More balanced Shinobi according to Couch Tomato + Fables tests
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55 ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59 h3 Modified boundaries
60
61 p Boards which communicating sides.
62 -
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67 ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71 h3 Different pawn movements
72
73 p Everything is as in the orthodox game, but pawns move unusually.
74 -
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80 ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84 h3 Different armies
85
86 p Standard pieces versus a team of different pieces.
87 -
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Shinobi",
94 "Spartan",
95 "Synochess"
96 ]
97 ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101 h3 Inspired by ball games
102
103 p Variants involving a ball, abstract or not, which must cross the board.
104 -
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110 ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114 h3 New pieces
115
116 p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119 -
120 var varlist = [
121 "Capablanca",
122 "Eightpieces",
123 "Fullcavalry",
124 "Grand",
125 "Grasshopper",
126 "Hoppelpoppel",
127 "Newzealand",
128 "Omega",
129 "Ordamirror",
130 "Perfect",
131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135 ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
139 p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142 -
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148 ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
152 h3 Several royal pieces
153
154 p In these games you must take care of two or more "kings".
155 -
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162 ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166 h3 Unorthodox captures
167
168 p Non-standard captures, but using known mechanisms.
169 -
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175 ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179 p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182 -
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
189 "Interweave",
190 "Rococo",
191 "Maxima"
192 ]
193 ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
197 h3 Pieces changing side, shared pieces
198
199 p Pieces' owners (color) may change during the game
200 -
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
205 "Otage",
206 "Pacifist1",
207 "Pacifist2",
208 "Pacosako"
209 ]
210 ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214 h3 Incomplete information
215
216 p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219 -
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
225 "Stealthbomb1",
226 "Stealthbomb2",
227 "Synchrone1",
228 "Synchrone2"
229 ]
230 ul
231 for v in varlist
232 li #[a(href="/#/variants/"+v) #{v}]
233
234 h3 Random factors
235
236 p.
237 These games include random effects,
238 which can be funny, frustrating or both :)
239 -
240 var varlist = [
241 "Chakart",
242 "Dice"
243 ]
244 ul
245 for v in varlist
246 li #[a(href="/#/variants/"+v) #{v}]
247
248 h3 Inpired by knight movement
249
250 p.
251 Variants based on the knight move,
252 which augment or transform pieces' abilities.
253 -
254 var varlist = [
255 "Balaklava",
256 "Knightmate1",
257 "Knightmate2",
258 "Knightrelay1",
259 "Knightrelay2"
260 ]
261 ul
262 for v in varlist
263 li #[a(href="/#/variants/"+v) #{v}]
264
265 h3 Unusual initial setup
266
267 p Initial setup causes a lot of captures early in the game.
268 -
269 var varlist = [
270 "Doublearmy",
271 "Upsidedown",
272 "Pawnmassacre"
273 ]
274 ul
275 for v in varlist
276 li #[a(href="/#/variants/"+v) #{v}]
277
278 h3 "Easy" variants: simple rules
279
280 p.
281 Only minor changes are made to the orthodox rules,
282 resulting in a very similar game.
283 -
284 var varlist = [
285 "Coronation",
286 "Freecapture",
287 "Pocketknight"
288 ]
289 ul
290 for v in varlist
291 li #[a(href="/#/variants/"+v) #{v}]
292
293 p ...Or leading to a very different strategy:
294 -
295 var varlist = [
296 "Antimatter",
297 "Atomic1",
298 "Atomic2",
299 "Brotherhood",
300 "Checkless"
301 ]
302 ul
303 for v in varlist
304 li #[a(href="/#/variants/"+v) #{v}]
305
306 h3 Initially empty board
307
308 p.
309 All pieces are progressively added from an empty board.
310 -
311 var varlist = [
312 "Parachute",
313 "Screen"
314 ]
315 ul
316 for v in varlist
317 li #[a(href="/#/variants/"+v) #{v}]
318
319 h3 Repositioning
320
321 p Pieces can be dropped on the board, either immediately or later in the game.
