Translations
[vchess.git] / client / src / translations / rules / Checkered / en.pug
1 p.boxed
2 | The capture of an enemy piece produces a new "checkered" piece belonging
3 | to both players.
4
5 figure.showPieces.text-center
6 img(src="/images/pieces/Checkered/cp.svg")
7 img(src="/images/pieces/Checkered/cr.svg")
8 img(src="/images/pieces/Checkered/cn.svg")
9 img(src="/images/pieces/Checkered/cb.svg")
10 img(src="/images/pieces/Checkered/cq.svg")
11 figcaption Checkered pieces, born after captures.
12
13 p Note: the initial French name for this variant is "l'Échiqueté".
14
15 p The game potentially evolves in two stages.
16
17 h2.stageDelimiter Stage 1
18
19 h3 Basics
20
21 ol
22 li
23 | Each capture produces a new piece, taking on nature of
24 | the capturing or captured one.
25 li
26 | The new piece arising from a capture has a new color:
27 | "checkered", as illustrated above.
28 li
29 | All checkered pieces belong to the player in turn and can
30 | capture the opponents pieces.
31
32 p Remarks:
33 ul
34 li.
35 A non-capturing checkered move cannot be "undone" right after since
36 this would repeat the same position.
37 li Checkered pieces cannot be captured.
38
39 figure.diagram-container
40 .diagram
41 | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1:
42 figcaption.
43 Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then,
44 because piece's nature changed.
45
46 h3 Pawns
47
48 ul
49 li.
50 Pawns can jump two squares only from their initial rank, and only once in the game:
51 a checkered pawn returning on the pawns' start rank cannot jump. However:
52 li.
53 A pawn captured on its starting square (thus becoming "checkered") keeps the
54 right to advance two squares.
55 li.
56 Checkered pawns cannot capture en passant, because while the pawn was "passing"
57 they were of the same color.
58
59 p.bold.bigfont If you wanna play, you can stop reading here.
60
61 h3 Stalemate or checkmate?
62
63 p.
64 The following diagram seems to show a mating pattern, but the king if
65 "attacked" by a checkered pawn – which still belongs to white.
66 Therefore, it can be considered that it's not really a check because
67 white is unable to "give back the turn".
68 Without the black bishop on a7 it would be mate (without debate), because
69 the king could virtually go to g1 before being captured by the pawn-chamaleon.
70
71 figure.diagram-container
72 .diagram
73 | fen:7k/b5pp/8/8/8/8/6ss/7K:
74 figcaption After 1...g2+(#?)
75
76 p.
77 The interface considers that it's mate in both cases, following the idea
78 "it's checkmate if we cannot move, and the opponent on its turn could
79 take the king" (maybe after an impossible move).
80
81 h2.stageDelimiter Stage 2
82
83 p.warn This stage is not (and probably will never be) implemented.
84
85 p.
86 During the game one of the two players can decide to take control of the
87 checkered pieces.
88 They thus become autonomous and vulnerable to being captured - stage 2 begins.
89 The other player is in charge of both the white and black pieces, and tries to
90 eliminate checkered pieces.
91 The checkered side wins by checkmating either the white or black king.
92
93 h4 Variant of stage 2
94 p.
95 An observer could decide to join the game by taking the checkered pieces
96 at any moment.
97 It then becomes a chess game with three players, with some subtelties to be resolved.
98 It was tested in some (real life) games organised by the variant creator.
99
100 h3 Special moves
101
102 p Checkered pawns can...
103 ul
104 li move and capture in either direction;
105 li take en passant,
106 li be promoted on either the first or eighth row.
107
108 h3 Credits
109
110 ul
111 li.
112 The rules of Checkered Chess were thought up by Patrick Bernier and developed
113 with the help of Benjamin Auder.
114 li.
115 Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent Nouhaud
116 and Frédéric Fradet.