Add Evolution + Titan variants
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond",
76 "Vchess"
77 ]
78 ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82 h3 Different armies
83
84 p Standard pieces versus a team of different pieces.
85 -
86 var varlist = [
87 "Colorbound",
88 "Horde",
89 "Orda"
90 ]
91 ul
92 for v in varlist
93 li #[a(href="/#/variants/"+v) #{v}]
94
95 h3 Inspired by ball games
96
97 p Variants involving a ball, abstract or not, which must cross the board.
98 -
99 var varlist = [
100 "Ball",
101 "Football",
102 "Rugby"
103 ]
104 ul
105 for v in varlist
106 li #[a(href="/#/variants/"+v) #{v}]
107
108 h3 New pieces
109
110 p.
111 A large variety of fairy pieces can be defined.
112 Some very powerful like the Amazon, some rather weak like the Grasshopper.
113 -
114 var varlist = [
115 "Eightpieces",
116 "Grand",
117 "Grasshopper",
118 "Omega",
119 "Ordamirror",
120 "Perfect",
121 "Schess",
122 "Shako",
123 "Tencubed",
124 "Wildebeest"
125 ]
126 ul
127 for v in varlist
128 li #[a(href="/#/variants/"+v) #{v}]
129
130 h3 Several royal pieces
131
132 p In these games you must take care of two or more "kings".
133 -
134 var varlist = [
135 "Coregal",
136 "Twokings",
137 "Antiking1",
138 "Antiking2"
139 ]
140 ul
141 for v in varlist
142 li #[a(href="/#/variants/"+v) #{v}]
143
144 h3 Unorthodox captures
145
146 p Non-standard captures, but using known mechanisms.
147 -
148 var varlist = [
149 "Enpassant",
150 "Rifle",
151 "Zen"
152 ]
153 ul
154 for v in varlist
155 li #[a(href="/#/variants/"+v) #{v}]
156
157 p.
158 Captures are generally achieved without replacement. That is to say,
159 you don't replace the enemy piece on its square to capture it.
160 -
161 var varlist = [
162 "Allmate1",
163 "Allmate2",
164 "Baroque",
165 "Dynamo",
166 "Fugue",
167 "Interweave",
168 "Rococo",
169 "Maxima"
170 ]
171 ul
172 for v in varlist
173 li #[a(href="/#/variants/"+v) #{v}]
174
175 h3 Pieces changing side
176
177 p Pieces' owners (color) may change during the game
178 -
179 var varlist = [
180 "Benedict",
181 "Checkered1",
182 "Checkered2",
183 "Pacifist1",
184 "Pacifist2"
185 ]
186 ul
187 for v in varlist
188 li #[a(href="/#/variants/"+v) #{v}]
189
190 h3 Incomplete information
191
192 p.
193 Some speculation is required in these variants,
194 where some game informations are hidden.
195 -
196 var varlist = [
197 "Apocalypse",
198 "Dark",
199 "Hidden",
200 "Hiddenqueen",
201 "Synchrone"
202 ]
203 ul
204 for v in varlist
205 li #[a(href="/#/variants/"+v) #{v}]
206
207 h3 Random factors
208
209 p.
210 These games include random effects,
211 which can be funny, frustrating or both :)
212 -
213 var varlist = [
214 "Chakart",
215 "Dice"
216 ]
217 ul
218 for v in varlist
219 li #[a(href="/#/variants/"+v) #{v}]
220
221 h3 Inpired by knight movement
222
223 p.
224 Variants based on the knight move,
225 which augment or transform pieces' abilities.
226 -
227 var varlist = [
228 "Balaklava",
229 "Knightmate",
230 "Knightrelay1",
231 "Knightrelay2"
232 ]
233 ul
234 for v in varlist
235 li #[a(href="/#/variants/"+v) #{v}]
236
237 h3 Unusual initial setup
238
239 p Pawns and / or pieces are switched, which result in a very different game.