322 -
323 var varlist = [
324 "Clorange",
325 "Crazyhouse",
326 "Madhouse",
327 "Rampage",
328 "Recycle",
329 "Shogun",
330 "Teleport1",
331 "Teleport2"
332 ]
333 ul
334 for v in varlist
335 li #[a(href="/#/variants/"+v) #{v}]
336
337 h3 Immobilization, hypnotism
338
339 p Pieces can be paralyzed or controlled under certain circumstances.
340 -
341 var varlist = [
342 "Hypnotic",
343 "Isardam",
344 "Koopa",
345 "Madrasi",
346 "Mesmer"
347 ]
348 ul
349 for v in varlist
350 li #[a(href="/#/variants/"+v) #{v}]
351
352 h3 Regional and historical variants
353
354 p (Partial) Game evolution in time and space.
355 -
356 var varlist = [
357 "Janggi",
358 "Karouk",
359 "Makpong",
360 "Makruk",
361 "Minishogi",
362 "Minixiangqi",
363 "Shatranj",
364 "Shogi",
365 "Sittuyin",
366 "Xiangqi"
367 ]
368 ul
369 for v in varlist
370 li #[a(href="/#/variants/"+v) #{v}]
371
372 h3 Kings race
373
374 p The goal is to cross the board with your king.
375 -
376 var varlist = [
377 "Racingkings",
378 "Royalrace"
379 ]
380 ul
381 for v in varlist
382 li #[a(href="/#/variants/"+v) #{v}]
383
384 h3 Several moves in one turn
385
386 p In these variants, you can play two or more moves per turn.
387 -
388 var varlist = [
389 "Avalanche",
390 "Doublemove1",
391 "Doublemove2",
392 "Progressive1",
393 "Progressive2"
394 ]
395 ul
396 for v in varlist
397 li #[a(href="/#/variants/"+v) #{v}]
398
399 h3 Single powerful piece versus army
400
401 p Very few but powerful pieces against a full army.
402 -
403 var varlist = [
404 "Maharajah",
405 "Monster"
406 ]
407 ul
408 for v in varlist
409 li #[a(href="/#/variants/"+v) #{v}]
410
411 h3 Exchanging pieces positions
412
413 p Some or all pieces can be swapped.
414 -
415 var varlist = [
416 "Joker",
417 "Suction",
418 "Swap",
419 "Switching"
420 ]
421 ul
422 for v in varlist
423 li #[a(href="/#/variants/"+v) #{v}]
424
425 h3 Different objective
426
427 p Orthodox rules, but the goal is not checkmate (or not only).
428 -
429 var varlist = [
430 "Alapo",
431 "Castle",
432 "Crossing",
433 "Extinction",
434 "Threechecks",
435 "Kinglet",
436 "Koth",
437 "Squatter1",
438 "Squatter2"
439 ]
440 ul
441 for v in varlist
442 li #[a(href="/#/variants/"+v) #{v}]
443
444 h3 Non-chess
445
446 p Some games not chess related.
447 -
448 var varlist = [
449 "Atarigo",
450 "Avalam1",
451 "Avalam2",
452 "Emergo",
453 "Fanorona",
454 "Gomoku",
455 "Konane",
456 "Yote"
457 ]
458 ul
459 for v in varlist
460 li #[a(href="/#/variants/"+v) #{v}]
461
462 h3 Miscelleanous
463
464 p.
465 These variants are not classified yet, generally because they are the only
466 one of their kind on this website.
467 -
468 var varlist = [
469 "Alice",
470 "Align4",
471 "Ambiguous",
472 "Bario",
473 "Bicolour",
474 "Convert",
475 "Copycat",
476 "Evolution",
477 "Forward",
478 "Fusion",
479 "Gridolina",
480 "Hamilton",
481 "Iceage",
482 "Kingsmaker",
483 "Magnetic",
484 "Pandemonium1",
485 "Pandemonium2",
486 "Refusal1",
487 "Refusal2",
488 "Relayup",
489 "Rollerball",
490 "Selfabsorb",
491 "Takenmake",
492 "Wormhole1",
493 "Wormhole2"
494 ]
495 ul
496 for v in varlist
497 li #[a(href="/#/variants/"+v) #{v}]