Fix Absorption and Chakart variants
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond"
76 ]
77 ul
78 for v in varlist
79 li #[a(href="/#/variants/"+v) #{v}]
80
81 h3 Different armies
82
83 p Standard pieces versus a team of different pieces.
84 -
85 var varlist = [
86 "Colorbound",
87 "Horde",
88 "Orda"
89 ]
90 ul
91 for v in varlist
92 li #[a(href="/#/variants/"+v) #{v}]
93
94 h3 Inspired by ball games
95
96 p Variants involving a ball, abstract or not, which must cross the board.
97 -
98 var varlist = [
99 "Ball",
100 "Football",
101 "Rugby"
102 ]
103 ul
104 for v in varlist
105 li #[a(href="/#/variants/"+v) #{v}]
106
107 h3 New pieces
108
109 p.
110 A large variety of fairy pieces can be defined.
111 Some very powerful like the Amazon, some rather weak like the Grasshopper.
112 -
113 var varlist = [
114 "Eightpieces",
115 "Grand",
116 "Grasshopper",
117 "Omega",
118 "Perfect",
119 "Schess",
120 "Shako",
121 "Tencubed",
122 "Wildebeest"
123 ]
124 ul
125 for v in varlist
126 li #[a(href="/#/variants/"+v) #{v}]
127
128 h3 Several royal pieces
129
130 p In these games you must take care of two or more "kings".
131 -
132 var varlist = [
133 "Coregal",
134 "Twokings",
135 "Antiking1",
136 "Antiking2"
137 ]
138 ul
139 for v in varlist
140 li #[a(href="/#/variants/"+v) #{v}]
141
142 h3 Unorthodox captures
143
144 p Non-standard captures, but using known mechanisms.
145 -
146 var varlist = [
147 "Enpassant",
148 "Rifle",
149 "Zen"
150 ]
151 ul
152 for v in varlist
153 li #[a(href="/#/variants/"+v) #{v}]
154
155 p.
156 Captures are generally achieved without replacement. That is to say,
157 you don't replace the enemy piece on its square to capture it.
158 -
159 var varlist = [
160 "Allmate1",
161 "Allmate2",
162 "Baroque",
163 "Dynamo",
164 "Fugue",
165 "Interweave",
166 "Rococo",
167 "Maxima"
168 ]
169 ul
170 for v in varlist
171 li #[a(href="/#/variants/"+v) #{v}]
172
173 h3 Pieces changing side
174
175 p Pieces' owners (color) may change during the game
176 -
177 var varlist = [
178 "Benedict",
179 "Checkered1",
180 "Checkered2",
181 "Pacifist1",
182 "Pacifist2"
183 ]
184 ul
185 for v in varlist
186 li #[a(href="/#/variants/"+v) #{v}]
187
188 h3 Incomplete information
189
190 p.
191 Some speculation is required in these variants,
192 where some game informations are hidden.
193 -
194 var varlist = [
195 "Apocalypse",
196 "Dark",
197 "Hidden",
198 "Hiddenqueen",
199 "Synchrone"
200 ]
201 ul
202 for v in varlist
203 li #[a(href="/#/variants/"+v) #{v}]
204
205 h3 Random factors
206
207 p.
208 These games include random effects,
209 which can be funny, frustrating or both :)
210 -
211 var varlist = [
212 "Chakart",
213 "Dice"
214 ]
215 ul
216 for v in varlist
217 li #[a(href="/#/variants/"+v) #{v}]
218
219 h3 Inpired by knight movement
220
221 p.
222 Variants based on the knight move,
223 which augment or transform pieces' abilities.
224 -
225 var varlist = [
226 "Balaklava",
227 "Knightmate",
228 "Knightrelay1",
229 "Knightrelay2"
230 ]
231 ul
232 for v in varlist
233 li #[a(href="/#/variants/"+v) #{v}]
234
235 h3 Unusual initial setup
236
237 p Pawns and / or pieces are switched, which result in a very different game.
