Better behavior in Dynamo. Some image attributions in rules
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1 p.boxed
2 | Similar to Checkers, with prisoners stacked below capturers.
3
4 figure.diagram-container
5 img.img-center(src="/variants/Emergo/match_2004_U-con.jpg")
6 figcaption.text-center.
7 [Wikipedia]
8 Game played on an orthogonal depiction of a standard 9x9 Emergo board.
9
10 p
11 | Nothing disappears in this game: captured pieces become part of the
12 | capturing unit. Therefore, a piece or unit will always be understood
13 | as a combination of W white (elementary) pieces and B (elementary) black
14 | ones, with
15 br
16 | W >= 0, B >= 0 and W + B >= 1.
17
18 p
19 | The 9x9 board is initially empty.
20 | Each player receives 12 stackable pieces, "in hand".
21 | At each turn, a player must pick an action among the followings:
22 ul
23 li Enter a new piece (W + B = 1) on the board.
24 li Move a unit along diagonals, by one square.
25 li Capture something.
26
27 h3 Entering moves
28
29 p.
30 Introducing a piece such that the opponent can take it on next turn is
31 forbidden, unless another capture is already available.
32
33 p At first move, white cannot place a piece at the central point.
34
35 p.
36 If the opponent already placed all his pieces in hand, then a
37 "shadow piece" enters, formed by all the remaining units available
38 (thus in this case W + B > 1).
39
40 p.
41 While you have pieces in hand, none of your pieces can move on the board
42 unless they capture something.
43
44 h3 Captures
45
46 p.
47 Captures work exactly as in Checkers: by jumping over a diagonally adjacent
48 piece to land on a free square just behind.
49 If a capture is possible, then it must be played; in this case no piece can
50 be introduced on the board.
51 If after a capture another is possible with the same piece, it must also be
52 played — except if that implies turning at 180 degrees.
53
54 figure.diagram-container
55 .diagram.diag12
56 | fen:9/9/2a@1a@4/9/4a@4/3D@5/9/5A@3/6b@2 e3:
57 .diagram.diag22
58 | fen:9/9/2a@1a@4/9/4a@4/3D@5/4ba4/9/9:
59 figcaption.
60 Before and after black captures, jumping at the marked location.
61 The next white piece must be captured too.
62
63 p.
64 Captures can be described formally as follows.
65 If, as white, W1/B1 jumps over W2/B2 at square S2 to land on S1', then
66 W1/(B1+1) arrives on S1' while W2/(B2-1) stays on S2.
67 If W2 = B2 - 1 = 0, nothing remains at the captured unit location.
68 As black: exchange W and B.
69
70 p.
71 In other words, each unit is a stack of friendly and enemy pieces, with
72 friendly pieces on top. After each capture, the prisoners part of the
73 stack is incremented, while the jailers quantity at the captured
74 location decreases by one.
75
76 p.
77 When several capturing chains are available,
78 the player must select one of the longest (as in Checkers):
79
80 figure.diagram-container
81 .diagram
82 | fen:9/9/2a@1a@4/9/2bb1a@4/3C@5/9/9/9:
83 figcaption.
84 From https://www.mindsports.nl/:
85 White's only option is to capture clockwise.
86
87 p.
88 A piece can be jumped over several times, as long as it contains
89 at least one enemy unit (controling it).
90
91 h3 More information
92
93 p
94 | You are invited to visit the
95 a(href="https://www.mindsports.nl/index.php/arena/emergo/88-rules")
96 | authors' website
97 | . The rules are also described on
98 a(href="http://www.iggamecenter.com/info/en/emergo.html") iggamecenter
99 | , where you can play Emergo.
100
101 p Inventors: Christian Freeling and Ed van Zon (1986)