Add unambiguous section in the PGN + some fixes + code formatting and fix typos
[vchess.git] / client / src / translations / rules / Baroque / en.pug
1 p.boxed
2 | Most pieces look the same but behave very differently.
3 | They generally move like an orthodox queen,
4 | but capturing rules are complex.
5
6 p
7 | Note: 'Baroque' is the initial name thought by the author,
8 | but 'Ultima' is also largely adopted.
9 a(href="https://www.chessvariants.com/people.dir/abbott.html")
10 | He prefers 'Baroque'
11 | , and I think me too.
12
13 h4 Pieces names
14
15 p Pieces names refer to the way they capture, which is described later.
16 ul
17 li Pawn : pawn or pincer
18 li Rook : coordinator
19 li Knight : long leaper
20 li Bishop : chameleon
21 li Queen : withdrawer
22 li King : king (same behavior as in standard chess)
23 p.
24 Besides, a new piece is introduced: the immobilizer, written by the letter
25 'm' in FEN diagrams and PGN games. It is represented by an upside-down rook:
26
27 figure.diagram-container
28 .diagram
29 | fen:8/8/4m3/8/8/8/3M4/8:
30 figcaption Immobilizers on d2 and e6.
31
32 h3 Non-capturing moves
33
34 p.
35 Pawns move as orthodox rooks, and the king moves as usual,
36 one square in any direction.
37 All other pieces move like an orthodox queen.
38
39 p.
40 When a piece is adjacent to an enemy immobilizer, it cannot move unless
41 the enemy immobilizer is adjacent to a friendly immobilizer or chameleon
42 (cancelling the powers of the opponent's immobilizer).
43 p
44 | Note : this corresponds to the "pure rules" described on
45 a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page
46 | , which slightly differ from the initial rules.
47 | The aim is to get rid of the weird suicide rule by weakening the
48 | immobilizers lock. In particular, in the original rules two adjacent
49 | immobilizer are stuck forever until one is captured. Note that it's still
50 | the case if all chameleons disappeared.
51
52 h3 Capturing moves
53
54 p.
55 Easy case first: the king captures as usual, by moving onto an adjacent
56 square occupied by an enemy piece. But this is the only piece following
57 orthodox rules, and also the only one which captures by moving onto an
58 occupied square. All other pieces capture passively: they land on a free
59 square and captured units are determined by some characteristics of the
60 movement.
61
62 p Note 1: the immobilizer does not capture.
63
64 p.
65 Note 2: for passive captures, a 'X' is added at the end of the move notation,
66 to indicate that something was taken (replaying the game is necessary to know
67 where).
68
69 h4 Pawns/Pincers
70
71 p.
72 If at the end of its movement a pawn is horizontally or vertically adjacent
73 to an enemy piece, which itself is next to a friendly piece (in the same
74 direction), the "pinced" unit is removed from the board.
75
76 figure.diagram-container
77 .diagram
78 | fen:7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7:
79 figcaption 1.Pc2c4 captures both coordinator and long leaper.
80
81 h4 Coordinators (rooks)
82
83 p.
84 Imagine that rook and king of the same color are two corners of a rectangle
85 (this works if these two pieces are unaligned).
86 If at the end of a rook move an enemy piece stands in any of the two
87 remaining corners, it is captured.
88
89 figure.diagram-container
90 .diagram
91 | fen:8/2b4K/2q5/3p1N1p/8/8/2R5/k7:
92 figcaption 1.Rc5 captures on c7 and h5.
93
94 h4 Long leapers (knights)
95
96 p.
97 A knight captures exactly as a queen in international draughts game: by
98 jumping over its enemies, as many times as it can/want but always in the same
99 direction. In this respect it is less powerful than a draughts' queen:
100 on the following diagram c8 or f6 cannot be captured.
101 However, the knight does not have to maximize the number of captured units
102 (as is the case in draughts).
103
104 figure.diagram-container
105 .diagram
106 | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 d4,d6,d8,a5:
107 figcaption All marked squares captures are playable from d2.
108
109 h4 Withdrawer (queen)
110
111 p.
112 The queen captures by moving away from an adjacent enemy piece, in the
113 opposite direction (without jumping, the path must be free).
114
115 figure.diagram-container
116 .diagram
117 | fen:7k/8/8/3Qr3/8/8/8/K7 a5,b5,c5:
118 figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.
119
120 h4 Chameleon (bishop)
121
122 p The chameleon captures pieces in the way they would capture. So, it
123 ul
124 li pinces pawns (if moving like a pawn),
125 li withdraws from withdrawers,
126 li leaps over long leapers,
127 li coordinates coordinators.
128 p ...and these captures can be combined.
129
130 p.
131 Remark: the move indicated on the diagram doesn't capture the black pincer
132 on e5, since it is a diagonal move (not like a pawn).
133
134 figure.diagram-container
135 .diagram
136 | fen:7k/8/8/r3pP2/2n5/8/B7/K7 a5,c4:
137 figcaption 1.Bd5 captures the two marked pieces.
138
139 p.
140 Besides, chameleon immobilizes immobilizers (but cannot capture them since
141 they do not capture).
142
143 p.
144 A chameleon captures the king in the same way the king captures, which means
145 that a chameleon adjacent to a king gives check.
146
147 h3 End of the game
148
149 p.
150 Checkmate or stalemate as in standard chess. Note however that checks are
151 more difficult to see, because of the exotic capturing rules. For example, on
152 the following diagram the white king cannot move to e5 because then
153 the black pawn could capture by moving next to it.
154
155 figure.diagram-container
156 .diagram
157 | fen:7k/8/8/p4r/4K3/8/8/8 e5:
158 figcaption 1.Ke5 is impossible
159
160 h3 More information
161
162 p
163 | A good starting point is the
164 a(href="https://en.wikipedia.org/wiki/Baroque_chess") Wikipedia page
165 | , which also gives pointers to other interesting pages (including
166 | chessvariants.com, as usual).
167
168 p Inventor: Robert Abbott (1963)