v) #{v}]
242
243 h3 Unusual initial setup
244
245 p Pawns and / or pieces are switched, which result in a very different game.
246 -
247 var varlist = [
248 "Upsidedown",
249 "Pawnmassacre"
250 ]
251 ul
252 for v in varlist
253 li #[a(href="/#/variants/"+v) #{v}]
254
255 h3 "Easy" variants: simple rules
256
257 p.
258 Only minor changes are made to the orthodox rules,
259 resulting in a very similar game.
260 -
261 var varlist = [
262 "Coronation",
263 "Pocketknight"
264 ]
265 ul
266 for v in varlist
267 li #[a(href="/#/variants/"+v) #{v}]
268
269 p ...Or leading to a very different strategy:
270 -
271 var varlist = [
272 "Antimatter",
273 "Atomic1",
274 "Atomic2",
275 "Checkless"
276 ]
277 ul
278 for v in varlist
279 li #[a(href="/#/variants/"+v) #{v}]
280
281 //h3 Initially empty board
282 //
283 //Parachute
284 //"Crown chess" (place all units at move 1)
285
286 h3 Repositioning
287
288 p Pieces can be drop on the board, either immediately or later in the game.
289 -
290 var varlist = [
291 "Clorange",
292 "Crazyhouse",
293 "Madhouse",
294 "Rampage",
295 "Recycle",
296 "Teleport"
297 ]
298 ul
299 for v in varlist
300 li #[a(href="/#/variants/"+v) #{v}]
301
302 h3 Immobilization
303
304 p Pieces can be paralyzed under certain circumstances.
305 -
306 var varlist = [
307 "Koopa",
308 "Madrasi"
309 ]
310 ul
311 for v in varlist
312 li #[a(href="/#/variants/"+v) #{v}]
313
314 h3 Regional and historical variants
315
316 p (Partial) Game evolution in time and space.
317 -
318 var varlist = [
319 "Janggi",
320 "Makpong",
321 "Makruk",
322 "Minishogi",
323 "Minixiangqi",
324 "Shatranj",
325 "Shogi",
326 "Sittuyin",
327 "Xiangqi"
328 ]
329 ul
330 for v in varlist
331 li #[a(href="/#/variants/"+v) #{v}]
332
333 h3 Kings race
334
335 p The goal is to cross the board with your king.
336 -
337 var varlist = [
338 "Racingkings",
339 "Royalrace"
340 ]
341 ul
342 for v in varlist
343 li #[a(href="/#/variants/"+v) #{v}]
344
345 h3 Several moves in one turn
346
347 p In these variants, you can play two or more moves per turn.
348 -
349 var varlist = [
350 "Doublemove1",
351 "Doublemove2",
352 "Monster",
353 "Progressive1",
354 "Progressive2"
355 ]
356 ul
357 for v in varlist
358 li #[a(href="/#/variants/"+v) #{v}]
359
360 h3 Exchanging pieces positions
361
362 p Some or all pieces can be swapped.
363 -
364 var varlist = [
365 "Suction",
366 "Swap",
367 "Switching"
368 ]
369 ul
370 for v in varlist
371 li #[a(href="/#/variants/"+v) #{v}]
372
373 h3 Different objective
374
375 p Orthodox rules, but the goal is not checkmate (or not only).
376 -
377 var varlist = [
378 "Extinction",
379 "Threechecks",
380 "Kinglet",
381 "Koth"
382 ]
383 ul
384 for v in varlist
385 li #[a(href="/#/variants/"+v) #{v}]
386
387 h3 Miscelleanous
388
389 p.
390 These variants are not classified yet, generally because they are the only
391 one of their kind on this website.
392 -
393 var varlist = [
394 "Alapo",
395 "Alice",
396 "Ambiguous",
397 "Avalanche",
398 "Bicolour",
399 "Brotherhood",
400 "Castle",
401 "Crossing",
402 "Doublearmy",
403 "Evolution",
404 "Forward",
405 "Freecapture",
406 "Gridolina",
407 "Hamilton",
408 "Isardam",
409 "Kingsmaker",
410 "Magnetic",
411 "Maharajah",
412 "Otage",
413 "Pacosako",
414 "Parachute",
415 "Relayup",
416 "Screen",
417 "Squatter",
418 "Takenmake",
419 "Titan",
420 "Wormhole"
421 ]
422 ul
423 for v in varlist
424 li #[a(href="/#/variants/"+v) #{v}]