238 -
239 var varlist = [
240 "Upsidedown",
241 "Pawnmassacre"
242 ]
243 ul
244 for v in varlist
245 li #[a(href="/#/variants/"+v) #{v}]
246
247 h3 "Easy" variants: simple rules
248
249 p.
250 Only minor changes are made to the orthodox rules,
251 resulting in a very similar game.
252 -
253 var varlist = [
254 "Coronation",
255 "Pocketknight"
256 ]
257 ul
258 for v in varlist
259 li #[a(href="/#/variants/"+v) #{v}]
260
261 p ...Or leading to a very different strategy:
262 -
263 var varlist = [
264 "Antimatter",
265 "Atomic",
266 "Checkless"
267 ]
268 ul
269 for v in varlist
270 li #[a(href="/#/variants/"+v) #{v}]
271
272 //h3 Initially empty board
273 //
274 //Parachute
275 //"Crown chess" (place all units at move 1)
276
277 h3 Repositioning
278
279 p Pieces can be drop on the board, either immediately or later in the game.
280 -
281 var varlist = [
282 "Clorange",
283 "Crazyhouse",
284 "Madhouse",
285 "Rampage",
286 "Recycle",
287 "Teleport"
288 ]
289 ul
290 for v in varlist
291 li #[a(href="/#/variants/"+v) #{v}]
292
293 h3 Immobilization
294
295 p Pieces can be paralyzed under certain circumstances.
296 -
297 var varlist = [
298 "Koopa",
299 "Madrasi"
300 ]
301 ul
302 for v in varlist
303 li #[a(href="/#/variants/"+v) #{v}]
304
305 h3 Regional and historical variants
306
307 p (Partial) Game evolution in time and space.
308 -
309 var varlist = [
310 "Makruk",
311 "Minishogi",
312 "Shatranj",
313 "Shogi",
314 "Sittuyin"
315 ]
316 //Chinese chess (TODO)
317 ul
318 for v in varlist
319 li #[a(href="/#/variants/"+v) #{v}]
320
321 h3 Kings race
322
323 p The goal is to cross the board with your king.
324 -
325 var varlist = [
326 "Racingkings",
327 "Royalrace"
328 ]
329 ul
330 for v in varlist
331 li #[a(href="/#/variants/"+v) #{v}]
332
333 h3 Several moves in one turn
334
335 p In these variants, you can play two or more moves per turn.
336 -
337 var varlist = [
338 "Doublemove1",
339 "Doublemove2",
340 "Monster",
341 "Progressive"
342 ]
343 ul
344 for v in varlist
345 li #[a(href="/#/variants/"+v) #{v}]
346
347 h3 Exchanging pieces positions
348
349 p Some or all pieces can be swapped.
350 -
351 var varlist = [
352 "Suction",
353 "Swap",
354 "Switching"
355 ]
356 ul
357 for v in varlist
358 li #[a(href="/#/variants/"+v) #{v}]
359
360 h3 Different objective
361
362 p Orthodox rules, but the goal is not checkmate (or not only).
363 -
364 var varlist = [
365 "Extinction",
366 "Threechecks",
367 "Kinglet",
368 "Koth"
369 ]
370 ul
371 for v in varlist
372 li #[a(href="/#/variants/"+v) #{v}]
373
374 h3 Miscelleanous
375
376 p.
377 These variants are not classified yet, generally because they are the only
378 one of their kind on this website.
379 -
380 var varlist = [
381 "Alice",
382 "Ambiguous",
383 "Bicolour",
384 "Doublearmy",
385 "Forward",
386 "Freecapture",
387 "Gridolina",
388 "Hamilton",
389 "Magnetic",
390 "Parachute",
391 "Takenmake",
392 "Wormhole"
393 ]
394 ul
395 for v in varlist
396 li #[a(href="/#/variants/"+v) #{v}]