240 -
241 var varlist = [
242 "Upsidedown",
243 "Pawnmassacre"
244 ]
245 ul
246 for v in varlist
247 li #[a(href="/#/variants/"+v) #{v}]
248
249 h3 "Easy" variants: simple rules
250
251 p.
252 Only minor changes are made to the orthodox rules,
253 resulting in a very similar game.
254 -
255 var varlist = [
256 "Coronation",
257 "Pocketknight"
258 ]
259 ul
260 for v in varlist
261 li #[a(href="/#/variants/"+v) #{v}]
262
263 p ...Or leading to a very different strategy:
264 -
265 var varlist = [
266 "Antimatter",
267 "Atomic",
268 "Checkless"
269 ]
270 ul
271 for v in varlist
272 li #[a(href="/#/variants/"+v) #{v}]
273
274 //h3 Initially empty board
275 //
276 //Parachute
277 //"Crown chess" (place all units at move 1)
278
279 h3 Repositioning
280
281 p Pieces can be drop on the board, either immediately or later in the game.
282 -
283 var varlist = [
284 "Clorange",
285 "Crazyhouse",
286 "Madhouse",
287 "Rampage",
288 "Recycle",
289 "Teleport"
290 ]
291 ul
292 for v in varlist
293 li #[a(href="/#/variants/"+v) #{v}]
294
295 h3 Immobilization
296
297 p Pieces can be paralyzed under certain circumstances.
298 -
299 var varlist = [
300 "Koopa",
301 "Madrasi"
302 ]
303 ul
304 for v in varlist
305 li #[a(href="/#/variants/"+v) #{v}]
306
307 h3 Regional and historical variants
308
309 p (Partial) Game evolution in time and space.
310 -
311 var varlist = [
312 "Makruk",
313 "Minishogi",
314 "Shatranj",
315 "Shogi",
316 "Sittuyin"
317 ]
318 //Chinese chess (TODO)
319 ul
320 for v in varlist
321 li #[a(href="/#/variants/"+v) #{v}]
322
323 h3 Kings race
324
325 p The goal is to cross the board with your king.
326 -
327 var varlist = [
328 "Racingkings",
329 "Royalrace"
330 ]
331 ul
332 for v in varlist
333 li #[a(href="/#/variants/"+v) #{v}]
334
335 h3 Several moves in one turn
336
337 p In these variants, you can play two or more moves per turn.
338 -
339 var varlist = [
340 "Doublemove1",
341 "Doublemove2",
342 "Monster",
343 "Progressive1",
344 "Progressive2"
345 ]
346 ul
347 for v in varlist
348 li #[a(href="/#/variants/"+v) #{v}]
349
350 h3 Exchanging pieces positions
351
352 p Some or all pieces can be swapped.
353 -
354 var varlist = [
355 "Suction",
356 "Swap",
357 "Switching"
358 ]
359 ul
360 for v in varlist
361 li #[a(href="/#/variants/"+v) #{v}]
362
363 h3 Different objective
364
365 p Orthodox rules, but the goal is not checkmate (or not only).
366 -
367 var varlist = [
368 "Extinction",
369 "Threechecks",
370 "Kinglet",
371 "Koth"
372 ]
373 ul
374 for v in varlist
375 li #[a(href="/#/variants/"+v) #{v}]
376
377 h3 Miscelleanous
378
379 p.
380 These variants are not classified yet, generally because they are the only
381 one of their kind on this website.
382 -
383 var varlist = [
384 "Alice",
385 "Ambiguous",
386 "Bicolour",
387 "Castle",
388 "Doublearmy",
389 "Evolution",
390 "Forward",
391 "Freecapture",
392 "Gridolina",
393 "Hamilton",
394 "Magnetic",
395 "Parachute",
396 "Takenmake",
397 "Titan",
398 "Wormhole"
399 ]
400 ul
401 for v in varlist
402 li #[a(href="/#/variants/"+v) #{v}]