Remove Lostqueen - bad idea, probably
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond",
76 "Vchess"
77 ]
78 ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82 h3 Different armies
83
84 p Standard pieces versus a team of different pieces.
85 -
86 var varlist = [
87 "Colorbound",
88 "Empire",
89 "Horde",
90 "Orda",
91 "Synochess"
92 ]
93 ul
94 for v in varlist
95 li #[a(href="/#/variants/"+v) #{v}]
96
97 h3 Inspired by ball games
98
99 p Variants involving a ball, abstract or not, which must cross the board.
100 -
101 var varlist = [
102 "Ball",
103 "Football",
104 "Rugby"
105 ]
106 ul
107 for v in varlist
108 li #[a(href="/#/variants/"+v) #{v}]
109
110 h3 New pieces
111
112 p.
113 A large variety of fairy pieces can be defined.
114 Some very powerful like the Amazon, some rather weak like the Grasshopper.
115 -
116 var varlist = [
117 "Eightpieces",
118 "Fullcavalry",
119 "Grand",
120 "Grasshopper",
121 "Omega",
122 "Ordamirror",
123 "Perfect",
124 "Schess",
125 "Shako",
126 "Tencubed",
127 "Wildebeest"
128 ]
129 ul
130 for v in varlist
131 li #[a(href="/#/variants/"+v) #{v}]
132
133 h3 Several royal pieces
134
135 p In these games you must take care of two or more "kings".
136 -
137 var varlist = [
138 "Coregal",
139 "Twokings",
140 "Antiking1",
141 "Antiking2"
142 ]
143 ul
144 for v in varlist
145 li #[a(href="/#/variants/"+v) #{v}]
146
147 h3 Unorthodox captures
148
149 p Non-standard captures, but using known mechanisms.
150 -
151 var varlist = [
152 "Enpassant",
153 "Rifle",
154 "Zen"
155 ]
156 ul
157 for v in varlist
158 li #[a(href="/#/variants/"+v) #{v}]
159
160 p.
161 Captures are generally achieved without replacement. That is to say,
162 you don't replace the enemy piece on its square to capture it.
163 -
164 var varlist = [
165 "Allmate1",
166 "Allmate2",
167 "Baroque",
168 "Dynamo",
169 "Fugue",
170 "Interweave",
171 "Rococo",
172 "Maxima"
173 ]
174 ul
175 for v in varlist
176 li #[a(href="/#/variants/"+v) #{v}]
177
178 h3 Pieces changing side
179
180 p Pieces' owners (color) may change during the game
181 -
182 var varlist = [
183 "Benedict",
184 "Checkered1",
185 "Checkered2",
186 "Pacifist1",
187 "Pacifist2"
188 ]
189 ul
190 for v in varlist
191 li #[a(href="/#/variants/"+v) #{v}]
192
193 h3 Incomplete information
194
195 p.
196 Some speculation is required in these variants,
197 where some game informations are hidden.
198 -
199 var varlist = [
200 "Apocalypse",
201 "Dark",
202 "Hidden",
203 "Hiddenqueen",
204 "Synchrone"
205 ]
206 ul
207 for v in varlist
208 li #[a(href="/#/variants/"+v) #{v}]
209
210 h3 Random factors
211
212 p.
213 These games include random effects,
214 which can be funny, frustrating or both :)
215 -
216 var varlist = [
217 "Chakart",
218 "Dice"
219 ]
220 ul
221 for v in varlist
222 li #[a(href="/#/variants/"+v) #{v}]
223
224 h3 Inpired by knight movement
225
226 p.
227 Variants based on the knight move,
228 which augment or transform pieces' abilities.
229 -
230 var varlist = [
231 "Balaklava",
232 "Knightmate",
233 "Knightrelay1",
234 "Knightrelay2"
235 ]
236 ul
237 for v in varlist
238 li #[a(href="/#/variants/"+v) #{v}]
239
240 h3 Unusual initial setup
241
242 p Pawns and / or pieces are switched, which result in a very different game.
243 -
244 var varlist = [
245 "Upsidedown",
246 "Pawnmassacre"
247 ]
248 ul
249 for v in varlist
250 li #[a(href="/#/variants/"+v) #{v}]
251
252 h3 "Easy" variants: simple rules
253
254 p.
255 Only minor changes are made to the orthodox rules,
256 resulting in a very similar game.
257 -
258 var varlist = [
259 "Coronation",
260 "Pocketknight"
261 ]
262 ul
263 for v in varlist
264 li #[a(href="/#/variants/"+v) #{v}]
265
266 p ...Or leading to a very different strategy:
267 -
268 var varlist = [
269 "Antimatter",
270 "Atomic1",
271 "Atomic2",
272 "Checkless"
273 ]
274 ul
275 for v in varlist
276 li #[a(href="/#/variants/"+v) #{v}]
277
278 //h3 Initially empty board
279 //
280 //Parachute
281 //"Crown chess" (place all units at move 1)
282
283 h3 Repositioning
284
285 p Pieces can be drop on the board, either immediately or later in the game.
286 -
287 var varlist = [
288 "Clorange",
289 "Crazyhouse",
290 "Madhouse",
291 "Rampage",
292 "Recycle",
293 "Teleport"
294 ]
295 ul
296 for v in varlist
297 li #[a(href="/#/variants/"+v) #{v}]
298
299 h3 Immobilization
300
301 p Pieces can be paralyzed under certain circumstances.
302 -
303 var varlist = [
304 "Koopa",
305 "Madrasi"
306 ]
307 ul
308 for v in varlist
309 li #[a(href="/#/variants/"+v) #{v}]
310
311 h3 Regional and historical variants
312
313 p (Partial) Game evolution in time and space.
314 -
315 var varlist = [
316 "Makruk",
317 "Minishogi",
318 "Minixiangqi",
319 "Shatranj",
320 "Shogi",
321 "Sittuyin",
322 "Xiangqi"
323 ]
324 ul
325 for v in varlist
326 li #[a(href="/#/variants/"+v) #{v}]
327
328 h3 Kings race
329
330 p The goal is to cross the board with your king.
331 -
332 var varlist = [
333 "Racingkings",
334 "Royalrace"
335 ]
336 ul
337 for v in varlist
338 li #[a(href="/#/variants/"+v) #{v}]
339
340 h3 Several moves in one turn
341
342 p In these variants, you can play two or more moves per turn.
343 -
344 var varlist = [
345 "Doublemove1",
346 "Doublemove2",
347 "Monster",
348 "Progressive1",
349 "Progressive2"
350 ]
351 ul
352 for v in varlist
353 li #[a(href="/#/variants/"+v) #{v}]
354
355 h3 Exchanging pieces positions
356
357 p Some or all pieces can be swapped.
358 -
359 var varlist = [
360 "Suction",
361 "Swap",
362 "Switching"
363 ]
364 ul
365 for v in varlist
366 li #[a(href="/#/variants/"+v) #{v}]
367
368 h3 Different objective
369
370 p Orthodox rules, but the goal is not checkmate (or not only).
371 -
372 var varlist = [
373 "Extinction",
374 "Threechecks",
375 "Kinglet",
376 "Koth"
377 ]
378 ul
379 for v in varlist
380 li #[a(href="/#/variants/"+v) #{v}]
381
382 h3 Miscelleanous
383
384 p.
385 These variants are not classified yet, generally because they are the only
386 one of their kind on this website.
387 -
388 var varlist = [
389 "Alice",
390 "Ambiguous",
391 "Bicolour",
392 "Castle",
393 "Doublearmy",
394 "Evolution",
395 "Forward",
396 "Freecapture",
397 "Gridolina",
398 "Hamilton",
399 "Magnetic",
400 "Parachute",
401 "Takenmake",
402 "Titan",
403 "Wormhole"
404 ]
405 ul
406 for v in varlist
407 li #[a(href="/#/variants/"+v) #{v}]